14l g40 snake11eyes (axis) v wheatbeer (allies +18) game 2


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round: 15

    Purchase Units - Japanese
                Japanese buy 1 bomber; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 armour moved from Rhodesia to Anglo Egyptian Sudan
                      Japanese take Anglo Egyptian Sudan from British
                1 mech_infantry moved from Tanganyika Territory to Anglo Egyptian Sudan
                3 mech_infantrys moved from Union of South Africa to Belgian Congo
                8 fighters and 2 tactical_bombers moved from Trans-Jordan to 98 Sea Zone
                1 bomber moved from Union of South Africa to 98 Sea Zone
                2 infantry moved from Yenisey to Timguska
                      Japanese take Timguska from Russians


  • Any scramble?

  • '17

    no scramble


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round: 15

    Purchase Units - Japanese
                Japanese buy 1 bomber; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 armour moved from Rhodesia to Anglo Egyptian Sudan
                      Japanese take Anglo Egyptian Sudan from British
                1 mech_infantry moved from Tanganyika Territory to Anglo Egyptian Sudan
                3 mech_infantrys moved from Union of South Africa to Belgian Congo
                8 fighters and 2 tactical_bombers moved from Trans-Jordan to 98 Sea Zone
                1 bomber moved from Union of South Africa to 98 Sea Zone
                2 infantry moved from Yenisey to Timguska
                      Japanese take Timguska from Russians

    Combat - Japanese
                Japanese creates battle in territory 72 Sea Zone
                Battle in 98 Sea Zone
                    Japanese attack with 1 bomber, 8 fighters and 2 tactical_bombers
                    British defend with 1 destroyer
                    Japanese win with 1 bomber, 8 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8
                    Casualties for British: 1 destroyer

    Non Combat Move - Japanese
                1 bomber, 8 fighters and 2 tactical_bombers moved from 98 Sea Zone to Trans-Jordan
                1 submarine moved from 72 Sea Zone to 80 Sea Zone
                1 submarine moved from 72 Sea Zone to 77 Sea Zone
                1 submarine moved from 72 Sea Zone to 81 Sea Zone

    Place Units - Japanese
                1 bomber placed in Union of South Africa

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 12
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,1,3,4,3,4,2,1,4,5,4,1,6,2
                    Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 4,1,3,5,2,3,6,1
                    Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 3
                Japanese collect 7 PUs (12 lost to blockades); end with 7 PUs total

  • '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round: 15

    Purchase Units - Americans
                Americans buy 1 armour, 2 artilleries, 2 destroyers, 5 fighters, 2 infantry, 2 mech_infantrys and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 mech_infantry moved from Persia to Caucasus
                      Americans take Caucasus from Germans
                1 mech_infantry moved from Persia to Syria
                      Americans take Syria from Germans
                1 infantry moved from Yakut S.S.R. to Yenisey
                      Americans take Yenisey from Japanese
                1 mech_infantry moved from Morocco to Algeria
                      Americans take Algeria from Italians
                1 destroyer moved from 101 Sea Zone to 104 Sea Zone
                1 submarine moved from 111 Sea Zone to 104 Sea Zone
                26 fighters moved from Egypt to Belgian Congo

    Combat - Americans
                Americans creates battle in territory 72 Sea Zone
                Battle in Belgian Congo
                    Americans attack with 26 fighters
                    Japanese defend with 3 mech_infantrys
                        Americans roll dice for 26 fighters in Belgian Congo, round 2 :  9/26 hits
                        Japanese roll dice for 3 mech_infantrys in Belgian Congo, round 2 :  1/3 hits
                        1 fighter owned by the Americans and 3 mech_infantrys owned by the Japanese lost in Belgian Congo
                    Americans win with 25 fighters remaining. Battle score for attacker is 2
                    Casualties for Japanese: 3 mech_infantrys
                    Casualties for Americans: 1 fighter
                Battle in 104 Sea Zone
                    Americans attack with 1 destroyer and 1 submarine
                    Germans defend with 1 submarine
                        Americans roll dice for 1 submarine in 104 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 :  1/1 hits
                        Germans roll dice for 1 submarine in 104 Sea Zone, round 2 :  0/1 hits
                        1 submarine owned by the Germans lost in 104 Sea Zone
                    Americans win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 submarine

    Non Combat Move - Americans
                25 fighters moved from Belgian Congo to Egypt
                3 fighters and 1 tactical_bomber moved from British Somaliland to Egypt
                1 fighter moved from Eastern Persia to Egypt
                1 infantry moved from West India to Eastern Persia
                2 mech_infantrys moved from French Indo China to Szechwan
                1 artillery moved from Hainan to 36 Sea Zone
                1 infantry moved from French Indo China to 36 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 38 Sea Zone
                1 artillery and 1 infantry moved from 38 Sea Zone to Burma
                1 transport moved from 42 Sea Zone to 54 Sea Zone
                1 infantry moved from Siberia to Sakha
                4 fighters moved from 106 Sea Zone to United Kingdom
                2 destroyers moved from 101 Sea Zone to 106 Sea Zone
                1 fighter moved from French West Africa to Gibraltar
                5 fighters moved from French West Africa to Egypt
                1 submarine moved from 72 Sea Zone to 71 Sea Zone
                1 submarine moved from 72 Sea Zone to 80 Sea Zone
                1 submarine moved from 72 Sea Zone to 58 Sea Zone
                1 carrier moved from 101 Sea Zone to 106 Sea Zone
                4 fighters moved from Eastern United States to French West Africa

    Place Units - Americans
                5 fighters placed in Eastern United States
                2 destroyers and 2 transports placed in 101 Sea Zone
                1 armour and 2 mech_infantrys placed in French Indo China
                2 artilleries and 2 infantry placed in Eastern United States

    Turn Complete - Americans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2,1
                Americans collect 84 PUs (2 lost to blockades); end with 84 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 89 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 94 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 99 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 109 PUs

    Production/PUs Summary :

    Germans : 59 / 85
        Russians : 0 / 0
        Japanese : 18 / 7
        Americans : 86 / 109
        Chinese : 23 / 31
        British : 24 / 24
        UK_Pacific : 17 / 22
        Italians : 21 / 22
        ANZAC : 12 / 23
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round: 15

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 10 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese

    Place Units - Chinese
                10 infantry placed in Kansu

    Turn Complete - Chinese
                Chinese collect 23 PUs; end with 24 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 30 PUs

    Production/PUs Summary :

    Germans : 59 / 85
        Russians : 0 / 0
        Japanese : 18 / 7
        Americans : 86 / 109
        Chinese : 23 / 30
        British : 24 / 24
        UK_Pacific : 17 / 22
        Italians : 21 / 22
        ANZAC : 12 / 23
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round: 15

    Purchase Units - British
                British buy 2 artilleries, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 armour and 4 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - British
                1 mech_infantry moved from Northwest Persia to Rostov
                      British take Rostov from Italians
                1 armour, 4 artilleries, 13 infantry and 2 mech_infantrys moved from Kazakhstan to Volgograd
                1 infantry moved from Kazakhstan to Samara
                      British take Samara from Germans
                2 infantry moved from Egypt to Anglo Egyptian Sudan
                3 fighters and 1 tactical_bomber moved from Egypt to Anglo Egyptian Sudan
                1 bomber moved from British Somaliland to Anglo Egyptian Sudan

    Combat - British
                British creates battle in territory 97 Sea Zone
                Battle in Anglo Egyptian Sudan
                    British attack with 1 bomber, 3 fighters, 2 infantry and 1 tactical_bomber
                    Japanese defend with 1 armour and 1 mech_infantry
                        British roll dice for 1 bomber, 3 fighters, 2 infantry and 1 tactical_bomber in Anglo Egyptian Sudan, round 2 :  2/7 hits
                        Japanese roll dice for 1 armour and 1 mech_infantry in Anglo Egyptian Sudan, round 2 :  0/2 hits
                        1 armour owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Anglo Egyptian Sudan
                    British win, taking 97 Sea Zone from Italians, taking Anglo Egyptian Sudan from Japanese with 1 bomber, 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 10
                    Casualties for Japanese: 1 armour and 1 mech_infantry
                Battle in Volgograd
                    British attack with 1 armour, 4 artilleries, 13 infantry and 2 mech_infantrys
                    Germans defend with 6 armour, 1 factory_minor and 3 infantry; Italians defend with 3 armour and 1 fighter
                        British roll dice for 1 armour, 4 artilleries, 13 infantry and 2 mech_infantrys in Volgograd, round 2 :  4/20 hits
                        Germans roll dice for 9 armour, 1 fighter and 3 infantry in Volgograd, round 2 :  10/13 hits
                        10 infantry owned by the British, 3 infantry owned by the Germans and 1 armour owned by the Germans lost in Volgograd
                        British roll dice for 1 armour, 4 artilleries, 3 infantry and 2 mech_infantrys in Volgograd, round 3 :  7/10 hits
                        Germans roll dice for 8 armour and 1 fighter in Volgograd, round 3 :  2/9 hits
                        2 infantry owned by the British, 4 armour owned by the Germans and 3 armour owned by the Italians lost in Volgograd
                        British roll dice for 1 armour, 4 artilleries, 1 infantry and 2 mech_infantrys in Volgograd, round 4 :  1/8 hits
                        Germans roll dice for 1 armour and 1 fighter in Volgograd, round 4 :  2/2 hits
                        1 infantry owned by the British, 1 armour owned by the Germans and 1 mech_infantry owned by the British lost in Volgograd
                        British roll dice for 1 armour, 4 artilleries and 1 mech_infantry in Volgograd, round 5 :  2/6 hits
                        Germans roll dice for 1 fighter in Volgograd, round 5 :  1/1 hits
                        1 fighter owned by the Italians and 1 mech_infantry owned by the British lost in Volgograd
                    British win, taking Volgograd from Germans with 1 armour and 4 artilleries remaining. Battle score for attacker is 26
                    Casualties for Germans: 6 armour and 3 infantry
                    Casualties for British: 13 infantry and 2 mech_infantrys
                    Casualties for Italians: 3 armour and 1 fighter

    Non Combat Move - British
                2 aaGuns moved from Kazakhstan to Volgograd
                4 artilleries moved from Turkmenistan to Kazakhstan
                1 armour and 4 mech_infantrys moved from Eastern Persia to Kazakhstan
                1 armour and 4 mech_infantrys moved from India to Eastern Persia
                1 aaGun and 1 infantry moved from India to West India
                1 aaGun moved from India to West India
                1 aaGun, 1 armour, 1 artillery and 1 infantry moved from Scotland to United Kingdom
                1 bomber, 3 fighters and 1 tactical_bomber moved from Anglo Egyptian Sudan to Egypt
                1 fighter moved from Gibraltar to Egypt

    Place Units - British
                2 artilleries and 1 mech_infantry placed in Egypt
                4 infantry placed in United Kingdom

    Turn Complete - British
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,6
                    Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,1
                    Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 5,4
                British collect 28 PUs (2 lost to blockades); end with 28 PUs total

    Place Units - UK_Pacific
                1 armour and 4 mech_infantrys placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 17 PUs; end with 17 PUs total
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 22 PUs
                Some Units in India change ownership: 1 armour and 4 mech_infantrys

    Production/PUs Summary :

    Germans : 56 / 85
        Russians : 0 / 0
        Japanese : 17 / 7
        Americans : 86 / 109
        Chinese : 23 / 30
        British : 30 / 28
        UK_Pacific : 17 / 22
        Italians : 19 / 22
        ANZAC : 12 / 23
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round: 15

    Purchase Units - Italians
                Italians buy 3 armour and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                2 transports moved from 93 Sea Zone to 95 Sea Zone
                2 artilleries and 2 infantry moved from Southern Italy to 95 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 95 Sea Zone to 98 Sea Zone
                2 artilleries and 2 infantry moved from 98 Sea Zone to Egypt
                1 carrier and 5 destroyers moved from 93 Sea Zone to 98 Sea Zone
                3 armour moved from Ukraine to Rostov
                1 submarine moved from 93 Sea Zone to 104 Sea Zone


  • Scramble and submerge choices thanks

  • '17

    surface sub in SZ104

    no scramble in SZ98


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round: 15

    Purchase Units - Italians
                Italians buy 3 armour and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                2 transports moved from 93 Sea Zone to 95 Sea Zone
                2 artilleries and 2 infantry moved from Southern Italy to 95 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 95 Sea Zone to 98 Sea Zone
                2 artilleries and 2 infantry moved from 98 Sea Zone to Egypt
                1 carrier and 5 destroyers moved from 93 Sea Zone to 98 Sea Zone
                3 armour moved from Ukraine to Rostov
                1 submarine moved from 93 Sea Zone to 104 Sea Zone

    Combat - Italians
                Battle in 104 Sea Zone
                    Italians attack with 1 submarine
                    Americans defend with 1 destroyer and 1 submarine
                    Americans win with 1 destroyer remaining. Battle score for attacker is 0
                    Casualties for Italians: 1 submarine
                    Casualties for Americans: 1 submarine
                Battle in Rostov
                    Italians attack with 3 armour
                    British defend with 1 mech_infantry
                    Italians win, taking Rostov from British with 3 armour remaining. Battle score for attacker is 4
                    Casualties for British: 1 mech_infantry
                Battle in Egypt
                    Italians attack with 2 artilleries and 2 infantry
                    ANZAC defend with 4 fighters and 2 infantry; French defend with 4 infantry; British defend with 5 aaGuns, 1 airfield, 5 artilleries, 1 bomber, 1 factory_minor, 4 fighters, 1 harbour, 10 infantry, 1 mech_infantry and 1 tactical_bomber; Americans defend with 34 fighters and 1 tactical_bomber
                    British win with 4 aaGuns, 5 artilleries, 1 bomber, 42 fighters, 16 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is -9
                    Casualties for British: 1 aaGun
                    Casualties for Italians: 2 artilleries and 2 infantry

    Non Combat Move - Italians

    Place Units - Italians
                3 armour placed in Ukraine
                1 mech_infantry placed in Northern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,3
                Italians collect 18 PUs (3 lost to blockades); end with 18 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs

  • '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round: 15

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer and 1 fighter; Remaining resources: 5 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                4 fighters moved from Egypt to Volgograd
                2 fighters moved from Eastern Persia to Volgograd
                1 artillery and 1 infantry moved from West India to Eastern Persia
                1 artillery and 3 infantry moved from Burma to India
                2 fighters moved from Shan State to Eastern Persia
                3 infantry and 1 mech_infantry moved from Northern Territory to 55 Sea Zone
                3 infantry, 1 mech_infantry and 2 transports moved from 55 Sea Zone to 37 Sea Zone
                3 infantry and 1 mech_infantry moved from 37 Sea Zone to Shan State
                1 artillery moved from Kiangsu to 19 Sea Zone
                1 artillery and 1 transport moved from 19 Sea Zone to 36 Sea Zone
                1 artillery moved from 36 Sea Zone to French Indo China
                1 submarine moved from 35 Sea Zone to 41 Sea Zone
                1 fighter moved from Western Australia to Shan State
                2 fighters moved from New South Wales to Western Australia
                1 armour moved from New South Wales to Northern Territory
                1 artillery and 2 infantry moved from South Australia to Northern Territory

    Place Units - ANZAC
                1 destroyer placed in 62 Sea Zone
                1 fighter placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 12 PUs; end with 17 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs

    Production/PUs Summary :

    Germans : 56 / 85
        Russians : 0 / 0
        Japanese : 17 / 7
        Americans : 86 / 109
        Chinese : 23 / 30
        British : 28 / 28
        UK_Pacific : 17 / 22
        Italians : 21 / 23
        ANZAC : 12 / 27
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round: 15

    Combat Move - French

    Turn Complete - French

    Production/PUs Summary :

    Germans : 56 / 85
        Russians : 0 / 0
        Japanese : 17 / 7
        Americans : 86 / 109
        Chinese : 23 / 30
        British : 28 / 28
        UK_Pacific : 17 / 22
        Italians : 21 / 23
        ANZAC : 12 / 27
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round: 16

    Politics - Germans

    Purchase Units - Germans
                Germans buy 6 armour and 12 mech_infantrys; Remaining resources: 1 PUs;

    Combat Move - Germans
                4 bombers moved from Western Germany to Egypt
                10 armour and 1 mech_infantry moved from Trans-Jordan to Egypt
                3 transports moved from 93 Sea Zone to 95 Sea Zone
                1 artillery moved from Northern Italy to 95 Sea Zone
                1 infantry moved from Northern Italy to 95 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 98 Sea Zone
                2 transports moved from 95 Sea Zone to 97 Sea Zone
                1 artillery and 1 infantry moved from Yugoslavia to 97 Sea Zone
                1 transport moved from 93 Sea Zone to 97 Sea Zone
                1 infantry moved from Yugoslavia to 97 Sea Zone
                1 artillery and 1 infantry moved from 98 Sea Zone to Egypt
                1 artillery, 2 infantry and 3 transports moved from 97 Sea Zone to 99 Sea Zone
                1 artillery and 2 infantry moved from 99 Sea Zone to Syria
                1 battleship, 2 carriers and 1 fighter moved from 93 Sea Zone to 98 Sea Zone
                19 bombers moved from Southern France to Egypt
                2 armour moved from Russia to Samara
                1 submarine moved from 110 Sea Zone to 104 Sea Zone


  • Scramble?

  • '17

    no scramble

    OOL for Cairo:

    2 aa guns
    UK strat
    French infantry
    ANZAC infantry
    UK infantry
    artillery
    mech
    UK fighters
    UK tact
    last 2 aa guns
    American fighters
    American tact


  • Sounds good let’s see if I can pull an epic dicing lol


  • As it should be Axis beaten thoroughly in Cairo, I may have had a .5% chance there lol, great game soundly played I concede.

  • '17

    Thanks … well played on your part as well. Kind of weird that we both lost as the Axis against each other this season … not what I predicted at all.


  • Lol I was thinking the same thing maybe 18 is just the right bid

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