Test summary from TripleA, engine version: 2.7.14861, time: 1:34:06 PM
Savegame
13L G40 bmnielsen vs AllWeNeedIsLove(allies +8)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 23
Purchase Units - Japanese
Japanese buy 2 artilleries, 2 infantry and 2 transports; Remaining resources: 2 PUs; 1 SuicideAttackTokens;Combat Move - Japanese
1 artillery and 3 infantry moved from Japan to 6 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone
2 infantry moved from 36 Sea Zone to Hainan
1 destroyer moved from 6 Sea Zone to 25 Sea Zone
2 fighters moved from Japan to 25 Sea Zone
1 transport moved from 37 Sea Zone to 43 Sea Zone
1 artillery moved from Borneo to 43 Sea Zone
1 artillery and 1 transport moved from 43 Sea Zone to 37 Sea Zone
1 artillery moved from 37 Sea Zone to Malaya
1 fighter moved from 37 Sea Zone to 41 Sea ZoneCombat - Japanese
Battle in 25 Sea Zone
Japanese attack with 1 destroyer and 2 fighters
Americans defend with 1 destroyer
Japanese win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 41 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Malaya
Battle in HainanNon Combat Move - Japanese
1 destroyer moved from 37 Sea Zone to 42 Sea Zone
1 battleship, 1 carrier, 5 destroyers and 2 fighters moved from 37 Sea Zone to 36 Sea Zone
1 fighter moved from 41 Sea Zone to 37 Sea Zone
2 fighters moved from 25 Sea Zone to 6 Sea ZonePlace Units - Japanese
2 transports placed in 6 Sea Zone
2 artilleries and 2 infantry placed in JapanTurn Complete - Japanese
Japanese collect 24 PUs; end with 26 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 23
Purchase Units - Americans
Americans buy 2 carriers, 3 fighters and 1 tactical_bomber; Remaining resources: 4 PUs;Combat Move - Americans
Non Combat Move - Americans
2 carriers moved from 101 Sea Zone to 106 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 13 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 13 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 bomber moved from Eastern Persia to RussiaPlace Units - Americans
2 carriers placed in 101 Sea Zone
3 fighters and 1 tactical_bomber placed in Eastern United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 5,3,6,1,5,4,3,3,2,6
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,3,5,3,4
Americans collect 51 PUs (5 lost to blockades); end with 55 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUsTerritory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield and 1 harbour
Korea : 1 flag, 1 artillery, 2 infantry and 2 mech_infantrys
Okinawa : 1 flag, 1 airfield, 1 infantry and 1 mech_infantry
Yunnan : 1 artillery and 3 infantry
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Hawaiian Islands : 1 airfield, 1 artillery, 1 harbour and 1 infantry
Midway : 1 airfield
French Indo China : 1 flag, 1 factory_minor
26 Sea Zone : 1 transport
20 Sea Zone : 1 flag
Central United States : 2 aaGuns and 1 factory_major
Eastern United States : 1 airfield, 1 factory_major, 6 fighters, 1 harbour and 2 tactical_bombers
Russia : 1 bomber
106 Sea Zone : 1 flag, 1 artillery, 4 carriers, 2 destroyers, 4 fighters, 11 infantry, 2 submarines and 6 transports
101 Sea Zone : 2 carriersProduction/PUs Summary :
Germans : 74 / 96
Russians : 18 / 18
Japanese : 24 / 26
Americans : 56 / 75
Chinese : 23 / 145
British : 7 / 0
UK_Pacific : 10 / 16
Italians : 36 / 58
ANZAC : 17 / 26
French : 0 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 23
Purchase Units - UK_Pacific
UK_Pacific buy 1 fighter and 2 infantry; Remaining resources: 0 PUs;Combat Move - British
Combat - British
Non Combat Move - British
1 mech_infantry moved from India to Yunnan
1 fighter moved from Eastern Persia to Russia
2 mech_infantrys moved from Eastern Persia to KazakhstanPlace Units - UK_Pacific
1 fighter and 2 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,6,1,1,4,2,4,3,3,6,2,4,5,4,3
UK_Pacific collect 9 PUs (1 lost to blockades); end with 9 PUs total
Some Units in India change ownership: 1 fighter and 2 infantryTerritory Summary for British, UK_Pacific :
Yunnan : 1 mech_infantry
India : 1 airfield, 1 factory_minor, 3 fighters, 1 harbour, 3 infantry and 2 mech_infantrys
Kwangtung : 1 airfield and 1 harbour
Kazakhstan : 2 mech_infantrys
Quebec : 1 factory_minor
New Brunswick Nova Scotia : 1 harbour
Malta : 1 aaGun and 1 infantry
Russia : 1 fighter
97 Sea Zone : 1 flag
Eastern Persia : 1 flag
79 Sea Zone : 1 transportProduction/PUs Summary :
Germans : 74 / 96
Russians : 18 / 18
Japanese : 24 / 26
Americans : 56 / 75
Chinese : 23 / 173
British : 7 / 0
UK_Pacific : 10 / 9
Italians : 36 / 58
ANZAC : 17 / 26
French : 0 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
let me know when you have had enough of whipping me.
also after you have won this game would you like to play another?
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 23
Purchase Units - Italians
Italians buy 5 armour, 2 bombers and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
2 bombers moved from Southern Italy to Kazakhstan
3 bombers moved from Ukraine to Kazakhstan
1 infantry moved from Rostov to Volgograd
Italians take Volgograd from Russians
2 armour and 1 mech_infantry moved from Ukraine to Tambov
2 armour, 1 infantry and 3 mech_infantrys moved from Bryansk to Tambov
1 infantry moved from Persia to Eastern Persia
Italians take Eastern Persia from BritishCombat - Italians
Battle in Tambov
Italians attack with 4 armour, 1 infantry and 4 mech_infantrys
Russians defend with 1 infantry
Italians win, taking Tambov from Russians with 4 armour and 4 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Italians: 1 infantry
Battle in Kazakhstan
Italians attack with 5 bombers
British defend with 2 mech_infantrys
Italians win with 5 bombers remaining. Battle score for attacker is 8
Casualties for British: 2 mech_infantrysNon Combat Move - Italians
3 bombers moved from Kazakhstan to Ukraine
2 bombers moved from Kazakhstan to Rostov
4 aaGuns moved from Bryansk to Tambov
6 mech_infantrys moved from Iraq to Caucasus
2 fighters moved from 109 Sea Zone to United Kingdom
2 fighters moved from Scotland to United Kingdom
1 carrier and 1 transport moved from 109 Sea Zone to 110 Sea ZonePlace Units - Italians
2 bombers placed in Southern Italy
3 armour placed in Ukraine
2 armour and 1 mech_infantry placed in IraqTurn Complete - Italians
Italians collect 39 PUs; end with 39 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 44 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 50 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 55 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 60 PUs -
Well, it isn’t really my place to tell you when to surrender, but as I see it the game is over on I24 anyway, barring a successful American hail mary against London. So it’s up to you if you want to try that first :)
In any case thanks for the game, it’s been a wild ride. Never thought I’d come back from that early deficit, but you never know what the dice will bring, and I didn’t have any bad luck on the key battles late in the game. Still feel I did pretty well tactically for my first match with a tier 1, my Japanese midgame could use some work though!
I’d love a rematch a bit later in the season. I only really have time for one league game at a time, especially while I’m still in the playoffs, so I’d like to get some games in with some other opponents first.
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And actually I can block the London attack anyway. So unless I’m missing something, I guess we are done.
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yes lets end this now.
i resign.thanks for the good game.
i would like a rematch. let me know when you will grant one.
but seeing as this game has finished, hopefully you will have room for another game.





