@Daaras Diced again
15L G40 Lebowsky (Allies +16) vs Rubioton (axis)
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Vologda >.<
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Japanese
Japanese buy 3 fighters and 7 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
2 infantry moved from Siberia to Soviet Far East
1 bomber moved from Amur to Soviet Far East
1 fighter and 1 tactical_bomber moved from Japan to Soviet Far East
4 armour and 2 mech_infantrys moved from Burma to India
2 bombers moved from Kweichow to India
2 artilleries and 2 infantry moved from Java to 42 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 42 Sea Zone to 39 Sea Zone
2 artilleries and 2 infantry moved from 39 Sea Zone to India
2 battleships, 8 carriers, 1 cruiser, 1 destroyer, 7 fighters and 6 tactical_bombers moved from 42 Sea Zone to 37 Sea Zone
1 artillery moved from Novosibirsk to Samara
1 mech_infantry moved from Vologda to Samara
1 mech_infantry moved from Tambov to SamaraCombat - Japanese
Battle in India
Japanese attack with 4 armour, 2 artilleries, 2 bombers, 2 infantry and 2 mech_infantrys
British defend with 1 airfield, 2 artilleries, 1 harbour and 8 infantry; UK_Pacific defend with 1 factory_major
Japanese captures 5PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking India from UK_Pacific with 4 armour, 1 artillery and 2 bombers remaining. Battle score for attacker is 14
Casualties for British: 2 artilleries and 8 infantry
Casualties for Japanese: 1 artillery, 2 infantry and 2 mech_infantrys
Battle in Samara
Japanese attack with 1 artillery and 2 mech_infantrys
Russians defend with 1 infantry
Japanese win, taking Samara from Russians with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Soviet Far East
Japanese attack with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber
Americans defend with 2 infantry
Japanese win, taking Soviet Far East from Russians with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Americans: 2 infantry
Casualties for Japanese: 1 infantry
Battle in 37 Sea Zone
Japanese attack with 2 battleships, 8 carriers, 1 cruiser, 1 destroyer, 7 fighters and 6 tactical_bombers
Americans defend with 1 submarine
Japanese win with 2 battleships, 8 carriers, 1 cruiser, 1 destroyer, 7 fighters and 6 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarineNon Combat Move - Japanese
2 bombers moved from India to Hunan
1 bomber moved from Soviet Far East to Chahar
2 mech_infantrys moved from Buryatia to Amur
1 fighter and 1 tactical_bomber moved from Soviet Far East to Amur
3 armour moved from Malaya to YunnanPlace Units - Japanese
3 fighters placed in 37 Sea Zone
7 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 27
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 6,3
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 3,5
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 3,1
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 5,3,6,1,6,2,6,4,5,3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,5,5,4,1,5,3,6,1,5,2,1
Japanese collect 49 PUs (27 lost to blockades); end with 54 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 59 PUsTerritory Summary for Japanese :
Shantung : 1 flag
Kwangsi : 1 flag
Kiangsu : 1 flag, 1 factory_minor and 2 infantry
Kiangsi : 1 flag
Japan : 3 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 13 infantry
Jehol : 1 flag
Manchuria : 1 flag, 1 factory_minor
Shensi : 1 flag
Yunnan : 1 flag, 3 armour
Suiyuyan : 1 flag
Kweichow : 1 flag
Hunan : 1 flag, 2 bombers
Kansu : 1 flag
Hopei : 1 flag
Tsinghai : 1 flag
Szechwan : 1 flag
Chahar : 1 flag, 1 bomber
Sikang : 1 flag
Anhwe : 1 flag
Shan State : 1 flag, 1 infantry
Burma : 1 flag
India : 1 flag, 1 airfield, 4 armour, 1 artillery, 1 factory_minor and 1 harbour
Malaya : 1 flag, 1 factory_minor and 1 harbour
Borneo : 1 flag
Kwangtung : 1 flag, 1 harbour
Guam : 1 flag, 1 airfield
Sakha : 1 flag
Evenkiyskiy : 1 flag
Yenisey : 1 flag, 1 armour
Soviet Far East : 1 flag, 1 infantry
Amur : 1 flag, 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Yakut S.S.R. : 1 flag
Timguska : 1 flag
Siberia : 1 flag
Kazakhstan : 1 flag
Buryatia : 1 flag
French Indo China : 1 flag, 1 factory_minor
Java : 1 flag
Sumatra : 1 flag
Olgiy : 1 flag
37 Sea Zone : 1 flag, 2 battleships, 8 carriers, 1 cruiser, 1 destroyer, 10 fighters and 6 tactical_bombers
Dzavhan : 1 flag
39 Sea Zone : 2 transports
Buyant-Uhaa : 1 flag
Ulaanbaatar : 1 flag
Tsagaan Olom : 1 flag
Urals : 1 flag, 1 infantry
Tambov : 1 flag
Novosibirsk : 1 flag
Vologda : 1 flag
Samara : 1 flag, 1 artillery and 1 mech_infantryProduction/PUs Summary :
Germans : 56 / 81
Russians : 3 / 6
Japanese : 76 / 59
Americans : 54 / 74
Chinese : 0 / 5
British : 29 / 32
UK_Pacific : 2 / 0
Italians : 30 / 41
ANZAC : 13 / 18
French : 2 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Sorry Leb,
Forgot moving 2 inf from Kiangsu to Anhwe. Use this file
I was happy of making India…… after three rounds.
Cheers
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this one is the good one.
Sorry about all this staff.
Cheers
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Americans
Americans buy 2 artilleries, 6 infantry, 3 submarines and 4 transports; Remaining resources: 2 PUs;Combat Move - Americans
4 artilleries and 4 infantry moved from Morocco to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 91 Sea Zone to 112 Sea Zone
1 artillery and 1 infantry moved from 112 Sea Zone to Denmark
2 artilleries and 2 infantry moved from 112 Sea Zone to Norway
2 fighters moved from 110 Sea Zone to 112 Sea Zone
2 fighters moved from Gibraltar to 112 Sea Zone
1 carrier moved from 110 Sea Zone to 112 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
1 artillery and 1 infantry moved from 112 Sea Zone to Norway -
India finally went down, as expected but nice hold there xD
Ncm are okey, dont worry.
Scramble Sz 112?
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No scramble.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Americans
Americans buy 2 artilleries, 6 infantry, 3 submarines and 4 transports; Remaining resources: 2 PUs;Combat Move - Americans
4 artilleries and 4 infantry moved from Morocco to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 91 Sea Zone to 112 Sea Zone
1 artillery and 1 infantry moved from 112 Sea Zone to Denmark
2 artilleries and 2 infantry moved from 112 Sea Zone to Norway
2 fighters moved from 110 Sea Zone to 112 Sea Zone
2 fighters moved from Gibraltar to 112 Sea Zone
1 carrier moved from 110 Sea Zone to 112 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
1 artillery and 1 infantry moved from 112 Sea Zone to NorwayCombat - Americans
Americans creates battle in territory 35 Sea Zone
Battle in Denmark
Battle in NorwayNon Combat Move - Americans
2 fighters moved from 112 Sea Zone to United Kingdom
3 transports moved from 110 Sea Zone to 91 Sea Zone
2 carriers, 1 cruiser, 1 destroyer and 4 fighters moved from 92 Sea Zone to 91 Sea Zone
2 fighters moved from 91 Sea Zone to Gibraltar
3 artilleries and 7 infantry moved from Central United States to 101 Sea Zone
2 fighters moved from Eastern United States to 91 Sea Zone
2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
3 artilleries, 1 carrier, 5 infantry, 5 submarines and 4 transports moved from 101 Sea Zone to 91 Sea Zone
3 artilleries and 5 infantry moved from 91 Sea Zone to Morocco
1 submarine moved from 43 Sea Zone to 35 Sea Zone
1 submarine moved from 36 Sea Zone to 35 Sea Zone
1 destroyer moved from 35 Sea Zone to 36 Sea Zone
1 transport moved from 35 Sea Zone to 22 Sea Zone
1 mech_infantry moved from Marianas to 22 Sea Zone
1 mech_infantry and 1 transport moved from 22 Sea Zone to 33 Sea Zone
1 transport moved from 35 Sea Zone to 32 Sea Zone
1 transport moved from 35 Sea Zone to 54 Sea Zone
2 submarines moved from 26 Sea Zone to 33 Sea Zone
3 submarines moved from 10 Sea Zone to 26 Sea ZonePlace Units - Americans
3 submarines placed in 10 Sea Zone
4 transports placed in 101 Sea Zone
2 artilleries and 6 infantry placed in Central United StatesTurn Complete - Americans
Americans collect 59 PUs; end with 61 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 86 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - British
British buy 2 fighters and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 battleship, 2 cruisers, 2 destroyers and 1 tactical_bomber moved from 110 Sea Zone to 113 Sea Zone
3 fighters moved from United Kingdom to 113 Sea Zone
2 artilleries and 5 infantry moved from United Kingdom to 110 Sea Zone
2 artilleries, 5 infantry and 4 transports moved from 110 Sea Zone to 113 Sea Zone
2 artilleries and 5 infantry moved from 113 Sea Zone to Germany
1 carrier moved from 110 Sea Zone to 113 Sea Zone
1 infantry moved from Ethiopia to British Somaliland
British take British Somaliland from Italians
1 mech_infantry moved from Nigeria to French West Africa
British take French West Africa from Italians
1 infantry moved from French Central Africa to French Equatorial Africa -
And here we go… scramble 113?
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Yes full scramble.
I knew that you could make this attack but I took the risk. I needed to do something risky to try to recover from losing Rome.
Let’s see how it goes. Now we are on the hands of The God Marti.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - British
British buy 2 fighters and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 battleship, 2 cruisers, 2 destroyers and 1 tactical_bomber moved from 110 Sea Zone to 113 Sea Zone
3 fighters moved from United Kingdom to 113 Sea Zone
2 artilleries and 5 infantry moved from United Kingdom to 110 Sea Zone
2 artilleries, 5 infantry and 4 transports moved from 110 Sea Zone to 113 Sea Zone
2 artilleries and 5 infantry moved from 113 Sea Zone to Germany
1 carrier moved from 110 Sea Zone to 113 Sea Zone
1 infantry moved from Ethiopia to British Somaliland
British take British Somaliland from Italians
1 mech_infantry moved from Nigeria to French West Africa
British take French West Africa from Italians
1 infantry moved from French Central Africa to French Equatorial AfricaCombat - British
Germans scrambles 3 units out of Western Germany to defend against the attack in 113 Sea Zone
Battle in 113 Sea Zone
British attack with 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 3 fighters, 1 tactical_bomber and 4 transports
Germans defend with 1 carrier, 1 cruiser, 1 destroyer, 5 fighters and 1 transport
Units damaged: 1 battleship owned by the British
British win with 1 battleship, 1 cruiser, 3 fighters, 1 tactical_bomber and 4 transports remaining. Battle score for attacker is 49
Casualties for Germans: 1 carrier, 1 cruiser, 1 destroyer, 5 fighters and 1 transport
Casualties for British: 1 carrier, 1 cruiser and 2 destroyers
Battle in Germany
British attack with 2 artilleries and 5 infantry
Germans defend with 1 factory_major, 3 infantry and 2 mech_infantrys
British captures 81PUs while taking Germans capital
British converts factory_major into different units
British win, taking Germany from Germans with 2 artilleries and 2 infantry remaining. Battle score for attacker is 8
Casualties for Germans: 3 infantry and 2 mech_infantrys
Casualties for British: 3 infantryNon Combat Move - British
3 fighters moved from 113 Sea Zone to Norway
1 tactical_bomber moved from 113 Sea Zone to Norway
2 mech_infantrys moved from Union of South Africa to Belgian CongoPlace Units - British
3 mech_infantrys placed in Union of South Africa
2 fighters placed in United KingdomTurn Complete - British
British collect 35 PUs; end with 116 PUs totalTurn Complete - UK_Pacific
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I did it, germany is mine!!
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Congratulations. You’ve made it.
Good job, I really enjoy playing with you.
If you want to play reversing sides or a rematch, post me.
Thanks for the game.
By the way I am receiving mails from another game Gauss_Death vs Lebowsky Check for the mails.
Cheers
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Thank you!! Its ok for me to play rematch, same bid number i guess.
I dont know about other mails, will look at my other games and see whats happening, maybe i did it wrong and didnt notice, sorry about that.
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No problem.
Same bid, you set the game:
rubioton@gmail.com
Bid Choice:
1 fighter in Scotland
1 inf in Alex
1 inf in New Guinea -
I assumed standard league bid rules, that doesnt let you put bids in unoccupied territories like new guinea, i think i told you on private messages ill look after
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Sorry Sir,
I thought that rule was only for the sea zone.
Then in Anglo Egyptian Sudan
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- Limit one bid unit in a territory or sea zone.
- The nation placing a unit in a territory or sea zone must have started with a unit in said territory or sea zone prior to placing the bid.
Thats on league rules.
Ill start game soon
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