Can we change title to semifinal or should we make a new separate post for our game with correct game-title?
14l g40 snake11eyes (axis) v wheatbeer (allies +18) game 2
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 15
Purchase Units - British
British buy 2 artilleries, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 mech_infantry moved from Northwest Persia to Rostov
British take Rostov from Italians
1 armour, 4 artilleries, 13 infantry and 2 mech_infantrys moved from Kazakhstan to Volgograd
1 infantry moved from Kazakhstan to Samara
British take Samara from Germans
2 infantry moved from Egypt to Anglo Egyptian Sudan
3 fighters and 1 tactical_bomber moved from Egypt to Anglo Egyptian Sudan
1 bomber moved from British Somaliland to Anglo Egyptian SudanCombat - British
British creates battle in territory 97 Sea Zone
Battle in Anglo Egyptian Sudan
British attack with 1 bomber, 3 fighters, 2 infantry and 1 tactical_bomber
Japanese defend with 1 armour and 1 mech_infantry
British roll dice for 1 bomber, 3 fighters, 2 infantry and 1 tactical_bomber in Anglo Egyptian Sudan, round 2 : 2/7 hits
Japanese roll dice for 1 armour and 1 mech_infantry in Anglo Egyptian Sudan, round 2 : 0/2 hits
1 armour owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Anglo Egyptian Sudan
British win, taking 97 Sea Zone from Italians, taking Anglo Egyptian Sudan from Japanese with 1 bomber, 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for Japanese: 1 armour and 1 mech_infantry
Battle in Volgograd
British attack with 1 armour, 4 artilleries, 13 infantry and 2 mech_infantrys
Germans defend with 6 armour, 1 factory_minor and 3 infantry; Italians defend with 3 armour and 1 fighter
British roll dice for 1 armour, 4 artilleries, 13 infantry and 2 mech_infantrys in Volgograd, round 2 : 4/20 hits
Germans roll dice for 9 armour, 1 fighter and 3 infantry in Volgograd, round 2 : 10/13 hits
10 infantry owned by the British, 3 infantry owned by the Germans and 1 armour owned by the Germans lost in Volgograd
British roll dice for 1 armour, 4 artilleries, 3 infantry and 2 mech_infantrys in Volgograd, round 3 : 7/10 hits
Germans roll dice for 8 armour and 1 fighter in Volgograd, round 3 : 2/9 hits
2 infantry owned by the British, 4 armour owned by the Germans and 3 armour owned by the Italians lost in Volgograd
British roll dice for 1 armour, 4 artilleries, 1 infantry and 2 mech_infantrys in Volgograd, round 4 : 1/8 hits
Germans roll dice for 1 armour and 1 fighter in Volgograd, round 4 : 2/2 hits
1 infantry owned by the British, 1 armour owned by the Germans and 1 mech_infantry owned by the British lost in Volgograd
British roll dice for 1 armour, 4 artilleries and 1 mech_infantry in Volgograd, round 5 : 2/6 hits
Germans roll dice for 1 fighter in Volgograd, round 5 : 1/1 hits
1 fighter owned by the Italians and 1 mech_infantry owned by the British lost in Volgograd
British win, taking Volgograd from Germans with 1 armour and 4 artilleries remaining. Battle score for attacker is 26
Casualties for Germans: 6 armour and 3 infantry
Casualties for British: 13 infantry and 2 mech_infantrys
Casualties for Italians: 3 armour and 1 fighterNon Combat Move - British
2 aaGuns moved from Kazakhstan to Volgograd
4 artilleries moved from Turkmenistan to Kazakhstan
1 armour and 4 mech_infantrys moved from Eastern Persia to Kazakhstan
1 armour and 4 mech_infantrys moved from India to Eastern Persia
1 aaGun and 1 infantry moved from India to West India
1 aaGun moved from India to West India
1 aaGun, 1 armour, 1 artillery and 1 infantry moved from Scotland to United Kingdom
1 bomber, 3 fighters and 1 tactical_bomber moved from Anglo Egyptian Sudan to Egypt
1 fighter moved from Gibraltar to EgyptPlace Units - British
2 artilleries and 1 mech_infantry placed in Egypt
4 infantry placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,6
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,1
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 5,4
British collect 28 PUs (2 lost to blockades); end with 28 PUs totalPlace Units - UK_Pacific
1 armour and 4 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 17 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 22 PUs
Some Units in India change ownership: 1 armour and 4 mech_infantrysProduction/PUs Summary :
Germans : 56 / 85
Russians : 0 / 0
Japanese : 17 / 7
Americans : 86 / 109
Chinese : 23 / 30
British : 30 / 28
UK_Pacific : 17 / 22
Italians : 19 / 22
ANZAC : 12 / 23
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 15
Purchase Units - Italians
Italians buy 3 armour and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
2 transports moved from 93 Sea Zone to 95 Sea Zone
2 artilleries and 2 infantry moved from Southern Italy to 95 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 95 Sea Zone to 98 Sea Zone
2 artilleries and 2 infantry moved from 98 Sea Zone to Egypt
1 carrier and 5 destroyers moved from 93 Sea Zone to 98 Sea Zone
3 armour moved from Ukraine to Rostov
1 submarine moved from 93 Sea Zone to 104 Sea Zone -
Scramble and submerge choices thanks
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surface sub in SZ104
no scramble in SZ98
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 15
Purchase Units - Italians
Italians buy 3 armour and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
2 transports moved from 93 Sea Zone to 95 Sea Zone
2 artilleries and 2 infantry moved from Southern Italy to 95 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 95 Sea Zone to 98 Sea Zone
2 artilleries and 2 infantry moved from 98 Sea Zone to Egypt
1 carrier and 5 destroyers moved from 93 Sea Zone to 98 Sea Zone
3 armour moved from Ukraine to Rostov
1 submarine moved from 93 Sea Zone to 104 Sea ZoneCombat - Italians
Battle in 104 Sea Zone
Italians attack with 1 submarine
Americans defend with 1 destroyer and 1 submarine
Americans win with 1 destroyer remaining. Battle score for attacker is 0
Casualties for Italians: 1 submarine
Casualties for Americans: 1 submarine
Battle in Rostov
Italians attack with 3 armour
British defend with 1 mech_infantry
Italians win, taking Rostov from British with 3 armour remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Egypt
Italians attack with 2 artilleries and 2 infantry
ANZAC defend with 4 fighters and 2 infantry; French defend with 4 infantry; British defend with 5 aaGuns, 1 airfield, 5 artilleries, 1 bomber, 1 factory_minor, 4 fighters, 1 harbour, 10 infantry, 1 mech_infantry and 1 tactical_bomber; Americans defend with 34 fighters and 1 tactical_bomber
British win with 4 aaGuns, 5 artilleries, 1 bomber, 42 fighters, 16 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is -9
Casualties for British: 1 aaGun
Casualties for Italians: 2 artilleries and 2 infantryNon Combat Move - Italians
Place Units - Italians
3 armour placed in Ukraine
1 mech_infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,3
Italians collect 18 PUs (3 lost to blockades); end with 18 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 15
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 fighter; Remaining resources: 5 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
4 fighters moved from Egypt to Volgograd
2 fighters moved from Eastern Persia to Volgograd
1 artillery and 1 infantry moved from West India to Eastern Persia
1 artillery and 3 infantry moved from Burma to India
2 fighters moved from Shan State to Eastern Persia
3 infantry and 1 mech_infantry moved from Northern Territory to 55 Sea Zone
3 infantry, 1 mech_infantry and 2 transports moved from 55 Sea Zone to 37 Sea Zone
3 infantry and 1 mech_infantry moved from 37 Sea Zone to Shan State
1 artillery moved from Kiangsu to 19 Sea Zone
1 artillery and 1 transport moved from 19 Sea Zone to 36 Sea Zone
1 artillery moved from 36 Sea Zone to French Indo China
1 submarine moved from 35 Sea Zone to 41 Sea Zone
1 fighter moved from Western Australia to Shan State
2 fighters moved from New South Wales to Western Australia
1 armour moved from New South Wales to Northern Territory
1 artillery and 2 infantry moved from South Australia to Northern TerritoryPlace Units - ANZAC
1 destroyer placed in 62 Sea Zone
1 fighter placed in New South WalesTurn Complete - ANZAC
ANZAC collect 12 PUs; end with 17 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUsProduction/PUs Summary :
Germans : 56 / 85
Russians : 0 / 0
Japanese : 17 / 7
Americans : 86 / 109
Chinese : 23 / 30
British : 28 / 28
UK_Pacific : 17 / 22
Italians : 21 / 23
ANZAC : 12 / 27
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 15
Combat Move - French
Turn Complete - French
Production/PUs Summary :
Germans : 56 / 85
Russians : 0 / 0
Japanese : 17 / 7
Americans : 86 / 109
Chinese : 23 / 30
British : 28 / 28
UK_Pacific : 17 / 22
Italians : 21 / 23
ANZAC : 12 / 27
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 16
Politics - Germans
Purchase Units - Germans
Germans buy 6 armour and 12 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Germans
4 bombers moved from Western Germany to Egypt
10 armour and 1 mech_infantry moved from Trans-Jordan to Egypt
3 transports moved from 93 Sea Zone to 95 Sea Zone
1 artillery moved from Northern Italy to 95 Sea Zone
1 infantry moved from Northern Italy to 95 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 98 Sea Zone
2 transports moved from 95 Sea Zone to 97 Sea Zone
1 artillery and 1 infantry moved from Yugoslavia to 97 Sea Zone
1 transport moved from 93 Sea Zone to 97 Sea Zone
1 infantry moved from Yugoslavia to 97 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to Egypt
1 artillery, 2 infantry and 3 transports moved from 97 Sea Zone to 99 Sea Zone
1 artillery and 2 infantry moved from 99 Sea Zone to Syria
1 battleship, 2 carriers and 1 fighter moved from 93 Sea Zone to 98 Sea Zone
19 bombers moved from Southern France to Egypt
2 armour moved from Russia to Samara
1 submarine moved from 110 Sea Zone to 104 Sea Zone -
Scramble?
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no scramble
OOL for Cairo:
2 aa guns
UK strat
French infantry
ANZAC infantry
UK infantry
artillery
mech
UK fighters
UK tact
last 2 aa guns
American fighters
American tact -
Sounds good let’s see if I can pull an epic dicing lol
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As it should be Axis beaten thoroughly in Cairo, I may have had a .5% chance there lol, great game soundly played I concede.
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Thanks … well played on your part as well. Kind of weird that we both lost as the Axis against each other this season … not what I predicted at all.
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Lol I was thinking the same thing maybe 18 is just the right bid