13L-G40 UnknownSoldier (Axis) vs. mryogen (Allies+10), no tech


  • With 1 carrier, 1 cruiser, 3 destroyers and 2 fighters I killed nothing?

  • '13

    @mryogen:

    With 1 carrier, 1 cruiser, 3 destroyers and 2 fighters I killed nothing?

    damaged battleships was all


  • Yea of course I would scramble, if I lose that fleet I pretty much lose the game why save the 1 fighter?

  • '13

    @mryogen:

    Yea of course I would scramble, if I lose that fleet I pretty much lose the game why save the 1 fighter?

    I was just thinking you would want to save it for the next round invasion. I can re-roll tonight when I get home.

  • '13

    Just got home from seeing Iron Man 3…redoing Japan’s turn now with the fighter scrambled.

  • '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round :6

    Purchase Units - Japanese
                Japanese buy 4 armour, 3 destroyers and 5 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                3 armour moved from Chahar to Kansu
                1 armour, 1 artillery, 8 infantry and 2 mech_infantrys moved from Shensi to Tsinghai
                3 mech_infantrys moved from Kweichow to Tsinghai
                1 artillery and 1 infantry moved from Yunnan to Szechwan
                2 bombers moved from Shan State to Tsinghai
                1 infantry moved from Shan State to Burma
                1 tactical_bomber moved from Shan State to Burma
                1 fighter moved from Shan State to Burma
                1 tactical_bomber moved from Shan State to Szechwan
                1 fighter moved from Shan State to Szechwan
                2 battleships, 3 carriers, 2 cruisers, 3 fighters, 2 submarines and 3 tactical_bombers moved from 42 Sea Zone to 54 Sea Zone
                1 tactical_bomber moved from Shan State to Szechwan
                1 tactical_bomber moved from Shan State to Burma

    Combat - Japanese
                ANZAC scrambles 1 units out of Queensland to defend against the attack in 54 Sea Zone
                Battle in 54 Sea Zone
                    Japanese attack with 2 battleships, 3 carriers, 2 cruisers, 3 fighters, 2 submarines and 3 tactical_bombers
                    ANZAC defend with 1 carrier, 1 cruiser, 3 destroyers and 2 fighters; Americans defend with 1 fighter
                        Japanese roll dice for 2 submarines in 54 Sea Zone, round 1 :  1/2 hits
                    Units damaged: 1 carrier owned by the ANZAC
                        Japanese roll dice for 2 battleships, 3 carriers, 2 cruisers, 3 fighters and 3 tactical_bombers in 54 Sea Zone, round 1 :  7/10 hits
                        ANZAC roll dice for 1 carrier, 1 cruiser, 3 destroyers and 3 fighters in 54 Sea Zone, round 1 :  4/8 hits
                    Units damaged: 2 battleships owned by the Japanese
                        1 cruiser owned by the ANZAC , 1 carrier owned by the ANZAC , 3 destroyers owned by the ANZAC , 2 submarines owned by the Japanese and 2 fighters owned by the ANZAC lost in 54 Sea Zone
                        Japanese roll dice for 2 battleships, 3 carriers, 2 cruisers, 3 fighters and 3 tactical_bombers in 54 Sea Zone, round 2 :  5/10 hits
                        ANZAC roll dice for 1 fighter in 54 Sea Zone, round 2 :  1/1 hits
                        1 fighter owned by the Americans and 1 fighter owned by the Japanese lost in 54 Sea Zone
                    Japanese win, taking 54 Sea Zone from Neutral with 2 battleships, 3 carriers, 2 cruisers, 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 60
                    Casualties for Japanese: 1 fighter and 2 submarines
                    Casualties for ANZAC: 1 carrier, 1 cruiser, 3 destroyers and 2 fighters
                    Casualties for Americans: 1 fighter
                Battle in Tsinghai
                    Japanese attack with 1 armour, 1 artillery, 2 bombers, 8 infantry and 5 mech_infantrys
                    Chinese defend with 1 fighter and 14 infantry
                        Japanese roll dice for 1 armour, 1 artillery, 2 bombers, 8 infantry and 5 mech_infantrys in Tsinghai, round 1 :  1/17 hits
                        Chinese roll dice for 1 fighter and 14 infantry in Tsinghai, round 1 :  5/15 hits
                        5 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Tsinghai
                        Japanese roll dice for 1 armour, 1 artillery, 2 bombers, 3 infantry and 5 mech_infantrys in Tsinghai, round 2 :  4/12 hits
                        Chinese roll dice for 1 fighter and 13 infantry in Tsinghai, round 2 :  7/14 hits
                        3 infantry owned by the Japanese , 4 infantry owned by the Chinese and 4 mech_infantrys owned by the Japanese lost in Tsinghai
                    1 armour owned by the Japanese , 1 mech_infantry owned by the Japanese and 1 artillery owned by the Japanese retreated to Shensi
                    Chinese win with 1 fighter and 9 infantry remaining. Battle score for attacker is -25
                    Casualties for Japanese: 8 infantry and 4 mech_infantrys
                    Casualties for Chinese: 5 infantry
                Battle in Burma
                    Japanese attack with 1 fighter, 1 infantry and 2 tactical_bombers
                    British defend with 1 infantry
                        Japanese roll dice for 1 fighter, 1 infantry and 2 tactical_bombers in Burma, round 1 :  1/4 hits
                        UK_Pacific roll dice for 1 infantry in Burma, round 1 :  1/1 hits
                        1 infantry owned by the British and 1 infantry owned by the Japanese lost in Burma
                    Japanese win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for British: 1 infantry
                Battle in Kansu
                    Japanese attack with 3 armour
                    Chinese defend with 1 infantry
                        Japanese roll dice for 3 armour in Kansu, round 1 :  0/3 hits
                        Chinese roll dice for 1 infantry in Kansu, round 1 :  0/1 hits
                        Japanese roll dice for 3 armour in Kansu, round 2 :  2/3 hits
                        Chinese roll dice for 1 infantry in Kansu, round 2 :  1/1 hits
                        1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Kansu
                    Japanese win, taking Kansu from Chinese with 2 armour remaining. Battle score for attacker is -3
                    Casualties for Japanese: 1 armour
                    Casualties for Chinese: 1 infantry
                Battle in Szechwan
                    Japanese attack with 1 artillery, 1 fighter, 1 infantry and 2 tactical_bombers
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 2 tactical_bombers in Szechwan, round 1 :  2/5 hits
                        Chinese roll dice for 1 infantry in Szechwan, round 1 :  0/1 hits
                        1 infantry owned by the Chinese lost in Szechwan
                    Japanese win, taking Szechwan from Chinese with 1 artillery, 1 fighter, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Japanese
                1 artillery and 2 infantry moved from French Indo China to Shan State
                1 fighter and 2 tactical_bombers moved from Burma to Shensi
                1 fighter and 2 tactical_bombers moved from Szechwan to Shensi
                2 bombers moved from Tsinghai to Shensi
                2 infantry moved from Japan to 6 Sea Zone
                2 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone
                2 armour moved from Manchuria to 19 Sea Zone
                3 mech_infantrys moved from Kiangsu to Kweichow
                1 armour moved from Manchuria to Chahar
                2 armour, 2 infantry and 2 transports moved from 19 Sea Zone to 35 Sea Zone
                2 armour moved from 35 Sea Zone to Philippines
                2 infantry moved from 35 Sea Zone to Philippines
                2 artilleries and 2 infantry moved from Java to 42 Sea Zone
                2 artilleries, 2 infantry and 4 transports moved from 42 Sea Zone to 35 Sea Zone
                2 infantry moved from 35 Sea Zone to Philippines
                2 artilleries moved from 35 Sea Zone to Philippines
                1 tactical_bomber moved from Japan to Philippines
                2 destroyers and 1 submarine moved from 6 Sea Zone to 35 Sea Zone

    Place Units - Japanese
                1 armour and 2 mech_infantrys placed in French Indo China
                3 mech_infantrys placed in Kiangsu
                3 armour placed in Manchuria
                3 destroyers placed in 6 Sea Zone

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 3,1
                Japanese collect 59 PUs (3 lost to blockades); end with 59 PUs total
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 64 PUs

    Territory Summary for Japanese :

    Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
        Kiangsu : 1 factory_minor and 3 mech_infantrys
        Japan : 3 aaGuns, 1 airfield, 1 factory_major, 3 fighters and 1 harbour
        Manchuria : 3 armour and 1 factory_minor
        Hainan : 1 harbour
        Shensi : 1 flag, 1 aaGun, 1 armour, 1 artillery, 2 bombers, 2 fighters, 1 mech_infantry and 4 tactical_bombers
        Yunnan : 1 flag
        Suiyuyan : 1 flag
        Kweichow : 1 flag, 3 mech_infantrys
        Hunan : 1 flag
        Kansu : 1 flag, 2 armour
        Hopei : 1 flag
        Szechwan : 1 flag, 1 artillery and 1 infantry
        Chahar : 1 flag, 1 armour
        Anhwe : 1 flag
        Shan State : 1 flag, 5 artilleries and 10 infantry
        Malaya : 1 flag, 1 harbour
        Borneo : 1 flag
        Kwangtung : 1 flag, 1 harbour
        Philippines : 1 flag, 1 airfield, 2 armour, 2 artilleries, 1 harbour, 4 infantry and 1 tactical_bomber
        Guam : 1 flag, 1 airfield
        French Indo China : 1 flag, 1 armour, 1 factory_minor and 2 mech_infantrys
        Celebes : 1 flag, 2 infantry
        Java : 1 flag
        Sumatra : 1 flag
        42 Sea Zone : 1 flag
        37 Sea Zone : 1 flag
        35 Sea Zone : 2 destroyers, 1 submarine and 6 transports
        39 Sea Zone : 2 submarines
        6 Sea Zone : 3 destroyers
        54 Sea Zone : 1 flag, 2 battleships, 3 carriers, 2 cruisers, 2 fighters and 3 tactical_bombers

    Production/PUs Summary :

    Germans : 47 / 59
        Russians : 29 / 34
        Japanese : 62 / 64
        Americans : 52 / 72
        Chinese : 2 / 5
        British : 35 / 40
        UK_Pacific : 6 / 3
        Italians : 15 / 20
        ANZAC : 10 / 12
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • Going to need scramble and OOL in SZ 54.

  • '13

    @mryogen:

    Going to need scramble and OOL in SZ 54.

    can you post the map?

  • '13

    I do not have any scramble abilities in 54….just order of loss after first wave of attacks


  • Oh sorry about that here is the file

  • '13

    no scramble to sz95….I would like to see how many hits your destroyers get in the first attack before deciding casualties


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round :6

    Purchase Units - Americans
                Americans buy 2 battleships and 4 destroyers; Remaining resources: 0 PUs;

    Combat Move - Americans
                6 destroyers moved from 26 Sea Zone to 54 Sea Zone
                1 battleship and 6 destroyers moved from 10 Sea Zone to 31 Sea Zone
                1 infantry moved from Gibraltar to 91 Sea Zone
                1 armour moved from Gibraltar to 91 Sea Zone
                1 infantry moved from Gibraltar to 91 Sea Zone
                1 artillery moved from Gibraltar to 91 Sea Zone
                1 infantry moved from Gibraltar to 91 Sea Zone
                1 artillery moved from Gibraltar to 91 Sea Zone
                1 infantry moved from Gibraltar to 91 Sea Zone
                1 artillery moved from Gibraltar to 91 Sea Zone
                1 infantry moved from Gibraltar to 91 Sea Zone
                1 artillery moved from Gibraltar to 91 Sea Zone
                1 infantry moved from Gibraltar to 91 Sea Zone
                1 artillery moved from Gibraltar to 91 Sea Zone
                1 infantry moved from Gibraltar to 91 Sea Zone
                1 mech_infantry moved from Gibraltar to 91 Sea Zone
                1 infantry moved from Gibraltar to 91 Sea Zone
                1 mech_infantry moved from Gibraltar to 91 Sea Zone
                1 mech_infantry moved from Gibraltar to 91 Sea Zone
                1 mech_infantry moved from Gibraltar to 91 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone
                1 mech_infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone
                1 mech_infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone
                1 armour, 5 artilleries, 8 infantry and 4 mech_infantrys moved from 95 Sea Zone to Northern Italy
                1 bomber moved from Gibraltar to 104 Sea Zone
                1 tactical_bomber moved from 91 Sea Zone to 104 Sea Zone
                1 battleship, 3 carriers, 1 cruiser, 3 destroyers and 5 fighters moved from 91 Sea Zone to 95 Sea Zone
                1 submarine moved from 44 Sea Zone to 41 Sea Zone
                      Americans take 42 Sea Zone from Japanese

    Combat - Americans
                Battle in 54 Sea Zone
                    Americans attack with 6 destroyers
                    Japanese defend with 2 battleships, 3 carriers, 2 cruisers, 2 fighters and 3 tactical_bombers
                        Americans roll dice for 6 destroyers in 54 Sea Zone, round 1 :  0/6 hits
                        Japanese roll dice for 2 battleships, 3 carriers, 2 cruisers, 2 fighters and 3 tactical_bombers in 54 Sea Zone, round 1 :  6/12 hits
                        6 destroyers owned by the Americans lost in 54 Sea Zone
                    Japanese win with 2 battleships, 3 carriers, 2 cruisers, 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is -48
                    Casualties for Americans: 6 destroyers
                Battle in 104 Sea Zone
                    Americans attack with 1 bomber and 1 tactical_bomber
                    Germans defend with 1 destroyer
                        Americans roll dice for 1 bomber and 1 tactical_bomber in 104 Sea Zone, round 1 :  0/2 hits
                        Germans roll dice for 1 destroyer in 104 Sea Zone, round 1 :  0/1 hits
                        Americans roll dice for 1 bomber and 1 tactical_bomber in 104 Sea Zone, round 2 :  1/2 hits
                        Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 :  1/1 hits
                        1 tactical_bomber owned by the Americans and 1 destroyer owned by the Germans lost in 104 Sea Zone
                    Americans win with 1 bomber remaining. Battle score for attacker is -3
                    Casualties for Germans: 1 destroyer
                    Casualties for Americans: 1 tactical_bomber
                Battle in Northern Italy
                    Americans attack with 1 armour, 5 artilleries, 8 infantry and 4 mech_infantrys
                    Italians defend with 1 factory_major and 2 infantry
                        Americans roll dice for 1 battleship and 1 cruiser in Northern Italy, round 1 :  2/2 hits
                        Italians roll dice for 2 infantry in Northern Italy, round 1 :  0/2 hits
                        2 infantry owned by the Italians lost in Northern Italy
                    Americans converts factory_major into different units
                    Americans win, taking Northern Italy from Italians with 1 armour, 5 artilleries, 8 infantry and 4 mech_infantrys remaining. Battle score for attacker is 6
                    Casualties for Italians: 2 infantry

    Non Combat Move - Americans
                1 bomber moved from 104 Sea Zone to Gibraltar

    Place Units - Americans
                2 battleships and 4 destroyers placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 56 PUs; end with 56 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs

    Territory Summary for Americans :

    Wake Island : 1 airfield
        Western United States : 1 airfield, 1 factory_major and 1 harbour
        Hawaiian Islands : 1 airfield, 1 harbour and 4 infantry
        Midway : 1 airfield
        42 Sea Zone : 1 flag
        41 Sea Zone : 1 submarine
        44 Sea Zone : 1 flag
        31 Sea Zone : 1 battleship and 6 destroyers
        10 Sea Zone : 2 battleships and 4 destroyers
        Central United States : 2 aaGuns and 1 factory_major
        Eastern United States : 1 airfield, 1 artillery, 1 factory_major and 1 harbour
        Gibraltar : 2 aaGuns and 1 bomber
        Northern Italy : 1 flag, 1 armour, 5 artilleries, 1 factory_minor, 8 infantry and 4 mech_infantrys
        95 Sea Zone : 1 battleship, 3 carriers, 1 cruiser, 3 destroyers, 5 fighters and 10 transports
        Brazil : 1 flag, 3 infantry

    Production/PUs Summary :

    Germans : 47 / 59
        Russians : 29 / 34
        Japanese : 62 / 64
        Americans : 56 / 76
        Chinese : 2 / 5
        British : 35 / 40
        UK_Pacific : 6 / 3
        Italians : 11 / 20
        ANZAC : 10 / 12
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • No need to worry with my #^&(%^! luck 6 misses and you scored prefect hits no round 2…

    There goes 48 IPC’s for nothing and there goes the game cause of luck again…


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round :6

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 1 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                1 fighter and 9 infantry moved from Tsinghai to Kansu

    Combat - Chinese
                Battle in Kansu
                    Chinese attack with 1 fighter and 9 infantry
                    Japanese defend with 2 armour
                        Chinese roll dice for 1 fighter and 9 infantry in Kansu, round 1 :  2/10 hits
                        Japanese roll dice for 2 armour in Kansu, round 1 :  2/2 hits
                        2 armour owned by the Japanese and 2 infantry owned by the Chinese lost in Kansu
                    Chinese win, taking Kansu from Japanese with 1 fighter and 7 infantry remaining. Battle score for attacker is 6
                    Casualties for Japanese: 2 armour
                    Casualties for Chinese: 2 infantry

    Non Combat Move - Chinese
                1 fighter moved from Kansu to Tsinghai

    Place Units - Chinese
                1 infantry placed in Tsinghai

    Turn Complete - Chinese
                Chinese collect 3 PUs; end with 5 PUs total

    Territory Summary for Chinese :

    Kansu : 7 infantry
        Tsinghai : 1 fighter and 1 infantry

    Production/PUs Summary :

    Germans : 47 / 59
        Russians : 29 / 34
        Japanese : 61 / 64
        Americans : 56 / 76
        Chinese : 3 / 5
        British : 35 / 40
        UK_Pacific : 6 / 3
        Italians : 11 / 20
        ANZAC : 10 / 12
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round :6

    Purchase Units - British
                British buy 3 armour and 2 fighters; Remaining resources: 2 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                4 fighters moved from United Kingdom to Northern Italy
                1 infantry moved from Gibraltar to 91 Sea Zone
                1 armour moved from Gibraltar to 91 Sea Zone
                1 infantry moved from Gibraltar to 91 Sea Zone
                1 artillery moved from Gibraltar to 91 Sea Zone
                1 armour, 1 artillery, 2 infantry and 2 transports moved from 91 Sea Zone to 95 Sea Zone
                1 bomber moved from Egypt to Northern Italy
                4 armour moved from Iraq to Eastern Persia
                1 destroyer moved from 71 Sea Zone to 81 Sea Zone
                1 destroyer moved from 71 Sea Zone to 81 Sea Zone
                1 infantry moved from Union of South Africa to Rhodesia
                1 transport moved from 76 Sea Zone to 81 Sea Zone
                1 infantry moved from Anglo Egyptian Sudan to 81 Sea Zone
                1 infantry moved from Egypt to Trans-Jordan

    Combat - British
                British creates battle in territory 106 Sea Zone

    Non Combat Move - British
                1 infantry moved from 81 Sea Zone to Trans-Jordan
                1 infantry moved from 95 Sea Zone to Northern Italy
                1 infantry moved from 95 Sea Zone to Northern Italy
                1 artillery moved from 95 Sea Zone to Northern Italy
                1 armour moved from 95 Sea Zone to Northern Italy
                1 destroyer moved from 106 Sea Zone to 91 Sea Zone

    Place Units - British
                3 armour placed in Egypt
                2 fighters placed in United Kingdom

    Turn Complete - British
                British collect 35 PUs; end with 37 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 42 PUs

    Place Units - UK_Pacific
                1 infantry placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,2,2,2
                UK_Pacific collect 3 PUs (3 lost to blockades); end with 3 PUs total
                Some Units in India change ownership: 1 infantry

    Territory Summary for British, UK_Pacific :

    India : 3 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour, 27 infantry and 2 tactical_bombers
        Iceland : 1 airfield
        Quebec : 1 factory_minor
        Trans-Jordan : 2 infantry
        Gibraltar : 1 harbour
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 3 armour, 1 factory_minor and 1 harbour
        Union of South Africa : 1 factory_minor and 1 harbour
        Scotland : 1 airfield
        Malta : 1 aaGun and 1 infantry
        United Kingdom : 5 aaGuns, 1 airfield, 1 armour, 1 factory_major, 2 fighters, 1 harbour, 13 infantry and 1 mech_infantry
        Rhodesia : 1 infantry
        Tunisia : 1 flag
        Tobruk : 1 flag
        Northern Italy : 1 armour, 1 artillery, 1 bomber, 4 fighters and 2 infantry
        Libya : 1 flag
        Ethiopia : 1 flag
        95 Sea Zone : 2 transports
        106 Sea Zone : 1 flag
        Iraq : 1 flag
        Eastern Persia : 1 flag, 4 armour
        81 Sea Zone : 2 destroyers and 1 transport
        Persia : 1 flag
        91 Sea Zone : 1 destroyer

    Production/PUs Summary :

    Germans : 47 / 59
        Russians : 29 / 34
        Japanese : 61 / 64
        Americans : 56 / 76
        Chinese : 3 / 5
        British : 35 / 42
        UK_Pacific : 6 / 3
        Italians : 11 / 20
        ANZAC : 10 / 12
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '13

    Attacking N.Italy with everything the Italians have…I got 7 hits the first round. Would you like infantry to go first or the bomber as a casualty?


  • Yea take the bomber off, the battle calc. says I should have 12 units left after this battle and attacker has 2% chance of winning…

    so I assume I will lose  :-D

  • '13

    @mryogen:

    Yea take the bomber off, the battle calc. says I should have 12 units left after this battle and attacker has 2% chance of winning…

    so I assume I will lose  :-D

    I almost chuckled at that, but the way the dice roller has treated you, you may have a valid point. I will finish the turn when I get home in a few hours

  • '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round :6

    Purchase Units - Italians
                Italians buy 3 armour; Remaining resources: 2 PUs;

    Combat Move - Italians
                1 armour, 2 artilleries, 1 bomber, 2 fighters and 20 infantry moved from Southern Italy to Northern Italy

    Combat - Italians
                Battle in Northern Italy
                    Italians attack with 1 armour, 2 artilleries, 1 bomber, 2 fighters and 20 infantry
                    British defend with 1 armour, 1 artillery, 1 bomber, 4 fighters and 2 infantry; Americans defend with 1 armour, 5 artilleries, 1 factory_minor, 8 infantry and 4 mech_infantrys
                        Italians roll dice for 1 armour, 2 artilleries, 1 bomber, 2 fighters and 20 infantry in Northern Italy, round 1 :  7/26 hits
                        Americans roll dice for 2 armour, 6 artilleries, 1 bomber, 4 fighters, 10 infantry and 4 mech_infantrys in Northern Italy, round 1 :  9/27 hits
                        1 bomber owned by the British , 6 infantry owned by the Americans and 9 infantry owned by the Italians lost in Northern Italy
                        Italians roll dice for 1 armour, 2 artilleries, 1 bomber, 2 fighters and 11 infantry in Northern Italy, round 2 :  4/17 hits
                        Americans roll dice for 2 armour, 6 artilleries, 4 fighters, 4 infantry and 4 mech_infantrys in Northern Italy, round 2 :  9/20 hits
                        2 infantry owned by the British , 2 infantry owned by the Americans and 9 infantry owned by the Italians lost in Northern Italy
                    2 artilleries owned by the Italians , 1 armour owned by the Italians and 2 infantry owned by the Italians retreated to Southern Italy
                    Americans win with 2 armour, 6 artilleries, 4 fighters and 4 mech_infantrys remaining. Battle score for attacker is -12
                    Casualties for British: 1 bomber and 2 infantry
                    Casualties for Italians: 18 infantry
                    Casualties for Americans: 8 infantry

    Non Combat Move - Italians
                2 fighters moved from Northern Italy to Southern Italy
                1 bomber moved from Northern Italy to Southern Italy

    Place Units - Italians
                3 armour placed in Southern Italy

    Turn Complete - Italians
                Italians collect 11 PUs; end with 13 PUs total

    Territory Summary for Italians :

    Southern France : 1 flag, 1 factory_minor and 1 harbour
        Southern Italy : 4 aaGuns, 1 airfield, 4 armour, 2 artilleries, 1 bomber, 1 factory_minor, 2 fighters, 1 harbour and 2 infantry
        Greece : 1 flag
        Yugoslavia : 1 flag

    Production/PUs Summary :

    Germans : 47 / 59
        Russians : 29 / 34
        Japanese : 61 / 64
        Americans : 56 / 76
        Chinese : 3 / 5
        British : 35 / 42
        UK_Pacific : 6 / 3
        Italians : 11 / 13
        ANZAC : 10 / 12
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round :6

    Purchase Units - ANZAC
                ANZAC buy 1 fighter; Remaining resources: 2 PUs;

    Combat Move - ANZAC
                1 cruiser moved from 62 Sea Zone to 57 Sea Zone
                1 artillery and 4 infantry moved from Queensland to New South Wales

    Non Combat Move - ANZAC
                1 aaGun moved from Queensland to New South Wales
                1 aaGun moved from Queensland to New South Wales

    Place Units - ANZAC
                1 fighter placed in New South Wales

    Turn Complete - ANZAC
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 5,3,4,6,5,4,6,5,4,4,2,4,4,6
                ANZAC collect 8 PUs (2 lost to blockades); end with 10 PUs total

    Territory Summary for ANZAC :

    Queensland : 1 airfield and 1 harbour
        New Zealand : 1 airfield, 1 harbour and 1 infantry
        New South Wales : 2 aaGuns, 1 artillery, 1 factory_minor, 1 fighter, 1 harbour and 4 infantry
        57 Sea Zone : 1 cruiser

    Production/PUs Summary :

    Germans : 47 / 59
        Russians : 29 / 34
        Japanese : 61 / 64
        Americans : 56 / 76
        Chinese : 3 / 5
        British : 35 / 42
        UK_Pacific : 6 / 3
        Italians : 11 / 13
        ANZAC : 10 / 10
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

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