Pherman1215 (Axis) Vs Hobo (Allies+18)


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - Americans
                Americans buy 1 carrier, 3 destroyers, 2 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 artillery moved from Iwo Jima to 17 Sea Zone
                1 artillery and 1 transport moved from 17 Sea Zone to 19 Sea Zone
                1 artillery moved from 19 Sea Zone to Manchuria
                1 cruiser moved from 17 Sea Zone to 33 Sea Zone
                      Americans take 22 Sea Zone from Japanese
                      Americans take 17 Sea Zone from Japanese
                1 battleship moved from 17 Sea Zone to 33 Sea Zone
                2 fighters moved from 17 Sea Zone to Caroline Islands
                1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
                1 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands
                1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
                1 infantry moved from 112 Sea Zone to Denmark
                2 cruisers moved from 91 Sea Zone to 112 Sea Zone
                1 destroyer moved from 91 Sea Zone to 112 Sea Zone
                2 fighters moved from 91 Sea Zone to 112 Sea Zone
                1 bomber moved from United Kingdom to 112 Sea Zone


  • west germany scramble orders


  • well that’s just stupid.


  • don’t worry I’ve made a few mistakes too that costed quite a bit of ipcs, although the dicing helped somewhat on those  :wink:


  • Well there is no coming back from a Germany plunder in that situation so unless I can edit my Germany placement it’s GG.


  • it’s bad but not unrecoverable. you did extremely well in the past round killing a ton of my stuff with few/no losses. taking egypt was pretty huge and you also have a grip over india now.


  • It’s unrecoverable really.  I haven’t even declared on the USSR yet.


  • well it’s up to you. I’m fairly lenient on ncms as long as it’s before the next player turn but not after a couple turns have past. as I count I’m down well over 50 ipcs I should have killed in a few major battles which you won very decisively. india and egypt falling was the result of those battles.


  • Yeah, I agree you have been getting diced really hard.  But whether or not to allow these types of edits shouldn’t be based on circumstances like your getting diced or not diced.  Either allow them or don’t.  I’m pretty laid back when it come to editing.  I’ve had players forget about my Italian can opens on Russia’s turn and I’ve let them edit to cover Moscow on Italys.  But I’m generally more lenient than most.  It’s up to you to allow the edit or not.  I won’t hold a grudge or anything either way.  Just let me know.


  • I’m just awaiting your response to my request to edited units to Germany and then I’m ready to proceed.


  • I think from my response I can’t allow edits past another players turn.


  • alright then, no scramble.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - Americans
                Americans buy 1 carrier, 3 destroyers, 2 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 artillery moved from Iwo Jima to 17 Sea Zone
                1 artillery and 1 transport moved from 17 Sea Zone to 19 Sea Zone
                1 artillery moved from 19 Sea Zone to Manchuria
                1 cruiser moved from 17 Sea Zone to 33 Sea Zone
                      Americans take 22 Sea Zone from Japanese
                      Americans take 17 Sea Zone from Japanese
                1 battleship moved from 17 Sea Zone to 33 Sea Zone
                2 fighters moved from 17 Sea Zone to Caroline Islands
                1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
                1 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands
                1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
                1 infantry moved from 112 Sea Zone to Denmark
                2 cruisers moved from 91 Sea Zone to 112 Sea Zone
                1 destroyer moved from 91 Sea Zone to 112 Sea Zone
                2 fighters moved from 91 Sea Zone to 112 Sea Zone
                1 bomber moved from United Kingdom to 112 Sea Zone

    Combat - Americans
                Battle in Caroline Islands
                    Americans attack with 2 fighters, 1 infantry and 1 mech_infantry
                    Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
                    Americans win, taking Caroline Islands from Japanese with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 infantry
                    Casualties for Japanese: 1 aaGun and 2 infantry
                Battle in Denmark
                Battle in Manchuria

    Non Combat Move - Americans
                1 carrier and 2 destroyers moved from 17 Sea Zone to 33 Sea Zone
                1 carrier moved from 26 Sea Zone to 33 Sea Zone
                1 fighter moved from Midway to 33 Sea Zone
                1 tactical_bomber moved from Midway to 33 Sea Zone
                2 fighters moved from Caroline Islands to 33 Sea Zone
                1 infantry moved from Western United States to 10 Sea Zone
                1 mech_infantry moved from Western United States to 10 Sea Zone
                3 carriers, 1 destroyer, 1 infantry, 1 mech_infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                2 aaGuns and 1 artillery moved from Central United States to Western United States
                2 submarines moved from 91 Sea Zone to 93 Sea Zone
                1 carrier moved from 91 Sea Zone to 112 Sea Zone
                1 bomber moved from 112 Sea Zone to United Kingdom

    Place Units - Americans
                1 carrier, 3 destroyers, 2 submarines and 2 transports placed in 10 Sea Zone
                2 infantry placed in Western United States

    Turn Complete - Americans
                Americans collect 53 PUs; end with 53 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 58 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 3 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                1 infantry moved from Hopei to Anhwe
                      Chinese take Anhwe from Japanese
                1 infantry moved from Hopei to Chahar
                      Chinese take Chahar from Japanese
                1 infantry moved from Szechwan to Yunnan
                1 fighter moved from Szechwan to Yunnan

    Combat - Chinese
                Battle in Yunnan
                    Chinese attack with 1 fighter and 1 infantry
                    Japanese defend with 1 artillery
                    Chinese win, taking Yunnan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 artillery

    Non Combat Move - Chinese
                1 fighter moved from Yunnan to Szechwan

    Place Units - Chinese
                3 infantry placed in Manchuria

    Turn Complete - Chinese
                Chinese collect 13 PUs; end with 14 PUs total


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - British
                British buy 1 artillery, 2 fighters and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                2 destroyers moved from 109 Sea Zone to 113 Sea Zone
                1 infantry moved from Scotland to 109 Sea Zone
                1 infantry and 1 transport moved from 109 Sea Zone to 113 Sea Zone
                1 infantry moved from 113 Sea Zone to Germany
                1 fighter moved from Scotland to 113 Sea Zone
                2 fighters moved from United Kingdom to 113 Sea Zone
                1 infantry moved from Belgian Congo to Kenya
                      British take Kenya from Italians
                1 bomber moved from Union of South Africa to Iraq
                2 infantry moved from Persia to Iraq
                1 artillery moved from West India to India
                2 infantry moved from Burma to India
                1 carrier moved from 109 Sea Zone to 113 Sea Zone


  • scramble orders for west germany


  • full scramble.  OOL is max defense.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - British
                British buy 1 artillery, 2 fighters and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                2 destroyers moved from 109 Sea Zone to 113 Sea Zone
                1 infantry moved from Scotland to 109 Sea Zone
                1 infantry and 1 transport moved from 109 Sea Zone to 113 Sea Zone
                1 infantry moved from 113 Sea Zone to Germany
                1 fighter moved from Scotland to 113 Sea Zone
                2 fighters moved from United Kingdom to 113 Sea Zone
                1 infantry moved from Belgian Congo to Kenya
                      British take Kenya from Italians
                1 bomber moved from Union of South Africa to Iraq
                2 infantry moved from Persia to Iraq
                1 artillery moved from West India to India
                2 infantry moved from Burma to India
                1 carrier moved from 109 Sea Zone to 113 Sea Zone

    Combat - British
                Germans scrambles 3 units out of Western Germany to defend against the attack in 113 Sea Zone
                Battle in 113 Sea Zone
                    British attack with 1 carrier, 2 destroyers, 3 fighters and 1 transport
                    Germans defend with 2 fighters, 1 submarine and 1 tactical_bomber
                    British win with 1 carrier, 1 destroyer, 2 fighters and 1 transport remaining. Battle score for attacker is 19
                    Casualties for Germans: 2 fighters, 1 submarine and 1 tactical_bomber
                    Casualties for British: 1 destroyer and 1 fighter
                Battle in Germany
                    British captures 56PUs while taking Germans capital
                    British converts factory_major into different units
                Battle in India
                    British attack with 1 artillery and 2 infantry
                    Japanese defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
                    British win, taking Germany from Germans, taking India from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for British: 1 infantry
                    Casualties for Japanese: 1 artillery and 1 infantry
                Battle in Iraq
                    British attack with 1 bomber and 2 infantry
                    Neutral_Axis defend with 3 infantry
                    Neutral_Axis win with 1 infantry remaining. Battle score for attacker is -12
                    Casualties for British: 1 bomber and 2 infantry
                    Casualties for Neutral_Axis: 2 infantry

    Non Combat Move - British
                1 infantry moved from Persia to Northwest Persia
                      British take Northwest Persia from Neutral_Allies
                1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
                1 artillery and 1 infantry moved from Union of South Africa to Rhodesia
                1 submarine moved from 96 Sea Zone to 97 Sea Zone
                2 aaGuns and 4 infantry moved from Scotland to United Kingdom
                1 mech_infantry moved from Eire to United Kingdom
                1 transport moved from 109 Sea Zone to 88 Sea Zone

    Place Units - British
                1 infantry placed in United Kingdom
                2 fighters placed in United Kingdom
                1 artillery and 2 infantry placed in Union of South Africa

    Turn Complete - British
                British collect 35 PUs; end with 91 PUs total

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,3,4,3,5,2,2,2,5,5,4
                UK_Pacific collect 4 PUs (3 lost to blockades); end with 4 PUs total


  • OK gg. I will report later.

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