I saw your post sitting so long I registered to give you a few pointers on maps. Most if not all the WotC map packs are themed in some way. Originally they were 2" hexes but were changed some time ago. The map packs you mentioned are themed as follows: North Africa - 3 Desert maps and on reverse side 3 jungle maps. Eastern Front - 3 town/factory maps and on the reverse side 3 Russian steppes maps. There are two starters, the one in the cardboard box is the old one and contains 12mm mini’s and 2" hex maps. the new starter is in a blister pack and has 15mm mini’s and 3" hex maps. The maps in the new starter are mixed forest/hills/clear. The rules and revised cards are downloadable through the WotC site.
Damage question
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A tank has a damaged counter from a couple of turnes ago, and its hit again for a disrupted and another damaged counter. Do the damagae counters add up in teh casualty stage, or is it a kill? I dont get it…
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Damage is permament.
During the casualty phase, you flip up all new counters. Vehicles with two damage counters are then removed. One damage counter was from a previous turn, the second from the current turn.
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Second damage gets a destroyed counter. Face-up destroyed counter = dead tank.
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How about a damage and a disrupted next round?
or inf. They have a disrupted form the round before and tehy get another one? -
face up disrupted counters are removed BEFORE you flip the face down counters, so no, you can’t add a face up disrupted counter to any new face down counter.
In fact, a disrupted counter never adds up with another counter. So, if a vehicle has a face up damage counter, and in another turn it gets 1 hit, than you put a face down disrupted counter that will get flip during the casualty phase, and the vehicle will have both a face up disrupted counter AND a face up damaged counter, but it won’t be destroyed.