14L G40 Ghost vs. Bold - no tech, 1 unit per TT


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 2

    Research Technology - Italians

    Purchase Units - Italians
                Italians buy 3 infantry; Remaining resources: 2 PUs;

    Combat Move - Italians
                2 armour moved from Yugoslavia to Slovakia Hungary
                1 infantry moved from Yugoslavia to Romania
                2 fighters moved from Southern Italy to 92 Sea Zone
                1 bomber moved from Western Germany to 92 Sea Zone
                1 armour moved from Tobruk to Alexandria
                      Italians take Alexandria from British
                1 armour moved from Alexandria to Tobruk

    Combat - Italians
                Battle in 92 Sea Zone
                    Italians attack with 1 bomber and 2 fighters
                    French defend with 1 cruiser and 1 destroyer
                    Italians win with 1 bomber and 1 fighter remaining. Battle score for attacker is 10
                    Casualties for French: 1 cruiser and 1 destroyer
                    Casualties for Italians: 1 fighter

    Non Combat Move - Italians
                1 bomber moved from 92 Sea Zone to Southern Italy
                1 fighter moved from 92 Sea Zone to Southern France
                1 aaGun moved from Northern Italy to Southern France
                1 aaGun moved from Yugoslavia to Northern Italy
                1 aaGun moved from Yugoslavia to Romania
                2 artilleries and 2 infantry moved from Yugoslavia to Slovakia Hungary
                1 infantry moved from Northern Italy to Southern Italy
                1 infantry moved from Northern Italy to Southern Italy
                1 infantry moved from Northern Italy to Southern France

    Place Units - Italians
                3 infantry placed in Southern Italy

    Turn Complete - Italians
                Italians collect 11 PUs; end with 13 PUs total

  • '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 2

    Politics - French
                French takes Political Action: Political Action French To War With Japanese
                    French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Japanese and French from Neutrality to War
                    French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Chinese and French from Neutrality to Allied

    Combat Move - French
                Turning on Edit Mode
                EDIT: Removing units owned by ANZAC from 61 Sea Zone: 1 destroyer
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                1 destroyer moved from 78 Sea Zone to 39 Sea Zone
                1 infantry moved from French Central Africa to French Equatorial Africa

    Non Combat Move - French
                Turning on Edit Mode
                EDIT: Adding units owned by ANZAC to 39 Sea Zone: 1 destroyer
                EDIT: Turning off Edit Mode

    Turn Complete - French

  • '12

    ghost - i overlooked my American sub, dest in the south pacific - do you mind if i move it to india (shown on map).


  • np. Please go ahead and make the change

  • '12

    just a second - going to alter the anzac noncom slightly.

  • '12

    that anzac boat can’t make it to india.

  • '12

    let me just start with a fresh map - i will post in a few seconds.

  • '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 2

    Politics - French
                French takes Political Action: Political Action French To War With Japanese
                    French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Japanese and French from Neutrality to War
                    French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Chinese and French from Neutrality to Allied

    Combat Move - French

    Non Combat Move - French
                1 infantry moved from French Central Africa to French Equatorial Africa
                1 destroyer moved from 78 Sea Zone to 39 Sea Zone

    Turn Complete - French

  • '12

    ok ghost, let’s do it


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 9 artilleries and 6 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 submarine moved from 104 Sea Zone to 102 Sea Zone
                1 fighter and 1 tactical_bomber moved from 104 Sea Zone to 102 Sea Zone
                1 fighter and 1 tactical_bomber moved from Western Germany to 109 Sea Zone
                2 bombers and 1 fighter moved from Western Germany to United Kingdom
                2 artilleries moved from Norway to 113 Sea Zone
                2 artilleries moved from Germany to 113 Sea Zone
                5 armour moved from Western Germany to 113 Sea Zone
                8 infantry moved from Germany to 113 Sea Zone
                5 armour, 4 artilleries, 8 infantry and 9 transports moved from 113 Sea Zone to 110 Sea Zone
                1 infantry moved from Holland Belgium to 110 Sea Zone
                5 armour, 4 artilleries, 9 infantry and 9 transports moved from 110 Sea Zone to 111 Sea Zone
                5 armour, 4 artilleries and 9 infantry moved from 111 Sea Zone to Scotland
                1 submarine moved from 125 Sea Zone to 111 Sea Zone
                1 battleship and 1 cruiser moved from 104 Sea Zone to 111 Sea Zone

    Combat - Germans
                Battle in 102 Sea Zone
                    Germans attack with 1 fighter, 1 submarine and 1 tactical_bomber
                    British defend with 1 destroyer
                    Germans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for British: 1 destroyer
                Battle in 109 Sea Zone
                    Germans attack with 1 fighter and 1 tactical_bomber
                    British defend with 1 transport
                    Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 7
                    Casualties for British: 1 transport
                Battle in Scotland
                Air Battle in United Kingdom
                    Germans attacks with 3 units heading to United Kingdom
                    Air Battle is over, the remaining bombers go on to their targets
                Strategic bombing raid in United Kingdom
                    1 bomber killed by AA
                    Bombing raid in United Kingdom rolls: 7 and causes: 7 damage to unit: factory_major
                    Bombing raid in United Kingdom causes 7 damage total.
                Cleaning up after air battles

    Non Combat Move - Germans
                1 fighter and 1 tactical_bomber moved from 102 Sea Zone to 104 Sea Zone
                1 fighter and 1 tactical_bomber moved from 109 Sea Zone to Normandy Bordeaux
                1 bomber moved from United Kingdom to Western Germany
                1 fighter moved from United Kingdom to Normandy Bordeaux
                2 infantry moved from Germany to Western Germany
                2 mech_infantrys moved from Normandy Bordeaux to Southern France
                3 armour moved from Greece to Romania
                1 destroyer moved from 104 Sea Zone to 111 Sea Zone
                2 mech_infantrys moved from Holland Belgium to Germany

    Place Units - Germans
                9 artilleries placed in Western Germany
                3 infantry placed in Normandy Bordeaux
                3 infantry placed in Germany
                Germans undo move 3.
                3 infantry placed in Germany
                Germans undo move 2.
                1 infantry placed in Normandy Bordeaux
                Germans undo move 3.
                1 infantry placed in Normandy Bordeaux
                2 infantry placed in Germany

    Turn Complete - Germans
                Germans collect 46 PUs; end with 46 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs
                Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 56 PUs

  • '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - Russians
                Russians buy 3 armour and 5 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Russians

    Non Combat Move - Russians
                1 destroyer moved from 127 Sea Zone to 112 Sea Zone
                1 mech_infantry moved from Novgorod to Belarus
                2 aaGuns, 1 artillery and 9 infantry moved from Belarus to Eastern Poland
                3 infantry moved from Western Ukraine to Eastern Poland
                1 submarine moved from 125 Sea Zone to 127 Sea Zone
                1 cruiser moved from 114 Sea Zone to 115 Sea Zone
                1 infantry moved from Bryansk to Ukraine
                1 armour and 2 mech_infantrys moved from Ukraine to Belarus
                1 mech_infantry moved from Ukraine to Belarus

    Place Units - Russians
                3 armour placed in Ukraine
                3 mech_infantrys placed in Novgorod
                2 mech_infantrys placed in Volgograd

    Turn Complete - Russians
                Russians collect 37 PUs; end with 37 PUs total

  • '12

    one minor change.

  • '12

    Oh and I know it’s minor but I did mean to move the Chinese to kansu. :|


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - Japanese
                Japanese buy 1 bomber, 2 submarines and 2 transports; Remaining resources: 6 SuicideAttackTokens; 5 PUs;

    Combat Move - Japanese
                1 infantry moved from Suiyuyan to Kansu
                      Japanese take Kansu from Chinese
                2 infantry moved from Hopei to Shensi
                1 infantry moved from Kweichow to Szechwan
                      Japanese take Szechwan from Chinese
                1 artillery moved from Kweichow to Shensi
                3 fighters and 3 tactical_bombers moved from Hunan to Shensi

    Combat - Japanese
                Battle in Shensi
                    Japanese attack with 1 artillery, 3 fighters, 2 infantry and 3 tactical_bombers
                    Chinese defend with 2 infantry
                    Japanese win, taking Shensi from Chinese with 1 artillery, 3 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 6
                    Casualties for Chinese: 2 infantry

    Non Combat Move - Japanese
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from Kwangsi: 1 infantry
                EDIT: Adding units owned by Japanese to French Indo China: 1 infantry
                EDIT: Changing ownership of French Indo China from French to Japanese
                EDIT: Turning off Edit Mode
                3 fighters and 3 tactical_bombers moved from Shensi to Yunnan
                2 artilleries and 2 infantry moved from Kwangsi to 36 Sea Zone
                1 artillery, 3 infantry and 2 transports moved from 36 Sea Zone to 38 Sea Zone
                1 carrier moved from 36 Sea Zone to 38 Sea Zone
                1 battleship and 1 cruiser moved from 36 Sea Zone to 38 Sea Zone
                1 fighter and 1 tactical_bomber moved from Kwangsi to 38 Sea Zone
                1 carrier moved from 36 Sea Zone to 37 Sea Zone
                1 artillery, 3 infantry and 2 transports moved from 36 Sea Zone to 37 Sea Zone
                1 battleship moved from 36 Sea Zone to 37 Sea Zone
                1 tactical_bomber moved from Kwangsi to 37 Sea Zone
                1 fighter moved from 36 Sea Zone to 37 Sea Zone
                1 destroyer moved from 36 Sea Zone to 38 Sea Zone
                1 cruiser and 1 destroyer moved from 36 Sea Zone to 37 Sea Zone
                1 submarine moved from 36 Sea Zone to 35 Sea Zone
                2 submarines moved from 6 Sea Zone to 20 Sea Zone
                1 submarine moved from 6 Sea Zone to 35 Sea Zone
                1 artillery and 3 infantry moved from Japan to 6 Sea Zone
                1 artillery, 3 infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone
                1 artillery moved from 36 Sea Zone to French Indo China
                1 infantry moved from 36 Sea Zone to French Indo China
                1 artillery moved from Suiyuyan to Kansu
                1 armour moved from Jehol to Suiyuyan
                4 infantry moved from Chahar to Jehol
                1 aaGun and 2 infantry moved from Chahar to Suiyuyan
                1 infantry moved from Kweichow to Yunnan
                1 infantry moved from Kwangsi to Yunnan
                2 bombers, 2 fighters and 3 tactical_bombers moved from Kwangsi to Yunnan
                1 mech_infantry moved from Suiyuyan to Kweichow
                1 fighter and 1 tactical_bomber moved from Yunnan to French Indo China
                1 submarine moved from 33 Sea Zone to 20 Sea Zone
                1 submarine moved from 20 Sea Zone to 36 Sea Zone
                1 tactical_bomber moved from 37 Sea Zone to French Indo China

    Place Units - Japanese
                2 submarines and 2 transports placed in 6 Sea Zone
                1 bomber placed in Japan

    Turn Complete - Japanese
                Japanese collect 38 PUs; end with 43 PUs total

  • '12

    Ghost I don’t mind allowing the walkin to fic if you would move the 2 inf to kansu…

  • '12

    and also, you cannot land aircraft in FIC since you just took it.  how about you just move the 2 chinese infantry to sikang (you can attack them there with the bombers if you wish) and land your aircraft legally (not in FIC).

  • '12

    My preference is no walkin to fic and my china infantry remain where they were inadvertently left.  Ie dead.

  • '12

    You can redo your noncom if necessary.


  • Hi Bold.
    I forgot to ask if it would be OK to change politics. I just changed and was off to bed.
    From your posts, I can see you want me to keep the no combat with France.

    OK. I will change map accordingly. Wait for new map.


  • Please ignore new rolls for Japan. I redo combat, but keep the original results. This will make NCMs easier

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