13L G40 NT Arathorn (Axis) vs. Infrastructure (Allies +13)

  • '19 '13

    Advice received.

    I am just trying to be an easy-going player, but I sometimes forget that there must be a foundation of common understanding first. I’ve slacked there lately.


  • @Gamerman01:

    @Gamerman01:

    You should have done amphibious assault first, and then waited for scramble decision before rolling any dice.

    Now I’M confused.

    I meant the naval battle before the assault.

    But after majorly disappointing Infrastructure with your denial of the French DOW and invasion of India, I think it was poor judgement how you handled this Japan turn.  You need to play it by the book from here out.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 3

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                2 infantry moved from Szechwan to Shensi
                1 fighter moved from Szechwan to Shensi
                1 infantry moved from Szechwan to Kweichow
                      Chinese take Kweichow from Japanese

    Combat - Chinese
                Battle in Shensi
                    Chinese attack with 1 fighter and 2 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 :  2/3 hits
                        Japanese roll dice for 1 infantry in Shensi, round 2 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
                    Chinese win, taking Shensi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Shensi to Kansu
                10 infantry moved from Szechwan to Yunnan

    Place Units - Chinese
                4 infantry placed in Yunnan
                Turning on Edit Mode
                EDIT: Removing units owned by Chinese from Kansu: 1 fighter
                EDIT: Adding units owned by Chinese to Yunnan: 1 fighter
                EDIT: Removing units owned by Chinese from Yunnan: 1 fighter
                EDIT: Adding units owned by Chinese to Tsinghai: 1 fighter
                EDIT: Turning off Edit Mode

    Turn Complete - Chinese
                Chinese collect 10 PUs; end with 10 PUs total

  • '19 '13

    Hello?


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 3

    Purchase Units - British
                British repair 14 damage on 14 factory_majors; Remaining resources: 16 PUs;
                British buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 artillery, 1 fighter, 6 infantry and 1 mech_infantry moved from Burma to India
                1 infantry moved from West India to India


  • accidentally hit done.

    here is map.

  • '19 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 3

    Politics - Italians

    Purchase Units - Italians
                Italians buy 1 destroyer and 1 transport; Remaining resources: 2 PUs;

    Combat Move - Italians
                1 armour, 1 artillery and 1 mech_infantry moved from Algeria to Morocco
                1 fighter moved from Southern Italy to Morocco

    Combat - Italians
                Battle in Morocco
                    Italians attack with 1 armour, 1 artillery, 1 fighter and 1 mech_infantry
                    French defend with 2 infantry
                    Italians win, taking Morocco from French with 1 armour, 1 artillery, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 6
                    Casualties for French: 2 infantry

    Non Combat Move - Italians
                1 fighter moved from Morocco to Algeria
                1 artillery and 2 infantry moved from Libya to Tobruk
                1 artillery and 1 infantry moved from Bulgaria to Romania
                1 aaGun moved from Yugoslavia to Romania
                1 aaGun moved from Slovakia Hungary to Poland
                2 infantry moved from Slovakia Hungary to Poland
                1 armour and 4 infantry moved from Yugoslavia to Slovakia Hungary
                1 fighter moved from Southern Italy to Slovakia Hungary
                1 infantry moved from Tanganyika Territory to Kenya
                1 aaGun and 4 infantry moved from Southern Italy to Northern Italy

    Place Units - Italians
                1 destroyer and 1 transport placed in 95 Sea Zone

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,6
                Italians collect 14 PUs (2 lost to blockades); end with 16 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 21 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 3

    Purchase Units - ANZAC
                ANZAC buy 1 carrier and 1 transport; Remaining resources: 1 PUs;

    Combat Move - ANZAC
                1 destroyer moved from 62 Sea Zone to 54 Sea Zone
                1 transport moved from 54 Sea Zone to 63 Sea Zone
                1 infantry moved from New Zealand to 63 Sea Zone
                1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
                1 infantry moved from Shan State to Siam
                      ANZAC take Siam from Japanese

    Combat - ANZAC

    Non Combat Move - ANZAC
                2 infantry moved from Iraq to Persia
                      ANZAC take Persia from Neutral_Allies
                1 fighter moved from New South Wales to Queensland
                1 infantry moved from 54 Sea Zone to Queensland
                2 infantry moved from Queensland to New South Wales

    Place Units - ANZAC
                1 carrier and 1 transport placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 17 PUs; end with 18 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs

  • '19 '13

    France?

  • '19 '13

    Bump #2

  • '19 '13

    Hi,

    I don’t know if you’re so crazy busy with work and life that you can only post half or a third of a country combo at a time with several days in between, and that you’re so busy that you don’t even have time to do tiny france, or if you’re stalling on purpose (though I give you the benefit of the doubt) due to our previous disagreement.

    If you think you can turn this around and win this game, then please post france and let us try to finish this game. If you don’t think you can win, then let’s call it, and be done. I really don’t like bumping people out. I already did not use one of my rightful bumps, yet the count is at 2 now.

    Let me know what you think.


  • @arathorn:

    Hi,

    I don’t know if you’re so crazy busy with work and life that you can only post half or a third of a country combo at a time with several days in between, and that you’re so busy that you don’t even have time to do tiny france, or if you’re stalling on purpose (though I give you the benefit of the doubt) due to our previous disagreement.

    If you think you can turn this around and win this game, then please post france and let us try to finish this game. If you don’t think you can win, then let’s call it, and be done. I really don’t like bumping people out. I already did not use one of my rightful bumps, yet the count is at 2 now.

    Let me know what you think.

    I think the above statement is ridiculous, because you don’t care about playing a good game for a win, but getting the win however possible.  That is insanely obvious by how you’ve played.

    I do wish to play it out and I am very busy right now.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 3

    Politics - French
                French takes Political Action: Political Action French To War With Japanese
                    French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Japanese and French from Neutrality to War
                    French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Chinese and French from Neutrality to Allied

    Combat Move - French
                1 destroyer moved from 37 Sea Zone to 41 Sea Zone

    Combat - French
                Battle in 41 Sea Zone
                    French attack with 1 destroyer
                    Japanese defend with 1 submarine
                        Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 :  0/1 hits
                        French roll dice for 1 destroyer in 41 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 submarine in 41 Sea Zone, round 3 :  0/1 hits
                        French roll dice for 1 destroyer in 41 Sea Zone, round 3 :  1/1 hits
                        1 submarine owned by the Japanese lost in 41 Sea Zone
                    French win, taking 41 Sea Zone from Japanese with 1 destroyer remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 submarine

    Non Combat Move - French
                1 infantry moved from Egypt to Alexandria
                1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan

    Turn Complete - French

  • '19 '13

    @Infrastructure:

    @arathorn:

    Hi,

    I don’t know if you’re so crazy busy with work and life that you can only post half or a third of a country combo at a time with several days in between, and that you’re so busy that you don’t even have time to do tiny france, or if you’re stalling on purpose (though I give you the benefit of the doubt) due to our previous disagreement.

    If you think you can turn this around and win this game, then please post france and let us try to finish this game. If you don’t think you can win, then let’s call it, and be done. I really don’t like bumping people out. I already did not use one of my rightful bumps, yet the count is at 2 now.

    Let me know what you think.

    I think the above statement is ridiculous, because you don’t care about playing a good game for a win, but getting the win however possible.  That is insanely obvious by how you’ve played.

    I do wish to play it out and I am very busy right now.

    You waited 4 days to post single France after having posted Anzac. You’ve been purposely dragging your feet.

    I understand busy - I am busy myself. But if you’re not going to be able to post, it is courtesy to let your opponent be aware of it. The “bump” rule was made to ensure players’ “rights” when the opponent fails to do so.
    I already refrained from bumping you once.

    You’ve directed so many accusations against me, yet I remain respectful.
    You decided to make this an unpleasant game. If I am such a weasel and you want to get out of it, you should just resign since it looks like it is only a matter of time now anyways. That would save both of us time, and you would never have to play against me again, if I am such an terrible opponent.

  • '19 '13

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 4

    Politics - Germans

    Purchase Units - Germans
                Germans buy 10 artilleries, 1 destroyer and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                5 armour, 1 artillery, 10 infantry and 3 mech_infantrys moved from Scotland to United Kingdom
                1 transport moved from 111 Sea Zone to 110 Sea Zone
                1 artillery and 1 infantry moved from Normandy Bordeaux to 110 Sea Zone
                1 artillery and 1 infantry moved from 110 Sea Zone to United Kingdom
                9 transports moved from 111 Sea Zone to 112 Sea Zone
                6 armour and 3 artilleries moved from Western Germany to 112 Sea Zone
                5 infantry moved from Western Germany to 112 Sea Zone
                4 infantry moved from Norway to 112 Sea Zone
                6 armour, 3 artilleries, 9 infantry and 9 transports moved from 112 Sea Zone to 110 Sea Zone
                1 carrier, 1 cruiser and 1 destroyer moved from 111 Sea Zone to 110 Sea Zone
                6 armour, 3 artilleries and 9 infantry moved from 110 Sea Zone to United Kingdom
                2 tactical_bombers moved from Western Germany to 110 Sea Zone
                3 bombers moved from Western Germany to 110 Sea Zone
                1 tactical_bomber moved from Western Germany to United Kingdom

  • '19 '13

    I need scramble orders for the UK attack. You can potentially scramble 3 ftrs against carrier, cruiser, destroyer, two tacticals and 3 bombers.


  • @arathorn:

    @Infrastructure:

    @arathorn:

    Hi,

    I don’t know if you’re so crazy busy with work and life that you can only post half or a third of a country combo at a time with several days in between, and that you’re so busy that you don’t even have time to do tiny france, or if you’re stalling on purpose (though I give you the benefit of the doubt) due to our previous disagreement.

    If you think you can turn this around and win this game, then please post france and let us try to finish this game. If you don’t think you can win, then let’s call it, and be done. I really don’t like bumping people out. I already did not use one of my rightful bumps, yet the count is at 2 now.

    Let me know what you think.

    I think the above statement is ridiculous, because you don’t care about playing a good game for a win, but getting the win however possible.  That is insanely obvious by how you’ve played.Â

    I do wish to play it out and I am very busy right now.

    You waited 4 days to post single France after having posted Anzac. You’ve been purposely dragging your feet.

    I understand busy - I am busy myself. But if you’re not going to be able to post, it is courtesy to let your opponent be aware of it. The “bump” rule was made to ensure players’ “rights” when the opponent fails to do so.
    I already refrained from bumping you once.

    You’ve directed so many accusations against me, yet I remain respectful.
    You decided to make this an unpleasant game. If I am such a weasel and you want to get out of it, you should just resign since it looks like it is only a matter of time now anyways. That would save both of us time, and you would never have to play against me again, if I am such an terrible opponent.

    The only thing I’ve accused of is being more after a cheap win than a good game.  In my mind that does indeed make you a terrible opponent.

    I reiterate my desire to play this game and will do my best to post when possible.  Perhaps I will have time to consider the scramble decision this evening.

  • '19 '13

    You forget what you’ve said earlier in the game.

    Hopefully we can have good progress with a good tone.

    And please stop insinuating I only want a cheap win.
    There is a difference between what I did, following up on your mistake, and being unreasonable and cheap. No one else has backed the accusation , so let’s move on positively from here.

    @arathorn:

    @Infrastructure:

    It was not a tactical blunder it was a mental mistake.  If you are saying that you dont believe me that i meant to DOW with France but missed it then you dont understand tactics.  I state again that if you had taken britian it would not have changed that i set my entire pacific set up to use that french dest as a blocker.  WHat you did with germany did not change that situation in any way.  I planned that blocker screen seperate of anything on the europe map.  I do it in most games.  It was my plan to decalre war with anzac and france to keep japan out of india and the dei.  If me not declaring war with france truly yruly affected your german turn, explain to me what you would have done different if france had declared war on japan?

    If you consider that a tactical error you are incorrect.  it was a human error.  If you want a win more than a good game the way it was meant to play out.  Then say that now, so i dont waste more of my time.

    Even if you were to categorise it as a mental mistake and not a tactical one, it doesn’t make a difference - it was a mistake and it was a “move” that you didn’t do that caused you trouble. Such things happen, and it’s a part of the game.

    I was going to take out London, but the combo of you declared war with Anzac and not with France caused me to delay it. It was a package deal.

    You can check out all of my games that I have played, and you’ll see that I am a lenient guy, who’s reasonable and trying to play a gentleman’s game and be a good sport. But you are throwing accusations and insinuations against me, and there is no reason to be impolite. I’ve treated you with respect, like I try to treat everybody.

    Look at what you’ve said, and try to see if that encourages an understanding and accommodating treatment of the issue from my side:

    @Infrastructure:

    i guess you will win.  i dont like playing this style game.
    Luckily there are enough players interested in winning by strategy, not just winning for false status to play against.

    This style of game? What are you insinuating?
    So I am only interested in playing to win for a false status?
    And you’re lucky to have “enough other players” so you don’t have to deal with me?

    @Infrastructure:

    If you are saying that you dont believe me that i meant to DOW with France but missed it **then you dont understand tactics. **

    If you want a win more than a good game the way it was meant to play out.  Then say that now, so i dont waste more of my time.

    I don’t understand tactics?
    I want a win more than a good game?
    Is me placing pressure on you because of my strategy a waste of your time?

    Such insults aren’t exactly strong cards to play if you are trying to have me change my mind and let you edit.


  • @arathorn:

    You forget what you’ve said earlier in the game.

    Hopefully we can have good progress with a good tone.

    And please stop insinuating I only want a cheap win.
    There is a difference between what I did, following up on your mistake, and being unreasonable and cheap. No one else has backed the accusation , so let’s move on positively from here.

    @arathorn:

    @Infrastructure:

    It was not a tactical blunder it was a mental mistake.  If you are saying that you dont believe me that i meant to DOW with France but missed it then you dont understand tactics.  I state again that if you had taken britian it would not have changed that i set my entire pacific set up to use that french dest as a blocker.  WHat you did with germany did not change that situation in any way.  I planned that blocker screen seperate of anything on the europe map.  I do it in most games.  It was my plan to decalre war with anzac and france to keep japan out of india and the dei.  If me not declaring war with france truly yruly affected your german turn, explain to me what you would have done different if france had declared war on japan?

    If you consider that a tactical error you are incorrect.  it was a human error.  If you want a win more than a good game the way it was meant to play out.  Then say that now, so i dont waste more of my time.

    Even if you were to categorise it as a mental mistake and not a tactical one, it doesn’t make a difference - it was a mistake and it was a “move” that you didn’t do that caused you trouble. Such things happen, and it’s a part of the game.

    I was going to take out London, but the combo of you declared war with Anzac and not with France caused me to delay it. It was a package deal.

    You can check out all of my games that I have played, and you’ll see that I am a lenient guy, who’s reasonable and trying to play a gentleman’s game and be a good sport. But you are throwing accusations and insinuations against me, and there is no reason to be impolite. I’ve treated you with respect, like I try to treat everybody.

    Look at what you’ve said, and try to see if that encourages an understanding and accommodating treatment of the issue from my side:

    @Infrastructure:

    i guess you will win.  i dont like playing this style game.
    Luckily there are enough players interested in winning by strategy, not just winning for false status to play against.

    This style of game? What are you insinuating?
    So I am only interested in playing to win for a false status?
    And you’re lucky to have “enough other players” so you don’t have to deal with me?

    @Infrastructure:

    If you are saying that you dont believe me that i meant to DOW with France but missed it **then you dont understand tactics. **

    If you want a win more than a good game the way it was meant to play out.  Then say that now, so i dont waste more of my time.

    I don’t understand tactics?
    I want a win more than a good game?
    Is me placing pressure on you because of my strategy a waste of your time?

    Such insults aren’t exactly strong cards to play if you are trying to have me change my mind and let you edit.

    this changes nothing.

    I made a small mental slip that changed the game uber dramatically.  I tried to correct that mental error within six hours of making it.  That mental error had nothing to do with our strategies.  Your strategy had nothing to do with me forgetting to declare war with france.  Your strategy became get a cheap win off a mental mistake made by someone who tried to remedy it before the game moved on to far.  I asked to fix the situation and to have a good competitive game.  My opponent refused because he wanted the easy win rather than the good game that could have played out.

    Arathorn would rather have a cheap win than a good game.  It is as clear as can be.
    I said it above and I say it now.

  • '19 '13

    You sound like a broken record with your repetitions.

    You have recently made mental slips against Boldfresh, MrRoboto and now also me. Mental slips are a part of the game, and there is nothing “cheap” about an opponent following up on those mental slips. What if you had made a calculation mistake on how good my odds were on sealion? Your mistake made me delay Germany’s UK attack with one round, as I followed up on the opportunity that placed itself. A worthy opponent of mine recently made the mistake of grossly miscalcing my odds on Moscow, and that won me the game. Should I go back and say: “hey, you have given me 100% on Moscow with 50 surviving units?”

    You forgot to declare war. That is a VERY important decision in this scenario, and when you didn’t, it changed my game plan.

    We’re playing a game loosely based on WWII events. Anyone who has read anything about WWII history would testify that mental slips, gross mistakes, catastrophic decisions and pure luck played a vital role in the events. Der Fuhrer made tons of poor decisions, intentionally and unintentionally.

    You made a mistake - I followed up on it and punished you for it. That is the heart of the matter.

    Still waiting for scrambling orders.

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