13L G40 bmnielsen vs AllWeNeedIsLove(allies +8)


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 23

    Purchase Units - Japanese
                Japanese buy 2 artilleries, 2 infantry and 2 transports; Remaining resources: 2 PUs; 1 SuicideAttackTokens;

    Combat Move - Japanese
                1 artillery and 3 infantry moved from Japan to 6 Sea Zone
                1 artillery, 3 infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone
                2 infantry moved from 36 Sea Zone to Hainan
                1 destroyer moved from 6 Sea Zone to 25 Sea Zone
                2 fighters moved from Japan to 25 Sea Zone
                1 transport moved from 37 Sea Zone to 43 Sea Zone
                1 artillery moved from Borneo to 43 Sea Zone
                1 artillery and 1 transport moved from 43 Sea Zone to 37 Sea Zone
                1 artillery moved from 37 Sea Zone to Malaya
                1 fighter moved from 37 Sea Zone to 41 Sea Zone

    Combat - Japanese
                Battle in 25 Sea Zone
                    Japanese attack with 1 destroyer and 2 fighters
                    Americans defend with 1 destroyer
                    Japanese win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in 41 Sea Zone
                    Japanese attack with 1 fighter
                    ANZAC defend with 1 transport
                    Japanese win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in Malaya
                Battle in Hainan

    Non Combat Move - Japanese
                1 destroyer moved from 37 Sea Zone to 42 Sea Zone
                1 battleship, 1 carrier, 5 destroyers and 2 fighters moved from 37 Sea Zone to 36 Sea Zone
                1 fighter moved from 41 Sea Zone to 37 Sea Zone
                2 fighters moved from 25 Sea Zone to 6 Sea Zone

    Place Units - Japanese
                2 transports placed in 6 Sea Zone
                2 artilleries and 2 infantry placed in Japan

    Turn Complete - Japanese
                Japanese collect 24 PUs; end with 26 PUs total

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 23

    Purchase Units - Americans
                Americans buy 2 carriers, 3 fighters and 1 tactical_bomber; Remaining resources: 4 PUs;

    Combat Move - Americans

    Non Combat Move - Americans
                2 carriers moved from 101 Sea Zone to 106 Sea Zone
                1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 13 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 13 Sea Zone to 26 Sea Zone
                1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
                1 bomber moved from Eastern Persia to Russia

    Place Units - Americans
                2 carriers placed in 101 Sea Zone
                3 fighters and 1 tactical_bomber placed in Eastern United States

    Turn Complete - Americans
                Total Cost from Convoy Blockades: 5
                    Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 5,3,6,1,5,4,3,3,2,6
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,3,5,3,4
                Americans collect 51 PUs (5 lost to blockades); end with 55 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs

    Territory Summary for Americans :

    Caroline Islands : 1 flag, 1 airfield and 1 harbour
        Korea : 1 flag, 1 artillery, 2 infantry and 2 mech_infantrys
        Okinawa : 1 flag, 1 airfield, 1 infantry and 1 mech_infantry
        Yunnan : 1 artillery and 3 infantry
        Wake Island : 1 airfield
        Western United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
        Hawaiian Islands : 1 airfield, 1 artillery, 1 harbour and 1 infantry
        Midway : 1 airfield
        French Indo China : 1 flag, 1 factory_minor
        26 Sea Zone : 1 transport
        20 Sea Zone : 1 flag
        Central United States : 2 aaGuns and 1 factory_major
        Eastern United States : 1 airfield, 1 factory_major, 6 fighters, 1 harbour and 2 tactical_bombers
        Russia : 1 bomber
        106 Sea Zone : 1 flag, 1 artillery, 4 carriers, 2 destroyers, 4 fighters, 11 infantry, 2 submarines and 6 transports
        101 Sea Zone : 2 carriers

    Production/PUs Summary :

    Germans : 74 / 96
        Russians : 18 / 18
        Japanese : 24 / 26
        Americans : 56 / 75
        Chinese : 23 / 145
        British : 7 / 0
        UK_Pacific : 10 / 16
        Italians : 36 / 58
        ANZAC : 17 / 26
        French : 0 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 23

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 fighter and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - British

    Combat - British

    Non Combat Move - British
                1 mech_infantry moved from India to Yunnan
                1 fighter moved from Eastern Persia to Russia
                2 mech_infantrys moved from Eastern Persia to Kazakhstan

    Place Units - UK_Pacific
                1 fighter and 2 infantry placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,6,1,1,4,2,4,3,3,6,2,4,5,4,3
                UK_Pacific collect 9 PUs (1 lost to blockades); end with 9 PUs total
                Some Units in India change ownership: 1 fighter and 2 infantry

    Territory Summary for British, UK_Pacific :

    Yunnan : 1 mech_infantry
        India : 1 airfield, 1 factory_minor, 3 fighters, 1 harbour, 3 infantry and 2 mech_infantrys
        Kwangtung : 1 airfield and 1 harbour
        Kazakhstan : 2 mech_infantrys
        Quebec : 1 factory_minor
        New Brunswick Nova Scotia : 1 harbour
        Malta : 1 aaGun and 1 infantry
        Russia : 1 fighter
        97 Sea Zone : 1 flag
        Eastern Persia : 1 flag
        79 Sea Zone : 1 transport

    Production/PUs Summary :

    Germans : 74 / 96
        Russians : 18 / 18
        Japanese : 24 / 26
        Americans : 56 / 75
        Chinese : 23 / 173
        British : 7 / 0
        UK_Pacific : 10 / 9
        Italians : 36 / 58
        ANZAC : 17 / 26
        French : 0 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • TripleA

    let me know when you have had enough of whipping me.

    also after you have won this game would you like to play another?


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 23

    Purchase Units - Italians
                Italians buy 5 armour, 2 bombers and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                2 bombers moved from Southern Italy to Kazakhstan
                3 bombers moved from Ukraine to Kazakhstan
                1 infantry moved from Rostov to Volgograd
                      Italians take Volgograd from Russians
                2 armour and 1 mech_infantry moved from Ukraine to Tambov
                2 armour, 1 infantry and 3 mech_infantrys moved from Bryansk to Tambov
                1 infantry moved from Persia to Eastern Persia
                      Italians take Eastern Persia from British

    Combat - Italians
                Battle in Tambov
                    Italians attack with 4 armour, 1 infantry and 4 mech_infantrys
                    Russians defend with 1 infantry
                    Italians win, taking Tambov from Russians with 4 armour and 4 mech_infantrys remaining. Battle score for attacker is 0
                    Casualties for Russians: 1 infantry
                    Casualties for Italians: 1 infantry
                Battle in Kazakhstan
                    Italians attack with 5 bombers
                    British defend with 2 mech_infantrys
                    Italians win with 5 bombers remaining. Battle score for attacker is 8
                    Casualties for British: 2 mech_infantrys

    Non Combat Move - Italians
                3 bombers moved from Kazakhstan to Ukraine
                2 bombers moved from Kazakhstan to Rostov
                4 aaGuns moved from Bryansk to Tambov
                6 mech_infantrys moved from Iraq to Caucasus
                2 fighters moved from 109 Sea Zone to United Kingdom
                2 fighters moved from Scotland to United Kingdom
                1 carrier and 1 transport moved from 109 Sea Zone to 110 Sea Zone

    Place Units - Italians
                2 bombers placed in Southern Italy
                3 armour placed in Ukraine
                2 armour and 1 mech_infantry placed in Iraq

    Turn Complete - Italians
                Italians collect 39 PUs; end with 39 PUs total
                Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 44 PUs
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 50 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 55 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 60 PUs


  • Well, it isn’t really my place to tell you when to surrender, but as I see it the game is over on I24 anyway, barring a successful American hail mary against London. So it’s up to you if you want to try that first :)

    In any case thanks for the game, it’s been a wild ride. Never thought I’d come back from that early deficit, but you never know what the dice will bring, and I didn’t have any bad luck on the key battles late in the game. Still feel I did pretty well tactically for my first match with a tier 1, my Japanese midgame could use some work though!

    I’d love a rematch a bit later in the season. I only really have time for one league game at a time, especially while I’m still in the playoffs, so I’d like to get some games in with some other opponents first.


  • And actually I can block the London attack anyway. So unless I’m missing something, I guess we are done.

  • TripleA

    yes lets end this now.
    i resign.

    thanks for the good game.

    i would like a rematch. let me know when you will grant one.

    but seeing as this game has finished, hopefully you will have room for another game.

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