• @enigma nå, mon ik bare det er et spørgsmål om tid nu, før du har vundet.


  • TripleA Turn Summary: Russians round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 4
    
        Purchase Units - Russians
            Russians buy 1 fighter and 9 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            3 infantry moved from Ukraine to Bessarabia
            1 armour moved from Rostov to Bessarabia
            1 tactical_bomber moved from Novgorod to Bessarabia
            4 fighters moved from Novgorod to Bessarabia
            1 mech_infantry moved from Bryansk to Bessarabia
    
        Combat - Russians
            Russians creates battle in territory 125 Sea Zone
            Battle in Bessarabia
                Russians attack with 1 armour, 4 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber
                Germans defend with 3 armour and 5 infantry
                    Russians roll dice for 1 armour, 4 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber in Bessarabia, round 2 : 5/10 hits, 3,83 expected hits
                    Germans roll dice for 3 armour and 5 infantry in Bessarabia, round 2 : 5/8 hits, 3,17 expected hits
                    1 mech_infantry owned by the Russians, 3 infantry owned by the Russians, 1 armour owned by the Russians and 5 infantry owned by the Germans lost in Bessarabia
                    Russians roll dice for 4 fighters and 1 tactical_bomber in Bessarabia, round 3 : 1/5 hits, 2,67 expected hits
                    Germans roll dice for 3 armour in Bessarabia, round 3 : 1/3 hits, 1,50 expected hits
                    1 fighter owned by the Russians and 1 armour owned by the Germans lost in Bessarabia
                    Russians roll dice for 3 fighters and 1 tactical_bomber in Bessarabia, round 4 : 2/4 hits, 2,17 expected hits
                    Germans roll dice for 2 armour in Bessarabia, round 4 : 1/2 hits, 1,00 expected hits
                    1 fighter owned by the Russians and 2 armour owned by the Germans lost in Bessarabia
                Russians win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -6
                Casualties for Russians: 1 armour, 2 fighters, 3 infantry and 1 mech_infantry
                Casualties for Germans: 3 armour and 5 infantry
    
        Non Combat Move - Russians
            1 fighter moved from Bessarabia to Bryansk
            1 fighter moved from Bessarabia to Bryansk
            1 tactical_bomber moved from Bessarabia to Bryansk
            1 infantry moved from Bryansk to Western Ukraine
            1 infantry moved from Bryansk to Ukraine
            4 mech_infantrys moved from Russia to Bryansk
            1 mech_infantry moved from Belarus to Bryansk
            1 infantry moved from Belarus to Novgorod
            3 mech_infantrys moved from Novgorod to Bryansk
            1 armour moved from Belarus to Bryansk
    
        Place Units - Russians
            1 fighter and 9 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 34 PUs; end with 34 PUs
    

    Combat Hit Differential Summary :

    Germans regular : 1,33
    Russians regular : -0,67
    

    Savegame


  • @makalakalane Sådan ser jeg det slet ikke. Der er mange uafklarede spørgsmål i dette spil endnu. Du behersker jo stadig det afrikanske fastland og kan bruge dine fabrikker til at hjælpe Rusland og Indien. Interessant taktik med US helt at lade Tyskland være. Det betyder selvfølgelig et pres på Japan - og på Rusland.


  • @enigma den er færdig. Mistede også lige 2 fly med Rusland. Moskva er indtaget om 3-4 ture og så er den skid slået. Jeg gik i gang med 3 spil i går og jeg er allerede ved at brække mig over alle de frustrationer det medfører.


  • @enigma @enigma jeg kan intet stille op med at ha nordafrika. Tyskland maser jo det hele med tiden og Italien har en fin, fin indkomst nu + begge bonusser jeg intet kan gøre ved.


  • @enigma Japan lægger jo bare et par blokader ud, mens de høster kassen fra øerne og så går der alt for lang tid førend USA kan stille noget op i østen. Inden da er Indien tabt og så mødes axen.


  • @enigma men lad os bare fortsætte og se hvad der sker. Jeg er før blevet overrasket. Har bare ikke været i nærheden af en sejr mod dig så jeg tvivler :p


  • @makalakalane OK. Der har været stille fra min side i aften fordi vi har gæster. Jeg får nok ikke spillet så meget mere i aften.


  • TripleA Turn Summary: Japanese round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 4
    
        Purchase Units - Japanese
            Japanese buy 1 bomber, 2 destroyers, 1 factory_minor, 6 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 destroyer moved from 42 Sea Zone to 44 Sea Zone
            1 infantry moved from Kiangsu to Anhwe
            2 infantry moved from Kwangtung to Kwangsi
            1 artillery moved from Kiangsi to Hunan
            2 fighters moved from Manchuria to Anhwe
            1 bomber moved from French Indo China to Anhwe
            1 fighter moved from French Indo China to Hunan
            1 tactical_bomber moved from French Indo China to Hunan
            1 tactical_bomber moved from French Indo China to Kwangsi
            1 fighter moved from French Indo China to Kwangsi
            2 fighters moved from 42 Sea Zone to 44 Sea Zone
            2 tactical_bombers moved from 42 Sea Zone to 44 Sea Zone
            1 fighter and 1 tactical_bomber moved from Philippines to Kwangsi
            1 tactical_bomber moved from French Indo China to Hunan
    
        Combat - Japanese
            Battle in 44 Sea Zone
                Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers
                Americans defend with 1 submarine
                    Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 44 Sea Zone, round 2 : 2/5 hits, 2,67 expected hits
                    Americans roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    1 submarine owned by the Americans lost in 44 Sea Zone
                Japanese win, taking 44 Sea Zone from Americans with 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for Americans: 1 submarine
            Battle in Hunan
                Japanese attack with 1 artillery, 1 fighter and 2 tactical_bombers
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 artillery, 1 fighter and 2 tactical_bombers in Hunan, round 2 : 3/4 hits, 2,00 expected hits
                    Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Hunan
                Japanese win, taking Hunan from Chinese with 1 artillery, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Kwangsi
                Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers
                Chinese defend with 1 infantry
                    Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Kwangsi, round 2 : 2/6 hits, 2,67 expected hits
                    Chinese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Kwangsi
                Japanese win, taking Kwangsi from Chinese with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Anhwe
                Japanese attack with 1 bomber, 2 fighters and 1 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 bomber, 2 fighters and 1 infantry in Anhwe, round 2 : 2/4 hits, 1,83 expected hits
                    Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Anhwe
                Japanese win, taking Anhwe from Chinese with 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Japanese
            2 fighters moved from Anhwe to Manchuria
            1 fighter moved from Philippines to French Indo China
            1 destroyer moved from 6 Sea Zone to 17 Sea Zone
            1 destroyer moved from 19 Sea Zone to 22 Sea Zone
            1 destroyer moved from 19 Sea Zone to 34 Sea Zone
            1 destroyer moved from 35 Sea Zone to 46 Sea Zone
            1 battleship, 2 carriers, 1 cruiser, 2 fighters, 1 submarine, 2 tactical_bombers and 1 transport moved from 19 Sea Zone to 6 Sea Zone
            1 artillery and 1 infantry moved from Java to 42 Sea Zone
            1 transport moved from 37 Sea Zone to 41 Sea Zone
            2 infantry moved from Sumatra to 41 Sea Zone
            2 infantry and 1 transport moved from 41 Sea Zone to 37 Sea Zone
            1 artillery, 1 battleship, 2 carriers, 1 cruiser, 1 infantry and 2 transports moved from 42 Sea Zone to 37 Sea Zone
            1 artillery and 3 infantry moved from 37 Sea Zone to Malaya
            1 fighter and 1 tactical_bomber moved from 44 Sea Zone to Malaya
            1 fighter and 1 tactical_bomber moved from 44 Sea Zone to 37 Sea Zone
            1 bomber moved from Anhwe to French Indo China
            2 fighters moved from Kwangsi to Kiangsu
            2 tactical_bombers moved from Kwangsi to Kiangsu
            1 fighter and 2 tactical_bombers moved from Hunan to French Indo China
    
        Place Units - Japanese
            2 destroyers and 1 submarine placed in 6 Sea Zone
            1 bomber placed in Japan
            1 factory_minor placed in Malaya
            3 infantry placed in Kiangsu
            3 infantry placed in French Indo China
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from French Indo China: 1 tactical_bomber
            EDIT: Adding units owned by Japanese to Malaya: 1 tactical_bomber
            EDIT: Turning off Edit Mode
    
        Turn Complete - Japanese
            Japanese collect 57 PUs; end with 57 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 62 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -1,00
    Americans regular : -0,17
    Japanese regular : -0,17
    

    Savegame


  • @enigma Fik lige et hul og fik spillet Japan.


  • TripleA Turn Summary: Americans round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 4
    
        Purchase Units - Americans
            Americans buy 6 bombers; Remaining resources: 3 PUs; 
    
        Combat Move - Americans
            1 submarine moved from 33 Sea Zone to 22 Sea Zone
            1 fighter moved from 33 Sea Zone to 22 Sea Zone
            1 tactical_bomber moved from 33 Sea Zone to 22 Sea Zone
            1 submarine moved from 26 Sea Zone to 17 Sea Zone
            1 fighter moved from 33 Sea Zone to 17 Sea Zone
            1 fighter moved from 33 Sea Zone to 17 Sea Zone
    
        Combat - Americans
            Battle in 17 Sea Zone
                Americans attack with 2 fighters and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 17 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 destroyer in 17 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese lost in 17 Sea Zone
                Americans win, taking 17 Sea Zone from Japanese with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in 22 Sea Zone
                Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 22 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 fighter and 1 tactical_bomber in 22 Sea Zone, round 2 : 1/2 hits, 1,17 expected hits
                    Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese lost in 22 Sea Zone
                Americans win, taking 22 Sea Zone from Japanese with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            3 infantry moved from Caroline Islands to 33 Sea Zone
            1 artillery moved from Caroline Islands to 33 Sea Zone
            2 artilleries, 2 battleships, 3 carriers, 3 cruisers, 2 destroyers, 2 fighters, 4 infantry and 3 transports moved from 33 Sea Zone to 16 Sea Zone
            2 fighters moved from 17 Sea Zone to 16 Sea Zone
            1 tactical_bomber moved from 22 Sea Zone to 16 Sea Zone
            1 fighter moved from 22 Sea Zone to 16 Sea Zone
            1 battleship, 1 destroyer and 3 submarines moved from 26 Sea Zone to 16 Sea Zone
            2 armour moved from Western United States to 10 Sea Zone
            2 infantry moved from Western United States to 10 Sea Zone
            2 armour, 1 carrier, 1 destroyer, 2 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
            1 fighter moved from Western United States to 26 Sea Zone
            1 tactical_bomber moved from Western United States to 26 Sea Zone
            2 armour moved from 26 Sea Zone to Hawaiian Islands
            2 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 bomber moved from Caroline Islands to Hawaiian Islands
    
        Place Units - Americans
            6 bombers placed in Western United States
    
        Turn Complete - Americans
            Americans collect 50 PUs; end with 53 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 0,17
    Japanese regular : -0,67
    

    Savegame


  • TripleA Turn Summary: Chinese round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 4
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 1 artillery and 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 artillery moved from Shensi to Kansu
            1 infantry moved from Shensi to Kansu
            1 infantry moved from Shensi to Suiyuyan
                  Chinese take Suiyuyan from Japanese
            1 infantry moved from Hopei to Chahar
                  Chinese take Chahar from Japanese
            2 infantry moved from Yunnan to Hunan
            1 fighter moved from Yunnan to Hunan
    
        Combat - Chinese
            Battle in Kansu
                Chinese attack with 1 artillery and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 artillery and 1 infantry in Kansu, round 2 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 1 artillery and 1 infantry in Kansu, round 3 : 2/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Kansu, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Kansu
                Chinese win, taking Kansu from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Hunan
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 artillery
                    Chinese roll dice for 1 fighter and 2 infantry in Hunan, round 2 : 1/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 artillery in Hunan, round 2 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Japanese lost in Hunan
                Chinese win, taking Hunan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 artillery
    
        Non Combat Move - Chinese
            1 fighter moved from Hunan to Yunnan
            1 infantry moved from Shensi to Szechwan
    
        Place Units - Chinese
            1 artillery and 4 infantry placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 11 PUs; end with 11 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 17 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0,83
    Japanese regular : -1,00
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 4
    
        Purchase Units - Americans
            Americans buy 6 bombers; Remaining resources: 3 PUs; 
    
        Combat Move - Americans
            1 submarine moved from 33 Sea Zone to 22 Sea Zone
            1 fighter moved from 33 Sea Zone to 22 Sea Zone
            1 tactical_bomber moved from 33 Sea Zone to 22 Sea Zone
            1 submarine moved from 26 Sea Zone to 17 Sea Zone
            1 fighter moved from 33 Sea Zone to 17 Sea Zone
            1 fighter moved from 33 Sea Zone to 17 Sea Zone
    
        Combat - Americans
            Battle in 17 Sea Zone
                Americans attack with 2 fighters and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 17 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 destroyer in 17 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese lost in 17 Sea Zone
                Americans win, taking 17 Sea Zone from Japanese with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in 22 Sea Zone
                Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 22 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 fighter and 1 tactical_bomber in 22 Sea Zone, round 2 : 1/2 hits, 1,17 expected hits
                    Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese lost in 22 Sea Zone
                Americans win, taking 22 Sea Zone from Japanese with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            3 infantry moved from Caroline Islands to 33 Sea Zone
            1 artillery moved from Caroline Islands to 33 Sea Zone
            2 artilleries, 2 battleships, 3 carriers, 3 cruisers, 2 destroyers, 2 fighters, 4 infantry and 3 transports moved from 33 Sea Zone to 16 Sea Zone
            2 fighters moved from 17 Sea Zone to 16 Sea Zone
            1 tactical_bomber moved from 22 Sea Zone to 16 Sea Zone
            1 fighter moved from 22 Sea Zone to 16 Sea Zone
            1 battleship, 1 destroyer and 3 submarines moved from 26 Sea Zone to 16 Sea Zone
            2 armour moved from Western United States to 10 Sea Zone
            2 infantry moved from Western United States to 10 Sea Zone
            2 armour, 1 carrier, 1 destroyer, 2 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
            1 fighter moved from Western United States to 26 Sea Zone
            1 tactical_bomber moved from Western United States to 26 Sea Zone
            2 armour moved from 26 Sea Zone to Hawaiian Islands
            2 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 bomber moved from Caroline Islands to Hawaiian Islands
    
        Place Units - Americans
            6 bombers placed in Western United States
    
        Turn Complete - Americans
            Americans collect 50 PUs; end with 53 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 1 artillery and 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 artillery moved from Shensi to Kansu
            1 infantry moved from Shensi to Kansu
            1 infantry moved from Shensi to Suiyuyan
                  Chinese take Suiyuyan from Japanese
            1 infantry moved from Hopei to Chahar
                  Chinese take Chahar from Japanese
            2 infantry moved from Yunnan to Hunan
            1 fighter moved from Yunnan to Hunan
    
        Combat - Chinese
            Battle in Kansu
                Chinese attack with 1 artillery and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 artillery and 1 infantry in Kansu, round 2 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 1 artillery and 1 infantry in Kansu, round 3 : 2/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Kansu, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Kansu
                Chinese win, taking Kansu from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Hunan
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 artillery
                    Chinese roll dice for 1 fighter and 2 infantry in Hunan, round 2 : 1/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 artillery in Hunan, round 2 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Japanese lost in Hunan
                Chinese win, taking Hunan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 artillery
    
        Non Combat Move - Chinese
            1 fighter moved from Hunan to Yunnan
            1 infantry moved from Shensi to Szechwan
    
        Place Units - Chinese
            1 artillery and 4 infantry placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 11 PUs; end with 11 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 17 PUs
    
        Purchase Units - British
            British buy 1 factory_minor, 2 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 armour moved from Yunnan to Shan State
                  UK_Pacific take Shan State from Japanese
            1 armour moved from Shan State to Yunnan
            1 infantry moved from Tobruk to Libya
                  British take Libya from Italians
    
        Combat - British
    
        Non Combat Move - British
            3 mech_infantrys moved from Persia to Eastern Persia
                  British take Eastern Persia from Neutral_Allies
            2 infantry moved from Trans-Jordan to 81 Sea Zone
            2 infantry and 1 transport moved from 81 Sea Zone to 80 Sea Zone
            2 infantry moved from 80 Sea Zone to Eastern Persia
            1 mech_infantry moved from Northwest Persia to Eastern Persia
            1 bomber moved from Trans-Jordan to India
            3 infantry moved from Alexandria to Egypt
            1 artillery moved from Anglo Egyptian Sudan to Egypt
    
        Place Units - British
            1 factory_minor placed in Iraq
            3 mech_infantrys placed in Persia
            2 mech_infantrys placed in Union of South Africa
            3 infantry placed in Egypt
            Turning on Edit Mode
            EDIT: Removing units owned by British from Egypt: 2 tactical_bombers
            EDIT: Adding units owned by British to Persia: 2 tactical_bombers
            EDIT: Turning off Edit Mode
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,4,2,4
            British collect 32 PUs (2 lost to blockades); end with 32 PUs
    
        Place Units - UK_Pacific
            2 infantry placed in India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,4,4,3,4,6
            UK_Pacific collect 6 PUs (1 lost to blockades); end with 6 PUs
            Some Units in India change ownership: 2 infantry
    

    Combat Hit Differential Summary :

    Chinese regular : 0,83
    Americans regular : 0,17
    Japanese regular : -1,67
    

    Savegame


  • @enigma stærkt. Denne gang kan jeg ikke klage over terningerne. Ikke fordi jeg var ude i de store krige, men de små sager jeg fik gjort mig gik da rimelig smertefrit.


  • TripleA Turn Summary: Italians round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 4
    
        Purchase Units - Italians
            Italians buy 1 cruiser and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - Italians
            1 armour moved from Tunisia to Libya
            1 infantry moved from Gibraltar to 92 Sea Zone
            1 infantry and 1 transport moved from 92 Sea Zone to 95 Sea Zone
            1 artillery moved from Northern Italy to 95 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 96 Sea Zone
            1 infantry moved from 96 Sea Zone to Libya
            1 artillery moved from 96 Sea Zone to Libya
            1 cruiser moved from 92 Sea Zone to 96 Sea Zone
            1 destroyer moved from 92 Sea Zone to 96 Sea Zone
            2 armour and 2 mech_infantrys moved from Slovakia Hungary to Belarus
            2 fighters moved from Southern Italy to Libya
    
        Combat - Italians
            Battle in Libya
                Italians attack with 1 armour, 1 artillery, 2 fighters and 1 infantry
                British defend with 1 infantry
                    Italians roll dice for 1 cruiser in Libya, round 2 : 1/1 hits, 0,50 expected hits
                    British roll dice for 1 infantry in Libya, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the British lost in Libya
                Italians win, taking Libya from British with 1 armour, 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in Belarus
                Italians attack with 2 armour and 2 mech_infantrys
                Russians defend with 1 infantry
                    Italians roll dice for 2 armour and 2 mech_infantrys in Belarus, round 2 : 1/4 hits, 1,33 expected hits
                    Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Belarus
                Italians win, taking Belarus from Russians with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Italians
            2 fighters moved from Libya to Tunisia
            1 mech_infantry moved from Morocco to Tunisia
            1 submarine moved from 97 Sea Zone to 98 Sea Zone
            2 infantry moved from Romania to Bessarabia
            1 infantry moved from Albania to Greece
            1 artillery moved from Albania to Greece
            2 infantry moved from Northern Italy to Yugoslavia
            1 bomber moved from Southern France to Southern Italy
            2 aaGuns moved from Normandy Bordeaux to Southern France
            3 infantry moved from Southern Italy to Northern Italy
    
        Place Units - Italians
            1 cruiser and 1 transport placed in 97 Sea Zone
    
        Turn Complete - Italians
            Italians collect 16 PUs; end with 17 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 27 PUs
    

    Combat Hit Differential Summary :

    Italians regular : 0,17
    Russians regular : -0,33
    British regular : -0,33
    

    Savegame


  • TripleA Turn Summary: ANZAC round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 4
    
        Purchase Units - ANZAC
            ANZAC buy 1 infantry and 2 transports; Remaining resources: 2 PUs; 
    
        Combat Move - ANZAC
            1 destroyer moved from 62 Sea Zone to 46 Sea Zone
            1 destroyer moved from 33 Sea Zone to 34 Sea Zone
            1 fighter moved from 62 Sea Zone to 46 Sea Zone
            1 fighter moved from 62 Sea Zone to 34 Sea Zone
    
        Combat - ANZAC
            Battle in 46 Sea Zone
                ANZAC attack with 1 destroyer and 1 fighter
                Japanese defend with 1 destroyer
                    ANZAC roll dice for 1 destroyer and 1 fighter in 46 Sea Zone, round 2 : 2/2 hits, 0,83 expected hits
                    Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese lost in 46 Sea Zone
                ANZAC win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in 34 Sea Zone
                ANZAC attack with 1 destroyer and 1 fighter
                Japanese defend with 1 destroyer
                    ANZAC roll dice for 1 destroyer and 1 fighter in 34 Sea Zone, round 2 : 0/2 hits, 0,83 expected hits
                    Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    ANZAC roll dice for 1 destroyer and 1 fighter in 34 Sea Zone, round 3 : 0/2 hits, 0,83 expected hits
                    Japanese roll dice for 1 destroyer in 34 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                    ANZAC roll dice for 1 destroyer and 1 fighter in 34 Sea Zone, round 4 : 1/2 hits, 0,83 expected hits
                    Japanese roll dice for 1 destroyer in 34 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese lost in 34 Sea Zone
                ANZAC win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - ANZAC
            1 fighter moved from 34 Sea Zone to 33 Sea Zone
            1 fighter moved from 46 Sea Zone to 33 Sea Zone
            1 carrier moved from 62 Sea Zone to 33 Sea Zone
    
        Place Units - ANZAC
            1 infantry placed in New South Wales
            2 transports placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 12 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 17 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : -1,33
    ANZAC regular : -0,33
    

    Savegame


  • TripleA Turn Summary: French round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 4
    
        Purchase Units - ANZAC
            ANZAC buy 1 infantry and 2 transports; Remaining resources: 2 PUs; 
    
        Combat Move - ANZAC
            1 destroyer moved from 62 Sea Zone to 46 Sea Zone
            1 destroyer moved from 33 Sea Zone to 34 Sea Zone
            1 fighter moved from 62 Sea Zone to 46 Sea Zone
            1 fighter moved from 62 Sea Zone to 34 Sea Zone
    
        Combat - ANZAC
            Battle in 46 Sea Zone
                ANZAC attack with 1 destroyer and 1 fighter
                Japanese defend with 1 destroyer
                    ANZAC roll dice for 1 destroyer and 1 fighter in 46 Sea Zone, round 2 : 2/2 hits, 0,83 expected hits
                    Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese lost in 46 Sea Zone
                ANZAC win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in 34 Sea Zone
                ANZAC attack with 1 destroyer and 1 fighter
                Japanese defend with 1 destroyer
                    ANZAC roll dice for 1 destroyer and 1 fighter in 34 Sea Zone, round 2 : 0/2 hits, 0,83 expected hits
                    Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    ANZAC roll dice for 1 destroyer and 1 fighter in 34 Sea Zone, round 3 : 0/2 hits, 0,83 expected hits
                    Japanese roll dice for 1 destroyer in 34 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                    ANZAC roll dice for 1 destroyer and 1 fighter in 34 Sea Zone, round 4 : 1/2 hits, 0,83 expected hits
                    Japanese roll dice for 1 destroyer in 34 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese lost in 34 Sea Zone
                ANZAC win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - ANZAC
            1 fighter moved from 34 Sea Zone to 33 Sea Zone
            1 fighter moved from 46 Sea Zone to 33 Sea Zone
            1 carrier moved from 62 Sea Zone to 33 Sea Zone
    
        Place Units - ANZAC
            1 infantry placed in New South Wales
            2 transports placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 12 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 17 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
            1 destroyer moved from 81 Sea Zone to 71 Sea Zone
            1 fighter moved from United Kingdom to French West Africa
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Japanese regular : -1,33
    ANZAC regular : -0,33
    

    Savegame


  • TripleA Turn Summary: French round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 4
    
        Purchase Units - ANZAC
            ANZAC buy 1 infantry and 2 transports; Remaining resources: 2 PUs; 
    
        Combat Move - ANZAC
            1 destroyer moved from 62 Sea Zone to 46 Sea Zone
            1 destroyer moved from 33 Sea Zone to 34 Sea Zone
            1 fighter moved from 62 Sea Zone to 46 Sea Zone
            1 fighter moved from 62 Sea Zone to 34 Sea Zone
    
        Combat - ANZAC
            Battle in 46 Sea Zone
                ANZAC attack with 1 destroyer and 1 fighter
                Japanese defend with 1 destroyer
                    ANZAC roll dice for 1 destroyer and 1 fighter in 46 Sea Zone, round 2 : 2/2 hits, 0,83 expected hits
                    Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese lost in 46 Sea Zone
                ANZAC win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in 34 Sea Zone
                ANZAC attack with 1 destroyer and 1 fighter
                Japanese defend with 1 destroyer
                    ANZAC roll dice for 1 destroyer and 1 fighter in 34 Sea Zone, round 2 : 0/2 hits, 0,83 expected hits
                    Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    ANZAC roll dice for 1 destroyer and 1 fighter in 34 Sea Zone, round 3 : 0/2 hits, 0,83 expected hits
                    Japanese roll dice for 1 destroyer in 34 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                    ANZAC roll dice for 1 destroyer and 1 fighter in 34 Sea Zone, round 4 : 1/2 hits, 0,83 expected hits
                    Japanese roll dice for 1 destroyer in 34 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese lost in 34 Sea Zone
                ANZAC win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - ANZAC
            1 fighter moved from 34 Sea Zone to 33 Sea Zone
            1 fighter moved from 46 Sea Zone to 33 Sea Zone
            1 carrier moved from 62 Sea Zone to 33 Sea Zone
    
        Place Units - ANZAC
            1 infantry placed in New South Wales
            2 transports placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 12 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 17 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
            1 destroyer moved from 81 Sea Zone to 71 Sea Zone
            1 fighter moved from United Kingdom to French West Africa
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Japanese regular : -1,33
    ANZAC regular : -0,33
    

    Savegame


  • @enigma de to saves med Frankrig er ens, kom bare til at poste 2 gange.


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