L15 G40 Lebowsky (Axis) vs mrcunego (Allies +16)

  • 2025

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 4 bombers and 3 mech_infantrys; Remaining resources: 1 PUs;

    Combat Move - Germans
                1 armour and 1 mech_infantry moved from Novgorod to Archangel
                      Germans take Archangel from Russians
                1 armour and 1 mech_infantry moved from Archangel to Belarus
                9 infantry moved from Novgorod to Belarus
                3 armour and 4 mech_infantrys moved from Bessarabia to Ukraine
                4 armour and 5 mech_infantrys moved from Western Ukraine to Ukraine
                1 mech_infantry moved from Eastern Poland to Ukraine
                2 bombers moved from Germany to 91 Sea Zone
                12 bombers moved from Western Germany to 91 Sea Zone
                2 fighters and 2 tactical_bombers moved from 95 Sea Zone to 91 Sea Zone
                1 fighter and 2 tactical_bombers moved from Southern Italy to 91 Sea Zone

    Combat - Germans
                Americans scrambles 3 units out of Gibraltar to defend against the attack in 91 Sea Zone
                Battle in Belarus
                    Germans attack with 1 armour, 9 infantry and 1 mech_infantry
                    Russians defend with 2 infantry
                    Germans win, taking Belarus from Russians with 1 armour, 8 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 2 infantry
                Battle in Ukraine
                    Germans attack with 7 armour and 10 mech_infantrys
                    Russians defend with 1 factory_minor and 1 infantry
                    Germans win, taking Ukraine from Russians with 7 armour and 10 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in 91 Sea Zone
                    Germans attack with 14 bombers, 3 fighters and 4 tactical_bombers
                    British defend with 1 battleship, 1 destroyer and 7 fighters; Americans defend with 3 carriers, 1 cruiser, 2 destroyers, 2 fighters, 2 submarines and 3 transports
                    2 submarines owned by the Americans Submerged
                    Units damaged: 1 battleship owned by the British
                    Germans win with 9 bombers remaining. Battle score for attacker is 81
                    Casualties for Germans: 5 bombers, 3 fighters and 4 tactical_bombers
                    Casualties for British: 1 battleship, 1 destroyer and 7 fighters
                    Casualties for Americans: 3 carriers, 1 cruiser, 2 destroyers, 2 fighters and 3 transports

    Non Combat Move - Germans
                9 bombers moved from 91 Sea Zone to Holland Belgium
                1 battleship, 1 cruiser, 1 destroyer, 1 submarine and 2 transports moved from 113 Sea Zone to 112 Sea Zone
                1 aaGun moved from Western Germany to Holland Belgium
                1 artillery and 2 infantry moved from Western Germany to Holland Belgium

    Place Units - Germans
                3 mech_infantrys placed in Novgorod
                4 bombers placed in Western Germany

    Turn Complete - Germans
                Germans collect 54 PUs; end with 55 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 65 PUs

  • 2025

    Not so many bombers dead, sorry about that


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Russians
                Russians buy 2 armour, 2 artilleries, 1 fighter and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 armour moved from Egypt to Ethiopia
                      Russians take Ethiopia from Italians
                1 armour moved from Samara to Novosibirsk
                      Russians take Novosibirsk from Japanese
                1 armour moved from Novosibirsk to Urals
                1 mech_infantry moved from Russia to Urals
                2 fighters moved from Russia to Urals
                2 fighters and 1 tactical_bomber moved from Russia to Urals

    Combat - Russians
                Battle in Urals
                    Russians attack with 1 armour, 4 fighters, 1 mech_infantry and 1 tactical_bomber
                    Japanese defend with 1 infantry
                        Russians roll dice for 1 armour, 4 fighters, 1 mech_infantry and 1 tactical_bomber in Urals, round 2 :  5/7 hits
                        Japanese roll dice for 1 infantry in Urals, round 2 :  1/1 hits
                        1 infantry owned by the Japanese and 1 mech_infantry owned by the Russians lost in Urals
                    Russians win, taking Urals from Japanese with 1 armour, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is -1
                    Casualties for Russians: 1 mech_infantry
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Russians
                4 fighters and 1 tactical_bomber moved from Urals to Russia
                1 mech_infantry moved from Russia to Rostov
                1 infantry moved from Bryansk to Rostov
                2 infantry moved from Samara to Kazakhstan
                10 infantry moved from Russia to Samara
                5 artilleries and 5 infantry moved from Russia to Samara
                3 artilleries and 4 infantry moved from Russia to Samara
                2 infantry moved from Russia to Samara

    Place Units - Russians
                2 armour, 2 artilleries, 1 fighter and 1 mech_infantry placed in Russia

    Turn Complete - Russians
                Russians collect 29 PUs; end with 29 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 35 PUs


  • yeah… a few more would have been nice.

  • 2025

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Japanese
                Japanese buy 1 artillery, 2 carriers, 3 infantry and 6 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 mech_infantry moved from Yunnan to Szechwan
                      Japanese take Szechwan from Chinese
                1 armour moved from Yunnan to Kweichow
                      Japanese take Kweichow from Chinese
                3 artilleries and 3 infantry moved from Manchuria to Amur
                      Japanese take Amur from Russians
                1 mech_infantry moved from Yunnan to Burma
                3 bombers moved from Kwangsi to Burma

    Combat - Japanese
                Battle in Burma
                    Japanese attack with 3 bombers and 1 mech_infantry
                    British defend with 1 infantry
                    Japanese win, taking Burma from UK_Pacific with 3 bombers and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Ulaanbaatar
                Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar

    Non Combat Move - Japanese
                3 bombers moved from Burma to Kwangsi
                1 armour moved from Kweichow to Anhwe
                3 mech_infantrys moved from Kiangsu to Chahar
                3 mech_infantrys moved from French Indo China to Hunan
                1 artillery and 2 infantry moved from Sumatra to 41 Sea Zone
                1 artillery, 2 carriers, 1 destroyer, 2 fighters, 2 infantry, 2 tactical_bombers and 2 transports moved from 41 Sea Zone to 36 Sea Zone
                1 artillery and 1 infantry moved from Java to 42 Sea Zone
                1 artillery, 2 battleships, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 2 transports moved from 42 Sea Zone to 36 Sea Zone
                2 artilleries and 3 infantry moved from 36 Sea Zone to Kwangsi
                1 carrier and 2 destroyers moved from 20 Sea Zone to 36 Sea Zone
                1 fighter and 1 tactical_bomber moved from Kwangsi to 36 Sea Zone
                1 destroyer moved from 6 Sea Zone to 36 Sea Zone
                2 fighters and 1 tactical_bomber moved from Japan to 36 Sea Zone
                1 tactical_bomber moved from Kwangsi to 36 Sea Zone

    Place Units - Japanese
                2 carriers placed in 36 Sea Zone
                1 artillery placed in French Indo China
                3 infantry placed in Kwangtung
                3 mech_infantrys placed in Kiangsu
                3 mech_infantrys placed in Manchuria

    Turn Complete - Japanese
                Japanese collect 62 PUs; end with 62 PUs total
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 67 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Americans
                Americans buy 2 carriers, 2 fighters, 2 infantry and 2 transports; Remaining resources: 1 PUs;

    Politics - Americans
                Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Combat Move - Americans
                1 infantry and 1 mech_infantry moved from Caroline Islands to 33 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone
                1 infantry and 1 mech_infantry moved from 35 Sea Zone to Philippines
                1 infantry and 1 mech_infantry moved from Caroline Islands to 33 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone
                1 infantry and 1 mech_infantry moved from 44 Sea Zone to Celebes

    Combat - Americans
                Battle in Philippines
                Battle in Celebes

    Non Combat Move - Americans
                3 submarines moved from 26 Sea Zone to 6 Sea Zone
                1 destroyer moved from 33 Sea Zone to 19 Sea Zone
                1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
                1 artillery, 1 carrier, 1 destroyer, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 infantry moved from 26 Sea Zone to Hawaiian Islands
                1 artillery moved from 26 Sea Zone to Hawaiian Islands
                1 fighter moved from Western United States to Wake Island
                1 fighter moved from Hawaiian Islands to Caroline Islands
                2 infantry moved from French Central Africa to French Equatorial Africa
                1 submarine moved from 91 Sea Zone to 92 Sea Zone
                1 submarine moved from 91 Sea Zone to 101 Sea Zone
                1 fighter moved from Eastern United States to Gibraltar

    Place Units - Americans
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from 101 Sea Zone: 1 carrier
                EDIT: Adding units owned by Americans to 28 Sea Zone: 1 carrier
                EDIT: Turning off Edit Mode
                1 fighter placed in Eastern United States
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from Central United States: 2 mech_infantrys
                EDIT: Adding units owned by Americans to Western United States: 2 mech_infantrys
                EDIT: Turning off Edit Mode
                2 carriers and 2 transports placed in 10 Sea Zone
                1 fighter and 2 infantry placed in Western United States

    Turn Complete - Americans
                Americans collect 58 PUs; end with 59 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 69 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                2 infantry moved from Shensi to Szechwan
                1 fighter moved from Shensi to Szechwan
                1 infantry moved from Shensi to Suiyuyan
                      Chinese take Suiyuyan from Japanese

    Combat - Chinese
                Battle in Szechwan
                    Chinese attack with 1 fighter and 2 infantry
                    Japanese defend with 1 mech_infantry
                        Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 :  1/3 hits
                        Japanese roll dice for 1 mech_infantry in Szechwan, round 2 :  1/1 hits
                        1 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Szechwan
                    Chinese win, taking Szechwan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 1 mech_infantry

    Non Combat Move - Chinese
                1 fighter moved from Szechwan to Tsinghai
                8 infantry moved from Shensi to Tsinghai
                1 infantry moved from Kansu to Tsinghai

    Place Units - Chinese
                2 infantry placed in Sikang

    Turn Complete - Chinese
                Chinese collect 6 PUs; end with 6 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - British
                British buy 2 armour, 2 fighters and 1 infantry; Remaining resources: 2 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 mech_infantrys; Remaining resources: 0 PUs;

    Politics - British
                Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Combat Move - British
                1 infantry moved from India to Burma
                3 fighters and 2 tactical_bombers moved from India to Burma
                1 fighter moved from India to Burma

    Combat - British
                Battle in Burma
                    British attack with 4 fighters, 1 infantry and 2 tactical_bombers
                    Japanese defend with 1 mech_infantry
                        British roll dice for 4 fighters, 1 infantry and 2 tactical_bombers in Burma, round 2 :  4/7 hits
                        Japanese roll dice for 1 mech_infantry in Burma, round 2 :  0/1 hits
                        1 mech_infantry owned by the Japanese lost in Burma
                    British win, taking Burma from Japanese with 4 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 mech_infantry

    Non Combat Move - British
                4 fighters and 1 tactical_bomber moved from Burma to Tsinghai
                1 tactical_bomber moved from Burma to India
                1 infantry moved from Persia to Eastern Persia
                1 armour moved from Anglo Egyptian Sudan to Egypt
                1 armour moved from Anglo Egyptian Sudan to Ethiopia
                1 artillery and 2 infantry moved from Alexandria to Tobruk
                1 fighter moved from French Central Africa to Gibraltar
                1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
                1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
                1 bomber moved from Gibraltar to Egypt

    Place Units - British
                1 fighter and 1 infantry placed in United Kingdom
                2 armour and 1 fighter placed in Egypt

    Turn Complete - British
                British collect 31 PUs; end with 33 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUs

    Place Units - UK_Pacific
                2 mech_infantrys placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 6 PUs; end with 6 PUs total
                Some Units in India change ownership: 2 mech_infantrys
                Turning on Edit Mode
                EDIT: Removing units owned by British from Egypt: 1 fighter
                EDIT: Removing units owned by British from United Kingdom: 1 infantry
                EDIT: Adding units owned by British to United Kingdom: 1 fighter
                EDIT: Adding units owned by British to Egypt: 1 infantry
                EDIT: Turning off Edit Mode


  • sorry for the NCM edits. Was away from the game 10 minutes and lost track of the turn.
    Best regards

  • 2025

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Italians
                Italians buy 1 fighter and 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 artillery and 1 infantry moved from Northern Italy to 95 Sea Zone
                1 artillery and 1 infantry moved from Southern Italy to 95 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 95 Sea Zone to 96 Sea Zone
                1 cruiser moved from 95 Sea Zone to 96 Sea Zone
                2 carriers moved from 95 Sea Zone to 96 Sea Zone
                3 destroyers moved from 95 Sea Zone to 96 Sea Zone
                2 artilleries and 2 infantry moved from 96 Sea Zone to Tobruk
                3 fighters moved from Algeria to Tobruk
                1 bomber moved from Southern Italy to Tobruk
                1 armour moved from Bessarabia to Bryansk
                      Italians take Bryansk from Russians

    Combat - Italians
                Battle in Tobruk
                    Italians attack with 2 artilleries, 1 bomber, 3 fighters and 2 infantry
                    British defend with 1 artillery and 2 infantry
                    Italians win, taking Tobruk from British with 2 artilleries, 1 bomber, 3 fighters and 1 infantry remaining. Battle score for attacker is 7
                    Casualties for British: 1 artillery and 2 infantry
                    Casualties for Italians: 1 infantry

    Non Combat Move - Italians
                3 fighters moved from Tobruk to 96 Sea Zone
                1 bomber moved from Tobruk to Southern Italy
                2 submarines moved from 95 Sea Zone to 98 Sea Zone
                2 infantry moved from Bessarabia to Ukraine
                2 aaGuns moved from Northern Italy to Southern Italy

    Place Units - Italians
                1 fighter and 2 infantry placed in Southern Italy
                2 infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 16 PUs; end with 16 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - ANZAC
                ANZAC buy 1 transport; Remaining resources: 8 PUs;

    Combat Move - ANZAC
                1 infantry moved from New South Wales to 62 Sea Zone
                1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
                1 infantry moved from 42 Sea Zone to Java

    Combat - ANZAC
                Battle in Java

    Non Combat Move - ANZAC
                1 cruiser and 1 destroyer moved from 62 Sea Zone to 33 Sea Zone
                2 fighters moved from New South Wales to 33 Sea Zone

    Place Units - ANZAC
                1 transport placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 22 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Politics - French
                Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Combat Move - French

    Non Combat Move - French
                1 infantry moved from Anglo Egyptian Sudan to Egypt
                1 fighter moved from United Kingdom to Gibraltar

    Turn Complete - French

  • 2025

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 3 artilleries, 4 fighters and 3 mech_infantrys; Remaining resources: 1 PUs;

    Combat Move - Germans
                1 infantry moved from Belarus to Smolensk
                      Germans take Smolensk from Russians
                7 armour and 10 mech_infantrys moved from Ukraine to Rostov
                3 bombers moved from Western Germany to 91 Sea Zone
                2 artilleries and 2 infantry moved from Western Germany to 112 Sea Zone
                2 artilleries, 1 battleship, 1 cruiser, 1 destroyer, 2 infantry and 2 transports moved from 112 Sea Zone to 91 Sea Zone
                2 artilleries and 2 infantry moved from 91 Sea Zone to Gibraltar
                9 bombers moved from Holland Belgium to Gibraltar
                1 bomber moved from Western Germany to Gibraltar

    Combat - Germans

  • 2025

    Scramble SZ91?


  • No scramble

  • 2025

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 3 artilleries, 4 fighters and 3 mech_infantrys; Remaining resources: 1 PUs;

    Combat Move - Germans
                1 infantry moved from Belarus to Smolensk
                      Germans take Smolensk from Russians
                7 armour and 10 mech_infantrys moved from Ukraine to Rostov
                3 bombers moved from Western Germany to 91 Sea Zone
                2 artilleries and 2 infantry moved from Western Germany to 112 Sea Zone
                2 artilleries, 1 battleship, 1 cruiser, 1 destroyer, 2 infantry and 2 transports moved from 112 Sea Zone to 91 Sea Zone
                2 artilleries and 2 infantry moved from 91 Sea Zone to Gibraltar
                9 bombers moved from Holland Belgium to Gibraltar
                1 bomber moved from Western Germany to Gibraltar

    Combat - Germans
                Battle in Rostov
                    Germans attack with 7 armour and 10 mech_infantrys
                    Russians defend with 1 infantry and 1 mech_infantry
                    Germans win, taking Rostov from Russians with 7 armour and 10 mech_infantrys remaining. Battle score for attacker is 7
                    Casualties for Russians: 1 infantry and 1 mech_infantry
                Battle in Gibraltar
                    Germans attack with 2 artilleries, 10 bombers and 2 infantry
                    French defend with 1 fighter; British defend with 1 airfield, 1 artillery, 1 fighter, 1 harbour and 1 infantry; Americans defend with 1 aaGun, 1 artillery, 2 fighters and 1 infantry
                    Germans win, taking Gibraltar from British with 1 artillery and 9 bombers remaining. Battle score for attacker is 37
                    Casualties for Germans: 1 artillery, 1 bomber and 2 infantry
                    Casualties for French: 1 fighter
                    Casualties for British: 1 artillery, 1 fighter and 1 infantry
                    Casualties for Americans: 1 aaGun, 1 artillery, 2 fighters and 1 infantry

    Non Combat Move - Germans
                3 bombers moved from 91 Sea Zone to Holland Belgium
                9 bombers moved from Gibraltar to Algeria
                3 aaGuns, 21 artilleries and 26 infantry moved from Western Ukraine to Bryansk
                1 armour and 1 mech_infantry moved from Belarus to Rostov
                7 infantry moved from Belarus to Bryansk
                3 mech_infantrys moved from Novgorod to Bryansk
                1 submarine moved from 112 Sea Zone to 109 Sea Zone
                1 infantry moved from Western Germany to Holland Belgium
                2 aaGuns moved from Western Germany to Holland Belgium

    Place Units - Germans
                4 fighters placed in Western Germany
                3 artilleries placed in Ukraine
                3 mech_infantrys placed in Novgorod

    Turn Complete - Germans
                Germans collect 57 PUs; end with 58 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 68 PUs

  • 2025

    sorry im editing 9 bombers to morocco, sending again

  • 2025

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 3 artilleries, 4 fighters and 3 mech_infantrys; Remaining resources: 1 PUs;

    Combat Move - Germans
                1 infantry moved from Belarus to Smolensk
                      Germans take Smolensk from Russians
                7 armour and 10 mech_infantrys moved from Ukraine to Rostov
                3 bombers moved from Western Germany to 91 Sea Zone
                2 artilleries and 2 infantry moved from Western Germany to 112 Sea Zone
                2 artilleries, 1 battleship, 1 cruiser, 1 destroyer, 2 infantry and 2 transports moved from 112 Sea Zone to 91 Sea Zone
                2 artilleries and 2 infantry moved from 91 Sea Zone to Gibraltar
                9 bombers moved from Holland Belgium to Gibraltar
                1 bomber moved from Western Germany to Gibraltar

    Combat - Germans
                Battle in Rostov
                    Germans attack with 7 armour and 10 mech_infantrys
                    Russians defend with 1 infantry and 1 mech_infantry
                    Germans win, taking Rostov from Russians with 7 armour and 10 mech_infantrys remaining. Battle score for attacker is 7
                    Casualties for Russians: 1 infantry and 1 mech_infantry
                Battle in Gibraltar
                    Germans attack with 2 artilleries, 10 bombers and 2 infantry
                    French defend with 1 fighter; British defend with 1 airfield, 1 artillery, 1 fighter, 1 harbour and 1 infantry; Americans defend with 1 aaGun, 1 artillery, 2 fighters and 1 infantry
                    Germans win, taking Gibraltar from British with 1 artillery and 9 bombers remaining. Battle score for attacker is 37
                    Casualties for Germans: 1 artillery, 1 bomber and 2 infantry
                    Casualties for French: 1 fighter
                    Casualties for British: 1 artillery, 1 fighter and 1 infantry
                    Casualties for Americans: 1 aaGun, 1 artillery, 2 fighters and 1 infantry

    Non Combat Move - Germans
                3 bombers moved from 91 Sea Zone to Holland Belgium
                9 bombers moved from Gibraltar to Algeria
                3 aaGuns, 21 artilleries and 26 infantry moved from Western Ukraine to Bryansk
                1 armour and 1 mech_infantry moved from Belarus to Rostov
                7 infantry moved from Belarus to Bryansk
                3 mech_infantrys moved from Novgorod to Bryansk
                1 submarine moved from 112 Sea Zone to 109 Sea Zone
                1 infantry moved from Western Germany to Holland Belgium
                2 aaGuns moved from Western Germany to Holland Belgium

    Place Units - Germans
                4 fighters placed in Western Germany
                3 artilleries placed in Ukraine
                3 mech_infantrys placed in Novgorod

    Turn Complete - Germans
                Germans collect 57 PUs; end with 58 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 68 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from Algeria: 9 bombers
                EDIT: Adding units owned by Germans to Morocco: 9 bombers
                EDIT: Turning off Edit Mode


  • I’m having a hard time killing those german bombers. One more in some of these battles would be great

  • 2025

    Having some luck with attacks, thats the beauty of bombers  :-P

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