Japan too strong in AA Revised?



  • Wow, spirited debate, and too much to comment on piece by piece, but the short answer is this, and forgive me for oversimplifying…

    Many, many experienced players have messed with this game since it came out. The general consensus is that the Axis needs a small bid to maintain game balance. It’s hard to argue with thousands of playtesters who have spent hundreds of hours playing coming to the same conclusion.

    Yes Japan can become beastly. But in this version the result is an emasculated Germany, if two seasoned players are going head to head.

    My advice is to play decent opponents for 10 games or so and see what happens. If you’re kicking everyone’s a** with Japan everytime then maybe you know something the rest of us don’t. And in that case you can come back and fill us all in.



  • @88:

    My advice is to play decent opponents for 10 games or so and see what happens. If you’re kicking everyone’s a** with Japan everytime then maybe you know something the rest of us don’t. And in that case you can come back and fill us all in.

    Well, right now, Trihero and I are doing a game to look at some of the options.

    I am inexperienced in the new version, so have made a few strategic errors (one of them VERY costly for Germany’s navy), and Trihero has eased off on Japan perhaps a bit more than is prudent in the early part of T1.

    Game is still in progress, and the R2, G2, UK2 moves are going to set the tone of whether or not my ideas are viable at all.  Japan is proceeding well according to my ideas (including taking out the naval forces at Pearl, but pulling back to Wake to avoid continental US air force retaliation)



  • Tri and NC.

    You 2 should play each other.

    Tri, you be the Allies and show 'em how it’s done.

    NC, you be the Axis and demonstrate Japan’s crushing power.



  • Well, I think there is a lot of talking beside each others. I would still like to see the specifc moves that let the japanes take Bury, assault Pearl harbour, India, UK fleet & China in the first two turn without gambling heavy on luck with the dices. 🙂

    Imagine first move: The sub outside Solomon island is destroyed, New guinea and/or Borneo is captured (2 Inf each from Australia and India) and Pearl Harbour is reinforced with a british fighter. The Russian has reinforced Sinkiang with two Inf and has assembled 4 inf in Yak and 2 inf in Bry(Bry and Far is considered lost anyway but that is only 2 IPC anyway). The Trannies outside kwang-tung is sunk by a UK Carrier & Destroyer. India still has 2 Inf (1 from Persia)

    Give me your specific japanese moves for J1 and we will take if from there…

    I also agree that Tri & NC should play a game or two at www.daak.de and report how it went…



  • @merkle:

    Tri and NC.

    You 2 should play each other.

    Tri, you be the Allies and show 'em how it’s done.

    NC, you be the Axis and demonstrate Japan’s crushing power.

    We did… And Japan played VERY well, but my Germany was NOT up to par…

    There are 2 threads in the Games section (the first game you can disregard, it was my first ever game of Revised, and I lost Berlin in Turn 2).  Then second shows better how I use my Japan forces…


Log in to reply
 

Suggested Topics

  • 17
  • 15
  • 11
  • 6
  • 28
  • 16
  • 9
  • 3
I Will Never Grow Up Games
Axis & Allies Boardgaming Custom Painted Miniatures
Dean's Army Guys

56
Online

13.7k
Users

34.1k
Topics

1.3m
Posts