@Stucifer Almost done with G1 combat – just let me know your order of loss for that last naval battle.
Global 1940(TripleA) - Arathorn(Axis) vs. CB(Allies) +11 IPC's(bid) - No Tech
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :3
Purchase Units - Japanese
Japanese buy 1 artillery, 1 carrier, 1 destroyer, 5 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
3 fighters and 1 tactical_bomber moved from 6 Sea Zone to 16 Sea Zone
3 transports moved from 36 Sea Zone to 6 Sea Zone
1 infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
1 infantry moved from Hopei to Shensi
Japanese take Shensi from Chinese
1 infantry moved from Malaya to 37 Sea Zone
1 infantry and 1 transport moved from 37 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 transport moved from 37 Sea Zone to 36 Sea Zone
1 infantry moved from French Indo China to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 transport moved from 37 Sea Zone to 36 Sea Zone
1 infantry moved from French Indo China to 36 Sea Zone
1 submarine moved from 42 Sea Zone to 39 Sea Zone
1 submarine moved from 37 Sea Zone to 39 Sea Zone
1 infantry moved from Kweichow to Yunnan
2 infantry moved from Hunan to Yunnan
2 artilleries moved from Hunan to Yunnan
1 artillery and 2 infantry moved from Kwangsi to Yunnan
1 artillery moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
1 artillery and 3 infantry moved from Japan to 6 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from French Indo China to Shan State
1 infantry moved from French Indo China to Yunnan
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 38 Sea Zone
1 bomber moved from French Indo China to Szechwan
4 fighters and 6 tactical_bombers moved from French Indo China to Szechwan
1 fighter moved from Siam to SzechwanCombat - Japanese
Battle in 39 Sea Zone
Japanese attack with 2 submarines
British defend with 1 cruiser
Japanese roll dice for 2 submarines in 39 Sea Zone, round 1 : 0/2 hits
British roll dice for 1 cruiser in 39 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 2 submarines in 39 Sea Zone, round 2 : 0/2 hits
British roll dice for 1 cruiser in 39 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 2 submarines in 39 Sea Zone, round 3 : 0/2 hits
British roll dice for 1 cruiser in 39 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 2 submarines in 39 Sea Zone, round 4 : 0/2 hits
British roll dice for 1 cruiser in 39 Sea Zone, round 4 : 1/1 hits
1 submarine owned by the Japanese lost in 39 Sea Zone
Japanese roll dice for 1 submarine in 39 Sea Zone, round 5 : 0/1 hits
British roll dice for 1 cruiser in 39 Sea Zone, round 5 : 0/1 hits
Japanese roll dice for 1 submarine in 39 Sea Zone, round 6 : 1/1 hits
1 cruiser owned by the British lost in 39 Sea Zone
Japanese win, taking 39 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Casualties for British: 1 cruiser
Battle in 38 Sea Zone
Japanese attack with 1 fighter and 1 tactical_bomber
French defend with 1 destroyer
Japanese roll dice for 1 fighter and 1 tactical_bomber in 38 Sea Zone, round 1 : 2/2 hits
French roll dice for 1 destroyer in 38 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the French lost in 38 Sea Zone
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for French: 1 destroyer
Battle in 16 Sea Zone
Japanese attack with 1 destroyer, 3 fighters and 1 tactical_bomber
Americans defend with 1 destroyer and 1 submarine
Americans roll dice for 1 submarine in 16 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 destroyer, 3 fighters and 1 tactical_bomber in 16 Sea Zone, round 1 : 1/5 hits
Americans roll dice for 1 destroyer in 16 Sea Zone, round 1 : 1/1 hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone
Japanese roll dice for 3 fighters and 1 tactical_bomber in 16 Sea Zone, round 2 : 2/4 hits
Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Americans and 1 fighter owned by the Japanese lost in 16 Sea Zone
Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -4
Casualties for Japanese: 1 destroyer and 1 fighter
Casualties for Americans: 1 destroyer and 1 submarine
Battle in Java
Battle in Celebes
Battle in Sumatra
Japanese attack with 1 artillery and 1 infantry
British defend with 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Sumatra, round 1 : 0/2 hits
UK_Pacific roll dice for 1 infantry in Sumatra, round 1 : 1/1 hits
1 infantry owned by the Japanese lost in Sumatra
Japanese roll dice for 1 artillery in Sumatra, round 2 : 0/1 hits
UK_Pacific roll dice for 1 infantry in Sumatra, round 2 : 0/1 hits
Japanese roll dice for 1 artillery in Sumatra, round 3 : 0/1 hits
UK_Pacific roll dice for 1 infantry in Sumatra, round 3 : 1/1 hits
1 artillery owned by the Japanese lost in Sumatra
UK_Pacific win, taking Java from Dutch, taking Celebes from Dutch with 1 infantry remaining. Battle score for attacker is -7
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Yunnan
Japanese attack with 3 artilleries and 6 infantry
Chinese defend with 3 infantry
Japanese roll dice for 3 artilleries and 6 infantry in Yunnan, round 1 : 4/9 hits
Chinese roll dice for 3 infantry in Yunnan, round 1 : 1/3 hits
1 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 3 artilleries and 5 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 1 infantry
Casualties for Chinese: 3 infantry
Battle in Szechwan
Japanese attack with 1 bomber, 5 fighters and 6 tactical_bombers
Chinese defend with 1 fighter and 11 infantry
Japanese roll dice for 1 bomber, 5 fighters and 6 tactical_bombers in Szechwan, round 1 : 7/12 hits
Chinese roll dice for 1 fighter and 11 infantry in Szechwan, round 1 : 4/12 hits
2 tactical_bombers owned by the Japanese , 7 infantry owned by the Chinese and 2 fighters owned by the Japanese lost in Szechwan
retreated to Szechwan
Chinese win with 1 fighter and 4 infantry remaining. Battle score for attacker is -21
Casualties for Japanese: 2 fighters and 2 tactical_bombers
Casualties for Chinese: 7 infantry
Battle in Shan State
Japanese attack with 1 artillery and 1 infantry
British defend with 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Shan State, round 1 : 0/2 hits
UK_Pacific roll dice for 1 infantry in Shan State, round 1 : 1/1 hits
1 infantry owned by the Japanese lost in Shan State
Japanese roll dice for 1 artillery in Shan State, round 2 : 0/1 hits
UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits
Japanese roll dice for 1 artillery in Shan State, round 3 : 1/1 hits
UK_Pacific roll dice for 1 infantry in Shan State, round 3 : 1/1 hits
1 infantry owned by the British and 1 artillery owned by the Japanese lost in Shan State
UK_Pacific win with no units remaining. Battle score for attacker is -4
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for British: 1 infantryNon Combat Move - Japanese
1 artillery and 3 infantry moved from 36 Sea Zone to French Indo China
1 battleship, 1 carrier, 1 cruiser and 1 destroyer moved from 37 Sea Zone to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from 38 Sea Zone to 36 Sea Zone
6 infantry moved from Anhwe to Kweichow
1 aaGun moved from Anhwe to Kweichow
3 fighters and 4 tactical_bombers moved from Szechwan to French Indo China
1 bomber moved from Szechwan to French Indo China
2 fighters and 1 tactical_bomber moved from 16 Sea Zone to 6 Sea ZonePlace Units - Japanese
1 carrier, 1 destroyer and 1 submarine placed in 36 Sea Zone
1 artillery and 5 infantry placed in JapanTurn Complete - Japanese
Japanese collect 56 PUs; end with 56 PUs totalTerritory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Iwo Jima : 1 infantry
Paulau Island : 1 infantry
Korea : 2 infantry
Japan : 3 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 5 infantry
Shensi : 1 flag, 1 infantry
Yunnan : 1 flag, 3 artilleries and 5 infantry
Suiyuyan : 1 flag
Kweichow : 1 flag, 1 aaGun and 6 infantry
Hunan : 1 flag
Kansu : 1 flag, 1 infantry
Hopei : 1 flag
Chahar : 1 flag
Anhwe : 1 flag
Malaya : 1 flag, 1 harbour
Borneo : 1 flag
Kwangtung : 1 flag, 1 harbour
Philippines : 1 flag, 1 airfield and 1 harbour
French Indo China : 1 flag, 1 artillery, 1 bomber, 1 factory_minor, 3 fighters, 1 harbour, 3 infantry and 4 tactical_bombers
Celebes : 1 flag, 1 infantry
Java : 1 flag, 1 infantry
42 Sea Zone : 1 flag, 1 transport
41 Sea Zone : 1 transport
44 Sea Zone : 1 transport
37 Sea Zone : 1 flag
36 Sea Zone : 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 1 fighter, 1 submarine, 1 tactical_bomber and 2 transports
39 Sea Zone : 1 flag, 1 submarine
6 Sea Zone : 1 battleship, 2 carriers, 2 fighters, 1 tactical_bomber and 3 transportsProduction/PUs Summary :
Germans : 50 / 62
Russians : 37 / 37
Japanese : 56 / 56
Americans : 52 / 73
Chinese : 3 / 12
British : 28 / 28
UK_Pacific : 11 / 10
Italians : 19 / 27
ANZAC : 10 / 16
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 11 / 0Dice Statistics:
Total
1 was rolled 10 times
2 was rolled 13 times
3 was rolled 15 times
4 was rolled 16 times
5 was rolled 9 times
6 was rolled 17 times
Average roll : 3.650
Median : 4.000
Variance : 0.684
Standard Deviation : 0.827
Total rolls : 80Japanese Combat
1 was rolled 5 times
2 was rolled 6 times
3 was rolled 10 times
4 was rolled 9 times
5 was rolled 8 times
6 was rolled 12 times
Average roll : 3.900
Median : 4.000
Variance : 0.694
Standard Deviation : 0.833
Total rolls : 50French Combat
4 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : ?
Standard Deviation : ?
Total rolls : 1British Combat
2 was rolled 1 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 4.200
Median : 4.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5UK_Pacific Combat
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 1 times
Average roll : 2.167
Median : 2.000
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 6Chinese Combat
1 was rolled 1 times
2 was rolled 4 times
3 was rolled 4 times
4 was rolled 3 times
6 was rolled 3 times
Average roll : 3.400
Median : 3.000
Variance : 1.071
Standard Deviation : 1.035
Total rolls : 15Americans Combat
1 was rolled 2 times
6 was rolled 1 times
Average roll : 2.667
Median : 1.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :3
Politics - Americans
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Chile
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Argentina
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Venezuela
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Sweden
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Switzerland
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Spain
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Portugal
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Turkey
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Saudi Arabia
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Afghanistan
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Mozambique
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Angola
Trigger Americans Friendly TrueNeutral: Changing Relationship for Americans and Neutral_True from Strict_Neutral to Friendly_Neutral
Trigger Americans Friendly TrueNeutral: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansPurchase Units - Americans
Americans buy 1 carrier, 3 destroyers, 2 fighters and 2 submarines; Remaining resources: 1 PUs;Combat Move - Americans
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 destroyer moved from 54 Sea Zone to 44 Sea Zone
1 cruiser moved from 86 Sea Zone to 87 Sea Zone
1 cruiser moved from 87 Sea Zone to 91 Sea Zone
1 tactical_bomber moved from 86 Sea Zone to Spain
1 fighter moved from 86 Sea Zone to Spain
1 artillery moved from Brazil to 86 Sea Zone
1 infantry moved from Brazil to 86 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Spain
1 artillery moved from 91 Sea Zone to Spain
1 infantry moved from Southeast Mexico to 64 Sea Zone
1 armour moved from Southeast Mexico to 64 Sea Zone
1 armour, 1 infantry and 1 transport moved from 64 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Spain
1 armour moved from 91 Sea Zone to Spain
1 infantry moved from Central United States to 101 Sea Zone
1 artillery moved from Central United States to 101 Sea Zone
1 infantry moved from Central United States to 101 Sea Zone
1 artillery moved from Central United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Spain
1 artillery moved from 91 Sea Zone to Spain
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Spain
1 artillery moved from 91 Sea Zone to SpainCombat - Americans
Battle in 44 Sea Zone
Americans attack with 1 destroyer
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 44 Sea Zone
Americans win, taking 44 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Borneo
Battle in Spain
Americans attack with 1 armour, 3 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber
Germans defend with 3 artilleries and 3 mech_infantrys
Americans roll dice for 1 cruiser in Spain, round 1 : 0/1 hits
Americans roll dice for 1 armour, 3 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber in Spain, round 1 : 3/10 hits
Germans roll dice for 3 artilleries and 3 mech_infantrys in Spain, round 1 : 1/6 hits
1 infantry owned by the Americans and 3 mech_infantrys owned by the Germans lost in Spain
Americans roll dice for 1 armour, 3 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber in Spain, round 2 : 4/9 hits
Germans roll dice for 3 artilleries in Spain, round 2 : 0/3 hits
3 artilleries owned by the Germans lost in Spain
Americans win, taking Borneo from Japanese, taking Spain from Germans with 1 armour, 3 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 21
Casualties for Germans: 3 artilleries and 3 mech_infantrys
Casualties for Americans: 1 infantryNon Combat Move - Americans
1 infantry moved from Brazil to Argentina
Americans take Argentina from Neutral_True
1 infantry moved from Brazil to Venezuela
Americans take Venezuela from Neutral_True
1 carrier moved from 86 Sea Zone to 91 Sea Zone
1 destroyer moved from 86 Sea Zone to 91 Sea Zone
1 destroyer moved from 86 Sea Zone to 91 Sea Zone
1 fighter moved from Spain to 91 Sea Zone
1 tactical_bomber moved from Spain to 91 Sea Zone
1 carrier moved from 101 Sea Zone to 91 Sea Zone
1 fighter moved from Eastern United States to 91 Sea Zone
1 fighter moved from Eastern United States to 91 Sea Zone
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 aaGun moved from Western United States to Central United States
1 artillery moved from Queensland to South Australia
1 fighter moved from Queensland to Western Australia
1 fighter moved from Queensland to Western Australia
1 battleship moved from 54 Sea Zone to 56 Sea Zone
1 cruiser moved from 54 Sea Zone to 56 Sea Zone
1 cruiser moved from 54 Sea Zone to 56 Sea Zone
1 carrier moved from 54 Sea Zone to 56 Sea Zone
1 fighter moved from 54 Sea Zone to 56 Sea Zone
1 fighter moved from Queensland to 56 Sea Zone
1 bomber moved from Hawaiian Islands to 49 Sea Zone
1 bomber moved from 49 Sea Zone to Western AustraliaPlace Units - Americans
2 fighters placed in Western United States
1 carrier, 3 destroyers and 2 submarines placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 58 PUs; end with 59 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUsTerritory Summary for Americans :
Borneo : 1 infantry
South Australia : 1 artillery
Western Australia : 1 bomber and 2 fighters
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 airfield, 1 factory_major, 2 fighters, 1 harbour and 4 mech_infantrys
Hawaiian Islands : 1 airfield, 1 harbour and 2 infantry
Midway : 1 airfield
44 Sea Zone : 1 flag, 1 destroyer
43 Sea Zone : 1 transport
10 Sea Zone : 1 carrier, 3 destroyers and 2 submarines
56 Sea Zone : 1 battleship, 1 carrier, 2 cruisers and 2 fighters
Central United States : 4 aaGuns and 1 factory_major
Southeast Mexico : 1 harbour
Eastern United States : 1 airfield, 1 factory_major and 1 harbour
Argentina : 1 flag, 5 infantry
Brazil : 1 flag
Venezuela : 1 flag, 3 infantry
Spain : 1 flag, 1 armour, 3 artilleries and 3 infantry
91 Sea Zone : 2 carriers, 1 cruiser, 4 destroyers, 3 fighters, 1 tactical_bomber and 4 transportsProduction/PUs Summary :
Germans : 48 / 62
Russians : 37 / 37
Japanese : 52 / 56
Americans : 58 / 79
Chinese : 3 / 12
British : 28 / 28
UK_Pacific : 15 / 10
Italians : 19 / 27
ANZAC : 10 / 16
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 7 / 0Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 5 times
3 was rolled 5 times
4 was rolled 3 times
5 was rolled 5 times
6 was rolled 9 times
Average roll : 4.069
Median : 4.000
Variance : 1.179
Standard Deviation : 1.086
Total rolls : 29Germans Combat
2 was rolled 1 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 4.667
Median : 5.000
Variance : 1.375
Standard Deviation : 1.173
Total rolls : 9Americans Combat
1 was rolled 2 times
2 was rolled 4 times
3 was rolled 5 times
5 was rolled 3 times
6 was rolled 6 times
Average roll : 3.800
Median : 3.000
Variance : 1.263
Standard Deviation : 1.124
Total rolls : 20 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :3
Politics - British
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Chile
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Argentina
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Venezuela
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Sweden
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Switzerland
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Spain
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Portugal
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Turkey
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Saudi Arabia
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Afghanistan
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Mozambique
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Angola
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansPurchase Units - British
British buy 1 carrier and 3 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;Combat Move - British
1 fighter moved from India to 41 Sea Zone
1 infantry moved from Tanganyika Territory to Kenya
British take Kenya from Italians
1 destroyer moved from 71 Sea Zone to 82 Sea Zone
1 destroyer moved from 71 Sea Zone to 82 Sea Zone
1 armour moved from Egypt to Anglo Egyptian Sudan
1 fighter moved from Egypt to Anglo Egyptian Sudan
1 infantry moved from Egypt to Anglo Egyptian Sudan
1 infantry moved from Egypt to Anglo Egyptian Sudan
1 infantry moved from Egypt to Anglo Egyptian Sudan
1 infantry moved from Egypt to Anglo Egyptian Sudan
1 infantry moved from Egypt to Anglo Egyptian Sudan
1 artillery moved from Egypt to Anglo Egyptian Sudan
1 artillery moved from Egypt to Anglo Egyptian Sudan
1 mech_infantry moved from Tanganyika Territory to Anglo Egyptian SudanCombat - British
Battle in 41 Sea Zone
British attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 41 Sea Zone
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 82 Sea Zone
British attack with 2 destroyers
Germans defend with 1 submarine
Germans roll dice for 1 submarine in 82 Sea Zone, round 1 : 0/1 hits
British roll dice for 2 destroyers in 82 Sea Zone, round 1 : 2/2 hits
1 submarine owned by the Germans lost in 82 Sea Zone
British win, taking 82 Sea Zone from Neutral with 2 destroyers remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Anglo Egyptian Sudan
British attack with 1 armour, 2 artilleries, 1 fighter, 5 infantry and 1 mech_infantry
Italians defend with 1 artillery and 3 infantry
British roll dice for 1 armour, 2 artilleries, 1 fighter, 5 infantry and 1 mech_infantry in Anglo Egyptian Sudan, round 1 : 3/10 hits
Italians roll dice for 1 artillery and 3 infantry in Anglo Egyptian Sudan, round 1 : 2/4 hits
2 infantry owned by the British and 3 infantry owned by the Italians lost in Anglo Egyptian Sudan
British roll dice for 1 armour, 2 artilleries, 1 fighter, 3 infantry and 1 mech_infantry in Anglo Egyptian Sudan, round 2 : 3/8 hits
Italians roll dice for 1 artillery in Anglo Egyptian Sudan, round 2 : 1/1 hits
1 infantry owned by the British and 1 artillery owned by the Italians lost in Anglo Egyptian Sudan
British win, taking Anglo Egyptian Sudan from Italians with 1 armour, 2 artilleries, 1 fighter, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for British: 3 infantry
Casualties for Italians: 1 artillery and 3 infantryNon Combat Move - British
1 mech_infantry moved from Egypt to Saudi Arabia
British take Saudi Arabia from Neutral_True
1 aaGun moved from Egypt to Anglo Egyptian Sudan
1 fighter moved from Anglo Egyptian Sudan to Kenya
1 infantry moved from Tanganyika Territory to Mozambique
British take Mozambique from Neutral_True
1 mech_infantry moved from Union of South Africa to Angola
British take Angola from Neutral_True
1 infantry moved from Persia to Northwest Persia
British take Northwest Persia from Neutral_Allies
1 infantry moved from Persia to Eastern Persia
1 infantry moved from India to West India
1 fighter moved from 41 Sea Zone to India
1 infantry moved from United Kingdom to 109 Sea Zone
1 armour moved from United Kingdom to 109 Sea Zone
1 armour, 1 infantry and 1 transport moved from 109 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Portugal
British take Portugal from Neutral_True
1 armour moved from 91 Sea Zone to Portugal
1 fighter moved from New Brunswick Nova Scotia to 109 Sea Zone
1 infantry moved from Quebec to 106 Sea Zone
1 artillery moved from Quebec to 106 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Portugal
1 artillery moved from 91 Sea Zone to Portugal
1 submarine moved from 109 Sea Zone to 105 Sea Zone
1 fighter moved from Kenya to Tanganyika TerritoryPlace Units - British
1 carrier placed in 109 Sea Zone
3 mech_infantrys placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,1
British collect 34 PUs (1 lost to blockades); end with 34 PUs totalPlace Units - UK_Pacific
1 artillery and 2 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,2
UK_Pacific collect 13 PUs (2 lost to blockades); end with 13 PUs total
Some Units in India change ownership: 1 artillery and 2 infantryTerritory Summary for British, UK_Pacific :
India : 3 aaGuns, 1 airfield, 6 artilleries, 1 factory_major, 2 fighters, 1 harbour, 11 infantry and 1 tactical_bomber
Sumatra : 1 flag, 1 infantry
West India : 1 infantry
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 harbour
Union of South Africa : 1 factory_minor, 1 harbour and 3 mech_infantrys
Scotland : 1 airfield
Kenya : 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 4 infantry and 1 mech_infantry
Anglo Egyptian Sudan : 1 aaGun, 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry
Tanganyika Territory : 1 fighter
Portugal : 1 flag, 1 armour, 1 artillery and 4 infantry
Mozambique : 1 flag, 3 infantry
Saudi Arabia : 1 flag, 2 infantry and 1 mech_infantry
106 Sea Zone : 1 flag
109 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 4 destroyers and 1 fighter
Angola : 1 flag, 2 infantry and 1 mech_infantry
Eastern Persia : 1 flag, 1 infantry
82 Sea Zone : 1 flag, 2 destroyers
Northwest Persia : 1 flag, 1 infantry
Persia : 1 flag, 1 infantry
91 Sea Zone : 2 transports
105 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 48 / 62
Russians : 37 / 37
Japanese : 51 / 56
Americans : 58 / 79
Chinese : 4 / 4
British : 35 / 34
UK_Pacific : 15 / 13
Italians : 17 / 27
ANZAC : 10 / 16
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 2 / 0Dice Statistics:
Total
1 was rolled 10 times
2 was rolled 14 times
3 was rolled 11 times
4 was rolled 13 times
5 was rolled 12 times
6 was rolled 15 times
Average roll : 3.640
Median : 4.000
Variance : 0.257
Standard Deviation : 0.507
Total rolls : 75Null / Other
2 was rolled 2 times
4 was rolled 1 times
5 was rolled 2 times
Average roll : 3.600
Median : 4.000
Variance : 2.250
Standard Deviation : 1.500
Total rolls : 5Japanese Combat
2 was rolled 2 times
4 was rolled 1 times
5 was rolled 2 times
Average roll : 3.600
Median : 4.000
Variance : 2.250
Standard Deviation : 1.500
Total rolls : 5Germans Combat
2 was rolled 1 times
4 was rolled 4 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 4.600
Median : 4.500
Variance : 1.778
Standard Deviation : 1.333
Total rolls : 10British Combat
1 was rolled 4 times
2 was rolled 3 times
3 was rolled 5 times
4 was rolled 4 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.150
Median : 3.000
Variance : 0.421
Standard Deviation : 0.649
Total rolls : 20Italians Combat
1 was rolled 3 times
2 was rolled 1 times
4 was rolled 1 times
6 was rolled 2 times
Average roll : 3.000
Median : 2.000
Variance : 1.167
Standard Deviation : 1.080
Total rolls : 7Chinese Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.875
Median : 4.000
Variance : 0.286
Standard Deviation : 0.535
Total rolls : 8Americans Combat
1 was rolled 2 times
2 was rolled 4 times
3 was rolled 5 times
5 was rolled 3 times
6 was rolled 6 times
Average roll : 3.800
Median : 3.000
Variance : 1.263
Standard Deviation : 1.124
Total rolls : 20 -
Do you mind if I change some of my builds and non-combat moves w/UK Europe? I can update during the Anzac turn. Thanks!
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What changes are we talking about?
I am usually very lenient with purchases and combat moves UNTIL dice have been rolled. And I am usually lenient with placement and noncombat moves AFTER dice have been rolled. I am usually not too happy with purchases being changed once the combat dice are rolled. Let me know what you’re thinking… -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :3
Politics - Italians
Italians takes Political Action: Political Action Axis To War With Russians
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_NeutralPurchase Units - Italians
Italians buy 9 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 armour, 2 artilleries and 6 infantry moved from Alexandria to Egypt
Italians take Egypt from British
2 armour moved from Greece to Caucasus
1 bomber moved from Alexandria to Caucasus
2 infantry moved from Northern Italy to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
2 infantry moved from 92 Sea Zone to Gibraltar
1 artillery, 1 infantry and 1 mech_infantry moved from Algeria to Morocco
2 artilleries and 1 infantry moved from Northern Italy to Southern France -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :3
Politics - Italians
Italians takes Political Action: Political Action Axis To War With Russians
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_NeutralPurchase Units - Italians
Italians buy 9 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 armour, 2 artilleries and 6 infantry moved from Alexandria to Egypt
Italians take Egypt from British
2 armour moved from Greece to Caucasus
1 bomber moved from Alexandria to Caucasus
2 infantry moved from Northern Italy to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
2 infantry moved from 92 Sea Zone to Gibraltar
1 artillery, 1 infantry and 1 mech_infantry moved from Algeria to Morocco
2 artilleries and 1 infantry moved from Northern Italy to Southern FranceCombat - Italians
Battle in Gibraltar
Battle in Caucasus
Italians attack with 2 armour and 1 bomber
Russians defend with 1 infantry
Italians roll dice for 2 armour and 1 bomber in Caucasus, round 1 : 1/3 hits
Russians roll dice for 1 infantry in Caucasus, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Caucasus
Italians win, taking Gibraltar from British, taking Caucasus from Russians with 2 armour and 1 bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Morocco
Italians attack with 1 artillery, 1 infantry and 1 mech_infantry
French defend with 2 infantry
Italians roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Morocco, round 1 : 2/3 hits
French roll dice for 2 infantry in Morocco, round 1 : 0/2 hits
2 infantry owned by the French lost in Morocco
Italians win, taking Morocco from French with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for French: 2 infantryNon Combat Move - Italians
1 battleship, 1 destroyer and 3 transports moved from 98 Sea Zone to 95 Sea Zone
1 destroyer moved from 97 Sea Zone to 95 Sea Zone
1 bomber moved from Caucasus to Turkey
2 aaGuns moved from Northern Italy to Southern France
1 aaGun moved from Southern Italy to Northern Italy
2 fighters moved from Alexandria to Southern ItalyPlace Units - Italians
3 infantry placed in Southern France
6 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 22 PUs; end with 22 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 27 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 32 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 37 PUsTerritory Summary for Italians :
Alexandria : 1 flag
Gibraltar : 1 flag, 1 harbour and 2 infantry
Egypt : 1 flag, 1 armour, 2 artilleries, 1 harbour and 6 infantry
Malta : 1 flag
Morocco : 1 flag, 1 artillery, 1 infantry and 1 mech_infantry
Algeria : 1 flag
Southern France : 1 flag, 2 aaGuns, 2 artilleries, 1 factory_minor, 1 harbour and 4 infantry
Tunisia : 1 flag
Northern Italy : 1 aaGun, 1 factory_major and 6 infantry
Southern Italy : 1 aaGun, 1 airfield, 1 factory_minor, 2 fighters and 1 harbour
Caucasus : 1 flag, 2 armour
Turkey : 1 bomber
95 Sea Zone : 1 battleship, 2 destroyers and 3 transports
Greece : 1 flag
92 Sea Zone : 1 transportProduction/PUs Summary :
Germans : 48 / 62
Russians : 35 / 37
Japanese : 51 / 56
Americans : 58 / 79
Chinese : 4 / 4
British : 33 / 34
UK_Pacific : 15 / 13
Italians : 22 / 37
ANZAC : 10 / 16
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 2 / 0Dice Statistics:
Total
1 was rolled 3 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 3.778
Median : 4.000
Variance : 1.375
Standard Deviation : 1.173
Total rolls : 9French Combat
4 was rolled 1 times
6 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Russians Combat
4 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Italians Combat
1 was rolled 3 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.333
Median : 3.000
Variance : 1.600
Standard Deviation : 1.265
Total rolls : 6 -
It would be the following changes :
- Not build an AC w/UK Europe but rather build a FTR and Sub instead. Build the FTR in the UK. Build the Sub in SZ110.
Non-Com changes :
- Move the FTR that was in Nova Scotia to Iceland.
- Move the 4 Brit Destroyers, 1 Brit Cruiser, 1 Brit Battleship, 1 French Destroyer to SZ110.
???
Thanks!
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Actually move the FTR that was in Nova Scotia to the W. Indies…
I thought you only had 1 Transport in SZ113, not two. I thought the “2” applied to the Subs in SZ113, not the Transports. Sorry.
Thanks!
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You know that if I let you do this, I am extremely generous? I have 57% on UK ;)
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I mean 63%. I didn’t count the cruiser….
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I know it sucks, but I kind of have a hard time letting you change your buy and move your fleet. It really changes the game a lot. It is mistakes like that that changes the course of a war sometimes. It doesn’t mean it’s a given I’ll attack London, but the chance is there now.
You see my point?
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Yes I see your point. And yes, you’ve been generous thus far and you would be generous by letting me change my buys and non-coms. Like I said, I thought there was only 1 Trans in SZ113, not two.
How about this? I keep my buys the same, put the AC in SZ106 w/the FTR from Nova Scotia and move the 4 Brit DD’s, 1 Brit CC, 1 Brit BB & 1 French CC to SZ110? That way, the purchases aren’t changed since I’ve already rolled dice. Only the non-coms change a little bit?
If not, you’d be crazy not to attack the UK at 63% and the game would be over. I think this is a very good, interesting game and want to see it played out. If not, then I concede. Let me know what you decide? Thanks!
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That sounds better. I usually don’t have a problem with changing noncombat moves.
Put your carrier with fighter in SZ106 and move the 6 British and 1 French units to SZ110.This is a very interesting game, and, yes, it would be over if I took London. I also want to see it played out.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :3
Politics - Italians
Italians takes Political Action: Political Action Axis To War With Russians
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_NeutralPurchase Units - Italians
Italians buy 9 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 armour, 2 artilleries and 6 infantry moved from Alexandria to Egypt
Italians take Egypt from British
2 armour moved from Greece to Caucasus
1 bomber moved from Alexandria to Caucasus
2 infantry moved from Northern Italy to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
2 infantry moved from 92 Sea Zone to Gibraltar
1 artillery, 1 infantry and 1 mech_infantry moved from Algeria to Morocco
2 artilleries and 1 infantry moved from Northern Italy to Southern FranceCombat - Italians
Battle in Gibraltar
Battle in Caucasus
Italians attack with 2 armour and 1 bomber
Russians defend with 1 infantry
Italians roll dice for 2 armour and 1 bomber in Caucasus, round 1 : 1/3 hits
Russians roll dice for 1 infantry in Caucasus, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Caucasus
Italians win, taking Gibraltar from British, taking Caucasus from Russians with 2 armour and 1 bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Morocco
Italians attack with 1 artillery, 1 infantry and 1 mech_infantry
French defend with 2 infantry
Italians roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Morocco, round 1 : 2/3 hits
French roll dice for 2 infantry in Morocco, round 1 : 0/2 hits
2 infantry owned by the French lost in Morocco
Italians win, taking Morocco from French with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for French: 2 infantryNon Combat Move - Italians
1 battleship, 1 destroyer and 3 transports moved from 98 Sea Zone to 95 Sea Zone
1 destroyer moved from 97 Sea Zone to 95 Sea Zone
1 bomber moved from Caucasus to Turkey
2 aaGuns moved from Northern Italy to Southern France
1 aaGun moved from Southern Italy to Northern Italy
2 fighters moved from Alexandria to Southern ItalyPlace Units - Italians
3 infantry placed in Southern France
6 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 22 PUs; end with 22 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 27 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 32 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 37 PUs
Turning on Edit Mode
EDIT: Removing units owned by British from 109 Sea Zone: 1 carrier
EDIT: Removing units owned by British from 109 Sea Zone: 1 fighter
EDIT: Removing units owned by British from 109 Sea Zone: 1 battleship, 1 cruiser and 4 destroyers
EDIT: Removing units owned by French from 109 Sea Zone: 1 cruiser
EDIT: Adding units owned by British to 106 Sea Zone: 1 carrier and 1 fighter
EDIT: Adding units owned by British to 110 Sea Zone: 1 battleship, 1 cruiser and 4 destroyers
EDIT: Adding units owned by French to 110 Sea Zone: 1 cruiser
EDIT: Turning off Edit ModeTerritory Summary for Italians :
Alexandria : 1 flag
Gibraltar : 1 flag, 1 harbour and 2 infantry
Egypt : 1 flag, 1 armour, 2 artilleries, 1 harbour and 6 infantry
Malta : 1 flag
Morocco : 1 flag, 1 artillery, 1 infantry and 1 mech_infantry
Algeria : 1 flag
Southern France : 1 flag, 2 aaGuns, 2 artilleries, 1 factory_minor, 1 harbour and 4 infantry
Tunisia : 1 flag
Northern Italy : 1 aaGun, 1 factory_major and 6 infantry
Southern Italy : 1 aaGun, 1 airfield, 1 factory_minor, 2 fighters and 1 harbour
Caucasus : 1 flag, 2 armour
Turkey : 1 bomber
95 Sea Zone : 1 battleship, 2 destroyers and 3 transports
Greece : 1 flag
92 Sea Zone : 1 transportProduction/PUs Summary :
Germans : 48 / 62
Russians : 35 / 37
Japanese : 51 / 56
Americans : 58 / 79
Chinese : 4 / 4
British : 33 / 34
UK_Pacific : 15 / 13
Italians : 22 / 37
ANZAC : 10 / 16
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 2 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :3
Purchase Units - ANZAC
ANZAC buy 1 fighter and 1 submarine; Remaining resources: 0 PUs;Combat Move - ANZAC
1 fighter moved from Western Australia to 42 Sea ZoneCombat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 42 Sea Zone
ANZAC win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - ANZAC
1 fighter moved from 42 Sea Zone to Western Australia
1 cruiser moved from 54 Sea Zone to 56 Sea Zone
1 fighter moved from New South Wales to Western AustraliaPlace Units - ANZAC
1 submarine placed in 62 Sea Zone
1 fighter placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUsTerritory Summary for ANZAC :
Queensland : 1 airfield and 1 harbour
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 factory_minor, 1 fighter and 1 harbour
Western Australia : 2 aaGuns, 1 airfield, 1 artillery, 4 fighters, 3 infantry and 1 mech_infantry
New Guinea : 1 infantry
Dutch New Guinea : 1 flag
56 Sea Zone : 1 cruiser
62 Sea Zone : 1 submarine
Trans-Jordan : 2 infantryProduction/PUs Summary :
Germans : 48 / 62
Russians : 35 / 37
Japanese : 51 / 56
Americans : 58 / 79
Chinese : 4 / 4
British : 33 / 34
UK_Pacific : 15 / 13
Italians : 22 / 37
ANZAC : 10 / 15
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 2 / 0 -
Made the changes to the map…
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Crap. Sorry. Forgot to move the 2 Anzac Inf from Trans-Jordan to Saudi Arabia. Will update the map.
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For some reason it’s not letting me upload the map after the French move. Here is the map…
Global 1940(TripleA) - Arathorn(Axis) vs. CB(Allies) +11 IPC’s(bid) - No Tech - 3iFrance.tsvg
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Politics - Germans
Purchase Units - Germans
Germans buy 2 artilleries, 2 factory_minors and 10 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Alexandria to Egypt
1 infantry moved from Turkey to Syria
Germans take Syria from French
2 infantry moved from Turkey to Northwest Persia
1 armour moved from Iraq to Trans-Jordan
Germans take Trans-Jordan from British
1 armour moved from Trans-Jordan to Saudi Arabia
2 infantry moved from Iraq to Persia
2 armour moved from Iraq to Saudi Arabia
2 mech_infantrys moved from Turkey to Saudi Arabia
1 infantry moved from Iraq to Saudi Arabia
1 armour moved from Turkey to Saudi Arabia
1 fighter and 1 tactical_bomber moved from Greece to Northwest Persia
5 armour moved from Bulgaria to Turkey
3 mech_infantrys moved from Romania to Greece
6 infantry moved from Greece to Turkey
2 artilleries moved from Greece to Turkey
2 bombers moved from Western Germany to United Kingdom
1 armour, 1 artillery, 7 infantry and 1 mech_infantry moved from Sweden to Finland
2 mech_infantrys moved from Western Germany to 113 Sea Zone
2 infantry moved from Germany to 113 Sea Zone
1 submarine moved from 113 Sea Zone to 112 Sea Zone
1 fighter and 1 tactical_bomber moved from France to 112 Sea Zone
1 fighter moved from Western Germany to 112 Sea Zone
2 armour moved from Turkey to Saudi Arabia
1 fighter and 1 tactical_bomber moved from Greece to Persia
1 tactical_bomber moved from Greece to Western Germany