@Daaras Double chance to scramble?
L20 #1 trulpen (X) vs akreider2 (A+9) BM3
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TripleA Turn Summary: Italians round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Italians Italians buy 1 airfield and 1 fighter; Remaining resources: 1 PUs; Combat Move - Italians 2 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone 1 infantry moved from 99 Sea Zone to Cyprus 2 infantry moved from Yugoslavia to 97 Sea Zone 2 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone 2 infantry moved from 99 Sea Zone to Syria 1 infantry moved from Tobruk to Alexandria Italians take Alexandria from British 2 armour and 4 mech_infantrys moved from Rostov to Northwest Persia Combat - Italians Battle in Cyprus Battle in Syria Battle in Northwest Persia Italians attack with 2 armour and 4 mech_infantrys British defend with 1 infantry Italians roll dice for 2 armour and 4 mech_infantrys in Northwest Persia, round 2 : 5/6 hits, 1,67 expected hits British roll dice for 1 infantry in Northwest Persia, round 2 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Italians and 1 infantry owned by the British lost in Northwest Persia Italians win, taking Cyprus from British, taking Syria from British, taking Northwest Persia from British with 2 armour and 3 mech_infantrys remaining. Battle score for attacker is -1 Casualties for Italians: 1 mech_infantry Casualties for British: 1 infantry Non Combat Move - Italians 1 carrier, 2 destroyers, 1 fighter, 1 submarine and 1 tactical_bomber moved from 97 Sea Zone to 99 Sea Zone 4 aaGuns and 1 infantry moved from Northern Italy to Southern Italy 2 infantry moved from Yugoslavia to Bulgaria 2 artilleries and 4 infantry moved from Bessarabia to Ukraine 1 armour, 2 infantry and 1 mech_infantry moved from Morocco to Algeria 1 armour and 1 mech_infantry moved from Algeria to Tunisia Place Units - Italians 1 airfield placed in Greece 1 fighter placed in Southern Italy Turn Complete - Italians Italians collect 21 PUs; end with 22 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 27 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 29 PUs Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 34 PUs
Combat Hit Differential Summary :
Italians : 3,33 British : 0,67
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TripleA Turn Summary: Italians round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Italians Italians buy 1 airfield and 1 fighter; Remaining resources: 1 PUs; Combat Move - Italians 2 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone 1 infantry moved from 99 Sea Zone to Cyprus 2 infantry moved from Yugoslavia to 97 Sea Zone 2 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone 2 infantry moved from 99 Sea Zone to Syria 1 infantry moved from Tobruk to Alexandria Italians take Alexandria from British 2 armour and 4 mech_infantrys moved from Rostov to Northwest Persia Combat - Italians Battle in Cyprus Battle in Syria Battle in Northwest Persia Italians attack with 2 armour and 4 mech_infantrys British defend with 1 infantry Italians roll dice for 2 armour and 4 mech_infantrys in Northwest Persia, round 2 : 5/6 hits, 1,67 expected hits British roll dice for 1 infantry in Northwest Persia, round 2 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Italians and 1 infantry owned by the British lost in Northwest Persia Italians win, taking Cyprus from British, taking Syria from British, taking Northwest Persia from British with 2 armour and 3 mech_infantrys remaining. Battle score for attacker is -1 Casualties for Italians: 1 mech_infantry Casualties for British: 1 infantry Non Combat Move - Italians 1 carrier, 2 destroyers, 1 fighter, 1 submarine and 1 tactical_bomber moved from 97 Sea Zone to 99 Sea Zone 4 aaGuns and 1 infantry moved from Northern Italy to Southern Italy 2 infantry moved from Yugoslavia to Bulgaria 2 artilleries and 4 infantry moved from Bessarabia to Ukraine 1 armour, 2 infantry and 1 mech_infantry moved from Morocco to Algeria 1 armour and 1 mech_infantry moved from Algeria to Tunisia Place Units - Italians 1 airfield placed in Greece 1 fighter placed in Southern Italy Turn Complete - Italians Italians collect 21 PUs; end with 22 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 27 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 29 PUs Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 34 PUs Turning on Edit Mode EDIT: Removing units owned by Italians from 99 Sea Zone: 1 submarine EDIT: Adding units owned by Italians to 97 Sea Zone: 1 submarine EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Italians : 3,33 British : 0,67
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Leave the sub in z97, since it’s better there in case US makes a landing in N Italy and is of no use whatsoever in z99.
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TripleA Turn Summary: ANZAC round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 fighter and 1 infantry; Remaining resources: 2 PUs; Combat Move - ANZAC 1 infantry moved from New Guinea to Dutch New Guinea ANZAC take Dutch New Guinea from Japanese Combat - ANZAC Non Combat Move - ANZAC 2 aaGuns, 1 artillery and 5 infantry moved from Queensland to New South Wales 2 submarines moved from 62 Sea Zone to 63 Sea Zone 1 submarine moved from 54 Sea Zone to 26 Sea Zone 1 fighter moved from Queensland to Hawaiian Islands 3 fighters moved from Queensland to 26 Sea Zone 1 infantry moved from Trans-Jordan to Egypt Place Units - ANZAC 1 fighter and 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 12 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Combat Hit Differential Summary :
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France? :flag-fr:
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I don’t think it’s affected by G, so I’ll move on. I thought about hitting the des, but have better things to do. If you want to you can move the frenchies during R.
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Or, I don’t know. It’s still your nation. I’ll let you play it instead. It’s better and avoids dubious situations.
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TripleA Turn Summary: French round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 fighter and 1 infantry; Remaining resources: 2 PUs; Combat Move - ANZAC 1 infantry moved from New Guinea to Dutch New Guinea ANZAC take Dutch New Guinea from Japanese Combat - ANZAC Non Combat Move - ANZAC 2 aaGuns, 1 artillery and 5 infantry moved from Queensland to New South Wales 2 submarines moved from 62 Sea Zone to 63 Sea Zone 1 submarine moved from 54 Sea Zone to 26 Sea Zone 1 fighter moved from Queensland to Hawaiian Islands 3 fighters moved from Queensland to 26 Sea Zone 1 infantry moved from Trans-Jordan to Egypt Place Units - ANZAC 1 fighter and 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 12 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs Combat Move - French Non Combat Move - French 1 destroyer moved from 81 Sea Zone to 71 Sea Zone Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Research Technology - Germans Purchase Units - Germans Germans repair damage of 4x factory_minor, 6x factory_minor; Remaining resources: 69 PUs; Germans buy 6 artilleries, 1 bomber, 1 destroyer, 1 fighter and 5 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 armour and 2 mech_infantrys moved from Caucasus to Persia 9 armour and 10 mech_infantrys moved from Caucasus to Iraq 1 fighter and 1 tactical_bomber moved from 99 Sea Zone to Iraq 3 bombers moved from Southern Italy to Persia 1 bomber moved from Western Germany to Iraq 2 infantry moved from Rostov to Volgograd 1 infantry moved from Bryansk to Tambov Germans take Tambov from Russians 8 artilleries and 21 infantry moved from Rostov to Volgograd 1 infantry moved from Nenetsia to Urals Germans take Urals from Russians 1 infantry moved from 99 Sea Zone to Crete 1 fighter moved from Ukraine to Volgograd 2 armour and 2 mech_infantrys moved from Rostov to Volgograd 1 destroyer moved from 114 Sea Zone to 115 Sea Zone 1 battleship, 1 carrier and 1 cruiser moved from 114 Sea Zone to 115 Sea Zone 1 fighter moved from Western Germany to 115 Sea Zone Combat - Germans Battle in Crete Battle in 115 Sea Zone Germans attack with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 fighter Russians defend with 1 submarine Germans roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 fighter in 115 Sea Zone, round 2 : 0/4 hits, 2,00 expected hits Russians roll dice for 1 submarine in 115 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Germans roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 fighter in 115 Sea Zone, round 3 : 2/4 hits, 2,00 expected hits Russians roll dice for 1 submarine in 115 Sea Zone, round 3 : 1/1 hits, 0,17 expected hits Units damaged: 1 carrier owned by the Germans 1 submarine owned by the Russians lost in 115 Sea Zone Germans win, taking Crete from Neutral_Allies with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 fighter remaining. Battle score for attacker is 6 Casualties for Russians: 1 submarine Battle in Persia Germans attack with 1 armour, 3 bombers and 2 mech_infantrys British defend with 1 factory_minor and 3 infantry Germans roll dice for 1 armour, 3 bombers and 2 mech_infantrys in Persia, round 2 : 4/6 hits, 2,83 expected hits British roll dice for 3 infantry in Persia, round 2 : 1/3 hits, 1,00 expected hits 1 mech_infantry owned by the Germans and 3 infantry owned by the British lost in Persia Germans win, taking Persia from British with 1 armour, 3 bombers and 1 mech_infantry remaining. Battle score for attacker is 5 Casualties for Germans: 1 mech_infantry Casualties for British: 3 infantry Battle in Volgograd Germans attack with 2 armour, 8 artilleries, 1 fighter, 23 infantry and 2 mech_infantrys Russians defend with 1 factory_minor and 1 infantry Germans roll dice for 2 armour, 8 artilleries, 1 fighter, 23 infantry and 2 mech_infantrys in Volgograd, round 2 : 13/36 hits, 9,67 expected hits Russians roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Volgograd Germans win, taking Volgograd from Russians with 2 armour, 8 artilleries, 1 fighter, 23 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Iraq Germans attack with 9 armour, 1 bomber, 1 fighter, 10 mech_infantrys and 1 tactical_bomber British defend with 2 artilleries, 1 fighter, 7 infantry and 1 mech_infantry Germans roll dice for 9 armour, 1 bomber, 1 fighter, 10 mech_infantrys and 1 tactical_bomber in Iraq, round 2 : 10/22 hits, 8,00 expected hits British roll dice for 2 artilleries, 1 fighter, 7 infantry and 1 mech_infantry in Iraq, round 2 : 4/11 hits, 4,00 expected hits 1 mech_infantry owned by the British, 2 artilleries owned by the British, 4 mech_infantrys owned by the Germans and 7 infantry owned by the British lost in Iraq Germans roll dice for 9 armour, 1 bomber, 1 fighter, 6 mech_infantrys and 1 tactical_bomber in Iraq, round 3 : 9/18 hits, 7,33 expected hits British roll dice for 1 fighter in Iraq, round 3 : 1/1 hits, 0,67 expected hits 1 mech_infantry owned by the Germans and 1 fighter owned by the British lost in Iraq Germans win, taking Iraq from British with 9 armour, 1 bomber, 1 fighter, 5 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 23 Casualties for Germans: 5 mech_infantrys Casualties for British: 2 artilleries, 1 fighter, 7 infantry and 1 mech_infantry Non Combat Move - Germans 5 mech_infantrys moved from Rostov to Northwest Persia 9 mech_infantrys moved from Ukraine to Caucasus 3 bombers moved from Persia to Caucasus 3 artilleries and 1 infantry moved from Ukraine to Rostov 1 armour moved from Ukraine to Caucasus 1 aaGun moved from Rostov to Caucasus 1 aaGun moved from Rostov to Volgograd 1 aaGun and 7 infantry moved from Belarus to Novgorod 2 artilleries moved from Eastern Poland to Baltic States 1 infantry moved from Archangel to Novgorod 1 submarine moved from 110 Sea Zone to 125 Sea Zone 1 submarine moved from 110 Sea Zone to 124 Sea Zone 2 infantry moved from Germany to 114 Sea Zone 2 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone 2 infantry moved from 115 Sea Zone to Novgorod 1 artillery and 1 infantry moved from Poland to Eastern Poland 1 armour and 1 mech_infantry moved from Germany to Eastern Poland 1 infantry moved from Western Germany to Germany 1 fighter moved from 115 Sea Zone to Novgorod 1 fighter moved from Volgograd to Ukraine 1 bomber moved from Iraq to Caucasus 1 fighter moved from Morocco to France 1 fighter and 2 tactical_bombers moved from Morocco to Southern Italy 1 fighter and 1 tactical_bomber moved from Iraq to 99 Sea Zone 1 fighter moved from Morocco to France 1 fighter moved from Morocco to Southern Italy Place Units - Germans 1 destroyer placed in 110 Sea Zone 1 bomber and 1 fighter placed in Western Germany 3 artilleries placed in Ukraine 3 artilleries placed in Novgorod 3 infantry placed in France 1 infantry placed in Germany 1 infantry placed in Western Germany Turn Complete - Germans Germans collect 62 PUs; end with 62 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 69 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 73 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 78 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 88 PUs
Combat Hit Differential Summary :
Germans : 6,17 British : 0,33 Russians : 0,33
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I resign.
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Let me know if you’d be interested in switching sides and doing a 9 bid.
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Also, what do you think I should have done better? I think I should have gone heavy with the US into the Atlantic (at least heavy enough to have a convoy going) as the Allies have to threaten invasions into Europe and N. Africa (where the UK has a very short supply chain into valuable countries, and there are also several NOs that are important).
Up until the German invasion of Iraq, I recall that I was winning most of the medium sized battles (is this true or is my memory bad?), and I was doing relatively well on the Total Unit Value. But my positioning mistake seems to have outweighed all of that and your income is just too much.
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There were some things. The russian sb’s did some good work, but it should still be a mistake to invest in those. 4 inf is so much better for Russia.
I agree that you had the upper-hand regarding most battles larger than skirmishes, and the convoy disruptions were just insane (both when collecting and avoiding).
I’ll try to look into it to give an analysis with more depth.
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@akreider2 said in L20 #1 trulpen (X) vs akreider2 (A+9) BM3:
Let me know if you’d be interested in switching sides and doing a 9 bid.
I’m more comfortable as Axis and severely suck as Allies, so I’m not so keen on playing them.
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I think the Russian SB is both a tiny amount of money, and a fine investment - so long as Germany isn’t going for a fast run on the capital (which you weren’t).
It looks like a big problem with BM3 is that Russia has very little to do, at least in the first 5-6 rounds and maybe more (and 80-90% of the Allies strategic thinking goes into the UK/US megaturn). Russia cannot counterattack the German (plus Italian) stack unless you let them do it. So whether Russia buys all infantry, a mix of infantry and artilleries, or the occasional plane - doesn’t really matter.
If you have good players on both sides it looks like it is too hard / not worth it for Germany to take Moscow before turn 8 or even later, and it isn’t worth it for Russia to try to counter-attack the German stack until then.