Thanks, will hold for @Daaras decision on the scramble then.
PtV Nikola1975 (axis+6) vs Malmessi74
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TripleA Turn Summary: Japanese round 4
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 4 Purchase Units - Japanese Japanese buy 1 armour, 3 artilleries, 1 factory_minor, 1 fighter, 8 infantry, 1 mech_infantry and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Amur to Siberia Japanese take Siberia from Russians 1 infantry moved from Amur to Sakha Japanese take Sakha from Russians 1 infantry moved from Amur to Northern Manchuria 1 fighter moved from Korea to Northern Manchuria 1 fighter moved from Anhwe to Southern Manchuria 1 infantry moved from Jehol to Southern Manchuria 1 artillery and 1 infantry moved from New Guinea to Dutch New Guinea Japanese take Dutch New Guinea from Dutch 1 infantry moved from Caroline Islands to 34 Sea Zone 1 infantry and 1 transport moved from 34 Sea Zone to 50 Sea Zone 1 infantry moved from 50 Sea Zone to Solomon Islands 2 infantry moved from Japan to 7 Sea Zone 2 infantry and 1 transport moved from 7 Sea Zone to 27 Sea Zone 2 infantry moved from 27 Sea Zone to Hawaiian Islands 1 marine moved from Caroline Islands to 34 Sea Zone 1 marine moved from Caroline Islands to 34 Sea Zone 1 destroyer moved from 34 Sea Zone to 26 Sea Zone 1 cruiser and 1 marine moved from 34 Sea Zone to 30 Sea Zone 1 marine moved from 30 Sea Zone to Line Islands 1 battleship and 1 marine moved from 34 Sea Zone to 27 Sea Zone 1 marine moved from 27 Sea Zone to Hawaiian Islands 1 marine moved from New Britain to 48 Sea Zone 1 cruiser and 1 marine moved from 48 Sea Zone to 31 Sea Zone 1 marine moved from 31 Sea Zone to Johnston Island 2 destroyers moved from 34 Sea Zone to 27 Sea Zone 1 destroyer moved from 34 Sea Zone to 27 Sea Zone 3 carriers moved from 34 Sea Zone to 27 Sea Zone 3 tactical_bombers moved from 34 Sea Zone to 27 Sea Zone 2 fighters moved from 34 Sea Zone to 27 Sea Zone 1 fighter moved from 34 Sea Zone to Japan 1 fighter and 1 tactical_bomber moved from Caroline Islands to 27 Sea Zone 1 battleship moved from 36 Sea Zone to 34 Sea Zone 1 carrier moved from 36 Sea Zone to 34 Sea Zone 1 cruiser moved from 36 Sea Zone to 34 Sea Zone 1 submarine moved from 5 Sea Zone to 6 Sea Zone 2 carriers moved from 7 Sea Zone to 27 Sea Zone 1 infantry moved from Honan to Hopei 1 infantry moved from Hopei to Kiangsi 1 mech_infantry moved from Kiangsi to Kwangtung 1 infantry moved from Kiangsi to Kwangtung 1 infantry moved from Kwangsi to Kwangtung 1 artillery moved from Kwangsi to Kwangtung 1 infantry moved from Kwangsi to Kwangtung 1 armour moved from French Indo China to Kwangtung 1 armour moved from Malaya to French Indo China 1 infantry moved from French Indo China to Shan State 2 bombers moved from Caroline Islands to Japan Combat - Japanese Battle in Line Islands Battle in Johnston Island Battle in Hawaiian Islands Battle in Solomon Islands Battle in Southern Manchuria Japanese attack with 1 fighter and 1 infantry Russians defend with 1 infantry Japanese roll dice for 1 fighter and 1 infantry in Southern Manchuria, round 2 : 1/2 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Southern Manchuria, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Southern Manchuria Japanese win, taking Line Islands from Americans, taking Johnston Island from Americans, taking Hawaiian Islands from Americans, taking Solomon Islands from ANZAC with 1 fighter remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Russians: 1 infantry Battle in Northern Manchuria Japanese attack with 1 fighter and 1 infantry Russians defend with 1 infantry Japanese roll dice for 1 fighter and 1 infantry in Northern Manchuria, round 2 : 1/2 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Northern Manchuria, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Northern Manchuria Japanese win, taking Northern Manchuria from Chinese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Trigger Japanese Destroy Factories Siberia: has removed 1 factory_minor owned by Japanese in Siberia Non Combat Move - Japanese Trigger Siberia Has Fallen to Japanese Switch: Setting switch to false for conditionAttachment_Russian_Siberia_Factory_May_Be_Destroyed_Japanese attached to Japanese 1 fighter moved from Southern Manchuria to Anhwe 1 fighter moved from Northern Manchuria to Japan 1 aaGun and 1 infantry moved from Japan to 7 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 7 Sea Zone to 21 Sea Zone 1 aaGun and 1 infantry moved from 21 Sea Zone to Kwangtung 1 transport moved from 37 Sea Zone to 20 Sea Zone 1 transport moved from 37 Sea Zone to 21 Sea Zone 1 aaGun moved from Jehol to Anhwe Place Units - Japanese 1 factory_minor placed in Malaya 1 mech_infantry placed in French Indo China 2 infantry placed in French Indo China Japanese undo move 3. 1 armour and 1 infantry placed in French Indo China 1 artillery and 2 infantry placed in Kwangtung 1 fighter and 1 tactical_bomber placed in Japan 2 artilleries and 4 infantry placed in Japan 1 infantry placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 59 Sea Zone. Rolls: 3 Japanese collect 59 PUs (3 lost to blockades); end with 59 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 62 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 67 PUs Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 72 PUs Objective Japanese 7 Vital Forward Bases: Japanese met a national objective for an additional 5 PUs; end with 77 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 82 PUs Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 87 PUsCombat Hit Differential Summary :
Chinese regular : 0.33 Japanese regular : 0.67 -
Brit NCM in turn 3, I had a us ac in SZ93 and moved fig + ac from SZ96.
Did not explicitly told you about brit fig positioning, what happens ?
If they are on Us ac as I wanted they can reach Rome, otherwise not.
Need to know about this rule -
I think the capture of Rome is possible if I can reach it with 2 brit fig…
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@malmessi74 I understand what you are saying. I would say that fighters are landing on their own carriers if they are available, this should be a default. I am not even sure you should be able to land on US carriers, if UK are available? Maybe you could, but you would probably need to announce it when landing. Game probably also landed them on UK carriers?
But, I could be wrong. Maybe you can find some explanation on the forums, as this could be an important move. Maybe someone did explain this through better then I am able to?
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@malmessi74 Also, just to add, and it is not unimportant. If I knew they are on US carriers, I would have played differently with Italians and/or Germans.
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@nikola1975 said in PtV Nikola1975 (axis+6) vs Malmessi74:
@malmessi74 Also, just to add, and it is not unimportant. If I knew they are on US carriers, I would have played differently with Italians and/or Germans.
Sure, just to know if I have to warn you or you must be careful.
For example (regarding scramble) TripleA says
the number of planes that may be scrambled from a sea zone (up to the three-plane maximum) is determined by the number of undamaged carriers in that sea zone (one per carrier). This is true irrespective of how the planes may be allocated among the carriers.
But my case is different -
@nikola1975
Bb support in SIB, scramble to HOKKAIDO ?
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@malmessi74 I am not allowed to scramble if there is no defending unit, so no.
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@nikola1975
You are right :blush:Scramble in HOLL was possible but this time I did not ask, 2 supporting cruiser 5 fig 1 and 1 inf VS 1 inf and 3 possible fig was a suicide
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TripleA Turn Summary: UK_Pacific round 4
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 4 Purchase Units - Americans Americans buy 1 armour, 1 destroyer, 14 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 2 infantry and 1 transport moved from 16 Sea Zone to 5 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 16 Sea Zone to 5 Sea Zone 2 infantry moved from 5 Sea Zone to Siberia 1 infantry moved from 5 Sea Zone to Hokkaido 2 armour, 3 infantry and 1 mech_infantry moved from Gibraltar to 93 Sea Zone 2 infantry moved from Morocco to 93 Sea Zone 2 armour, 5 infantry, 1 mech_infantry and 5 transports moved from 93 Sea Zone to 113 Sea Zone 2 armour, 5 infantry and 1 mech_infantry moved from 113 Sea Zone to Normandy Bordeaux 1 bomber moved from United Kingdom to Normandy Bordeaux 1 artillery moved from Libya to Tobruk Americans take Tobruk from Italians 1 fighter moved from 16 Sea Zone to 5 Sea Zone 2 battleships and 1 marine moved from 16 Sea Zone to 5 Sea Zone 1 cruiser and 1 marine moved from 16 Sea Zone to 5 Sea Zone 1 fighter moved from 5 Sea Zone to Hokkaido 3 fighters moved from 16 Sea Zone to Hokkaido Combat - Americans Battle in Hokkaido Battle in Siberia Americans attack with 2 infantry Japanese defend with 1 infantry Americans roll dice for 2 battleships in Siberia, round 2 : 1/2 hits, 1,33 expected hits Japanese roll dice for 1 infantry in Siberia, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Siberia Americans win, taking Hokkaido from Japanese, taking Siberia from Japanese with 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Normandy Bordeaux Americans attack with 2 armour, 1 bomber, 5 infantry and 1 mech_infantry Germans defend with 1 factory_minor, 1 harbour and 1 infantry Americans roll dice for 2 armour, 1 bomber, 5 infantry and 1 mech_infantry in Normandy Bordeaux, round 2 : 3/9 hits, 2,67 expected hits Germans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Normandy Bordeaux Americans win, taking Normandy Bordeaux from Germans with 2 armour, 1 bomber, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Germans: 1 infantry Non Combat Move - Americans 1 bomber moved from Normandy Bordeaux to United Kingdom 1 carrier and 1 cruiser moved from 93 Sea Zone to 113 Sea Zone 3 carriers, 2 destroyers and 1 submarine moved from 16 Sea Zone to 5 Sea Zone 4 fighters moved from Hokkaido to 5 Sea Zone 1 tactical_bomber moved from Western United States to 5 Sea Zone 3 aaGuns moved from Central United States to Western United States 2 fighters moved from Eastern United States to 113 Sea Zone 1 fighter moved from Eastern United States to 93 Sea Zone 1 fighter moved from Eastern United States to Western United States 1 tactical_bomber moved from Eastern United States to Western United States 1 fighter moved from Iceland to United Kingdom 2 tactical_bombers moved from Eastern United States to Iceland 1 destroyer moved from 104 Sea Zone to 121 Sea Zone Place Units - Americans 1 destroyer, 1 submarine and 3 transports placed in 104 Sea Zone 6 infantry placed in Eastern United States Americans undo move 2. 6 infantry placed in Central United States 1 armour and 8 infantry placed in Western United States Americans undo move 2. 4 infantry placed in Central United States 1 infantry placed in Western United States 1 infantry placed in Central United States Turn Complete - Americans Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,1 Americans collect 56 PUs (1 lost to blockades); end with 56 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Yunnan to Kwangsi Chinese take Kwangsi from Japanese 1 infantry moved from Kweichow to Hunan 1 fighter moved from Yunnan to Hunan Combat - Chinese Battle in Hunan Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Hunan, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Hunan, round 3 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Hunan, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Hunan Chinese win, taking Hunan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Hunan to Yunnan Place Units - Chinese 1 artillery and 2 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 11 PUs; end with 11 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 14 PUs Purchase Units - British British buy 1 fighter and 9 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 infantry; Remaining resources: 1 PUs; Combat Move - British 1 infantry moved from Gibraltar to 93 Sea Zone 1 infantry and 1 transport moved from 93 Sea Zone to 113 Sea Zone 1 infantry moved from 113 Sea Zone to Holland Belgium 3 fighters moved from 93 Sea Zone to Holland Belgium 2 fighters moved from United Kingdom to Holland Belgium 2 cruisers moved from 93 Sea Zone to 113 Sea Zone 1 infantry moved from Yunnan to Shan State 1 fighter and 1 tactical_bomber moved from Eastern India to Shan State 2 fighters and 1 tactical_bomber moved from Yunnan to Shan State Combat - British Battle in Holland Belgium British attack with 5 fighters and 1 infantry Germans defend with 1 infantry British roll dice for 1 cruiser in Holland Belgium, round 2 : 1/1 hits, 0,50 expected hits Germans roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the British lost in Holland Belgium British win with 5 fighters remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Germans: 1 infantry Battle in Shan State British attack with 3 fighters, 1 infantry and 2 tactical_bombers Japanese defend with 1 infantry British roll dice for 3 fighters, 1 infantry and 2 tactical_bombers in Shan State, round 2 : 3/6 hits, 3,00 expected hits Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Shan State British win, taking Shan State from Japanese with 3 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - British 2 fighters moved from Shan State to Eastern India 2 tactical_bombers moved from Shan State to Yunnan 1 artillery and 8 infantry moved from Eastern India to Burma 1 fighter moved from Shan State to Yunnan 1 battleship, 1 cruiser and 1 destroyer moved from 82 Sea Zone to 83 Sea Zone 1 infantry moved from Kenya to Anglo-Egyptian Sudan 1 armour and 2 mech_infantrys moved from Belgian Congo to Anglo-Egyptian Sudan 1 armour moved from Union of South Africa to Belgian Congo 1 artillery and 1 infantry moved from Union of South Africa to 73 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 73 Sea Zone to 83 Sea Zone 1 artillery and 1 infantry moved from 83 Sea Zone to Anglo-Egyptian Sudan 1 bomber moved from French Central Africa to Anglo-Egyptian Sudan 1 artillery and 3 infantry moved from Gibraltar to 93 Sea Zone 1 armour and 1 infantry moved from Morocco to 93 Sea Zone 1 armour, 1 artillery, 4 infantry and 3 transports moved from 93 Sea Zone to 113 Sea Zone 1 armour, 1 artillery and 4 infantry moved from 113 Sea Zone to Normandy Bordeaux 2 carriers, 4 destroyers and 1 fighter moved from 93 Sea Zone to 113 Sea Zone 3 fighters moved from Holland Belgium to 113 Sea Zone 2 fighters moved from Holland Belgium to United Kingdom 1 aaGun, 2 infantry and 1 mech_infantry moved from United Kingdom to 113 Sea Zone Place Units - British 3 infantry placed in Union of South Africa 1 fighter and 6 infantry placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 100 Sea Zone. Rolls: 4,2,6,6,2,3 British collect 28 PUs (1 lost to blockades); end with 28 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 31 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 34 PUs Place Units - UK_Pacific 3 infantry placed in Eastern India Turn Complete - UK_Pacific UK_Pacific collect 8 PUs; end with 9 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 12 PUs Some Units in Eastern India change ownership: 3 infantryCombat Hit Differential Summary :
Chinese regular : -0,33 Americans regular : 0,00 Japanese regular : -1,33 Germans regular : 1,33 British regular : 0,50 -
TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 4 Purchase Units - Italians Italians buy 1 armour, 1 infantry, 2 marines and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 infantry moved from Egypt to Trans-Jordan 1 fighter moved from 100 Sea Zone to Trans-Jordan 1 tactical_bomber moved from Egypt to Trans-Jordan 1 bomber moved from Egypt to Trans-Jordan 1 fighter moved from Egypt to Trans-Jordan 1 transport moved from 100 Sea Zone to 99 Sea Zone 1 artillery and 1 infantry moved from Southern Italy to 99 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone 1 artillery and 1 infantry moved from 98 Sea Zone to Libya 1 armour moved from Southern Belarus to Western Ukraine 1 armour moved from Austria to Eastern Poland Combat - Italians Battle in Libya Battle in Trans-Jordan Italians attack with 1 bomber, 2 fighters, 1 infantry and 1 tactical_bomber French defend with 1 infantry Italians roll dice for 1 bomber, 2 fighters, 1 infantry and 1 tactical_bomber in Trans-Jordan, round 2 : 1/5 hits, 2.33 expected hits British roll dice for 1 infantry in Trans-Jordan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the French and 1 infantry owned by the Italians lost in Trans-Jordan Italians win, taking Libya from Americans with 1 bomber, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Italians: 1 infantry Casualties for French: 1 infantry Non Combat Move - Italians 1 bomber moved from Trans-Jordan to Egypt 2 fighters moved from Trans-Jordan to Egypt 1 tactical_bomber moved from Trans-Jordan to Egypt 1 cruiser moved from 100 Sea Zone to 99 Sea Zone 1 battleship moved from 100 Sea Zone to 98 Sea Zone 1 destroyer moved from 100 Sea Zone to 98 Sea Zone 1 cruiser moved from 100 Sea Zone to 99 Sea Zone 1 carrier moved from 100 Sea Zone to 98 Sea Zone 2 infantry moved from Southern Italy to Northern Italy 1 artillery moved from Southern Italy to Northern Italy 1 infantry moved from Southern Italy to Northern Italy Place Units - Italians 1 armour, 1 infantry and 1 mech_infantry placed in Egypt 2 marines placed in Southern Italy Turn Complete - Italians Italians collect 15 PUs; end with 15 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 25 PUsCombat Hit Differential Summary :
Italians regular : -1.33 British regular : 0.67 -
TripleA Turn Summary: French round 4
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 fighter; Remaining resources: 0 PUs; Combat Move - ANZAC 1 submarine moved from 47 Sea Zone to 50 Sea Zone Combat - ANZAC Battle in 50 Sea Zone ANZAC attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 50 Sea Zone ANZAC win with 1 submarine remaining. Battle score for attacker is 6 Casualties for Japanese: 1 transport Non Combat Move - ANZAC 1 destroyer moved from 59 Sea Zone to 42 Sea Zone 1 cruiser moved from 62 Sea Zone to 42 Sea Zone 1 aaGun and 1 infantry moved from South Australia to Queensland 1 aaGun, 5 fighters and 4 infantry moved from New South Wales to Queensland 1 fighter moved from New South Wales to Queensland Place Units - ANZAC 1 fighter placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Combat Move - French Non Combat Move - French 1 fighter moved from United Kingdom to Normandy Bordeaux 2 infantry moved from United Kingdom to 113 Sea Zone 2 infantry moved from Morocco to Algeria Turn Complete - FrenchCombat Hit Differential Summary :
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TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 5 Research Technology - Germans Purchase Units - Germans Germans buy 1 carrier, 1 factory_minor, 1 fighter and 8 infantry; Remaining resources: 0 PUs; Trigger Germans 6 Atlantic Wall Broken Switch: Setting switch to false for conditionAttachment_Germans_6_Atlantic_Wall_Possible_Switch attached to Germans Combat Move - Germans 1 infantry moved from Karelia to Archangel Germans take Archangel from Russians 1 artillery and 1 infantry moved from Leningrad to Vologda 1 infantry moved from Leningrad to Vologda 1 artillery and 4 infantry moved from Leningrad to Northern Belarus 2 infantry moved from Western Ukraine to Ukraine 2 artilleries and 1 infantry moved from Romania to Bessarabia 4 infantry moved from Eastern Poland to Southern Belarus 2 artilleries moved from Eastern Poland to Southern Belarus 1 artillery moved from Eastern Poland to Southern Belarus 1 armour and 1 mech_infantry moved from Eastern Poland to Ukraine 1 armour and 1 mech_infantry moved from Eastern Poland to Ukraine 5 armour moved from Eastern Poland to Southern Belarus 2 mech_infantrys moved from Eastern Poland to Southern Belarus 1 artillery moved from Eastern Poland to Southern Belarus 1 infantry moved from Eastern Poland to Southern Belarus 1 artillery and 3 infantry moved from Poland to Eastern Poland 1 artillery and 1 infantry moved from Western Germany to France 1 infantry moved from Western Germany to France 1 infantry moved from Austria to Western Germany 3 infantry moved from Germany to Western Germany 1 destroyer moved from 116 Sea Zone to 128 Sea Zone 1 fighter and 1 tactical_bomber moved from Western Germany to 128 Sea Zone 1 infantry moved from Leningrad to Northern Belarus 1 infantry moved from Ukraine to Rostov Germans take Rostov from Russians Combat - Germans Battle in 128 Sea Zone Germans attack with 1 destroyer, 1 fighter and 1 tactical_bomber Russians defend with 1 submarine Germans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 128 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits Russians roll dice for 1 submarine in 128 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Russians lost in 128 Sea Zone Germans win, taking 128 Sea Zone from Neutral with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Russians: 1 submarine Battle in Vologda Germans attack with 1 artillery and 2 infantry Russians defend with 1 infantry Germans roll dice for 1 artillery and 2 infantry in Vologda, round 2 : 1/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Vologda Germans win, taking Vologda from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 1 tactical_bomber moved from Germany to Western Germany 1 tactical_bomber moved from Western Germany to 116 Sea Zone 1 fighter moved from 128 Sea Zone to Western Germany 1 tactical_bomber moved from 128 Sea Zone to 116 Sea Zone Place Units - Germans 1 carrier and 1 fighter placed in 116 Sea Zone 3 infantry placed in Romania 1 factory_minor placed in Ukraine 3 infantry placed in France 2 infantry placed in Western Germany Turn Complete - Germans Germans collect 53 PUs; end with 53 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUsCombat Hit Differential Summary :
Russians regular : -0.50 Germans regular : 0.67 -
TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 5 Purchase Units - Russians Russians buy 14 infantry; Remaining resources: 0 PUs; Combat Move - Russians Combat - Russians Non Combat Move - Russians 1 artillery moved from Yaroslavl to Russia 3 infantry moved from Tambov to Stalingrad 1 infantry moved from Bryansk to Kursk 2 infantry moved from Samara to Stalingrad 6 infantry moved from Urals to Samara 2 aaGuns and 9 infantry moved from Timguska to Urals 2 infantry moved from Olgiy to Northern Sinkiang 2 infantry moved from Dzavhan to Olgiy 2 infantry moved from Yenisey to Olgiy 2 artilleries moved from Russia to Bryansk 6 infantry moved from Russia to Bryansk 2 infantry moved from Russia to Bryansk Place Units - Russians 10 infantry placed in Russia 3 infantry placed in Stalingrad 1 infantry placed in Urals Turn Complete - Russians Russians collect 31 PUs; end with 31 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 33 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 5 Purchase Units - Japanese Japanese buy 3 armour, 2 artilleries, 2 destroyers, 7 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 infantry moved from Hawaiian Islands to 27 Sea Zone 2 infantry and 1 transport moved from 27 Sea Zone to 7 Sea Zone 2 infantry moved from 7 Sea Zone to Hokkaido 1 fighter and 1 tactical_bomber moved from Japan to Hokkaido 1 fighter and 1 tactical_bomber moved from Japan to Hokkaido 1 fighter moved from Japan to Hokkaido 2 bombers moved from Japan to Hokkaido 1 marine moved from Hawaiian Islands to 27 Sea Zone 1 battleship and 1 marine moved from 27 Sea Zone to 7 Sea Zone 1 destroyer moved from 27 Sea Zone to 50 Sea Zone 1 fighter and 1 tactical_bomber moved from 27 Sea Zone to 50 Sea Zone 1 infantry moved from Kwangtung to Kwangsi 1 artillery moved from Inner Mongolia to Honan 1 artillery moved from Honan to Anhwe 1 infantry moved from Anhwe to Kiangsi 1 infantry moved from Kiangsi to Hunan 1 fighter moved from Anhwe to Hunan 1 fighter and 1 tactical_bomber moved from French Indo China to Kwangsi 1 infantry moved from French Indo China to Shan State 1 fighter and 1 tactical_bomber moved from French Indo China to Shan State 1 tactical_bomber moved from French Indo China to Yunnan 1 fighter moved from French Indo China to Shan State 1 infantry moved from Northern Manchuria to Southern Manchuria Japanese take Southern Manchuria from Chinese 1 infantry moved from Sakha to Buryatia Japanese take Buryatia from Russians Combat - Japanese Battle in Hunan Japanese attack with 1 fighter and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 1 fighter and 1 infantry in Hunan, round 2 : 0/2 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 fighter and 1 infantry in Hunan, round 3 : 2/2 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Hunan, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Hunan Japanese win, taking Hunan from Chinese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in 50 Sea Zone Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber ANZAC defend with 1 submarine Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 50 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits ANZAC roll dice for 1 submarine in 50 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the ANZAC lost in 50 Sea Zone Japanese win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 submarine Battle in Hokkaido Japanese attack with 2 bombers, 3 fighters, 2 infantry and 2 tactical_bombers Americans defend with 1 infantry Japanese roll dice for 1 battleship in Hokkaido, round 2 : 0/1 hits, 0.67 expected hits Japanese roll dice for 2 bombers, 3 fighters, 2 infantry and 2 tactical_bombers in Hokkaido, round 2 : 6/9 hits, 4.17 expected hits Americans roll dice for 1 infantry in Hokkaido, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Hokkaido Japanese win, taking Hokkaido from Americans with 2 bombers, 3 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in Kwangsi Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Kwangsi, round 2 : 1/3 hits, 1.33 expected hits Chinese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kwangsi Japanese win, taking Kwangsi from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Yunnan Japanese attack with 1 tactical_bomber British defend with 3 aaGuns, 1 armour, 1 artillery, 1 fighter, 8 infantry, 1 mech_infantry and 2 tactical_bombers; Chinese defend with 4 artilleries, 1 fighter and 22 infantry British roll AA dice in Yunnan : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 tactical_bomber in Yunnan, round 2 : 0/1 hits, 0.50 expected hits Chinese roll dice for 3 aaGuns, 1 armour, 5 artilleries, 2 fighters, 30 infantry, 1 mech_infantry and 2 tactical_bombers in Yunnan, round 2 : 12/41 hits, 15.00 expected hits 1 tactical_bomber owned by the Japanese lost in Yunnan Chinese win with 3 aaGuns, 1 armour, 5 artilleries, 2 fighters, 30 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is -10 Casualties for Japanese: 1 tactical_bomber Battle in Shan State Japanese attack with 2 fighters, 1 infantry and 1 tactical_bomber British defend with 1 infantry Japanese roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Shan State, round 2 : 3/4 hits, 1.83 expected hits UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for British: 1 infantry Non Combat Move - Japanese Turning on Edit Mode EDIT: Turning off Edit Mode 2 fighters and 1 tactical_bomber moved from Shan State to French Indo China 1 tactical_bomber moved from Kwangsi to French Indo China 1 fighter moved from Kwangsi to French Indo China 1 fighter moved from Hunan to French Indo China 1 transport moved from 21 Sea Zone to 34 Sea Zone 1 transport moved from 21 Sea Zone to 36 Sea Zone 4 carriers moved from 27 Sea Zone to 7 Sea Zone 1 destroyer moved from 26 Sea Zone to 7 Sea Zone 1 destroyer moved from 27 Sea Zone to 7 Sea Zone 1 marine moved from Line Islands to 30 Sea Zone 1 cruiser and 1 marine moved from 30 Sea Zone to 27 Sea Zone 1 marine moved from Johnston Island to 31 Sea Zone 1 cruiser and 1 marine moved from 31 Sea Zone to 27 Sea Zone 2 marines moved from 27 Sea Zone to Hawaiian Islands 1 carrier moved from 34 Sea Zone to 7 Sea Zone 1 battleship moved from 34 Sea Zone to 27 Sea Zone 1 fighter and 2 tactical_bombers moved from 27 Sea Zone to 7 Sea Zone 2 tactical_bombers moved from Hokkaido to 7 Sea Zone 3 fighters moved from Hokkaido to Japan 2 bombers moved from Hokkaido to Japan 1 submarine moved from 6 Sea Zone to 7 Sea Zone 1 transport moved from 20 Sea Zone to 7 Sea Zone 1 cruiser moved from 34 Sea Zone to 7 Sea Zone 1 fighter and 1 tactical_bomber moved from 27 Sea Zone to 7 Sea Zone 1 fighter and 1 tactical_bomber moved from 50 Sea Zone to 27 Sea Zone Place Units - Japanese 2 destroyers, 2 submarines and 2 transports placed in 7 Sea Zone 1 armour, 1 artillery and 1 infantry placed in French Indo China Japanese undo move 2. 3 armour placed in Malaya Japanese undo move 2. 1 armour and 2 infantry placed in Malaya 1 armour and 2 infantry placed in French Indo China 1 armour, 1 artillery and 1 infantry placed in Kwangtung 1 artillery and 2 infantry placed in Japan Turning on Edit Mode EDIT: Adding units owned by Japanese to French Indo China: 1 tactical_bomber EDIT: Turning off Edit Mode Turn Complete - Japanese Total Cost from Convoy Blockades: 6 Rolling for Convoy Blockade Damage in 5 Sea Zone. Rolls: 2,6,2,1,1,1,1,6,4,4,6,1,2,5,2,6,1 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 2,1 Japanese collect 56 PUs (6 lost to blockades); end with 56 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 59 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 64 PUs Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 69 PUs Objective Japanese 7 Vital Forward Bases: Japanese met a national objective for an additional 5 PUs; end with 74 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 79 PUs Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 84 PUsCombat Hit Differential Summary :
Chinese regular : -4.00 Americans regular : -0.33 Japanese regular : 2.67 British AA : -0.17 UK_Pacific regular : 0.67 ANZAC regular : -0.17 -
TripleA Turn Summary: UK_Pacific round 5
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 5 Purchase Units - Americans Americans buy 1 airfield, 4 fighters, 3 infantry and 1 transport; Remaining resources: 1 PUs; Combat Move - Americans 1 armour moved from Normandy Bordeaux to Holland Belgium Americans take Holland Belgium from Germans 1 armour moved from Holland Belgium to Normandy Bordeaux 1 infantry moved from Normandy Bordeaux to Southern France Americans take Southern France from Germans 1 infantry moved from Siberia to Sakha Russians take Sakha from Japanese 1 artillery and 1 transport moved from 5 Sea Zone to 6 Sea Zone 1 artillery moved from 6 Sea Zone to Korea 1 infantry moved from Siberia to 5 Sea Zone 1 infantry and 1 transport moved from 5 Sea Zone to 20 Sea Zone 1 infantry moved from 20 Sea Zone to Kiangsu 1 cruiser and 1 marine moved from 5 Sea Zone to 20 Sea Zone Americans take 6 Sea Zone from Japanese Americans take 20 Sea Zone from Japanese 1 marine moved from 20 Sea Zone to Shantung 1 infantry moved from Normandy Bordeaux to 113 Sea Zone 1 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone 1 infantry moved from 115 Sea Zone to Norway 1 bomber moved from United Kingdom to 128 Sea Zone 2 tactical_bombers moved from Iceland to 128 Sea Zone Combat - Americans Battle in Kiangsu Battle in Norway Battle in Shantung Battle in Korea Battle in 128 Sea Zone Americans attack with 1 bomber and 2 tactical_bombers Germans defend with 1 destroyer Americans roll dice for 1 bomber and 2 tactical_bombers in 128 Sea Zone, round 2 : 2/3 hits, 1,50 expected hits Germans roll dice for 1 destroyer in 128 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Germans lost in 128 Sea Zone Americans win, taking Kiangsu from Japanese, taking Norway from Germans, taking Shantung from Japanese, taking Korea from Japanese with 1 bomber and 2 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Germans: 1 destroyer Non Combat Move - Americans 2 tactical_bombers moved from 128 Sea Zone to 113 Sea Zone 1 bomber moved from 128 Sea Zone to Normandy Bordeaux 2 fighters moved from 113 Sea Zone to Normandy Bordeaux 1 fighter moved from United Kingdom to Normandy Bordeaux 1 destroyer moved from 121 Sea Zone to 113 Sea Zone 2 battleships, 3 carriers, 4 fighters, 1 marine, 1 submarine and 1 tactical_bomber moved from 5 Sea Zone to 3 Sea Zone 1 destroyer moved from 5 Sea Zone to 8 Sea Zone 1 marine moved from 3 Sea Zone to Soviet Far East 1 fighter moved from Western United States to 3 Sea Zone 4 infantry moved from Central United States to 104 Sea Zone 1 infantry moved from Central United States to 104 Sea Zone 1 destroyer, 5 infantry, 1 submarine and 3 transports moved from 104 Sea Zone to 121 Sea Zone 2 infantry moved from Western United States to Central United States Place Units - Americans 3 infantry placed in Normandy Bordeaux 1 airfield placed in Normandy Bordeaux 1 transport placed in 104 Sea Zone 1 fighter placed in Western United States 3 fighters placed in Eastern United States Turn Complete - Americans Americans collect 66 PUs; end with 67 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 87 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Yunnan to Kwangsi 1 fighter moved from Yunnan to Kwangsi Combat - Chinese Battle in Kwangsi Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Kwangsi, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Kwangsi, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Kwangsi retreated to Kwangsi Japanese win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Kwangsi to Yunnan Place Units - Chinese 2 artilleries and 2 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 12 PUs; end with 12 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 15 PUs Purchase Units - British British buy 1 fighter and 8 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 4 infantry; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from Yunnan to Kwangsi 1 fighter and 2 tactical_bombers moved from Yunnan to Kwangsi 1 fighter moved from Eastern India to Kwangsi Combat - British Battle in Kwangsi British attack with 2 fighters, 1 infantry and 2 tactical_bombers Japanese defend with 1 infantry British roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Kwangsi, round 2 : 1/5 hits, 2,50 expected hits Japanese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Kwangsi British win, taking Kwangsi from Japanese with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - British 1 fighter moved from Kwangsi to Eastern India 1 fighter moved from Kwangsi to Yunnan 2 tactical_bombers moved from Kwangsi to Yunnan 1 artillery and 8 infantry moved from Burma to Yunnan 1 armour moved from Belgian Congo to Anglo-Egyptian Sudan 3 infantry moved from Union of South Africa to Rhodesia 2 aaGuns and 6 infantry moved from United Kingdom to 113 Sea Zone 3 aaGuns, 8 infantry and 1 mech_infantry moved from 113 Sea Zone to Normandy Bordeaux 1 aaGun moved from United Kingdom to 113 Sea Zone Place Units - British 7 infantry placed in United Kingdom 1 fighter placed in United Kingdom 1 infantry placed in Union of South Africa Turn Complete - British British collect 29 PUs; end with 29 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 32 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 35 PUs Place Units - UK_Pacific 4 infantry placed in Eastern India Turn Complete - UK_Pacific UK_Pacific collect 8 PUs; end with 8 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 11 PUs Some Units in Eastern India change ownership: 4 infantryCombat Hit Differential Summary :
Chinese regular : -0,67 Americans regular : 0,50 Japanese regular : 0,33 Germans regular : -0,33 British regular : -1,50 -
TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 5 Purchase Units - Italians Italians buy 1 artillery and 7 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 armour moved from Egypt to Trans-Jordan Italians take Trans-Jordan from British 2 marines moved from Southern Italy to 99 Sea Zone 2 cruisers and 2 marines moved from 99 Sea Zone to 101 Sea Zone 1 marine moved from 101 Sea Zone to Cyprus 1 marine moved from 101 Sea Zone to Crete 1 transport moved from 98 Sea Zone to 99 Sea Zone 1 infantry moved from Southern Italy to 99 Sea Zone 1 destroyer moved from 98 Sea Zone to 101 Sea Zone 1 artillery moved from Libya to Tobruk 1 infantry moved from Southern Italy to 99 Sea Zone 2 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone 2 infantry moved from 98 Sea Zone to Malta 2 fighters and 1 tactical_bomber moved from Egypt to Tobruk 1 armour moved from Trans-Jordan to Egypt 1 armour moved from Eastern Poland to Austria 1 armour moved from Western Ukraine to Ukraine 1 carrier moved from 98 Sea Zone to 101 Sea Zone 1 infantry moved from Libya to Tobruk Combat - Italians Battle in Crete Battle in Cyprus Battle in Malta Battle in Tobruk Italians attack with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber Americans defend with 1 artillery Italians roll dice for 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber in Tobruk, round 2 : 1/5 hits, 2.33 expected hits Americans roll dice for 1 artillery in Tobruk, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Americans lost in Tobruk Italians win, taking Crete from Neutral_Allies, taking Cyprus from British, taking Malta from British, taking Tobruk from Americans with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Americans: 1 artillery Non Combat Move - Italians 1 mech_infantry moved from Egypt to Iraq Italians take Iraq from Neutral_Axis 2 fighters moved from Tobruk to Egypt 1 tactical_bomber moved from Tobruk to Egypt 1 infantry moved from Southern Italy to Northern Italy 1 aaGun moved from Southern Italy to Northern Italy 1 aaGun moved from Southern Italy to Northern Italy Place Units - Italians 1 artillery and 2 infantry placed in Egypt 5 infantry placed in Northern Italy Turn Complete - Italians Italians collect 18 PUs; end with 18 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 25 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 28 PUsCombat Hit Differential Summary :
Americans regular : -0.33 Italians regular : -1.33 -
TripleA Turn Summary: French round 5
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 submarine; Remaining resources: 4 PUs; Combat Move - ANZAC 1 fighter moved from New South Wales to Queensland Non Combat Move - ANZAC Place Units - ANZAC 1 submarine placed in 64 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 14 PUs Combat Move - French Non Combat Move - French 1 infantry moved from 113 Sea Zone to Holland Belgium 1 infantry moved from 113 Sea Zone to Holland Belgium 1 infantry moved from Algeria to Tunisia Turn Complete - FrenchCombat Hit Differential Summary :
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TripleA Manual Gamesave Post: Germans round 6
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 3 artilleries, 1 destroyer, 11 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Germans 1 artillery and 1 infantry moved from Western Germany to 116 Sea Zone 1 artillery moved from 116 Sea Zone to Norway 1 infantry moved from 116 Sea Zone to Norway 2 infantry moved from Western Germany to Holland Belgium 3 tactical_bombers moved from 116 Sea Zone to Holland Belgium 3 fighters moved from Western Germany to Holland Belgium 1 fighter moved from 116 Sea Zone to 115 Sea Zone 2 bombers moved from Western Germany to Holland Belgium 1 infantry moved from Rostov to Northern Caucasus Germans take Northern Caucasus from Russians 2 artilleries moved from Bessarabia to Ukraine 1 infantry moved from Ukraine to Kursk 2 tactical_bombers moved from Southern Belarus to Kursk 1 infantry moved from Vologda to Novgorod Germans take Novgorod from Russians 1 artillery and 1 infantry moved from Vologda to Leningrad 1 infantry moved from Archangel to Leningrad 1 artillery and 5 infantry moved from Northern Belarus to Southern Belarus 1 artillery and 3 infantry moved from Eastern Poland to Southern Belarus 1 infantry moved from Bessarabia to Ukraine 3 infantry moved from Romania to Bessarabia Combat - GermansCombat Hit Differential Summary :
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@malmessi74 You can scramble 6 planes to defend those poor French guys sent to Antwerp.





