Global 1940 2nd Edition, version 3.7 is released
download it now!
changes from 3.6 to 3.7:
1. fixed japanese national objective so that if germany/italy takes india and/or the other power centers in asia, that japan gets her money
2. allowed rockets to gang up on infrastructure
3. Added some things to the game notes about what is NOT covered by the engine (and therefore, what you need to manually keep in mind):
Rules the engine does not do, but you must follow:
Do not allow blitzing or movement through Friendly Neutrals.
Air units may not land in or move through Friendly Neutrals, including the same turn they are captured.
Friendly Neutrals can not be ‘captured’ with an AA Gun, only by land units with an attack power.
Air units may not move through Unfriendly Neutrals unless they are attacking them.
Air units may not move through a Neutral territory IF that neutral territory had been attacked on some previous turn by some power (because technically that neutral stops being neutral at that point, and joins the other side).
If UK Pacific captures Japan, the money goes to UK Pacific, even if UK Pacific’s capital is occupied.
Do not allow USA movement to end in any Sea Zone that touches a Japanese owned territory (Sea Zones 6, 17, 19, 20, 22, 32, 33, 34, 36, and 37).
You must place all units you purchased if you are able to, or as many as you can. Any units not placed get refunded to you (triplea instead carries them over to the next turn).
The victory conditions must be held for a full continuous round after they are achieved (so for example if Italy takes Egypt as the 8th European VC, then the Axis must hold 8 VCs continuously until Italy’s next turn).
Lastly, I wish to introduce 2 things that everyone may not know already exist within the TripleA engine:
1. Edit Move Units
To “Edit Move”, you must first be in some movement phase.
Then turn on Edit Mode.
On the right side you see some tabs: “Action” tab, and “Edit” tab, and other tabs.
When you turn on edit mode, you switch automatically to the ‘edit tab’. However you can still perform ‘actions’ during edit mode, and edit mode changes those actions to reflect that you are in edit mode.
So now click on the “Action” tab, and then move the units just like you would normally.
Because you are in edit mode, the movement validation is turned off, so this allows you to basically move units where-ever you want, including moving enemy units, or even making an enemy attack, or loading transports, etc.
2. Game Comments (aka: a way to tell what fighter is on what carrier, among other things)
Click “View” menu, then select “Show Comment Log”
From there, you can type out and add comments to the game. The comments will go into the History Panel, and be permanently added to the game save.
Things you could possibly use this for: telling your opponent which fighter is on which carrier, when you have a mixed-nation fleet.
Global 1940 2nd Edition, version 3.8 is released
download it now!
changes from 3.7 to 3.8:
Moved Politics phase to be after Purchase phase and before Combat Move phase.
China can declare war on European Axis if they move into China’s allowed movement range.
ANZAC can now declare war on True Neutrals.
Added the 1942 scenario.
ps. New Game below… Here USA bid the carrier 2 tanks 2 fighters 1 art.
In under the wire. One last match vs the Machine before the month is out haha! Good old revised
Again with USA +50, LL no tech, no sbr vs skynet, since the machine doesn’t know how to retaliate yet hehe. (This allows for some interesting AAgun options against the AI, since you don’t have to cover vs SBR like you would against a human.) Opted for a Germany focus this time with a Kriegsmarine expansion.
Straight through again since I had a few hours tonight. Shaved off a round, this time sweeping the map in the 15th.
Axis total victory. Total Domination
Elk vs TripleAI Revised US+50 Axis total domination G16.tsvg
The consensus is that we’re wrong.
I’m not whining about the dice. It works both ways.
I remember rolling like 18 tanks @3 by hand (Germany stack just inside Russia) and getting like 3 or 4 hits in a table top game 1st roll (don’t remember the exact amount but it was pathetically below average). My stack was defending. I messed up where I placed it. It was against a guy with a screen name of Jonathan Rost (playing the Global 1942 setup).
I lost that game due partly due to that ridiculous outcome (probably would have lost it anyways, Jonathan is really good). Anyways, I understand that outliers occur. HOWEVER, they occur way too often it seems in triplea. However, I’m often I’m a benefactor.
So, it’s good to keep in mind that outlier outcomes, like 4 infantry rolling 4 defense hits 1st round while a stack of planes throws a miss, does happen; but it happens for both sides.
I do believe that AAA hit more than 1/6 overall against bombing runs.
Have a writing talent that you would like to put to work? Or would like to contribute to TripleA but don’t know how?
We are drafting an idea for a TripleA blog. As the website admin, I am responsible for lining up some authors. I know that A&A.org has a great blog, and we thought that launching a blog devoted to TripleA would nicely cap the successful development of the new TripleA website, which will be official as of version 184.108.40.206. Potential topics for post may include:
Strategy for any of the TripleA maps, including WWII
Map design tips and tricks
Challenges and Tournaments
Showcasing a “Game of the Month”
Most other TripleA related content (I am the editor, so I will moderate.)
Please post below if you would like to commit to writing a few articles a month, or even commit to contribution, in any form. We are looking for contributors, and are looking for anyone who would like to volunteer. If we get enough volunteers, the plan will go though. Please feel free to ask any questions below.