jim010 Axis vs GovZ Allies +23 AAE OOB


  • @jim010 said in jim010 Axis vs GovZ Allies +23 AAE OOB:

    @GovZ What the hell, scramble

    He killed a fighter.

  • Customizer

    @GovZ That’s all I killed? 1 fighter?


  • @jim010 said in jim010 Axis vs GovZ Allies +23 AAE OOB:

    @GovZ That’s all I killed? 1 fighter?

    3 total fighters killed. You went 1/2 on 4’s in round 1 and 0/1 in the 2nd round. The dice are against you it seems.

  • Customizer

    @GovZ 3 is better than 1.

    I formally request a rematch when this game is over, lol!

  • Customizer

    TripleA Turn Summary: Italians round 8

    TripleA Turn Summary for game: World War II Europe 1940 2nd Edition

    Game History

    Round: 8
    
        Purchase Units - Italians
            Italians buy 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 submarine moved from 95 Sea Zone to 92 Sea Zone
    
        Combat - Italians
            British scrambles 2 units out of Gibraltar to defend against the attack in 92 Sea Zone
            Battle in 92 Sea Zone
                Italians attack with 1 submarine
                British defend with 1 destroyer; Americans defend with 2 fighters
                    Italians roll dice for 1 submarine in 92 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    British roll dice for 1 destroyer and 2 fighters in 92 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits
                    1 submarine owned by the Italians lost in 92 Sea Zone
                    1 destroyer owned by the British lost in 92 Sea Zone
                British win with 2 fighters remaining. Battle score for attacker is 2
                Casualties for Italians: 1 submarine
                Casualties for British: 1 destroyer
            Moving scrambled unit from 92 Sea Zone  back to originating territory: Gibraltar
            Moving scrambled unit from 92 Sea Zone  back to originating territory: Gibraltar
    
        Non Combat Move - Italians
            1 submarine moved from 95 Sea Zone to 98 Sea Zone
            1 submarine moved from 95 Sea Zone to 98 Sea Zone
            3 artilleries moved from Northern Italy to Western Germany
            7 infantry moved from Northern Italy to Western Germany
    
        Place Units - Italians
            4 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 9
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,1
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,3,4,4,2,1,3,4
            Italians collect 3 PUs (9 lost to blockades); end with 3 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 8 PUs
    

    Combat Hit Differential Summary :

    Italians regular : 0.67
    British regular : -0.67
    

    Savegame


  • TripleA Turn Summary: French round 8

    TripleA Turn Summary for game: World War II Europe 1940 2nd Edition

    Game History

    Round: 8
    
        Combat Move - French
    
        Combat - French
    
        Non Combat Move - French
            1 fighter moved from Scotland to United Kingdom
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • Customizer

    TripleA Turn Summary: Germans round 9

    TripleA Turn Summary for game: World War II Europe 1940 2nd Edition

    Game History

    Round: 9
    
        Politics - Germans
    
        Purchase Units - Germans
            Germans buy 4 armour, 1 factory_minor, 2 fighters, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 artillery and 7 infantry moved from Tambov to Volgograd
                  Germans take Volgograd from Russians
            3 armour moved from Ukraine to Volgograd
            3 armour moved from Russia to Volgograd
            1 armour moved from Samara to Volgograd
    
        Combat - Germans
    
        Non Combat Move - Germans
            7 armour moved from Baltic States to Novgorod
            2 bombers moved from Russia to Novgorod
            4 artilleries moved from Denmark to Western Germany
            6 infantry moved from Western Germany to Denmark
            2 artilleries and 3 infantry moved from Germany to Western Germany
            2 artilleries and 2 infantry moved from Western Germany to France
    
        Place Units - Germans
            2 fighters and 1 infantry placed in Novgorod
            3 armour placed in Russia
            1 armour and 2 mech_infantrys placed in Ukraine
            1 factory_minor placed in Western Ukraine
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,3,2,6,2,4,6,6
            Germans collect 55 PUs (4 lost to blockades); end with 55 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 70 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: British round 9

    TripleA Turn Summary for game: World War II Europe 1940 2nd Edition

    Game History

    Round: 9
    
        Purchase Units - British
            British buy 1 armour, 1 artillery, 7 infantry and 2 mech_infantrys; Remaining resources: 1 PUs; 
    
        Combat Move - British
            1 transport moved from 112 Sea Zone to 110 Sea Zone
            1 infantry moved from United Kingdom to 110 Sea Zone
            1 infantry moved from 110 Sea Zone to Holland Belgium
            1 infantry moved from Caucasus to Rostov
            1 bomber and 2 fighters moved from Caucasus to Rostov
    
        Combat - British
            Battle in Holland Belgium
            Battle in Rostov
                British attack with 1 bomber, 2 fighters and 1 infantry
                Germans defend with 1 infantry
                    British roll dice for 1 bomber, 2 fighters and 1 infantry in Rostov, round 2 : 2/4 hits, 1.83 expected hits
                    Germans roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Rostov
                    1 infantry owned by the Germans lost in Rostov
                British win, taking Holland Belgium from Germans with 1 bomber and 2 fighters remaining. Battle score for attacker is 0
                Casualties for British: 1 infantry
                Casualties for Germans: 1 infantry
    
        Non Combat Move - British
            1 bomber and 2 fighters moved from Rostov to Caucasus
            2 artilleries and 3 infantry moved from Northwest Persia to Caucasus
            3 mech_infantrys moved from Iraq to Caucasus
            1 artillery and 4 infantry moved from Iraq to Northwest Persia
            1 aaGun, 1 artillery and 9 infantry moved from Trans-Jordan to Iraq
            3 mech_infantrys moved from Egypt to Iraq
            1 artillery and 2 infantry moved from Egypt to Trans-Jordan
            1 infantry moved from Alexandria to Egypt
            1 armour moved from Tobruk to Egypt
            3 mech_infantrys moved from Belgian Congo to Egypt
            3 mech_infantrys moved from Union of South Africa to Belgian Congo
            1 fighter and 1 tactical_bomber moved from Norway to Normandy Bordeaux
            1 carrier, 1 cruiser, 2 fighters and 2 transports moved from 112 Sea Zone to 110 Sea Zone
            1 aaGun and 3 infantry moved from United Kingdom to 110 Sea Zone
            1 aaGun and 3 infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 artillery and 5 infantry moved from Norway to Finland
            1 artillery, 4 infantry and 1 mech_infantry moved from Karelia to Finland
    
        Place Units - British
            1 armour and 2 mech_infantrys placed in Union of South Africa
            1 artillery and 2 infantry placed in Egypt
            5 infantry placed in United Kingdom
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,6,2,1
            British collect 35 PUs (3 lost to blockades); end with 36 PUs
            Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 41 PUs
    

    Combat Hit Differential Summary :

    Germans regular : 0.67
    British regular : 0.17
    

    Savegame

  • Customizer

    TripleA Turn Summary: Italians round 9

    TripleA Turn Summary for game: World War II Europe 1940 2nd Edition

    Game History

    Round: 9
    
        Purchase Units - Italians
            Italians buy 1 artillery and 1 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Italians
            1 infantry moved from Western Germany to Holland Belgium
            1 fighter moved from Northern Italy to Holland Belgium
    
        Combat - Italians
            Battle in Holland Belgium
                Italians attack with 1 fighter and 1 infantry
                British defend with 1 infantry
                    Italians roll dice for 1 fighter and 1 infantry in Holland Belgium, round 2 : 0/2 hits, 0.67 expected hits
                    British roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians lost in Holland Belgium
                1 fighter owned by the Italians retreated
                British win with 1 infantry remaining. Battle score for attacker is -3
                Casualties for Italians: 1 infantry
    
        Non Combat Move - Italians
            1 fighter moved from Holland Belgium to Western Germany
            4 infantry moved from Northern Italy to France
            1 aaGun moved from Northern Italy to Western Germany
            1 aaGun moved from Southern Italy to Northern Italy
            1 aaGun moved from Northern Italy to Western Germany
            1 aaGun moved from Southern Italy to Northern Italy
            3 infantry moved from Western Germany to France
            4 infantry moved from Western Germany to France
            2 infantry moved from Western Germany to France
            5 infantry moved from Western Germany to France
    
        Place Units - Italians
            1 artillery and 1 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 8
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,3,3,5,6,4,2,3
            Italians collect 4 PUs (8 lost to blockades); end with 5 PUs
    

    Combat Hit Differential Summary :

    Italians regular : -0.67
    British regular : 0.67
    

    Savegame


  • TripleA Turn Summary: French round 9

    TripleA Turn Summary for game: World War II Europe 1940 2nd Edition

    Game History

    Round: 9
    
        Combat Move - French
    
        Non Combat Move - French
            2 infantry moved from Tunisia to Libya
            2 infantry moved from Egypt to Trans-Jordan
            1 cruiser moved from 112 Sea Zone to 110 Sea Zone
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • Customizer

    TripleA Turn Summary: Germans round 10

    TripleA Turn Summary for game: World War II Europe 1940 2nd Edition

    Game History

    Round: 10
    
        Politics - Germans
    
        Purchase Units - Germans
            Germans buy 1 artillery, 6 infantry and 12 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 armour moved from Russia to Urals
                  Germans take Urals from Russians
            1 armour moved from Volgograd to Kazakhstan
                  Germans take Kazakhstan from Russians
            1 armour moved from Kazakhstan to Volgograd
            1 infantry moved from Western Germany to Holland Belgium
            2 bombers moved from Novgorod to Holland Belgium
            1 armour moved from Novgorod to Karelia
                  Germans take Karelia from Americans
            1 armour moved from Karelia to Novgorod
    
        Combat - Germans
            Battle in Holland Belgium
                Germans attack with 2 bombers and 1 infantry
                British defend with 1 infantry
                    Germans roll dice for 2 bombers and 1 infantry in Holland Belgium, round 2 : 1/3 hits, 1.50 expected hits
                    British roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Holland Belgium
                Germans win, taking Holland Belgium from British with 2 bombers and 1 infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
    
        Non Combat Move - Germans
            2 bombers moved from Holland Belgium to Western Germany
            1 armour and 2 mech_infantrys moved from Ukraine to Volgograd
            1 infantry moved from Volgograd to Rostov
            2 armour moved from Russia to Volgograd
            2 fighters moved from Novgorod to Volgograd
    
        Place Units - Germans
            3 infantry placed in Volgograd
            3 mech_infantrys placed in Ukraine
            3 mech_infantrys placed in Western Ukraine
            3 mech_infantrys placed in Russia
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Novgorod: 7 armour
            EDIT: Adding units owned by Germans to Bryansk: 7 armour
            EDIT: Turning off Edit Mode
            3 infantry placed in Novgorod
            1 artillery and 3 mech_infantrys placed in Western Germany
            Germans undo move 6.
            1 artillery placed in Western Germany
            3 mech_infantrys placed in Germany
            Germans undo move 7.
            3 mech_infantrys placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,4,5,6,6,2,5,4
            Germans collect 57 PUs (3 lost to blockades); end with 57 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 72 PUs
    

    Combat Hit Differential Summary :

    Germans regular : -0.50
    British regular : -0.33
    

    Savegame

  • Customizer

    I forgot to move my 7 tanks down from Leningrad, so I edited that during my build phase


  • TripleA Turn Summary: British round 10

    TripleA Turn Summary for game: World War II Europe 1940 2nd Edition

    Game History

    Round: 10
    
        Purchase Units - British
            British buy 1 armour, 1 artillery, 6 infantry and 2 mech_infantrys; Remaining resources: 5 PUs; 
    
        Combat Move - British
            2 infantry moved from Caucasus to Rostov
            1 bomber and 2 fighters moved from Caucasus to Rostov
            1 infantry moved from Normandy Bordeaux to Holland Belgium
                  British take Holland Belgium from Germans
    
        Combat - British
            Battle in Rostov
                British attack with 1 bomber, 2 fighters and 2 infantry
                Germans defend with 1 infantry
                    British roll dice for 1 bomber, 2 fighters and 2 infantry in Rostov, round 2 : 3/5 hits, 2.00 expected hits
                    Germans roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Rostov
                    1 infantry owned by the Germans lost in Rostov
                British win, taking Rostov from Germans with 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 0
                Casualties for British: 1 infantry
                Casualties for Germans: 1 infantry
    
        Non Combat Move - British
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Bryansk: 1 armour
            EDIT: Adding units owned by Germans to Novgorod: 1 armour
            EDIT: Turning off Edit Mode
            1 bomber and 2 fighters moved from Rostov to Caucasus
            1 artillery and 4 infantry moved from Northwest Persia to Caucasus
            3 mech_infantrys moved from Iraq to Caucasus
            1 aaGun, 1 artillery and 9 infantry moved from Iraq to Northwest Persia
            1 artillery and 2 infantry moved from Trans-Jordan to Iraq
            1 artillery and 3 infantry moved from Egypt to Trans-Jordan
            1 armour and 3 mech_infantrys moved from Egypt to Iraq
            3 mech_infantrys moved from Belgian Congo to Egypt
            1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian Congo
            6 infantry moved from Finland to Karelia
            1 artillery moved from Finland to Karelia
            1 aaGun and 5 infantry moved from United Kingdom to 110 Sea Zone
            1 aaGun and 5 infantry moved from 110 Sea Zone to Normandy Bordeaux
    
        Place Units - British
            1 armour and 2 mech_infantrys placed in Union of South Africa
            1 artillery and 2 infantry placed in Egypt
            4 infantry placed in United Kingdom
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,2,1,5
            British collect 37 PUs (3 lost to blockades); end with 42 PUs
            Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 47 PUs
    

    Combat Hit Differential Summary :

    Germans regular : 0.67
    British regular : 1.00
    

    Savegame


  • @jim010 said in jim010 Axis vs GovZ Allies +23 AAE OOB:

    I forgot to move my 7 tanks down from Leningrad, so I edited that during my build phase

    No worries, but 1 tank was used to blitz Karelia. I edited it back to Leningrad.

  • Customizer

    TripleA Turn Summary: Italians round 10

    TripleA Turn Summary for game: World War II Europe 1940 2nd Edition

    Game History

    Round: 10
    
        Purchase Units - Italians
            Italians buy nothing; Remaining resources: 5 PUs; 
    
        Combat Move - Italians
            1 infantry moved from Northern Italy to Southern France
            1 artillery moved from Northern Italy to Southern France
            1 fighter moved from Western Germany to Southern France
    
        Combat - Italians
            Battle in Southern France
                Italians attack with 1 artillery, 1 fighter and 1 infantry
                Americans defend with 1 factory_minor, 1 harbour and 1 infantry
                    Italians roll dice for 1 artillery, 1 fighter and 1 infantry in Southern France, round 2 : 1/3 hits, 1.17 expected hits
                    Americans roll dice for 1 infantry in Southern France, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans lost in Southern France
                Italians win, taking Southern France from Americans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
    
        Non Combat Move - Italians
            1 infantry moved from Western Germany to France
            1 aaGun moved from Western Germany to France
            1 fighter moved from Southern France to Western Germany
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 8
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,5,5,6,4,3,6,5,2,1
            Italians collect 4 PUs (8 lost to blockades); end with 9 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -0.33
    Italians regular : -0.17
    

    Savegame

  • Customizer

    Don’t think I can last much longer. Caught in a build war I am going to lose. Would be so bad if I didn’t lose all my tanks and panes in Moscow …

    Nearing the end


  • TripleA Turn Summary: French round 10

    TripleA Turn Summary for game: World War II Europe 1940 2nd Edition

    Game History

    Round: 10
    
        Combat Move - French
    
        Non Combat Move - French
            2 infantry moved from Libya to Tobruk
            2 infantry moved from Trans-Jordan to Iraq
            1 fighter moved from United Kingdom to Normandy Bordeaux
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • @jim010 said in jim010 Axis vs GovZ Allies +23 AAE OOB:

    Don’t think I can last much longer.

    I’m going to disagree with this statement. There are large infantry stacks everywhere.

    Caught in a build war I am going to lose.

    This is probably true. I’ve got the income and factories / transports to out produce you.

    Would be so bad if I didn’t lose all my tanks and planes in Moscow …

    This is definitely true.

  • Customizer

    @GovZ Yup. I’ll play another round and see if something opens up.

  • Customizer

    TripleA Turn Summary: Germans round 11

    TripleA Turn Summary for game: World War II Europe 1940 2nd Edition

    Game History

    Round: 11
    
        Politics - Germans
    
        Purchase Units - Germans
            Germans buy 7 armour, 1 artillery, 2 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            2 infantry moved from Volgograd to Rostov
            2 fighters moved from Volgograd to Rostov
            2 infantry moved from Western Germany to Holland Belgium
            2 bombers moved from Western Germany to Holland Belgium
    
        Combat - Germans
            Battle in Holland Belgium
                Germans attack with 2 bombers and 2 infantry
                British defend with 1 infantry
                    Germans roll dice for 2 bombers and 2 infantry in Holland Belgium, round 2 : 2/4 hits, 1.67 expected hits
                    British roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Holland Belgium
                Germans win, taking Holland Belgium from British with 2 bombers and 2 infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in Rostov
                Germans attack with 2 fighters and 2 infantry
                British defend with 1 infantry
                    Germans roll dice for 2 fighters and 2 infantry in Rostov, round 2 : 1/4 hits, 1.33 expected hits
                    British roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Rostov
                Germans win, taking Rostov from British with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
    
        Non Combat Move - Germans
            3 mech_infantrys moved from Ukraine to Volgograd
            2 fighters moved from Rostov to Volgograd
            3 mech_infantrys moved from Russia to Volgograd
            3 mech_infantrys moved from Western Ukraine to Tambov
            6 armour moved from Bryansk to Volgograd
            1 armour moved from Novgorod to Bryansk
            2 bombers moved from Holland Belgium to Western Germany
    
        Place Units - Germans
            7 armour placed in Western Germany
            3 mech_infantrys placed in Ukraine
            1 artillery and 2 infantry placed in Volgograd
            2 mech_infantrys placed in Novgorod
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,1,4,3,5,4,4,1,2,2
            Germans collect 55 PUs (4 lost to blockades); end with 55 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 70 PUs
    

    Combat Hit Differential Summary :

    Germans regular : 0.00
    British regular : -0.67
    

    Savegame

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