Gotcha, I misunderstood. Thought you meant could the AI win as the axis, you meant would the AI go for a second capitol after the fall of Russia.
Yea, dunno about that. I know once you take a capitol, all units seem to stop functioning. Though, I think it will retake Germany if the odds are seriously in it’s favor.
I wanted to start a forum where we could suggest some new functionality to tripleA to the developers. I know you guys are busy, but I thought it would be nice to give some ideas your users have.
Here are some I had:
If you click on a territory you can set up “options” for it. Some people might have ideas for more, but one option I would like to see is changing the default causulities for PBEM games. It could be “Offensive Mode”: It will take allies that are in the territory as casulties before taking the owner of the territory’s units as causalities. I think this is the way the game is by default. “Defensive Mode” it will take infantry first, artillery…etc. and ignore which country owns the unit. The last units that will be taken are aircraft then. It will keep the defense value of the territory high for as long as possible.
I was wondering if there was a way to store game files online (like google documents) so that people could play without actually having to email game files to each other. I think there could be other advantages to this. You would not need to have all the battle results emailed to you to keep track of battles. There could be a log file that is attached to the file that is stored online.
If anybody has anything else to add please do…
i love Triple A, but in the 18.104.22.168 version the objections don’t seem to be working anymore.
If you capture Stalingrad or Leningrad the 5 ipc is not counted. Only if you capture all of them (so russia too).
The same goes with the muliple objections (iraq, persia …) from Italy and (hawaii, calcuta) from Japan
TripleA is cheat-proof
That’s not entirely accurate. There is a scenario I can think of in which some shady circumstances can occur - in a particular scenario.
It’s safer to say - Axis and Allies is cheat proof, as long as your dice are done through a server - and you pay attention to the actual game mechanics.
Well I’m mostly comparing it to Battlemap, where it would be easy to add units here or there. If extra units are discovered, there’s no way to tell if it’s cheating or an unintended mistake.
In my experience, it’s the unintentional mistakes that most often mar Battlemap games. Consequently, many players spend alot of time checking maps and moves for accuracy.
With TripleA the above scenarios don’t happen, because you’d have to use edit to add in units that shouldn’t be there. And any edit is clearly visible in the game history.