Good Cap(Allies) Vs Colonel S & Cap N(Axis) Anniversary 41


  • 2020 '16

    I love the smell of napalm in the morning!


  • 2020 '16

    Testing Forum poster

    Test summary from TripleA, engine version: 2.1.20365, time: 8:12:10 PM
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  • 2020 '16

    TripleA Manual Gamesave Post: Germans round 1

    TripleA Manual Gamesave Post for game: World War II v3 1941, version: 1.7.0

    Game History

    Round: 1
    
        Purchase Units - Germans
    

    Combat Hit Differential Summary :

    Savegame



  • TripleA Turn Summary: Germans round 1

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0

    Game History

    Round: 1
    
        Purchase Units - Germans
            Germans buy 10 infantry; Remaining resources: 1 PUs; 0 techTokens; 
    
        Combat Move - Germans
            1 infantry moved from Libya to Egypt
            1 armour moved from Libya to Egypt
            1 artillery moved from Libya to Egypt
            1 infantry moved from France to 13 Sea Zone
            1 armour moved from France to 13 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 13 Sea Zone to 15 Sea Zone
            1 infantry moved from 15 Sea Zone to Egypt
            1 armour moved from 15 Sea Zone to Egypt
            1 fighter moved from Norway to 2 Sea Zone
            2 submarines moved from 7 Sea Zone to 2 Sea Zone
            1 submarine moved from 5 Sea Zone to 6 Sea Zone
            1 cruiser moved from 5 Sea Zone to 6 Sea Zone
            2 infantry moved from Bulgaria Romania to Ukraine
            1 artillery moved from Bulgaria Romania to Ukraine
            2 armour moved from Poland to Baltic States
            3 infantry moved from Poland to Baltic States
            1 artillery moved from Poland to Baltic States
            1 infantry moved from Poland to East Poland
            1 infantry moved from Bulgaria Romania to East Poland
            1 bomber moved from Germany to Egypt
            1 infantry moved from Germany to 5 Sea Zone
            1 armour moved from Czechoslovakia Hungary to Ukraine
            2 armour moved from Bulgaria Romania to Ukraine
            1 armour moved from Czechoslovakia Hungary to East Poland
            1 fighter moved from Northwestern Europe to Baltic States
            1 fighter moved from Poland to East Poland
            1 fighter moved from Germany to East Poland
            1 infantry moved from Germany to 5 Sea Zone
            2 infantry moved from 5 Sea Zone to Baltic States
    
        Combat - Germans
            Battle in 6 Sea Zone
                Germans attack with 1 cruiser and 1 submarine
                British defend with 1 destroyer
                    Germans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 cruiser in 6 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                    British roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the British lost in 6 Sea Zone
                Germans win with 1 cruiser and 1 submarine remaining. Battle score for attacker is 8
                Casualties for British: 1 destroyer
            Battle in 2 Sea Zone
                Germans attack with 1 fighter and 2 submarines
                British defend with 1 battleship and 1 transport
                    Germans roll dice for 2 submarines in 2 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                    Germans roll dice for 1 fighter in 2 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                Units damaged: 1 battleship owned by the British
                    British roll dice for 1 battleship and 1 transport in 2 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits
                    Germans roll dice for 2 submarines in 2 Sea Zone, round 3 : 0/2 hits, 0.67 expected hits
                    Germans roll dice for 1 fighter in 2 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits
                    British roll dice for 1 battleship and 1 transport in 2 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
                    1 submarine owned by the Germans and 1 battleship owned by the British lost in 2 Sea Zone
                    1 transport owned by the British lost in 2 Sea Zone
                Germans win with 1 fighter and 1 submarine remaining. Battle score for attacker is 21
                Casualties for Germans: 1 submarine
                Casualties for British: 1 battleship and 1 transport
            Battle in Egypt
                Germans attack with 2 armour, 1 artillery, 1 bomber and 2 infantry
                British defend with 1 armour, 1 artillery, 1 fighter and 2 infantry
                    Germans roll dice for 2 armour, 1 artillery, 1 bomber and 2 infantry in Egypt, round 2 : 4/6 hits, 2.50 expected hits
                    British roll dice for 1 armour, 1 artillery, 1 fighter and 2 infantry in Egypt, round 2 : 3/5 hits, 2.17 expected hits
                    1 artillery owned by the Germans, 2 infantry owned by the Germans, 1 artillery owned by the British, 2 infantry owned by the British and 1 armour owned by the British lost in Egypt
                    Germans roll dice for 2 armour and 1 bomber in Egypt, round 3 : 0/3 hits, 1.67 expected hits
                    British roll dice for 1 fighter in Egypt, round 3 : 1/1 hits, 0.67 expected hits
                    1 armour owned by the Germans lost in Egypt
                    Germans roll dice for 1 armour and 1 bomber in Egypt, round 4 : 1/2 hits, 1.17 expected hits
                    British roll dice for 1 fighter in Egypt, round 4 : 1/1 hits, 0.67 expected hits
                    1 armour owned by the Germans and 1 fighter owned by the British lost in Egypt
                Germans win with 1 bomber remaining. Battle score for attacker is 5
                Casualties for Germans: 2 armour, 1 artillery and 2 infantry
                Casualties for British: 1 armour, 1 artillery, 1 fighter and 2 infantry
            Battle in Ukraine
                Germans attack with 3 armour, 1 artillery and 2 infantry
                Russians defend with 2 infantry
                    Germans roll dice for 3 armour, 1 artillery and 2 infantry in Ukraine, round 2 : 3/6 hits, 2.33 expected hits
                    Russians roll dice for 2 infantry in Ukraine, round 2 : 1/2 hits, 0.67 expected hits
                    2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine
                Germans win, taking Ukraine from Russians with 3 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
                Casualties for Russians: 2 infantry
            Battle in East Poland
                Germans attack with 1 armour, 2 fighters and 2 infantry
                Russians defend with 2 infantry
                    Germans roll dice for 1 armour, 2 fighters and 2 infantry in East Poland, round 2 : 1/5 hits, 1.83 expected hits
                    Russians roll dice for 2 infantry in East Poland, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in East Poland
                    Germans roll dice for 1 armour, 2 fighters and 1 infantry in East Poland, round 3 : 0/4 hits, 1.67 expected hits
                    Russians roll dice for 1 infantry in East Poland, round 3 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 armour, 2 fighters and 1 infantry in East Poland, round 4 : 3/4 hits, 1.67 expected hits
                    Russians roll dice for 1 infantry in East Poland, round 4 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in East Poland
                Germans win, taking East Poland from Russians with 1 armour and 2 fighters remaining. Battle score for attacker is 0
                Casualties for Germans: 2 infantry
                Casualties for Russians: 2 infantry
            Battle in Baltic States
                Germans attack with 2 armour, 1 artillery, 1 fighter and 5 infantry
                Russians defend with 3 infantry
                    Germans roll dice for 2 armour, 1 artillery, 1 fighter and 5 infantry in Baltic States, round 2 : 4/9 hits, 2.83 expected hits
                    Russians roll dice for 3 infantry in Baltic States, round 2 : 1/3 hits, 1.00 expected hits
                    3 infantry owned by the Russians and 1 infantry owned by the Germans lost in Baltic States
                Germans win, taking Baltic States from Russians with 2 armour, 1 artillery, 1 fighter and 4 infantry remaining. Battle score for attacker is 6
                Casualties for Germans: 1 infantry
                Casualties for Russians: 3 infantry
    
        Non Combat Move - Germans
            1 fighter moved from 2 Sea Zone to Norway
            1 infantry moved from Norway to Finland
            1 infantry moved from Northwestern Europe to France
            1 bomber moved from Egypt to Libya
            1 fighter moved from East Poland to France
            1 artillery moved from Germany to France
            1 infantry moved from Germany to Poland
            1 fighter moved from Baltic States to Finland
            1 fighter moved from East Poland to Poland
    
        Place Units - Germans
            10 infantry placed in Germany
    
        Turn Complete - Germans
            Germans collect 35 PUs; end with 36 PUs
    

    Combat Hit Differential Summary :

    Russians regular : 1.00
    Germans regular : 0.17
    British regular : 0.83
    

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  • TripleA Turn Summary: Russians round 1

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0

    Game History

    Round: 1
    
        Purchase Units - Russians
            Russians buy 2 armour, 1 fighter and 3 infantry; Remaining resources: 1 PUs; 0 techTokens; 
    
        Combat Move - Russians
            1 submarine moved from 4 Sea Zone to 6 Sea Zone
    
        Combat - Russians
            Battle in 6 Sea Zone
                Russians attack with 1 submarine
                Germans defend with 1 cruiser and 1 submarine
                    Russians roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Germans roll dice for 1 cruiser in 6 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                    1 submarine owned by the Russians lost in 6 Sea Zone
                Germans win with 1 cruiser and 1 submarine remaining. Battle score for attacker is -6
                Casualties for Russians: 1 submarine
    
        Non Combat Move - Russians
            2 infantry moved from Soviet Far East to Buryatia S.S.R.
            1 infantry moved from Stanovoj Chrebet to Buryatia S.S.R.
            1 infantry moved from Yakut S.S.R. to Stanovoj Chrebet
            2 infantry moved from Kazakh S.S.R. to Persia
            3 infantry moved from Caucasus to Persia
            1 armour moved from Russia to Caucasus
            3 infantry moved from Russia to Caucasus
            1 artillery moved from Russia to Archangel
            5 infantry moved from Karelia S.S.R. to Archangel
            1 infantry moved from Belorussia to Archangel
            1 artillery moved from Karelia S.S.R. to Archangel
            2 infantry moved from Novosibirsk to Russia
            1 infantry moved from Evenki National Okrug to Urals
    
        Place Units - Russians
            Turning on Edit Mode
            EDIT: Removing units owned by Russians from Karelia S.S.R.: 1 aaGun
            EDIT: Adding units owned by Russians to Archangel: 1 aaGun
            EDIT: Turning off Edit Mode
            2 armour, 1 fighter and 1 infantry placed in Caucasus
            2 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 26 PUs; end with 27 PUs
    

    Combat Hit Differential Summary :

    Germans regular : 0.33
    Russians regular : -0.33
    

    Savegame


  • 2020 '16

    TripleA Turn Summary: Japanese round 1

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0

    Game History

    Round: 1
    
        Purchase Units - Japanese
            Japanese buy 1 artillery, 2 infantry and 1 transport; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat Move - Japanese
            2 fighters moved from 57 Sea Zone to 56 Sea Zone
            2 fighters moved from 57 Sea Zone to 53 Sea Zone
            1 destroyer moved from 51 Sea Zone to 53 Sea Zone
            3 infantry moved from Caroline Islands to 51 Sea Zone
            2 infantry and 1 transport moved from 51 Sea Zone to 38 Sea Zone
            2 infantry moved from 38 Sea Zone to East Indies
                  Japanese take East Indies from British
            1 infantry and 1 transport moved from 51 Sea Zone to 49 Sea Zone
            1 infantry moved from 49 Sea Zone to Borneo
                  Japanese take Borneo from British
            1 battleship and 1 cruiser moved from 61 Sea Zone to 50 Sea Zone
            1 artillery and 3 infantry moved from 61 Sea Zone to Fukien
            2 fighters moved from 61 Sea Zone to 35 Sea Zone
            3 infantry moved from French Indo-China Thailand to Yunnan
            1 fighter moved from Formosa to Yunnan
            1 fighter moved from Manchuria to Yunnan
            3 infantry moved from Kiangsu to Hupeh
            2 infantry moved from Manchuria to Suiyuan
            1 fighter moved from Japan to Suiyuan
            1 armour moved from Japan to 62 Sea Zone
            1 armour and 1 transport moved from 62 Sea Zone to 60 Sea Zone
            1 infantry moved from Okinawa to 60 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 60 Sea Zone to 61 Sea Zone
            1 armour and 1 infantry moved from 61 Sea Zone to Kwangtung
    
        Combat - Japanese
            Battle in 56 Sea Zone
                Japanese attack with 2 fighters
                Americans defend with 1 destroyer and 1 transport
                    Japanese roll dice for 2 fighters in 56 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
                    Americans roll dice for 1 destroyer and 1 transport in 56 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 56 Sea Zone
                    1 transport owned by the Americans lost in 56 Sea Zone
                Japanese win with 2 fighters remaining. Battle score for attacker is 15
                Casualties for Americans: 1 destroyer and 1 transport
            Battle in 50 Sea Zone
                Japanese attack with 1 battleship and 1 cruiser
                Americans defend with 1 destroyer and 1 transport
                    Japanese roll dice for 1 battleship and 1 cruiser in 50 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits
                    Americans roll dice for 1 destroyer and 1 transport in 50 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                Units damaged: 1 battleship owned by the Japanese
                    1 destroyer owned by the Americans and 1 transport owned by the Americans lost in 50 Sea Zone
                Japanese win with 1 battleship and 1 cruiser remaining. Battle score for attacker is 15
                Casualties for Americans: 1 destroyer and 1 transport
            Battle in 35 Sea Zone
                Japanese attack with 2 fighters
                British defend with 1 destroyer and 1 transport
                    Japanese roll dice for 2 fighters in 35 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits
                    British roll dice for 1 destroyer and 1 transport in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the British and 1 transport owned by the British lost in 35 Sea Zone
                Japanese win with 2 fighters remaining. Battle score for attacker is 15
                Casualties for British: 1 destroyer and 1 transport
            Battle in 53 Sea Zone
                Japanese attack with 1 destroyer and 2 fighters
                Americans defend with 1 battleship
                    Japanese roll dice for 1 destroyer and 2 fighters in 53 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits
                    Americans roll dice for 1 battleship in 53 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
                    1 destroyer owned by the Japanese and 1 battleship owned by the Americans lost in 53 Sea Zone
                Japanese win with 2 fighters remaining. Battle score for attacker is 12
                Casualties for Japanese: 1 destroyer
                Casualties for Americans: 1 battleship
            Battle in Kwangtung
                Japanese attack with 1 armour and 1 infantry
                British defend with 1 infantry
                    Japanese roll dice for 1 armour and 1 infantry in Kwangtung, round 2 : 1/2 hits, 0.67 expected hits
                    British roll dice for 1 infantry in Kwangtung, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Kwangtung
                Japanese win, taking Kwangtung from British with 1 armour and 1 infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in Fukien
                Japanese attack with 1 artillery and 3 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 artillery and 3 infantry in Fukien, round 2 : 1/4 hits, 1.00 expected hits
                    Chinese roll dice for 1 infantry in Fukien, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Fukien
                Japanese win, taking Fukien from Chinese with 1 artillery and 2 infantry remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 1 infantry
            Battle in Suiyuan
                Japanese attack with 1 fighter and 2 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 fighter and 2 infantry in Suiyuan, round 2 : 0/3 hits, 0.83 expected hits
                    Chinese roll dice for 1 infantry in Suiyuan, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 fighter and 2 infantry in Suiyuan, round 3 : 2/3 hits, 0.83 expected hits
                    Chinese roll dice for 1 infantry in Suiyuan, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuan
                Japanese win, taking Suiyuan from Chinese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 1 infantry
            Battle in Hupeh
                Japanese attack with 3 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 3 infantry in Hupeh, round 2 : 0/3 hits, 0.50 expected hits
                    Chinese roll dice for 1 infantry in Hupeh, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Hupeh
                    Japanese roll dice for 2 infantry in Hupeh, round 3 : 0/2 hits, 0.33 expected hits
                    Chinese roll dice for 1 infantry in Hupeh, round 3 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 2 infantry in Hupeh, round 4 : 1/2 hits, 0.33 expected hits
                    Chinese roll dice for 1 infantry in Hupeh, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Hupeh
                Japanese win, taking Hupeh from Chinese with 2 infantry remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 1 infantry
            Battle in Yunnan
                Japanese attack with 2 fighters and 3 infantry
                Chinese defend with 1 fighter and 1 infantry
                    Japanese roll dice for 2 fighters and 3 infantry in Yunnan, round 2 : 1/5 hits, 1.50 expected hits
                    Chinese roll dice for 1 fighter and 1 infantry in Yunnan, round 2 : 1/2 hits, 1.00 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
                    Japanese roll dice for 2 fighters and 2 infantry in Yunnan, round 3 : 2/4 hits, 1.33 expected hits
                    Chinese roll dice for 1 fighter in Yunnan, round 3 : 1/1 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 1 fighter owned by the Chinese lost in Yunnan
                Japanese win, taking Yunnan from Chinese with 2 fighters and 1 infantry remaining. Battle score for attacker is 7
                Casualties for Japanese: 2 infantry
                Casualties for Chinese: 1 fighter and 1 infantry
    
        Non Combat Move - Japanese
            1 carrier moved from 61 Sea Zone to 37 Sea Zone
            2 fighters moved from Yunnan to French Indo-China Thailand
            1 fighter moved from Suiyuan to Kiangsu
            2 carriers moved from 57 Sea Zone to 62 Sea Zone
            2 fighters moved from 53 Sea Zone to 62 Sea Zone
            2 fighters moved from 56 Sea Zone to 62 Sea Zone
            2 fighters moved from 35 Sea Zone to 37 Sea Zone
    
        Place Units - Japanese
            1 transport placed in 62 Sea Zone
            1 artillery and 2 infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 30 PUs; end with 30 PUs
            1 unit repaired.
    

    Combat Hit Differential Summary :

    Chinese regular : 1.33
    Americans regular : 0.67
    Japanese regular : 3.17
    British regular : -0.67
    

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  • Capture.PNG

    where do you want the hit…?



  • good question- I think I’ll let you take the sub and keep the cruiser to potentially roll a second time. thanks for asking.



  • TripleA Turn Summary: British round 1

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0

    Game History

    Round: 1
    
        Purchase Units - British
            British buy 1 carrier, 1 factory and 1 fighter; Remaining resources: 4 PUs; 0 techTokens; 
    
        Combat Move - British
            1 destroyer moved from 12 Sea Zone to 6 Sea Zone
            1 cruiser moved from 12 Sea Zone to 2 Sea Zone
            1 destroyer moved from 9 Sea Zone to 2 Sea Zone
            1 fighter moved from United Kingdom to 5 Sea Zone
            1 bomber moved from United Kingdom to 6 Sea Zone
            1 fighter moved from United Kingdom to 6 Sea Zone
    
        Combat - British
            Battle in 5 Sea Zone
                British attack with 1 fighter
                Germans defend with 1 transport
                    1 transport owned by the Germans lost in 5 Sea Zone
                British win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Germans: 1 transport
            Battle in 2 Sea Zone
                British attack with 1 cruiser and 1 destroyer
                Germans defend with 1 submarine
                    British roll dice for 1 cruiser and 1 destroyer in 2 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits
                    Germans roll dice for 1 submarine in 2 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    British roll dice for 1 cruiser and 1 destroyer in 2 Sea Zone, round 3 : 1/2 hits, 0.83 expected hits
                    Germans roll dice for 1 submarine in 2 Sea Zone, round 3 : 1/1 hits, 0.17 expected hits
                    1 destroyer owned by the British and 1 submarine owned by the Germans lost in 2 Sea Zone
                British win with 1 cruiser remaining. Battle score for attacker is -2
                Casualties for British: 1 destroyer
                Casualties for Germans: 1 submarine
            Battle in 6 Sea Zone
                British attack with 1 bomber, 1 destroyer and 1 fighter
                Germans defend with 1 cruiser and 1 submarine
                    British roll dice for 1 bomber, 1 destroyer and 1 fighter in 6 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
                    Germans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Germans roll dice for 1 cruiser in 6 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                    1 submarine owned by the Germans lost in 6 Sea Zone
                    British roll dice for 1 bomber, 1 destroyer and 1 fighter in 6 Sea Zone, round 3 : 2/3 hits, 1.50 expected hits
                    Germans roll dice for 1 cruiser in 6 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits
                    1 destroyer owned by the British and 1 cruiser owned by the Germans lost in 6 Sea Zone
                British win with 1 bomber and 1 fighter remaining. Battle score for attacker is 10
                Casualties for Germans: 1 cruiser and 1 submarine
                Casualties for British: 1 destroyer
    
        Non Combat Move - British
            1 fighter moved from 5 Sea Zone to Archangel
            1 fighter moved from 6 Sea Zone to Archangel
            1 bomber moved from 6 Sea Zone to Russia
            1 armour moved from Eastern Canada to 9 Sea Zone
            1 armour and 1 transport moved from 9 Sea Zone to 2 Sea Zone
            1 armour moved from 2 Sea Zone to United Kingdom
            1 infantry moved from Burma to India
            2 infantry moved from Trans-Jordan to Persia
            2 infantry moved from Union of South Africa to Rhodesia
            1 artillery and 1 infantry moved from Australia to 41 Sea Zone
            1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 41 Sea Zone to 43 Sea Zone
            1 infantry moved from Western Canada to Alaska
    
        Place Units - British
            1 carrier placed in 2 Sea Zone
            1 fighter placed in 2 Sea Zone
            1 factory placed in India
    
        Turn Complete - British
            British collect 34 PUs; end with 38 PUs
    

    Combat Hit Differential Summary :

    Germans regular : 0.50
    British regular : -0.67
    

    Savegame



  • TripleA Turn Summary: Italians round 1

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0

    Game History

    Round: 1
    
        Purchase Units - Italians
            Italians buy 2 infantry; Remaining resources: 4 PUs; 0 techTokens; 
    
        Combat Move - Italians
            2 infantry moved from Libya to Egypt
                  Italians take Egypt from British
            1 infantry moved from Italy to 14 Sea Zone
            1 infantry moved from Balkans to 14 Sea Zone
            2 infantry and 1 transport moved from 14 Sea Zone to 15 Sea Zone
            2 infantry moved from 15 Sea Zone to Trans-Jordan
                  Italians take Trans-Jordan from British
            1 battleship moved from 14 Sea Zone to 15 Sea Zone
            2 cruisers moved from 14 Sea Zone to 13 Sea Zone
            1 infantry moved from Balkans to Bulgaria Romania
            1 armour moved from Balkans to Ukraine
            1 armour moved from Italy to Balkans
            1 fighter moved from Italy to Libya
    
        Combat - Italians
    
        Non Combat Move - Italians
    
        Place Units - Italians
            2 infantry placed in Italy
    
        Turn Complete - Italians
            Italians collect 13 PUs; end with 17 PUs
    

    Combat Hit Differential Summary :

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  • TripleA Turn Summary: Americans round 1

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0

    Game History

    Round: 1
    
        Purchase Units - Americans
            Americans buy 1 armour, 1 destroyer, 3 infantry and 2 transports; Remaining resources: 4 PUs; 0 techTokens; 
    
        Purchase Units - Chinese
            Chinese builds 1 units.
    
        Non Combat Move - Americans
            1 fighter moved from 44 Sea Zone to Brazil
            1 carrier and 1 destroyer moved from 44 Sea Zone to 20 Sea Zone
            1 artillery and 1 infantry moved from Eastern United States to 10 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 19 Sea Zone
            1 artillery and 1 infantry moved from 19 Sea Zone to Panama
            1 bomber moved from Eastern United States to United Kingdom
            1 bomber moved from Western United States to United Kingdom
            1 fighter moved from Western United States to 2 Sea Zone
            1 fighter moved from Eastern United States to United Kingdom
            1 fighter moved from Hawaiian Islands to Eastern Canada
            1 infantry moved from Central United States to Eastern United States
            1 infantry moved from Western United States to Central United States
            1 infantry moved from Alaska to Western Canada
            1 aaGun moved from Western United States to Central United States
    
        Place Units - Americans
            1 armour and 3 infantry placed in Eastern United States
            1 destroyer and 2 transports placed in 10 Sea Zone
    
        Place Units - Chinese
            1 infantry placed in Chinghai
    
        Turn Complete - Americans
            Americans collect 40 PUs; end with 44 PUs
    

    Combat Hit Differential Summary :

    Savegame



  • TripleA Turn Summary: Germans round 2

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0

    Game History

    Round: 2
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 6 armour and 2 infantry; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat Move - Germans
            1 infantry moved from Baltic States to Belorussia
            1 infantry moved from Baltic States to Karelia S.S.R.
                  Germans take Karelia S.S.R. from Russians
            1 transport moved from 15 Sea Zone to 13 Sea Zone
            1 infantry moved from France to 13 Sea Zone
            1 infantry moved from 13 Sea Zone to Gibraltar
                  Germans take Gibraltar from British
            1 bomber moved from Libya to Eastern Ukraine
            1 fighter moved from Finland to Belorussia
            1 fighter moved from Poland to Belorussia
            1 infantry moved from Ukraine to Eastern Ukraine
    
        Combat - Germans
            Battle in Belorussia
                Germans attack with 2 fighters and 1 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 2 fighters and 1 infantry in Belorussia, round 2 : 1/3 hits, 1.17 expected hits
                    Russians roll dice for 1 infantry in Belorussia, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belorussia
                Germans win with 2 fighters remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
            Battle in Eastern Ukraine
                Germans attack with 1 bomber and 1 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 bomber and 1 infantry in Eastern Ukraine, round 2 : 1/2 hits, 0.83 expected hits
                    Russians roll dice for 1 infantry in Eastern Ukraine, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Eastern Ukraine
                Germans win, taking Eastern Ukraine from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            1 artillery moved from Baltic States to Karelia S.S.R.
            2 infantry moved from Baltic States to Karelia S.S.R.
            2 armour moved from Baltic States to Karelia S.S.R.
            1 armour moved from East Poland to Karelia S.S.R.
            1 infantry moved from Finland to Karelia S.S.R.
            1 infantry moved from Finland to Karelia S.S.R.
            1 fighter moved from Belorussia to Ukraine
            1 fighter moved from Belorussia to Ukraine
            1 infantry moved from Finland to Karelia S.S.R.
            1 infantry moved from Poland to Baltic States
            1 bomber moved from Eastern Ukraine to Poland
            1 infantry moved from Morocco Algeria to Libya
            1 artillery moved from France to Germany
            2 infantry moved from Germany to France
            1 infantry moved from Norway to Finland
            1 fighter moved from Norway to Ukraine
            6 infantry moved from Germany to Poland
            2 infantry moved from Germany to Balkans
    
        Place Units - Germans
            6 armour and 2 infantry placed in Germany
    
        Turn Complete - Germans
            Germans collect 38 PUs; end with 38 PUs
    

    Combat Hit Differential Summary :

    Russians regular : 0.33
    Germans regular : -0.00
    

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  • TripleA Turn Summary: Russians round 2

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0

    Game History

    Round: 2
    
        Purchase Units - Russians
            Russians buy 9 infantry; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat Move - Russians
            3 infantry moved from Caucasus to Eastern Ukraine
            2 artilleries and 8 infantry moved from Archangel to Karelia S.S.R.
            1 fighter moved from Caucasus to Karelia S.S.R.
            3 infantry moved from Buryatia S.S.R. to Manchuria
    
        Combat - Russians
            Battle in Manchuria
                Russians attack with 3 infantry
                Japanese defend with 1 infantry
                    Russians roll dice for 3 infantry in Manchuria, round 2 : 0/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Manchuria, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Manchuria
                    Russians roll dice for 2 infantry in Manchuria, round 3 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Manchuria, round 3 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 2 infantry in Manchuria, round 4 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Manchuria, round 4 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 2 infantry in Manchuria, round 5 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Manchuria, round 5 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 2 infantry in Manchuria, round 6 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Manchuria, round 6 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Manchuria
                1 infantry owned by the Russians retreated to Buryatia S.S.R.
                Japanese win with 1 infantry remaining. Battle score for attacker is -6
                Casualties for Russians: 2 infantry
            Battle in Eastern Ukraine
                Russians attack with 3 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 3 infantry in Eastern Ukraine, round 2 : 0/3 hits, 0.50 expected hits
                    Germans roll dice for 1 infantry in Eastern Ukraine, round 2 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 3 infantry in Eastern Ukraine, round 3 : 2/3 hits, 0.50 expected hits
                    Germans roll dice for 1 infantry in Eastern Ukraine, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Eastern Ukraine
                Russians win, taking Eastern Ukraine from Germans with 3 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Karelia S.S.R.
                Russians attack with 2 artilleries, 1 fighter and 8 infantry
                Germans defend with 3 armour, 1 artillery, 1 factory and 6 infantry
                    Russians roll dice for 2 artilleries, 1 fighter and 8 infantry in Karelia S.S.R., round 2 : 3/11 hits, 2.83 expected hits
                    Germans roll dice for 3 armour, 1 artillery and 6 infantry in Karelia S.S.R., round 2 : 2/10 hits, 3.83 expected hits
                    2 infantry owned by the Russians and 3 infantry owned by the Germans lost in Karelia S.S.R.
                    Russians roll dice for 2 artilleries, 1 fighter and 6 infantry in Karelia S.S.R., round 3 : 3/9 hits, 2.50 expected hits
                    Germans roll dice for 3 armour, 1 artillery and 3 infantry in Karelia S.S.R., round 3 : 4/7 hits, 2.83 expected hits
                    4 infantry owned by the Russians and 3 infantry owned by the Germans lost in Karelia S.S.R.
                    Russians roll dice for 2 artilleries, 1 fighter and 2 infantry in Karelia S.S.R., round 4 : 3/5 hits, 1.83 expected hits
                    Germans roll dice for 3 armour and 1 artillery in Karelia S.S.R., round 4 : 2/4 hits, 1.83 expected hits
                    2 infantry owned by the Russians, 1 artillery owned by the Germans and 2 armour owned by the Germans lost in Karelia S.S.R.
                    Russians roll dice for 2 artilleries and 1 fighter in Karelia S.S.R., round 5 : 3/3 hits, 1.17 expected hits
                    Germans roll dice for 1 armour in Karelia S.S.R., round 5 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Germans lost in Karelia S.S.R.
                Russians win, taking Karelia S.S.R. from Germans with 2 artilleries and 1 fighter remaining. Battle score for attacker is 13
                Casualties for Russians: 8 infantry
                Casualties for Germans: 3 armour, 1 artillery and 6 infantry
    
        Non Combat Move - Russians
            1 infantry moved from Buryatia S.S.R. to Soviet Far East
            2 infantry moved from Buryatia S.S.R. to Stanovoj Chrebet
            3 infantry moved from Persia to India
            1 armour moved from Caucasus to India
            1 infantry moved from Urals to Archangel
            1 aaGun moved from Archangel to Karelia S.S.R.
            1 fighter moved from Karelia S.S.R. to Archangel
            2 infantry moved from Russia to Archangel
            1 infantry moved from Persia to Caucasus
            1 infantry moved from Persia to India
            1 armour moved from Caucasus to Russia
            1 infantry moved from Russia to Caucasus
            1 infantry moved from Russia to Caucasus
    
        Place Units - Russians
            4 infantry placed in Caucasus
            5 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 26 PUs; end with 26 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : 0.33
    Germans regular : -1.67
    Russians regular : 2.83
    

    Savegame


  • 2020 '16

    TripleA Turn Summary: Japanese round 2

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0

    Game History

    Round: 2
    
        Purchase Units - Japanese
            Japanese buy 2 armour, 2 artilleries and 4 infantry; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat Move - Japanese
            2 infantry moved from East Indies to 38 Sea Zone
            2 infantry and 1 transport moved from 38 Sea Zone to 32 Sea Zone
            2 infantry moved from 32 Sea Zone to French Madagascar
                  Japanese take French Madagascar from British
            1 infantry moved from Borneo to 49 Sea Zone
            1 infantry and 1 transport moved from 49 Sea Zone to 48 Sea Zone
            1 infantry moved from 48 Sea Zone to New Guinea
                  Japanese take New Guinea from British
            2 fighters moved from French Indo-China Thailand to Philippine Islands
            1 infantry moved from Yunnan to Burma
                  Japanese take Burma from British
            1 infantry moved from Suiyuan to Ningxia
                  Japanese take Ningxia from Chinese
            1 infantry moved from Hupeh to Sikang
                  Japanese take Sikang from Chinese
            1 infantry moved from Manchuria to Buryatia S.S.R.
            2 infantry moved from Japan to 62 Sea Zone
            2 infantry and 1 transport moved from 62 Sea Zone to 50 Sea Zone
            2 infantry moved from 50 Sea Zone to Philippine Islands
            3 transports moved from 61 Sea Zone to 62 Sea Zone
            2 artilleries and 4 infantry moved from Japan to 62 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 62 Sea Zone to 63 Sea Zone
            2 artilleries and 2 infantry moved from 63 Sea Zone to Soviet Far East
            2 infantry moved from 62 Sea Zone to Buryatia S.S.R.
            2 fighters moved from 62 Sea Zone to Soviet Far East
            2 fighters moved from 62 Sea Zone to Buryatia S.S.R.
            1 fighter moved from Kiangsu to Buryatia S.S.R.
    
        Combat - Japanese
            Battle in Philippine Islands
                Japanese attack with 2 fighters and 2 infantry
                Americans defend with 2 infantry
                    Japanese roll dice for 1 battleship and 1 cruiser in Philippine Islands, round 2 : 0/2 hits, 1.17 expected hits
                    Japanese roll dice for 2 fighters and 2 infantry in Philippine Islands, round 2 : 2/4 hits, 1.33 expected hits
                    Americans roll dice for 2 infantry in Philippine Islands, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Philippine Islands
                Japanese win, taking Philippine Islands from Americans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
                Casualties for Americans: 2 infantry
            Battle in Soviet Far East
                Japanese attack with 2 artilleries, 2 fighters and 2 infantry
                Russians defend with 1 infantry
                    Japanese roll dice for 2 artilleries, 2 fighters and 2 infantry in Soviet Far East, round 2 : 2/6 hits, 2.33 expected hits
                    Russians roll dice for 1 infantry in Soviet Far East, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Soviet Far East
                Japanese win, taking Soviet Far East from Russians with 2 artilleries, 2 fighters and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Buryatia S.S.R.
                Japanese attack with 3 fighters and 3 infantry
                Russians defend with 1 infantry
                    Japanese roll dice for 3 fighters and 3 infantry in Buryatia S.S.R., round 2 : 2/6 hits, 2.00 expected hits
                    Russians roll dice for 1 infantry in Buryatia S.S.R., round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Buryatia S.S.R.
                Japanese win, taking Buryatia S.S.R. from Russians with 3 fighters and 3 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Japanese
            3 fighters moved from Buryatia S.S.R. to Suiyuan
            1 carrier moved from 62 Sea Zone to 63 Sea Zone
            2 fighters moved from Soviet Far East to 63 Sea Zone
            1 carrier moved from 62 Sea Zone to 50 Sea Zone
            2 fighters moved from Philippine Islands to 50 Sea Zone
            1 carrier and 2 fighters moved from 37 Sea Zone to 32 Sea Zone
            1 artillery and 2 infantry moved from Fukien to Yunnan
            1 infantry moved from Kwangtung to French Indo-China Thailand
            1 armour moved from Kwangtung to Yunnan
            1 infantry moved from Hupeh to Yunnan
    
        Place Units - Japanese
            2 armour, 2 artilleries and 4 infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 40 PUs; end with 40 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 0.33
    Japanese regular : -0.83
    Russians regular : -0.67
    

    Savegame



  • Testing Forum poster

    Test summary from TripleA, engine version: 2.0.20234, time: 12:19:54 AM
    Savegame



  • TripleA Turn Summary: British round 2

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0

    Game History

    Round: 2
    
        Purchase Units - British
            British buy 2 armour, 1 factory, 1 fighter and 1 infantry; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat Move - British
            2 infantry moved from Persia to Trans-Jordan
            1 bomber moved from Russia to Trans-Jordan
            1 armour and 1 infantry moved from United Kingdom to 2 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 2 Sea Zone to 4 Sea Zone
            1 armour and 1 infantry moved from 4 Sea Zone to Finland
            1 cruiser moved from 2 Sea Zone to 4 Sea Zone
            1 fighter moved from 2 Sea Zone to Finland
            1 artillery and 1 infantry moved from India to Burma
    
        Combat - British
            Battle in Trans-Jordan
                British attack with 1 bomber and 2 infantry
                Italians defend with 2 infantry
                    British roll dice for 1 bomber and 2 infantry in Trans-Jordan, round 2 : 1/3 hits, 1.00 expected hits
                    Italians roll dice for 2 infantry in Trans-Jordan, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Italians lost in Trans-Jordan
                    British roll dice for 1 bomber and 2 infantry in Trans-Jordan, round 3 : 1/3 hits, 1.00 expected hits
                    Italians roll dice for 1 infantry in Trans-Jordan, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians lost in Trans-Jordan
                British win, taking Trans-Jordan from Italians with 1 bomber and 2 infantry remaining. Battle score for attacker is 6
                Casualties for Italians: 2 infantry
            Battle in Burma
                British attack with 1 artillery and 1 infantry
                Japanese defend with 1 infantry
                    British roll dice for 1 artillery and 1 infantry in Burma, round 2 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Burma
                British win, taking Burma from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Finland
                British attack with 1 armour, 1 fighter and 1 infantry
                Germans defend with 1 infantry
                    British roll dice for 1 cruiser in Finland, round 2 : 1/1 hits, 0.50 expected hits
                    Germans roll dice for 1 infantry in Finland, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Finland
                British win, taking Finland from Germans with 1 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
    
        Non Combat Move - British
            2 infantry moved from Rhodesia to Union of South Africa
            1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 41 Sea Zone
            1 artillery and 1 infantry moved from 41 Sea Zone to Australia
            2 fighters moved from Archangel to Persia
            2 infantry moved from India to Persia
            1 destroyer moved from 43 Sea Zone to 26 Sea Zone
            1 infantry moved from India to Persia
            1 carrier and 1 fighter moved from 2 Sea Zone to 4 Sea Zone
            1 bomber moved from Trans-Jordan to India
            1 fighter moved from Finland to 4 Sea Zone
    
        Place Units - British
            2 armour and 1 infantry placed in India
            1 factory placed in Union of South Africa
            1 fighter placed in United Kingdom
    
        Turn Complete - British
            British collect 32 PUs; end with 32 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : -0.33
    Italians regular : -1.00
    Germans regular : -0.33
    British regular : 0.83
    

    Savegame



  • TripleA Turn Summary: Italians round 2

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0

    Game History

    Round: 2
    
        Purchase Units - Italians
            Italians buy 2 armour and 2 infantry; Remaining resources: 1 PUs; 0 techTokens; 
    
        Combat Move - Italians
            1 transport moved from 15 Sea Zone to 14 Sea Zone
            1 infantry moved from Italy to 14 Sea Zone
            1 infantry moved from Italy to 14 Sea Zone
            2 infantry and 1 transport moved from 14 Sea Zone to 15 Sea Zone
            2 infantry moved from 15 Sea Zone to Trans-Jordan
            1 infantry moved from Egypt to Trans-Jordan
            1 infantry moved from Egypt to Anglo-Egypt Sudan
                  Italians take Anglo-Egypt Sudan from British
            2 cruisers moved from 13 Sea Zone to 15 Sea Zone
            1 fighter moved from Libya to 15 Sea Zone
    
        Combat - Italians
            Battle in Trans-Jordan
                Italians attack with 3 infantry
                British defend with 2 infantry
                    Italians roll dice for 1 battleship and 1 cruiser in Trans-Jordan, round 2 : 0/2 hits, 1.17 expected hits
                    Italians roll dice for 3 infantry in Trans-Jordan, round 2 : 0/3 hits, 0.50 expected hits
                    British roll dice for 2 infantry in Trans-Jordan, round 2 : 2/2 hits, 0.67 expected hits
                    2 infantry owned by the Italians lost in Trans-Jordan
                1 infantry retreated to Egypt
                British win with 2 infantry remaining. Battle score for attacker is -6
                Casualties for Italians: 2 infantry
    
        Non Combat Move - Italians
            1 infantry moved from Bulgaria Romania to East Poland
            1 armour moved from Ukraine to East Poland
            1 armour moved from Balkans to East Poland
            1 artillery moved from Italy to Balkans
            1 fighter moved from 15 Sea Zone to Bulgaria Romania
    
        Place Units - Italians
            2 armour and 2 infantry placed in Italy
    
        Turn Complete - Italians
            Italians collect 13 PUs; end with 14 PUs
    

    Combat Hit Differential Summary :

    Italians regular : -1.67
    British regular : 1.33
    

    Savegame



  • I accidentally put the italian fighter in sea zone 15 instead of jordan- with luck like i had it didn’t really matter though. If you would consider letting it roll in jordan 1 time and picking up the battle with my 1 infantry against your 2 I’d appreciate it. The fighter would then land in egypt or libya depending on the outcome in jordan.

    However it was my fault for not realizing it (it showed the fighter in jordan but with a black line under it that i failed to notice). If you prefer just playing through as it stands I’m ok with that.



  • @Colonel_Sanders

    I got you. When this happens, I use this:

    https://www.pbegames.com/roller/

    Should be pretty self explanatory. My email is ryanvoz@yahoo.com (to send me the result).

    Dice type should be “d6”

    I’ll make the edit if you get a hit, sound good?



  • @The_Good_Captain said in Good Cap(Allies) Vs Colonel S & Cap N(Axis) Anniversary 41:

    ryanvoz@yahoo.com

    thanks Ryan, that seems to have worked- it seems to have rolled a 1 for a hit. If its ok can we continue the combat for a second round? 1inf and 1F vs your 1 inf. Would you like me to go through with this with the same website?



  • @Colonel_Sanders

    Absolutely, go for round 2 man.


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