@ArtofWar1947 Not sure. I don’t do that.
trulpenA+15 vsaagamerz13X bm3 rematch
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Scramble z110?
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@trulpen full scramble. max d
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@aagamerz13 z112 fullscramble maxd
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Of course, z112.
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TripleA Turn Summary: Americans round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 12 Purchase Units - Americans Americans buy 3 artilleries, 1 battleship, 1 carrier, 1 fighter, 1 harbour, 4 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 3 carriers, 1 destroyer, 1 fighter, 6 submarines and 3 tactical_bombers moved from 104 Sea Zone to 112 Sea Zone 1 bomber and 3 fighters moved from Spain to 112 Sea Zone 1 mech_infantry moved from Spain to Holland Belgium Americans take Holland Belgium from Germans 1 artillery and 1 infantry moved from Spain to Southern France 3 artilleries and 13 infantry moved from Spain to 104 Sea Zone 3 artilleries, 13 infantry and 8 transports moved from 104 Sea Zone to 112 Sea Zone 2 infantry moved from 112 Sea Zone to Denmark 3 artilleries and 11 infantry moved from 112 Sea Zone to Western Germany 1 bomber moved from Western United States to Aleutian Islands 1 artillery and 1 infantry moved from Alaska to 1 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 1 Sea Zone to 8 Sea Zone 1 artillery and 1 infantry moved from 8 Sea Zone to Aleutian Islands 3 fighters moved from India to Kazakhstan Combat - Americans Americans creates battle in territory 6 Sea Zone Germans scrambles 3 units out of Western Germany to defend against the attack in 112 Sea Zone Battle in 112 Sea Zone Americans attack with 1 bomber, 3 carriers, 1 destroyer, 4 fighters, 6 submarines, 3 tactical_bombers and 8 transports Germans defend with 5 carriers, 1 destroyer, 11 fighters and 2 tactical_bombers Americans roll dice for 6 submarines in 112 Sea Zone, round 2 : 2/6 hits, 2,00 expected hits Units damaged: 2 carriers owned by the Germans Americans roll dice for 1 bomber, 3 carriers, 1 destroyer, 4 fighters, 3 tactical_bombers and 8 transports in 112 Sea Zone, round 2 : 5/9 hits, 5,00 expected hits Units damaged: 3 carriers owned by the Germans Germans roll dice for 5 carriers, 1 destroyer, 11 fighters and 2 tactical_bombers in 112 Sea Zone, round 2 : 9/19 hits, 10,33 expected hits 2 submarines owned by the Americans, 1 destroyer owned by the Americans, 2 carriers owned by the Germans and 3 carriers owned by the Americans lost in 112 Sea Zone Americans roll dice for 4 submarines in 112 Sea Zone, round 3 : 2/4 hits, 1,33 expected hits Americans roll dice for 1 bomber, 4 fighters, 3 tactical_bombers and 8 transports in 112 Sea Zone, round 3 : 6/8 hits, 4,67 expected hits Germans roll dice for 3 carriers, 1 destroyer, 11 fighters and 2 tactical_bombers in 112 Sea Zone, round 3 : 10/17 hits, 9,67 expected hits 1 destroyer owned by the Germans, 4 submarines owned by the Americans, 2 fighters owned by the Germans, 2 tactical_bombers owned by the Americans, 3 carriers owned by the Germans, 4 fighters owned by the Americans and 2 tactical_bombers owned by the Germans lost in 112 Sea Zone 1 tactical_bomber owned by the Americans and 1 bomber owned by the Americans retreated 8 transports owned by the Americans retreated to 110 Sea Zone Germans win with 9 fighters remaining. Battle score for attacker is -24 Casualties for Americans: 3 carriers, 1 destroyer, 4 fighters, 6 submarines and 2 tactical_bombers Casualties for Germans: 5 carriers, 1 destroyer, 2 fighters and 2 tactical_bombers Battle in Aleutian Islands Americans attack with 1 artillery, 1 bomber and 1 infantry Japanese defend with 1 infantry Americans roll dice for 1 artillery, 1 bomber and 1 infantry in Aleutian Islands, round 2 : 2/3 hits, 1,33 expected hits Japanese roll dice for 1 infantry in Aleutian Islands, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Aleutian Islands Americans win, taking Aleutian Islands from Japanese with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Kazakhstan Americans attack with 3 fighters Italians defend with 2 fighters; Japanese defend with 3 fighters and 1 infantry Americans roll dice for 3 fighters in Kazakhstan, round 2 : 3/3 hits, 1,50 expected hits Germans roll dice for 5 fighters and 1 infantry in Kazakhstan, round 2 : 4/6 hits, 3,67 expected hits 1 infantry owned by the Japanese, 3 fighters owned by the Americans and 2 fighters owned by the Italians lost in Kazakhstan Germans win with 3 fighters remaining. Battle score for attacker is -7 Casualties for Americans: 3 fighters Casualties for Italians: 2 fighters Casualties for Japanese: 1 infantry Battle in Southern France Americans attack with 1 artillery and 1 infantry Germans defend with 1 artillery, 1 factory_minor and 1 harbour Americans roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 0/2 hits, 0,67 expected hits Germans roll dice for 1 artillery in Southern France, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 artillery and 1 infantry in Southern France, round 3 : 1/2 hits, 0,67 expected hits Germans roll dice for 1 artillery in Southern France, round 3 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Germans lost in Southern France Americans win, taking Southern France from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 artillery Moving scrambled unit from 112 Sea Zone back to originating territory: Western Germany 8 fighters owned by the Germans forced to land in Western Germany Non Combat Move - Americans Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode 1 cruiser moved from 92 Sea Zone to 110 Sea Zone 2 destroyers moved from 92 Sea Zone to 110 Sea Zone 2 transports moved from 92 Sea Zone to 110 Sea Zone 1 submarine moved from 93 Sea Zone to 91 Sea Zone 1 mech_infantry moved from Central United States to 101 Sea Zone 1 mech_infantry moved from Central United States to 101 Sea Zone 1 artillery and 3 infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 3 infantry, 2 mech_infantrys and 3 transports moved from 101 Sea Zone to 104 Sea Zone 1 artillery, 3 infantry and 2 mech_infantrys moved from 104 Sea Zone to Spain 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 destroyer moved from 10 Sea Zone to 8 Sea Zone 1 bomber moved from Aleutian Islands to British Columbia 1 artillery moved from Guam to 21 Sea Zone 1 artillery and 1 transport moved from 21 Sea Zone to 35 Sea Zone 3 carriers, 1 fighter and 1 tactical_bomber moved from 55 Sea Zone to 35 Sea Zone 1 cruiser and 1 marine moved from 55 Sea Zone to 35 Sea Zone 1 marine moved from 35 Sea Zone to Philippines 1 submarine moved from 21 Sea Zone to 19 Sea Zone 1 submarine moved from 21 Sea Zone to 20 Sea Zone 2 battleships, 4 carriers, 1 cruiser, 2 fighters and 1 marine moved from 21 Sea Zone to 35 Sea Zone 1 infantry moved from Philippines to 35 Sea Zone 3 fighters and 3 tactical_bombers moved from 21 Sea Zone to 35 Sea Zone 1 carrier moved from 92 Sea Zone to 98 Sea Zone EDIT: 1 fighter moved from 92 Sea Zone to 98 Sea Zone 1 tactical_bomber moved from 112 Sea Zone to 104 Sea Zone 1 aaGun, 3 infantry and 3 mech_infantrys moved from Spain to Normandy Bordeaux 1 armour moved from Spain to Normandy Bordeaux 1 bomber moved from 112 Sea Zone to United Kingdom Place Units - Americans 1 battleship and 1 carrier placed in 104 Sea Zone 1 fighter placed in 104 Sea Zone 1 tactical_bomber placed in Eastern United States 2 artilleries and 1 infantry placed in Normandy Bordeaux 1 artillery and 3 infantry placed in Eastern United States 2 transports placed in 101 Sea Zone 1 harbour placed in Spain Turn Complete - Americans Americans collect 73 PUs; end with 73 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 78 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 83 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 93 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 98 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 103 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 108 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 113 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 118 PUsCombat Hit Differential Summary :
Americans regular : 3,83 Japanese regular : -0,33 Germans regular : -1,33 -
TripleA Manual Gamesave Post: British round 12
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 12 Combat Move - British British converts factory_major into different units 2 armour and 2 mech_infantrys moved from Afghanistan to Kazakhstan 2 fighters moved from India to Kazakhstan 1 fighter moved from 98 Sea Zone to Egypt 4 artilleries, 2 fighters and 16 infantry moved from Anglo Egyptian Sudan to Egypt 1 armour and 4 mech_infantrys moved from Belgian Congo to Egypt 1 armour and 1 infantry moved from Spain to 92 Sea Zone 2 marines moved from Spain to 92 Sea Zone 1 armour, 1 battleship, 1 cruiser, 1 infantry, 2 marines and 1 transport moved from 92 Sea Zone to 98 Sea Zone 1 armour, 1 infantry and 2 marines moved from 98 Sea Zone to Egypt 1 mech_infantry moved from Spain to Northern Italy British take Northern Italy from Italians 1 artillery and 2 infantry moved from Union of South Africa to Mozambique Combat - British Battle in Kazakhstan British attack with 2 armour, 2 fighters and 2 mech_infantrys Japanese defend with 3 fighters British roll dice for 2 armour, 2 fighters and 2 mech_infantrys in Kazakhstan, round 2 : 1/6 hits, 2,33 expected hits Germans roll dice for 3 fighters in Kazakhstan, round 2 : 3/3 hits, 2,00 expected hits 1 fighter owned by the Japanese, 2 mech_infantrys owned by the British and 1 armour owned by the British lost in Kazakhstan British roll dice for 1 armour and 2 fighters in Kazakhstan, round 3 : 2/3 hits, 1,50 expected hits Germans roll dice for 2 fighters in Kazakhstan, round 3 : 1/2 hits, 1,33 expected hits 2 fighters owned by the Japanese and 1 armour owned by the British lost in Kazakhstan British win with 2 fighters remaining. Battle score for attacker is 10 Casualties for British: 2 armour and 2 mech_infantrys Casualties for Japanese: 3 fighters Battle in Mozambique British attack with 1 artillery and 2 infantry Neutral_True defend with 2 infantry British roll dice for 1 artillery and 2 infantry in Mozambique, round 2 : 1/3 hits, 0,83 expected hits Neutral_True roll dice for 2 infantry in Mozambique, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Neutral_True and 1 infantry owned by the British lost in Mozambique British roll dice for 1 artillery and 1 infantry in Mozambique, round 3 : 1/2 hits, 0,67 expected hits Neutral_True roll dice for 1 infantry in Mozambique, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Neutral_True lost in Mozambique British win, taking Mozambique from Neutral_True with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Casualties for Neutral_True: 2 infantry Battle in Egypt British attack with 2 armour, 4 artilleries, 3 fighters, 17 infantry, 2 marines and 4 mech_infantrys Germans defend with 16 armour, 1 factory_minor, 1 harbour and 23 mech_infantrys British roll dice for 1 battleship and 1 cruiser in Egypt, round 2 : 1/2 hits, 1,17 expected hits British roll dice for 2 armour, 4 artilleries, 3 fighters, 17 infantry, 2 marines and 4 mech_infantrys in Egypt, round 2 : 10/32 hits, 8,67 expected hits Germans roll dice for 16 armour and 23 mech_infantrys in Egypt, round 2 : 11/39 hits, 15,67 expected hits 11 mech_infantrys owned by the Germans and 11 infantry owned by the British lost in Egypt British roll dice for 2 armour, 4 artilleries, 3 fighters, 6 infantry, 2 marines and 4 mech_infantrys in Egypt, round 3 : 5/21 hits, 6,83 expected hits Germans roll dice for 16 armour and 12 mech_infantrys in Egypt, round 3 : 14/28 hits, 12,00 expected hits 4 mech_infantrys owned by the British, 5 mech_infantrys owned by the Germans, 4 artilleries owned by the British and 6 infantry owned by the British lost in Egypt British roll dice for 2 armour, 3 fighters and 2 marines in Egypt, round 4 : 0/7 hits, 3,17 expected hits Germans roll dice for 16 armour and 7 mech_infantrys in Egypt, round 4 : 12/23 hits, 10,33 expected hits 2 marines owned by the British, 3 fighters owned by the British and 2 armour owned by the British lost in Egypt Germans win with 16 armour and 7 mech_infantrys remaining. Battle score for attacker is -71 Casualties for British: 2 armour, 4 artilleries, 3 fighters, 17 infantry, 2 marines and 4 mech_infantrys Casualties for Germans: 16 mech_infantrys Non Combat Move - BritishCombat Hit Differential Summary :
Germans regular : -0,33 Neutral_True regular : 0,00 British regular : -4,17 -
@aagamerz13 gg
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@trulpen great game trulpen. Some key things went my way early. Let’s do the tie breaker
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@aagamerz13 said in trulpenA+15 vsaagamerz13X bm3 rematch:
@trulpen great game trulpen. Some key things went my way early. Let’s do the tie breaker
Sure thing.





