@Oskar2KX lief gar nicht mal so gut, aber zum Glück sind die Franzosen bald weg. Erst 93 und dann Bordeaux angreifen war auch dumm aber dumm… Aber das dafür vllt für die Zukunft mitgenommen. Kannst den Verlust in Bordeaux gerne ändern, war on tilt und hätte auch beim Briten weitergekämpft.
15L G40 Lebowsky (Allies +16) vs Rubioton (axis)
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Vologda >.<
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Japanese
Japanese buy 3 fighters and 7 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
2 infantry moved from Siberia to Soviet Far East
1 bomber moved from Amur to Soviet Far East
1 fighter and 1 tactical_bomber moved from Japan to Soviet Far East
4 armour and 2 mech_infantrys moved from Burma to India
2 bombers moved from Kweichow to India
2 artilleries and 2 infantry moved from Java to 42 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 42 Sea Zone to 39 Sea Zone
2 artilleries and 2 infantry moved from 39 Sea Zone to India
2 battleships, 8 carriers, 1 cruiser, 1 destroyer, 7 fighters and 6 tactical_bombers moved from 42 Sea Zone to 37 Sea Zone
1 artillery moved from Novosibirsk to Samara
1 mech_infantry moved from Vologda to Samara
1 mech_infantry moved from Tambov to SamaraCombat - Japanese
Battle in India
Japanese attack with 4 armour, 2 artilleries, 2 bombers, 2 infantry and 2 mech_infantrys
British defend with 1 airfield, 2 artilleries, 1 harbour and 8 infantry; UK_Pacific defend with 1 factory_major
Japanese captures 5PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking India from UK_Pacific with 4 armour, 1 artillery and 2 bombers remaining. Battle score for attacker is 14
Casualties for British: 2 artilleries and 8 infantry
Casualties for Japanese: 1 artillery, 2 infantry and 2 mech_infantrys
Battle in Samara
Japanese attack with 1 artillery and 2 mech_infantrys
Russians defend with 1 infantry
Japanese win, taking Samara from Russians with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Soviet Far East
Japanese attack with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber
Americans defend with 2 infantry
Japanese win, taking Soviet Far East from Russians with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Americans: 2 infantry
Casualties for Japanese: 1 infantry
Battle in 37 Sea Zone
Japanese attack with 2 battleships, 8 carriers, 1 cruiser, 1 destroyer, 7 fighters and 6 tactical_bombers
Americans defend with 1 submarine
Japanese win with 2 battleships, 8 carriers, 1 cruiser, 1 destroyer, 7 fighters and 6 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarineNon Combat Move - Japanese
2 bombers moved from India to Hunan
1 bomber moved from Soviet Far East to Chahar
2 mech_infantrys moved from Buryatia to Amur
1 fighter and 1 tactical_bomber moved from Soviet Far East to Amur
3 armour moved from Malaya to YunnanPlace Units - Japanese
3 fighters placed in 37 Sea Zone
7 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 27
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 6,3
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 3,5
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 3,1
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 5,3,6,1,6,2,6,4,5,3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,5,5,4,1,5,3,6,1,5,2,1
Japanese collect 49 PUs (27 lost to blockades); end with 54 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 59 PUsTerritory Summary for Japanese :
Shantung : 1 flag
Kwangsi : 1 flag
Kiangsu : 1 flag, 1 factory_minor and 2 infantry
Kiangsi : 1 flag
Japan : 3 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 13 infantry
Jehol : 1 flag
Manchuria : 1 flag, 1 factory_minor
Shensi : 1 flag
Yunnan : 1 flag, 3 armour
Suiyuyan : 1 flag
Kweichow : 1 flag
Hunan : 1 flag, 2 bombers
Kansu : 1 flag
Hopei : 1 flag
Tsinghai : 1 flag
Szechwan : 1 flag
Chahar : 1 flag, 1 bomber
Sikang : 1 flag
Anhwe : 1 flag
Shan State : 1 flag, 1 infantry
Burma : 1 flag
India : 1 flag, 1 airfield, 4 armour, 1 artillery, 1 factory_minor and 1 harbour
Malaya : 1 flag, 1 factory_minor and 1 harbour
Borneo : 1 flag
Kwangtung : 1 flag, 1 harbour
Guam : 1 flag, 1 airfield
Sakha : 1 flag
Evenkiyskiy : 1 flag
Yenisey : 1 flag, 1 armour
Soviet Far East : 1 flag, 1 infantry
Amur : 1 flag, 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Yakut S.S.R. : 1 flag
Timguska : 1 flag
Siberia : 1 flag
Kazakhstan : 1 flag
Buryatia : 1 flag
French Indo China : 1 flag, 1 factory_minor
Java : 1 flag
Sumatra : 1 flag
Olgiy : 1 flag
37 Sea Zone : 1 flag, 2 battleships, 8 carriers, 1 cruiser, 1 destroyer, 10 fighters and 6 tactical_bombers
Dzavhan : 1 flag
39 Sea Zone : 2 transports
Buyant-Uhaa : 1 flag
Ulaanbaatar : 1 flag
Tsagaan Olom : 1 flag
Urals : 1 flag, 1 infantry
Tambov : 1 flag
Novosibirsk : 1 flag
Vologda : 1 flag
Samara : 1 flag, 1 artillery and 1 mech_infantryProduction/PUs Summary :
Germans : 56 / 81
Russians : 3 / 6
Japanese : 76 / 59
Americans : 54 / 74
Chinese : 0 / 5
British : 29 / 32
UK_Pacific : 2 / 0
Italians : 30 / 41
ANZAC : 13 / 18
French : 2 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Sorry Leb,
Forgot moving 2 inf from Kiangsu to Anhwe. Use this file
I was happy of making India…… after three rounds.
Cheers
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this one is the good one.
Sorry about all this staff.
Cheers
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Americans
Americans buy 2 artilleries, 6 infantry, 3 submarines and 4 transports; Remaining resources: 2 PUs;Combat Move - Americans
4 artilleries and 4 infantry moved from Morocco to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 91 Sea Zone to 112 Sea Zone
1 artillery and 1 infantry moved from 112 Sea Zone to Denmark
2 artilleries and 2 infantry moved from 112 Sea Zone to Norway
2 fighters moved from 110 Sea Zone to 112 Sea Zone
2 fighters moved from Gibraltar to 112 Sea Zone
1 carrier moved from 110 Sea Zone to 112 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
1 artillery and 1 infantry moved from 112 Sea Zone to Norway -
India finally went down, as expected but nice hold there xD
Ncm are okey, dont worry.
Scramble Sz 112?
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No scramble.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Americans
Americans buy 2 artilleries, 6 infantry, 3 submarines and 4 transports; Remaining resources: 2 PUs;Combat Move - Americans
4 artilleries and 4 infantry moved from Morocco to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 91 Sea Zone to 112 Sea Zone
1 artillery and 1 infantry moved from 112 Sea Zone to Denmark
2 artilleries and 2 infantry moved from 112 Sea Zone to Norway
2 fighters moved from 110 Sea Zone to 112 Sea Zone
2 fighters moved from Gibraltar to 112 Sea Zone
1 carrier moved from 110 Sea Zone to 112 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
1 artillery and 1 infantry moved from 112 Sea Zone to NorwayCombat - Americans
Americans creates battle in territory 35 Sea Zone
Battle in Denmark
Battle in NorwayNon Combat Move - Americans
2 fighters moved from 112 Sea Zone to United Kingdom
3 transports moved from 110 Sea Zone to 91 Sea Zone
2 carriers, 1 cruiser, 1 destroyer and 4 fighters moved from 92 Sea Zone to 91 Sea Zone
2 fighters moved from 91 Sea Zone to Gibraltar
3 artilleries and 7 infantry moved from Central United States to 101 Sea Zone
2 fighters moved from Eastern United States to 91 Sea Zone
2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
3 artilleries, 1 carrier, 5 infantry, 5 submarines and 4 transports moved from 101 Sea Zone to 91 Sea Zone
3 artilleries and 5 infantry moved from 91 Sea Zone to Morocco
1 submarine moved from 43 Sea Zone to 35 Sea Zone
1 submarine moved from 36 Sea Zone to 35 Sea Zone
1 destroyer moved from 35 Sea Zone to 36 Sea Zone
1 transport moved from 35 Sea Zone to 22 Sea Zone
1 mech_infantry moved from Marianas to 22 Sea Zone
1 mech_infantry and 1 transport moved from 22 Sea Zone to 33 Sea Zone
1 transport moved from 35 Sea Zone to 32 Sea Zone
1 transport moved from 35 Sea Zone to 54 Sea Zone
2 submarines moved from 26 Sea Zone to 33 Sea Zone
3 submarines moved from 10 Sea Zone to 26 Sea ZonePlace Units - Americans
3 submarines placed in 10 Sea Zone
4 transports placed in 101 Sea Zone
2 artilleries and 6 infantry placed in Central United StatesTurn Complete - Americans
Americans collect 59 PUs; end with 61 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 86 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - British
British buy 2 fighters and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 battleship, 2 cruisers, 2 destroyers and 1 tactical_bomber moved from 110 Sea Zone to 113 Sea Zone
3 fighters moved from United Kingdom to 113 Sea Zone
2 artilleries and 5 infantry moved from United Kingdom to 110 Sea Zone
2 artilleries, 5 infantry and 4 transports moved from 110 Sea Zone to 113 Sea Zone
2 artilleries and 5 infantry moved from 113 Sea Zone to Germany
1 carrier moved from 110 Sea Zone to 113 Sea Zone
1 infantry moved from Ethiopia to British Somaliland
British take British Somaliland from Italians
1 mech_infantry moved from Nigeria to French West Africa
British take French West Africa from Italians
1 infantry moved from French Central Africa to French Equatorial Africa -
And here we go… scramble 113?
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Yes full scramble.
I knew that you could make this attack but I took the risk. I needed to do something risky to try to recover from losing Rome.
Let’s see how it goes. Now we are on the hands of The God Marti.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - British
British buy 2 fighters and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 battleship, 2 cruisers, 2 destroyers and 1 tactical_bomber moved from 110 Sea Zone to 113 Sea Zone
3 fighters moved from United Kingdom to 113 Sea Zone
2 artilleries and 5 infantry moved from United Kingdom to 110 Sea Zone
2 artilleries, 5 infantry and 4 transports moved from 110 Sea Zone to 113 Sea Zone
2 artilleries and 5 infantry moved from 113 Sea Zone to Germany
1 carrier moved from 110 Sea Zone to 113 Sea Zone
1 infantry moved from Ethiopia to British Somaliland
British take British Somaliland from Italians
1 mech_infantry moved from Nigeria to French West Africa
British take French West Africa from Italians
1 infantry moved from French Central Africa to French Equatorial AfricaCombat - British
Germans scrambles 3 units out of Western Germany to defend against the attack in 113 Sea Zone
Battle in 113 Sea Zone
British attack with 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 3 fighters, 1 tactical_bomber and 4 transports
Germans defend with 1 carrier, 1 cruiser, 1 destroyer, 5 fighters and 1 transport
Units damaged: 1 battleship owned by the British
British win with 1 battleship, 1 cruiser, 3 fighters, 1 tactical_bomber and 4 transports remaining. Battle score for attacker is 49
Casualties for Germans: 1 carrier, 1 cruiser, 1 destroyer, 5 fighters and 1 transport
Casualties for British: 1 carrier, 1 cruiser and 2 destroyers
Battle in Germany
British attack with 2 artilleries and 5 infantry
Germans defend with 1 factory_major, 3 infantry and 2 mech_infantrys
British captures 81PUs while taking Germans capital
British converts factory_major into different units
British win, taking Germany from Germans with 2 artilleries and 2 infantry remaining. Battle score for attacker is 8
Casualties for Germans: 3 infantry and 2 mech_infantrys
Casualties for British: 3 infantryNon Combat Move - British
3 fighters moved from 113 Sea Zone to Norway
1 tactical_bomber moved from 113 Sea Zone to Norway
2 mech_infantrys moved from Union of South Africa to Belgian CongoPlace Units - British
3 mech_infantrys placed in Union of South Africa
2 fighters placed in United KingdomTurn Complete - British
British collect 35 PUs; end with 116 PUs totalTurn Complete - UK_Pacific
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I did it, germany is mine!!
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Congratulations. You’ve made it.
Good job, I really enjoy playing with you.
If you want to play reversing sides or a rematch, post me.
Thanks for the game.
By the way I am receiving mails from another game Gauss_Death vs Lebowsky Check for the mails.
Cheers
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Thank you!! Its ok for me to play rematch, same bid number i guess.
I dont know about other mails, will look at my other games and see whats happening, maybe i did it wrong and didnt notice, sorry about that.
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No problem.
Same bid, you set the game:
[email protected]
Bid Choice:
1 fighter in Scotland
1 inf in Alex
1 inf in New Guinea -
I assumed standard league bid rules, that doesnt let you put bids in unoccupied territories like new guinea, i think i told you on private messages ill look after
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Sorry Sir,
I thought that rule was only for the sea zone.
Then in Anglo Egyptian Sudan
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- Limit one bid unit in a territory or sea zone.
- The nation placing a unit in a territory or sea zone must have started with a unit in said territory or sea zone prior to placing the bid.
Thats on league rules.
Ill start game soon
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