@GeneralDisarray said in OOB: GeneralDisarray (X) vs GovZ (L+42):
@GovZ Submerge and scramble request? tJ1 scramble and submerge request.tsvg
Submerge the sub. No scramble in 35.
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by Americans from 95 Sea Zone: 1 fighter
EDIT: Adding units owned by Americans to Southern France: 1 fighter
EDIT: Turning off Edit Mode
1 armour and 1 mech_infantry moved from Turkey to Greece
1 armour moved from Northwest Persia to Greece
1 mech_infantry moved from Northwest Persia to Caucasus
2 mech_infantrys moved from Persia to Caucasus
2 fighters moved from Turkey to Greece
2 fighters moved from Turkey to Caucasus
1 bomber moved from Turkey to 112 Sea Zone
1 fighter and 1 tactical_bomber moved from United Kingdom to 112 Sea Zone
1 destroyer moved from 109 Sea Zone to 112 Sea Zone
2 infantry moved from United Kingdom to 109 Sea Zone
2 infantry and 1 transport moved from 109 Sea Zone to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Holland Belgium
1 bomber moved from India to Caucasus
1 infantry moved from Burma to Shan State
1 mech_infantry moved from Burma to Shan State
1 fighter and 1 tactical_bomber moved from India to 37 Sea Zone
1 tactical_bomber moved from India to Shan State
1 fighter moved from Burma to Shan State
1 fighter moved from Burma to 37 Sea Zone
Combat - British
Combat Hit Differential Summary :
Now, scramble sz112?
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - British
British buy 1 carrier, 1 destroyer, 1 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;
Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by Americans from 95 Sea Zone: 1 fighter
EDIT: Adding units owned by Americans to Southern France: 1 fighter
EDIT: Turning off Edit Mode
1 armour and 1 mech_infantry moved from Turkey to Greece
1 armour moved from Northwest Persia to Greece
1 mech_infantry moved from Northwest Persia to Caucasus
2 mech_infantrys moved from Persia to Caucasus
2 fighters moved from Turkey to Greece
2 fighters moved from Turkey to Caucasus
1 bomber moved from Turkey to 112 Sea Zone
1 fighter and 1 tactical_bomber moved from United Kingdom to 112 Sea Zone
1 destroyer moved from 109 Sea Zone to 112 Sea Zone
2 infantry moved from United Kingdom to 109 Sea Zone
2 infantry and 1 transport moved from 109 Sea Zone to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Holland Belgium
1 bomber moved from India to Caucasus
1 infantry moved from Burma to Shan State
1 mech_infantry moved from Burma to Shan State
1 fighter and 1 tactical_bomber moved from India to 37 Sea Zone
1 tactical_bomber moved from India to Shan State
1 fighter moved from Burma to Shan State
1 fighter moved from Burma to 37 Sea Zone
Combat - British
Battle in Holland Belgium
Battle in 112 Sea Zone
British attack with 1 bomber, 1 destroyer, 1 fighter and 1 tactical_bomber
Italians defend with 1 submarine
British roll dice for 1 bomber, 1 destroyer, 1 fighter and 1 tactical_bomber in 112 Sea Zone, round 2 : 1/4 hits, 2,17 expected hits
Italians roll dice for 1 submarine in 112 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Italians lost in 112 Sea Zone
British win, taking Holland Belgium from Germans with 1 bomber, 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Italians: 1 submarine
Battle in Caucasus
British attack with 1 bomber, 2 fighters and 3 mech_infantrys
Germans defend with 1 artillery and 1 infantry
British roll dice for 1 bomber, 2 fighters and 3 mech_infantrys in Caucasus, round 2 : 1/6 hits, 2,17 expected hits
Germans roll dice for 1 artillery and 1 infantry in Caucasus, round 2 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Germans lost in Caucasus
British roll dice for 1 bomber, 2 fighters and 3 mech_infantrys in Caucasus, round 3 : 1/6 hits, 2,17 expected hits
Germans roll dice for 1 artillery in Caucasus, round 3 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Germans lost in Caucasus
British win, taking Caucasus from Germans with 1 bomber, 2 fighters and 3 mech_infantrys remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 1 infantry
Battle in Greece
British attack with 2 armour, 2 fighters and 1 mech_infantry
Germans defend with 1 mech_infantry
British roll dice for 2 armour, 2 fighters and 1 mech_infantry in Greece, round 2 : 2/5 hits, 2,17 expected hits
Germans roll dice for 1 mech_infantry in Greece, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Germans lost in Greece
British win, taking Greece from Germans with 2 armour, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Shan State
British attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 2 infantry
British roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Shan State, round 2 : 1/4 hits, 1,50 expected hits
Japanese roll dice for 2 infantry in Shan State, round 2 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Japanese lost in Shan State
British roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Shan State, round 3 : 1/4 hits, 1,50 expected hits
Japanese roll dice for 1 infantry in Shan State, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State
British win, taking Shan State from Japanese with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 2 infantry
Casualties for British: 1 infantry
Battle in 37 Sea Zone
British attack with 2 fighters and 1 tactical_bomber
Japanese defend with 1 destroyer
British roll dice for 2 fighters and 1 tactical_bomber in 37 Sea Zone, round 2 : 2/3 hits, 1,67 expected hits
Japanese roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 37 Sea Zone
British win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - British
2 fighters and 1 tactical_bomber moved from 37 Sea Zone to Burma
1 fighter and 1 tactical_bomber moved from Shan State to India
1 aaGun moved from Burma to India
1 armour moved from India to Burma
2 mech_infantrys moved from India to Burma
1 mech_infantry moved from India to Burma
2 armour moved from Northwest Persia to Turkey
1 artillery and 1 infantry moved from Persia to Northwest Persia
1 armour moved from Persia to Turkey
2 fighters moved from Caucasus to Turkey
1 bomber moved from Caucasus to Turkey
1 bomber moved from 112 Sea Zone to Norway
1 fighter and 1 tactical_bomber moved from 112 Sea Zone to United Kingdom
1 fighter moved from Turkey to Southern France
2 fighters moved from Greece to 95 Sea Zone
1 transport moved from 80 Sea Zone to 81 Sea Zone
1 artillery and 1 infantry moved from Trans-Jordan to Syria
1 battleship moved from 97 Sea Zone to 95 Sea Zone
1 mech_infantry and 1 transport moved from 81 Sea Zone to 96 Sea Zone
1 infantry moved from Malta to 96 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 96 Sea Zone to 95 Sea Zone
1 infantry moved from 95 Sea Zone to Southern Italy
Place Units - British
3 mech_infantrys placed in Persia
1 infantry and 2 mech_infantrys placed in Egypt
1 carrier and 1 destroyer placed in 110 Sea Zone
Turn Complete - British
British collect 44 PUs; end with 44 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 49 PUs
Place Units - UK_Pacific
1 artillery and 1 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 7 PUs; end with 7 PUs
Some Units in India change ownership: 1 artillery and 1 infantry
Combat Hit Differential Summary :
Germans : -1,33
British : -4,33
Italians : -0,17
Japanese : -0,33
Wow, I just saw that you are in the finals for the 2018 league! Impressive! :bow:
Is the game in progress (and only one game)?
@trulpen Thanks. But its not all that glorious. Its actually for the 2nd tier champion. Top 8 make the 1st tier championship. Next 8 make the 2nd tier. So if I win it would technically be 9th place.
Still impressive in my book.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Combat Move - Italians
1 fighter moved from Western Germany to 125 Sea Zone
Combat - Italians
Battle in 125 Sea Zone
Italians attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 125 Sea Zone
Italians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Non Combat Move - Italians
1 fighter moved from 125 Sea Zone to Western Germany
2 aaGuns and 1 infantry moved from Rostov to Volgograd
1 fighter moved from Western Germany to Northern Italy
1 armour moved from Western Germany to Northern Italy
1 mech_infantry moved from Western Germany to Northern Italy
Turn Complete - Italians
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 fighter, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 tactical_bomber moved from Queensland to 56 Sea Zone
Combat - ANZAC
Battle in 56 Sea Zone
ANZAC attack with 1 tactical_bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 56 Sea Zone
ANZAC win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - ANZAC
2 carriers, 2 destroyers, 1 submarine and 1 transport moved from 54 Sea Zone to 62 Sea Zone
2 aaGuns, 2 artilleries and 4 infantry moved from Queensland to South Australia
1 tactical_bomber moved from 56 Sea Zone to 62 Sea Zone
Place Units - ANZAC
1 fighter placed in 62 Sea Zone
1 armour and 1 mech_infantry placed in New South Wales
1 infantry placed in Queensland
Turn Complete - ANZAC
ANZAC collect 13 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Combat Move - French
Non Combat Move - French
1 infantry moved from Alexandria to Egypt
Turn Complete - French
Combat Hit Differential Summary :
@trulpenplay Ok I give. If you are gonna continue to get defensive dice like that. I don’t stand a chance. Between those dice and the cheesy Russian NO’s I cant take the frustration anymore. Good job by you taking advantage of them. You did catch me off guard withe neutral crush. I thought it was a tad early but you did well to stabilize it. I also messed around a little with my Axis strategy (I get bored doing the same thing always) learned some stuff not only about your play but what not to do. I should of kept my air force focused on Russia instead of going after UK navy, I also attacked to late with Japan buts its all a learning experience. Great game (except for the dice attrition)! I’d love a rematch if you are up to it. I’d like to go again as the axis if you don’t mind. Or if you want to try BM3 you can pick a side.
Thank you for the game and your praise! I did make some silly and sloppy moves now and then, which you did not hesitate to exploit. I’m likely moving a bit too fast. A great learning experience for me as well!
I’d love to play with you again, but are we allowed to play a third game in the League? I’m not sure how it works, but I’m certainly on a best-of-three level only.
I still won’t dare a BM3, but we can do the bid again. And this time I’ll count on you not being so forgiving about mistakes. Could be good to know though to which extent it will be, like, are changes before dice rolls still ok?
@trulpen said in G40 Trulpen (allies +30) vs majikforce (axis):
Thank you for the game and your praise! I did make some silly and sloppy moves now and then, which you did not hesitate to exploit. I’m likely moving a bit too fast. A great learning experience for me as well!
I’d love to play with you again, but are we allowed to play a third game in the League? I’m not sure how it works, but I’m certainly on a best-of-three level only.
I still won’t dare a BM3, but we can do the bid again. And this time I’ll count on you not being so forgiving about mistakes. Could be good to know though to which extent it will be, like, are changes before dice rolls still ok?
So I believe per league rules in a best of three series you can only count up to 2 wins until you complete 10 games. So if you were to win this third game it wouldn’t count until you had 10 league games completed. Thats how I understand it to work. Do you want the same bid placement or do you want to change it?
As for edits I’m okay with them. As always a heads up is always appreciated especailly if its before you roll dice. I’m not a big fan of edits after you post a turn and its been a day or two, but that being said it never hurts to ask .