Started it up - let me know your scramble instruction for G1
13L G40 Infrastructure vs Seththenewb (Allies +10)
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@seththenewb:
Man, Amur really cost Japan quite a bit. If you’re willing to return the favor some other time, you can reroll that with LL dice. Or maybe just throw a couple of those air back on the board.
I REALLY LIKE YOUR STYLE.
A similar thing happened in my game against hank13 when he had an atrocious important battle.
Here is what I proposed to him;
“How about this, you reroll (Amur for us) twice and take the worse of the two rerolls for you and you allow me to do the same at some point if I fail a battle that I should have won? The only reason I say twice is because I would get really mad if you had some super awesome kick ass roll in compensation. This way a median should help eliminate that. I’m also open to other suggestions that seem fair. I don’t want to win because of extreme luck, but I am learning that luck is a big part of this game.”He actually wanted to redo whole turns so I agreed, but I think one battle should be enough.
By rolling twice and taking the worse it means I can’t screw you in the other direction with really good luck.If I understand your suggestion correctly you’re saying I reroll amur using lowluck and you can choose a battle that goes really wrong using lowluck at some point as well?
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Yeah, I figure you can’t get too outrageous of a result with LL and same would apply to me for whatever battle I choose in the future. But we could do 2 rerolls as well. Or just use the triplea calc to decide what the average result should be and you edit pieces back till you get to that. So long as it’s fair and we both get to use the same method. :-)
And yea, I don’t want to take away the luck aspect of the game, I hate the idea of playing LL the whole game. But I am willing to gives a mulligan or two in extreme cases of dicing. I want dice to be a part of the game, but I don’t want it to be THAT big a part of the game.
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bump
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Up to the top, you still around man?
Just let me know if you need more time or are busy. It’s just been over a week since you made a move or posted anything.
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Sorry man.
Was the most sick I’ve ever been last week. Wouldn’t wish it on my worst enemy. Doctor still isnt sure what it is. I’m feelin tons better though!
OK Can I turn low luck on for 1 round and then it can get turned off again? Or roll it using low luck rules here on the site? I like your original way let’s go with that.
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I’ve never tried turning LL on for a round and then back off, that might work I dunno. If you know how to roll on the forum that would work out as well.
Glad you’re feeling better and are getting back into the swing of things.
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doing it here is the only way that makes sense since we have taken a turn or two between. I won’t assume it won’t change what you did after 'til you say so. (i.e. You can do america again if you like…)
Ok so;
AMUR;
JPN: 9inf, 1art, 5ftr, 3tact, 2strat
vs
RUS: 12inf, 2aa, 1(usa)stratLowluck applied.
AA; 1 hit - JPN loses ftr
JPN: 9inf, 1art, 4ftr, 3tact, 2strat
vs
RUS: 12inf, 2aa, 1(usa)stratJPN: (44) = 7hit +
Rolls: 1@2; Total Hits: 11@2: (1)
vs
RUS: (25) = 4hit +Rolls: 1@1; Total Hits: 01@1: (3)
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AMUR; RD2
JPN: 5inf, 1art, 4ftr, 3tact, 2strat
vs
RUS: 7inf,JPN: (40) = 6hit +
Rolls: 1@4; Total Hits: 01@4: (5)
vs
RUS: (14) = 2hit +Rolls: 1@2; Total Hits: 11@2: (1)
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AMUR; RD2
JPN: 2inf, 1art, 4ftr, 3tact, 2strat
vs
RUS: 1infJPN: (37) = hit
vs
RUS: (2) =Rolls: 1@2; Total Hits: 11@2: (1)
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@seththenewb:
Yeah, I figure you can’t get too outrageous of a result with LL and same would apply to me for whatever battle I choose in the future. But we could do 2 rerolls as well. Or just use the triplea calc to decide what the average result should be and you edit pieces back till you get to that. So long as it’s fair and we both get to use the same method. :-)
And yea, I don’t want to take away the luck aspect of the game, I hate the idea of playing LL the whole game. But I am willing to gives a mulligan or two in extreme cases of dicing. I want dice to be a part of the game, but I don’t want it to be THAT big a part of the game.
This is exactlt how i think of it as well!!!
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oh man i forgot your art. Â lets see how it would have effected the rolls…
ok rd1 you would have got 1 more hit.
second round you hit anyway without 2 more pips and i missed even with 1 less.
rd3 i still would have finished you off and you still hit without 2 more pips,
so believe it or not it all works out the same!I will be editing in amur to jpn( also 1 ipc) + 1inf, 1art, 3ftr(2move), 2tact(1move).
You have a precious lowluck reroll for f’ed up battle!!!Sound good? Â Shall I edit from your uk4?
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Yeah, pending my final approval I would accept the edits to be done on UK4s map and valid for Italy to go. I don’t see why they wouldn’t be, I might do a small edit here or there with US/UK/China based on where that extra air goes. If you want to make the edits and then see if I’d have done something different before going with Italy, that’s fine with me. I will keep all the combats at least and the country I could see changing is probably China. Although I’ll probably stick with China regardless.
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OK here it is. The only move that may have affected anything you did (that i can see) is one of the ftrs that flew up to sz6 carr actually flew down to sz37 carr.
All good?
Thanks for being a true player and agreeing that extreme luck influences this game a little too often. -
forgot map… :roll:
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All good.
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Politics - Italians
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to WarPurchase Units - Italians
Italians buy 1 artillery, 1 destroyer, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Yugoslavia to Slovakia Hungary
1 mech_infantry moved from Northern Italy to Slovakia Hungary
2 infantry moved from Turkey to Iraq
1 fighter moved from 112 Sea Zone to Slovakia Hungary
1 armour moved from Turkey to Iraq
1 fighter moved from Southern Italy to 92 Sea Zone
1 bomber moved from Greece to 92 Sea Zone -
man,
it’s been so long i forgot about the freakin’ stack o’ us bombers on britian when i took italys turn. saw them at the end.
grrrrr -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Politics - Italians
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to WarPurchase Units - Italians
Italians buy 1 artillery, 1 destroyer, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Yugoslavia to Slovakia Hungary
1 mech_infantry moved from Northern Italy to Slovakia Hungary
2 infantry moved from Turkey to Iraq
1 fighter moved from 112 Sea Zone to Slovakia Hungary
1 armour moved from Turkey to Iraq
1 fighter moved from Southern Italy to 92 Sea Zone
1 bomber moved from Greece to 92 Sea ZoneCombat - Italians
Battle in Slovakia Hungary
Italians attack with 1 fighter, 1 infantry and 1 mech_infantry
Russians defend with 2 infantry
Italians roll dice for 1 fighter, 1 infantry and 1 mech_infantry in Slovakia Hungary, round 2 : 1/3 hits
Russians roll dice for 2 infantry in Slovakia Hungary, round 2 : 0/2 hits
1 infantry owned by the Russians lost in Slovakia Hungary
Italians roll dice for 1 fighter, 1 infantry and 1 mech_infantry in Slovakia Hungary, round 3 : 0/3 hits
Russians roll dice for 1 infantry in Slovakia Hungary, round 3 : 1/1 hits
1 infantry owned by the Italians lost in Slovakia Hungary
Italians roll dice for 1 fighter and 1 mech_infantry in Slovakia Hungary, round 4 : 0/2 hits
Russians roll dice for 1 infantry in Slovakia Hungary, round 4 : 0/1 hits
Italians roll dice for 1 fighter and 1 mech_infantry in Slovakia Hungary, round 5 : 1/2 hits
Russians roll dice for 1 infantry in Slovakia Hungary, round 5 : 0/1 hits
1 infantry owned by the Russians lost in Slovakia Hungary
Italians win, taking Slovakia Hungary from Russians with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 2 infantry
Casualties for Italians: 1 infantry
Battle in Iraq
Italians attack with 1 armour and 2 infantry
British defend with 1 infantry
Italians roll dice for 1 armour and 2 infantry in Iraq, round 2 : 0/3 hits
British roll dice for 1 infantry in Iraq, round 2 : 0/1 hits
Italians roll dice for 1 armour and 2 infantry in Iraq, round 3 : 2/3 hits
British roll dice for 1 infantry in Iraq, round 3 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Italians lost in Iraq
Italians win, taking Iraq from British with 1 armour and 1 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantry
Battle in 92 Sea Zone
Italians attack with 1 bomber and 1 fighter
French defend with 1 destroyer
Italians roll dice for 1 bomber and 1 fighter in 92 Sea Zone, round 2 : 2/2 hits
French roll dice for 1 destroyer in 92 Sea Zone, round 2 : 1/1 hits
1 fighter owned by the Italians and 1 destroyer owned by the French lost in 92 Sea Zone
Italians win with 1 bomber remaining. Battle score for attacker is -2
Casualties for French: 1 destroyer
Casualties for Italians: 1 fighterNon Combat Move - Italians
1 armour moved from Portugal to Spain
1 artillery moved from Portugal to Spain
1 infantry moved from Southern France to Northern Italy
1 artillery and 1 infantry moved from Northern Italy to Yugoslavia
1 cruiser, 2 destroyers and 1 transport moved from 98 Sea Zone to 97 Sea Zone
1 fighter moved from Slovakia Hungary to Yugoslavia
1 aaGun moved from Greece to Turkey
1 aaGun moved from Southern France to Northern Italy
1 armour and 1 mech_infantry moved from Morocco to Tunisia
1 artillery moved from Morocco to Algeria
1 bomber moved from 92 Sea Zone to TunisiaPlace Units - Italians
1 artillery placed in Southern Italy
1 mech_infantry placed in Northern Italy
Turning on Edit Mode
EDIT: Removing units owned by Italians from Yugoslavia: 1 infantry
EDIT: Adding units owned by Italians to Southern Italy: 1 infantry
EDIT: Turning off Edit Mode
1 destroyer placed in 95 Sea Zone
1 transport placed in 97 Sea Zone
Italians undo move 3.
1 destroyer placed in 97 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Italians from Northern Italy: 1 aaGun and 1 infantry
EDIT: Adding units owned by Italians to Spain: 1 aaGun and 1 infantry
EDIT: Turning off Edit Mode
Italians undo move 2.
1 mech_infantry placed in Southern Italy
Turning on Edit Mode
EDIT: Removing units owned by Italians from Germany: 1 aaGun
EDIT: Adding units owned by Italians to Slovakia Hungary: 1 aaGun
EDIT: Turning off Edit ModeTurn Complete - Italians
Italians collect 20 PUs; end with 20 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 22 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 27 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 32 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 fighter, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
2 submarines moved from 62 Sea Zone to 63 Sea Zone
3 fighters moved from New Zealand to Queensland
2 aaGuns, 2 artilleries, 1 bomber and 3 infantry moved from New South Wales to Queensland
2 submarines moved from 63 Sea Zone to 54 Sea Zone
1 infantry moved from Dutch New Guinea to New Guinea
1 infantry moved from Anglo Egyptian Sudan to EgyptPlace Units - ANZAC
1 submarine and 1 transport placed in 62 Sea Zone
1 fighter placed in New South WalesTurn Complete - ANZAC
ANZAC collect 11 PUs; end with 11 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Combat Move - French
1 infantry moved from French Central Africa to French Equatorial Africa
1 infantry moved from United Kingdom to Scotland
British take Scotland from GermansCombat - French
Non Combat Move - French
Turn Complete - French