@Corporal:
I agree that some sort of progressive tech system should be used, but that’s a whole other topic. Mr Ghoul, I was just wondering how much you would be willing to pay to get one of their techs off the shelf, not how much youd be willing to pay to get a random roll. Would you really spend 25 to get super subs? Moses, 60 for heavy bombers seems a bit much…that would be 2 turns of spending all your money on research. Although 30 is too low now that I think about it. I don’t see how that could ever be a useful investment, or how a side could come back from that loss, even if it was spread over many turns. How about a cost of 45 or 50? 15 for Rockets does seem more reasonable than 10. I’m really not sure what LRA, subs, or Jets should be since they have never seemed that important to me. Industrial Tech should be easy to put a price on - if it costs $20 then you don’t break even until you have bought 20 units (most likely INF) That’s only 2 or 3 turns of buying INF, and I think that’s a little quick to see gains on a tech investment. So maybe 25-30 for IT? Anyway, just some crazy thoughts.
If you take the random element out, everyone will just by the best techs and there would little point in having the others.
If that is the way you want it, I would make the cost very high.
Heavy bombers: even just two, are very powerful and if every nation gets them, then there is really no advantage.
If Russia buys the IT than gives them a huge advantage, Men is all they really buy anyway. But, in saying that , if Germany buys it, then Japan buys it, Russia is seriously hurting.
So, I think the price for the Techs should be very expensive like 60 or more.