ncm edit if youre okay with it J3 edit ncm.tsvg
XDAP-4 Creature Commandos v. Cannibalized by Fluff
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 sorry 
 carriers :|
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 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6 Game History Round :9 Purchase Units - Americans 
 Americans buy 3 armour, 3 artilleries, 5 infantry, 1 submarine and 4 transports; Remaining resources: 0 PUs;Combat Move - Americans 
 3 carriers moved from 33 Sea Zone to 17 Sea Zone
 1 destroyer moved from 33 Sea Zone to 17 Sea Zone
 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 18 Sea Zone
 1 bomber moved from Caroline Islands to 18 Sea Zone
 1 cruiser moved from 33 Sea Zone to 17 Sea Zone
 2 battleships and 1 cruiser moved from 33 Sea Zone to 17 Sea Zone
 1 destroyer moved from 33 Sea Zone to 35 Sea Zone
 1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
 1 destroyer and 1 submarine moved from 25 Sea Zone to 17 Sea Zone
 1 destroyer and 2 submarines moved from 26 Sea Zone to 17 Sea Zone
 1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
 1 infantry moved from Hawaiian Islands to 26 Sea Zone
 1 artillery moved from Hawaiian Islands to 26 Sea Zone
 1 infantry moved from Hawaiian Islands to 26 Sea Zone
 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
 2 artilleries, 3 infantry, 1 mech_infantry and 3 transports moved from 26 Sea Zone to 17 Sea Zone
 2 artilleries, 3 infantry and 1 mech_infantry moved from 17 Sea Zone to Iwo Jima
 2 fighters moved from 33 Sea Zone to 18 Sea Zone
 1 armour and 1 infantry moved from Caroline Islands to 33 Sea Zone
 1 armour, 1 infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone
 1 armour and 1 infantry moved from 35 Sea Zone to Philippines
 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 17 Sea Zone
 1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
 1 infantry and 1 mech_infantry moved from Caroline Islands to 33 Sea Zone
 1 infantry, 1 mech_infantry and 1 transport moved from 33 Sea Zone to 17 Sea Zone
 2 fighters moved from 33 Sea Zone to 35 Sea Zone
 1 carrier, 1 fighter, 3 submarines and 1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone
 1 artillery and 1 infantry moved from British Columbia to Western United States
 1 artillery and 2 infantry moved from Algeria to Morocco
 1 infantry moved from Algeria to Tunisia
 Americans take Tunisia from Italians
 1 artillery, 3 battleships, 2 carriers, 1 cruiser, 1 fighter, 1 infantry, 1 mech_infantry, 1 tactical_bomber and 2 transports moved from 104 Sea Zone to 91 Sea Zone
 1 armour, 1 artillery and 3 infantry moved from Eastern United States to 101 Sea Zone
 1 armour, 1 artillery, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
 1 infantry and 1 mech_infantry moved from 17 Sea Zone to Iwo JimaCombat - Americans 
 Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits. Rolls: 3,4
 Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 1 hits. Rolls: 1,5
 Units damaged: 1 carrier owned by the Americans
 Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 1 hits. Rolls: 1,6
 Units damaged: 1 carrier owned by the Americans
 Battle in 18 Sea Zone
 Americans attack with 1 bomber, 3 fighters and 1 tactical_bomber
 Japanese defend with 1 battleship
 Americans roll dice for 1 bomber, 3 fighters and 1 tactical_bomber in 18 Sea Zone, round 1 : 1/5 hits
 Units damaged: 1 battleship owned by the Japanese
 Japanese roll dice for 1 battleship in 18 Sea Zone, round 1 : 1/1 hits
 1 fighter owned by the Americans lost in 18 Sea Zone
 Americans roll dice for 1 bomber, 2 fighters and 1 tactical_bomber in 18 Sea Zone, round 2 : 2/4 hits
 Japanese roll dice for 1 battleship in 18 Sea Zone, round 2 : 1/1 hits
 1 fighter owned by the Americans and 1 battleship owned by the Japanese lost in 18 Sea Zone
 Americans win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
 Casualties for Japanese: 1 battleship
 Casualties for Americans: 2 fighters
 Battle in 35 Sea Zone
 Americans attack with 1 destroyer, 2 fighters and 1 transport
 Japanese defend with 1 cruiser and 1 transport
 Americans roll dice for 1 destroyer, 2 fighters and 1 transport in 35 Sea Zone, round 1 : 1/3 hits
 Japanese roll dice for 1 cruiser and 1 transport in 35 Sea Zone, round 1 : 0/1 hits
 1 cruiser owned by the Japanese lost in 35 Sea Zone
 1 transport owned by the Japanese lost in 35 Sea Zone
 Americans win, taking 35 Sea Zone from Japanese with 1 destroyer, 2 fighters and 1 transport remaining. Battle score for attacker is 19
 Casualties for Japanese: 1 cruiser and 1 transport
 Battle in Philippines
 Americans attack with 1 armour and 1 infantry
 Japanese defend with 1 airfield, 1 harbour and 1 infantry
 Americans roll dice for 1 armour and 1 infantry in Philippines, round 1 : 2/2 hits
 Japanese roll dice for 1 infantry in Philippines, round 1 : 1/1 hits
 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Philippines
 Americans win, taking Philippines from Japanese with 1 armour remaining. Battle score for attacker is 0
 Casualties for Japanese: 1 infantry
 Casualties for Americans: 1 infantry
 Battle in 17 Sea Zone
 Americans attack with 2 battleships, 3 carriers, 2 cruisers, 3 destroyers, 3 submarines and 5 transports
 Japanese defend with 1 destroyer and 1 submarine
 Americans roll dice for 3 submarines in 17 Sea Zone, round 1 : 1/3 hits
 Japanese roll dice for 1 submarine in 17 Sea Zone, round 1 : 0/1 hits
 Americans roll dice for 2 battleships, 3 carriers, 2 cruisers, 3 destroyers and 5 transports in 17 Sea Zone, round 1 : 4/7 hits
 Japanese roll dice for 1 destroyer in 17 Sea Zone, round 1 : 0/1 hits
 1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 17 Sea Zone
 Americans win, taking 17 Sea Zone from Japanese with 2 battleships, 3 carriers, 2 cruisers, 3 destroyers, 3 submarines and 5 transports remaining. Battle score for attacker is 14
 Casualties for Japanese: 1 destroyer and 1 submarine
 Battle in Iwo Jima
 Americans attack with 3 artilleries, 5 infantry and 2 mech_infantrys
 Japanese defend with 1 infantry
 Americans roll dice for 3 artilleries, 5 infantry and 2 mech_infantrys in Iwo Jima, round 1 : 2/10 hits
 Japanese roll dice for 1 infantry in Iwo Jima, round 1 : 0/1 hits
 1 infantry owned by the Japanese lost in Iwo Jima
 Americans win, taking Iwo Jima from Japanese with 3 artilleries, 5 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
 Casualties for Japanese: 1 infantryNon Combat Move - Americans 
 1 fighter and 1 tactical_bomber moved from 18 Sea Zone to 17 Sea Zone
 1 bomber moved from 18 Sea Zone to Caroline Islands
 2 fighters moved from 35 Sea Zone to Guam
 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry moved from 91 Sea Zone to MoroccoPlace Units - Americans 
 1 submarine and 2 transports placed in 10 Sea Zone
 1 armour, 1 artillery and 2 infantry placed in Western United States
 1 transport placed in 101 Sea Zone
 1 armour and 1 infantry placed in Eastern United States
 1 artillery and 1 infantry placed in Western United States
 1 transport placed in 10 Sea Zone
 1 armour, 1 artillery and 1 infantry placed in Eastern United StatesTurn Complete - Americans 
 Americans collect 56 PUs; end with 56 PUs total
 Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
 Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 66 PUs
 Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
 Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUsTerritory Summary for Americans : Caroline Islands : 1 flag, 1 airfield, 1 bomber and 1 harbour 
 Iwo Jima : 1 flag, 3 artilleries, 5 infantry and 2 mech_infantrys
 British Columbia : 1 aaGun
 Philippines : 1 airfield, 1 armour and 1 harbour
 Guam : 1 airfield and 2 fighters
 Wake Island : 1 airfield
 Western United States : 1 aaGun, 1 airfield, 1 armour, 3 artilleries, 1 factory_major, 1 harbour and 4 infantry
 Hawaiian Islands : 1 airfield, 1 fighter, 1 harbour and 1 tactical_bomber
 Midway : 1 airfield
 35 Sea Zone : 1 flag, 1 destroyer and 1 transport
 26 Sea Zone : 1 carrier, 1 fighter, 3 submarines and 1 tactical_bomber
 10 Sea Zone : 1 submarine and 4 transports
 17 Sea Zone : 1 flag, 2 battleships, 3 carriers, 2 cruisers, 3 destroyers, 1 fighter, 3 submarines, 1 tactical_bomber and 5 transports
 Central United States : 1 factory_major
 Eastern United States : 2 aaGuns, 1 airfield, 2 armour, 1 artillery, 1 factory_major, 1 harbour and 2 infantry
 Morocco : 1 flag, 1 armour, 3 artilleries, 6 infantry and 1 mech_infantry
 Algeria : 1 flag
 Tunisia : 1 flag, 1 infantry
 93 Sea Zone : 1 flag
 101 Sea Zone : 1 transport
 91 Sea Zone : 3 battleships, 2 carriers, 1 cruiser, 1 fighter, 1 tactical_bomber and 5 transportsProduction/PUs Summary : Germans : 52 / 63 
 Russians : 19 / 29
 Japanese : 28 / 33
 Americans : 56 / 81
 Chinese : 20 / 25
 British : 35 / 43
 UK_Pacific : 27 / 32
 Italians : 11 / 7
 ANZAC : 14 / 24
 French : 3 / 0
 Dutch : 0 / 0
 Mongolians : 0 / 0
 Neutral_Axis : 0 / 0
 Neutral_Allies : 0 / 0
 Neutral_True : 18 / 0Dice Statistics: Total 
 1 was rolled 8 times
 2 was rolled 7 times
 3 was rolled 7 times
 4 was rolled 10 times
 5 was rolled 8 times
 6 was rolled 7 times
 Average roll : 3.511
 Median : 4.000
 Variance : 0.239
 Standard Deviation : 0.489
 Total rolls : 47Japanese Combat 
 1 was rolled 3 times
 3 was rolled 3 times
 4 was rolled 3 times
 5 was rolled 3 times
 6 was rolled 1 times
 Average roll : 3.462
 Median : 4.000
 Variance : 0.750
 Standard Deviation : 0.866
 Total rolls : 13Americans Combat 
 1 was rolled 5 times
 2 was rolled 7 times
 3 was rolled 4 times
 4 was rolled 7 times
 5 was rolled 5 times
 6 was rolled 6 times
 Average roll : 3.529
 Median : 4.000
 Variance : 0.303
 Standard Deviation : 0.550
 Total rolls : 34
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 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6 Game History Round :9 Purchase Units - Chinese 
 Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
 Chinese buy 4 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese Non Combat Move - Chinese Place Units - Chinese 
 4 artilleries and 3 infantry placed in JeholTurn Complete - Chinese 
 Chinese collect 20 PUs; end with 20 PUs total
 Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 26 PUs
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 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6 Game History Round :9 Purchase Units - British 
 British buy 1 fighter, 3 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific 
 UK_Pacific buy 1 bomber and 5 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British 
 1 fighter, 1 infantry and 1 tactical_bomber moved from Jehol to Buyant-Uhaa
 1 mech_infantry moved from Kazakhstan to Vologda
 Russians take Vologda from Japanese
 1 artillery moved from Rostov to Ukraine
 3 mech_infantrys moved from Caucasus to Ukraine
 2 fighters and 1 tactical_bomber moved from Russia to Novosibirsk
 3 mech_infantrys moved from Kazakhstan to Novosibirsk
 1 mech_infantry moved from Kansu to Timguska
 Russians take Timguska from Japanese
 1 mech_infantry moved from Tsagaan Olom to Yenisey
 Russians take Yenisey from Japanese
 2 infantry moved from Egypt to 98 Sea Zone
 2 infantry and 1 transport moved from 98 Sea Zone to 97 Sea Zone
 2 infantry moved from 97 Sea Zone to Albania
 1 transport moved from 96 Sea Zone to 98 Sea Zone
 1 artillery and 1 infantry moved from Egypt to 98 Sea Zone
 1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone
 1 artillery and 1 infantry moved from 99 Sea Zone to Greece
 1 mech_infantry moved from Tobruk to 96 Sea Zone
 1 mech_infantry and 1 transport moved from 96 Sea Zone to 97 Sea Zone
 1 mech_infantry moved from 97 Sea Zone to Northern Italy
 1 artillery moved from Libya to 96 Sea Zone
 1 artillery and 1 transport moved from 96 Sea Zone to 97 Sea Zone
 1 artillery moved from 97 Sea Zone to Yugoslavia
 1 fighter and 1 tactical_bomber moved from 96 Sea Zone to Albania
 2 fighters moved from Syria to Greece
 1 battleship moved from 96 Sea Zone to 99 Sea Zone
 2 destroyers moved from 96 Sea Zone to 99 Sea Zone
 1 destroyer moved from 96 Sea Zone to 99 Sea Zone
 1 carrier and 2 cruisers moved from 96 Sea Zone to 97 Sea ZoneCombat - British 
 Battle in Northern Italy
 Battle in Yugoslavia
 Battle in Albania
 British attack with 1 fighter, 2 infantry and 1 tactical_bomber
 Germans defend with 1 armour
 British win, taking Northern Italy from Italians, taking Yugoslavia from Italians, taking Albania from Italians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
 Casualties for Germans: 1 armour
 Casualties for British: 1 infantry
 Battle in Greece
 British attack with 1 artillery, 2 fighters and 1 infantry
 Germans defend with 1 armour
 British win, taking Greece from Germans with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 6
 Casualties for Germans: 1 armour
 Battle in Novosibirsk
 British attack with 2 fighters, 3 mech_infantrys and 1 tactical_bomber
 Japanese defend with 1 armour and 1 infantry
 British win, taking Novosibirsk from Japanese with 2 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 5
 Casualties for Japanese: 1 armour and 1 infantry
 Casualties for British: 1 mech_infantry
 Battle in Buyant-Uhaa
 British attack with 1 fighter, 1 infantry and 1 tactical_bomber
 Japanese defend with 1 infantry
 British win, taking Buyant-Uhaa from Japanese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
 Casualties for Japanese: 1 infantryNon Combat Move - British 
 1 fighter and 1 tactical_bomber moved from Buyant-Uhaa to Jehol
 2 artilleries and 4 infantry moved from Anhwe to Jehol
 3 infantry moved from Kweichow to Anhwe
 1 armour and 3 mech_infantrys moved from Yunnan to Anhwe
 4 mech_infantrys moved from India to Yunnan
 2 fighters and 1 tactical_bomber moved from Novosibirsk to Russia
 1 fighter and 1 tactical_bomber moved from Albania to 97 Sea Zone
 2 fighters moved from Greece to Syria
 1 artillery and 1 infantry moved from Alexandria to Tobruk
 1 artillery moved from Libya to Tobruk
 1 infantry moved from Egypt to Alexandria
 1 armour and 1 mech_infantry moved from Iraq to Syria
 4 mech_infantrys moved from Kazakhstan to Russia
 1 armour and 2 mech_infantrys moved from Eastern Persia to Kazakhstan
 1 mech_infantry moved from Northwest Persia to Rostov
 3 mech_infantrys moved from Persia to Caucasus
 4 mech_infantrys moved from India to Eastern Persia
 3 mech_infantrys moved from Belgian Congo to Egypt
 3 mech_infantrys moved from Union of South Africa to Belgian CongoPlace Units - British 
 3 mech_infantrys placed in Persia
 3 infantry placed in Egypt
 3 mech_infantrys placed in Union of South Africa
 1 fighter placed in United KingdomTurn Complete - British 
 British collect 44 PUs; end with 44 PUs total
 Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 49 PUsPlace Units - UK_Pacific 
 1 bomber and 5 mech_infantrys placed in IndiaTurn Complete - UK_Pacific 
 UK_Pacific collect 27 PUs; end with 27 PUs total
 Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 32 PUs
 Some Units in India change ownership: 1 bomber and 5 mech_infantrys
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 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6 Game History Round :9 Purchase Units - Italians 
 Italians buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;Combat Move - Italians 
 1 artillery and 2 infantry moved from Southern Italy to Northern Italy
 2 fighters and 1 tactical_bomber moved from France to 99 Sea ZoneCombat - Italians 
 Battle in 99 Sea Zone
 Italians attack with 2 fighters and 1 tactical_bomber
 British defend with 1 battleship, 3 destroyers and 1 transport
 Italians roll dice for 2 fighters and 1 tactical_bomber in 99 Sea Zone, round 1 : 1/3 hits
 Units damaged: 1 battleship owned by the British
 British roll dice for 1 battleship, 3 destroyers and 1 transport in 99 Sea Zone, round 1 : 1/4 hits
 1 fighter owned by the Italians lost in 99 Sea Zone
 Italians roll dice for 1 fighter and 1 tactical_bomber in 99 Sea Zone, round 2 : 1/2 hits
 British roll dice for 1 battleship, 3 destroyers and 1 transport in 99 Sea Zone, round 2 : 2/4 hits
 1 fighter owned by the Italians , 1 destroyer owned by the British and 1 tactical_bomber owned by the Italians lost in 99 Sea Zone
 British win with 1 battleship, 2 destroyers and 1 transport remaining. Battle score for attacker is -23
 Casualties for British: 1 destroyer
 Casualties for Italians: 2 fighters and 1 tactical_bomber
 Battle in Northern Italy
 Italians attack with 1 artillery and 2 infantry
 British defend with 1 factory_minor and 1 mech_infantry
 Italians roll dice for 1 artillery and 2 infantry in Northern Italy, round 1 : 1/3 hits
 British roll dice for 1 mech_infantry in Northern Italy, round 1 : 0/1 hits
 1 mech_infantry owned by the British lost in Northern Italy
 Italians win, taking Northern Italy from British with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
 Casualties for British: 1 mech_infantryNon Combat Move - Italians Place Units - Italians 
 1 artillery and 1 infantry placed in Southern ItalyTurn Complete - Italians 
 Total Cost from Convoy Blockades: 7
 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,6,1,1,6,3,4,3,5,5,6,6
 Italians collect 1 PU (7 lost to blockades); end with 1 PU total
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 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6 Game History Round :9 Purchase Units - ANZAC 
 ANZAC buy 2 bombers; Remaining resources: 0 PUs;Combat Move - ANZAC 
 2 fighters moved from 33 Sea Zone to 16 Sea Zone
 1 bomber moved from Caroline Islands to 16 Sea Zone
 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 17 Sea Zone
 1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
 1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
 2 infantry moved from Caroline Islands to 33 Sea Zone
 2 artilleries, 4 infantry and 3 transports moved from 33 Sea Zone to 17 Sea Zone
 1 battleship, 1 carrier, 2 cruisers, 1 destroyer and 3 submarines moved from 33 Sea Zone to 17 Sea Zone
 3 destroyers moved from 54 Sea Zone to 26 Sea ZoneCombat - ANZAC 
 Battle in 16 Sea Zone
 ANZAC attack with 1 bomber and 2 fighters
 Japanese defend with 1 destroyer
 ANZAC roll dice for 1 bomber and 2 fighters in 16 Sea Zone, round 1 : 3/3 hits
 Japanese roll dice for 1 destroyer in 16 Sea Zone, round 1 : 0/1 hits
 1 destroyer owned by the Japanese lost in 16 Sea Zone
 ANZAC win with 1 bomber and 2 fighters remaining. Battle score for attacker is 8
 Casualties for Japanese: 1 destroyerNon Combat Move - ANZAC 
 2 fighters moved from 16 Sea Zone to 17 Sea Zone
 1 bomber moved from 16 Sea Zone to Iwo Jima
 3 artilleries and 5 infantry moved from 17 Sea Zone to Iwo JimaPlace Units - ANZAC 
 2 bombers placed in QueenslandTurn Complete - ANZAC 
 ANZAC collect 14 PUs; end with 14 PUs total
 Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
 Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUsTerritory Summary for ANZAC : Caroline Islands : 1 infantry 
 Iwo Jima : 3 artilleries, 1 bomber and 5 infantry
 Szechwan : 1 fighter
 Malaya : 1 infantry
 Queensland : 2 aaGuns, 1 airfield, 2 bombers, 1 factory_minor and 1 harbour
 New Zealand : 1 airfield and 1 harbour
 New South Wales : 1 factory_minor and 1 harbour
 Java : 1 flag, 2 infantry
 Dutch New Guinea : 1 flag
 26 Sea Zone : 3 destroyers
 17 Sea Zone : 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters, 3 submarines and 4 transportsProduction/PUs Summary : Germans : 50 / 63 
 Russians : 23 / 29
 Japanese : 24 / 33
 Americans : 56 / 81
 Chinese : 20 / 26
 British : 40 / 49
 UK_Pacific : 27 / 32
 Italians : 8 / 1
 ANZAC : 14 / 24
 French : 3 / 0
 Dutch : 0 / 0
 Mongolians : 0 / 0
 Neutral_Axis : 0 / 0
 Neutral_Allies : 0 / 0
 Neutral_True : 18 / 0Dice Statistics: Total 
 1 was rolled 1 times
 3 was rolled 3 times
 Average roll : 2.500
 Median : 3.000
 Variance : 3.333
 Standard Deviation : 1.826
 Total rolls : 4Japanese Combat 
 3 was rolled 1 times
 Average roll : 3.000
 Median : 3.000
 Variance : ?
 Standard Deviation : ?
 Total rolls : 1ANZAC Combat 
 1 was rolled 1 times
 3 was rolled 2 times
 Average roll : 2.333
 Median : 3.000
 Variance : 2.500
 Standard Deviation : 1.581
 Total rolls : 3
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 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6 Game History Round :9 Combat Move - French Non Combat Move - French Turn Complete - French Territory Summary for French : United Kingdom : 2 infantry Production/PUs Summary : Germans : 50 / 63 
 Russians : 23 / 29
 Japanese : 24 / 33
 Americans : 56 / 81
 Chinese : 20 / 26
 British : 40 / 49
 UK_Pacific : 27 / 32
 Italians : 8 / 1
 ANZAC : 14 / 24
 French : 3 / 0
 Dutch : 0 / 0
 Mongolians : 0 / 0
 Neutral_Axis : 0 / 0
 Neutral_Allies : 0 / 0
 Neutral_True : 18 / 0Dice Statistics: Total 
 1 was rolled 1 times
 3 was rolled 3 times
 Average roll : 2.500
 Median : 3.000
 Variance : 3.333
 Standard Deviation : 1.826
 Total rolls : 4Japanese Combat 
 3 was rolled 1 times
 Average roll : 3.000
 Median : 3.000
 Variance : ?
 Standard Deviation : ?
 Total rolls : 1ANZAC Combat 
 1 was rolled 1 times
 3 was rolled 2 times
 Average roll : 2.333
 Median : 3.000
 Variance : 2.500
 Standard Deviation : 1.581
 Total rolls : 3
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 Tiny edit, ANZAC fighter moved. Please use this file. 
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 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6 Game History Round :10 Politics - Germans Purchase Units - Germans 
 Germans buy 21 infantry; Remaining resources: 0 PUs;Combat Move - Germans 
 4 armour, 6 artilleries and 20 infantry moved from Archangel to Smolensk
 1 infantry moved from Belarus to Smolensk
 3 armour moved from Novgorod to Smolensk
 1 infantry moved from Western Ukraine to Bryansk
 Germans take Bryansk from Russians
 3 armour moved from Romania to Ukraine
 2 artilleries and 2 infantry moved from Bessarabia to UkraineCombat - Germans 
 Battle in Smolensk
 Germans attack with 7 armour, 6 artilleries and 21 infantry
 Russians defend with 4 aaGuns, 17 artilleries, 15 infantry and 4 mech_infantrys
 Germans roll dice for 7 armour, 6 artilleries and 21 infantry in Smolensk, round 1 : 7/34 hits
 Russians roll dice for 4 aaGuns, 17 artilleries, 15 infantry and 4 mech_infantrys in Smolensk, round 1 : 12/36 hits
 3 infantry owned by the Russians , 12 infantry owned by the Germans and 4 aaGuns owned by the Russians lost in Smolensk
 9 infantry owned by the Germans , 7 armour owned by the Germans and 6 artilleries owned by the Germans retreated to Archangel
 Russians win with 17 artilleries, 12 infantry and 4 mech_infantrys remaining. Battle score for attacker is -7
 Casualties for Germans: 12 infantry
 Casualties for Russians: 4 aaGuns and 3 infantry
 Battle in Ukraine
 Germans attack with 3 armour, 2 artilleries and 2 infantry
 British defend with 1 artillery and 3 mech_infantrys; Russians defend with 2 aaGuns, 2 artilleries, 1 factory_minor, 1 infantry and 2 mech_infantrys
 Germans roll dice for 3 armour, 2 artilleries and 2 infantry in Ukraine, round 1 : 5/7 hits
 Russians roll dice for 2 aaGuns, 3 artilleries, 1 infantry and 5 mech_infantrys in Ukraine, round 1 : 1/9 hits
 1 infantry owned by the Russians , 1 infantry owned by the Germans , 2 mech_infantrys owned by the Russians and 2 aaGuns owned by the Russians lost in Ukraine
 Germans roll dice for 3 armour, 2 artilleries and 1 infantry in Ukraine, round 2 : 3/6 hits
 Russians roll dice for 3 artilleries and 3 mech_infantrys in Ukraine, round 2 : 3/6 hits
 1 infantry owned by the Germans , 3 mech_infantrys owned by the British and 2 artilleries owned by the Germans lost in Ukraine
 Germans roll dice for 3 armour in Ukraine, round 3 : 1/3 hits
 Russians roll dice for 3 artilleries in Ukraine, round 3 : 0/3 hits
 1 artillery owned by the Russians lost in Ukraine
 Germans roll dice for 3 armour in Ukraine, round 4 : 1/3 hits
 Russians roll dice for 2 artilleries in Ukraine, round 4 : 1/2 hits
 1 armour owned by the Germans and 1 artillery owned by the Russians lost in Ukraine
 Germans roll dice for 2 armour in Ukraine, round 5 : 0/2 hits
 Russians roll dice for 1 artillery in Ukraine, round 5 : 1/1 hits
 1 armour owned by the Germans lost in Ukraine
 Germans roll dice for 1 armour in Ukraine, round 6 : 1/1 hits
 Russians roll dice for 1 artillery in Ukraine, round 6 : 0/1 hits
 1 artillery owned by the British lost in Ukraine
 Germans win, taking Ukraine from Russians with 1 armour remaining. Battle score for attacker is 19
 Casualties for Germans: 2 armour, 2 artilleries and 2 infantry
 Casualties for British: 1 artillery and 3 mech_infantrys
 Casualties for Russians: 2 aaGuns, 2 artilleries, 1 infantry and 2 mech_infantrysNon Combat Move - Germans 
 1 infantry moved from Eastern Poland to Belarus
 1 infantry moved from Eastern Poland to Western Ukraine
 1 infantry moved from Eastern Poland to Romania
 1 infantry moved from Eastern Poland to Slovakia Hungary
 1 infantry moved from Eastern Poland to Baltic States
 1 infantry moved from Eastern Poland to Bessarabia
 2 artilleries and 11 infantry moved from Western Germany to Germany
 7 infantry moved from France to Northern ItalyPlace Units - Germans 
 3 infantry placed in France
 3 infantry placed in Novgorod
 3 infantry placed in Romania
 10 infantry placed in Western Germany
 2 infantry placed in GermanyTurn Complete - Germans 
 Germans collect 53 PUs; end with 53 PUs total
 Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
 Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUs
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 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6 Game History Round :10 Purchase Units - Russians 
 Russians buy 7 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Russians 
 17 artilleries, 12 infantry and 4 mech_infantrys moved from Smolensk to Archangel
 2 fighters and 1 tactical_bomber moved from Russia to Archangel
 9 infantry moved from Russia to Bryansk
 2 armour and 5 mech_infantrys moved from Russia to ArchangelCombat - Russians 
 Battle in Bryansk
 Russians attack with 9 infantry
 Germans defend with 1 infantry
 Russians win, taking Bryansk from Germans with 8 infantry remaining. Battle score for attacker is 0
 Casualties for Germans: 1 infantry
 Casualties for Russians: 1 infantry
 Battle in Archangel
 Russians attack with 2 armour, 17 artilleries, 2 fighters, 12 infantry, 9 mech_infantrys and 1 tactical_bomber
 Japanese defend with 3 fighters; Germans defend with 7 armour, 6 artilleries and 9 infantry
 Russians win, taking Archangel from Germans with 2 armour, 17 artilleries, 2 fighters, 8 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 83
 Casualties for Japanese: 3 fighters
 Casualties for Germans: 7 armour, 6 artilleries and 9 infantry
 Casualties for Russians: 12 infantry and 1 mech_infantryNon Combat Move - Russians 
 2 fighters and 1 tactical_bomber moved from Archangel to Russia
 1 infantry moved from Samara to VologdaPlace Units - Russians 
 7 mech_infantrys placed in RussiaTurn Complete - Russians 
 Russians collect 22 PUs; end with 23 PUs total
 Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 32 PUs
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 Now the rout is on! 
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 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6 Game History Round :10 Purchase Units - Japanese 
 Japanese buy 11 infantry; Remaining resources: 0 SuicideAttackTokens; 0 PUs;Combat Move - Japanese 
 1 bomber moved from Buryatia to Yenisey
 7 infantry moved from Korea to Manchuria
 1 bomber, 5 fighters, 22 infantry and 5 tactical_bombers moved from Manchuria to Jehol
 2 fighters moved from 6 Sea Zone to Jehol
 3 tactical_bombers moved from 6 Sea Zone to Jehol
 1 fighter moved from Paulau Island to 35 Sea ZoneCombat - Japanese 
 Battle in Yenisey
 Japanese attack with 1 bomber
 British defend with 1 mech_infantry
 Japanese roll dice for 1 bomber in Yenisey, round 1 : 0/1 hits
 Russians roll dice for 1 mech_infantry in Yenisey, round 1 : 0/1 hits
 Japanese roll dice for 1 bomber in Yenisey, round 2 : 1/1 hits
 Russians roll dice for 1 mech_infantry in Yenisey, round 2 : 0/1 hits
 1 mech_infantry owned by the British lost in Yenisey
 Japanese win with 1 bomber remaining. Battle score for attacker is 4
 Casualties for British: 1 mech_infantry
 Battle in Jehol
 Japanese attack with 1 bomber, 7 fighters, 22 infantry and 8 tactical_bombers
 British defend with 2 artilleries, 1 fighter, 6 infantry, 3 mech_infantrys and 1 tactical_bomber; Chinese defend with 18 artilleries and 29 infantry
 Japanese roll dice for 1 bomber, 7 fighters, 22 infantry and 8 tactical_bombers in Jehol, round 1 : 15/38 hits
 Chinese roll dice for 20 artilleries, 1 fighter, 35 infantry, 3 mech_infantrys and 1 tactical_bomber in Jehol, round 1 : 22/60 hits
 22 infantry owned by the Japanese and 15 infantry owned by the Chinese lost in Jehol
 retreated to Jehol
 Chinese win with 20 artilleries, 1 fighter, 20 infantry, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is -21
 Casualties for Japanese: 22 infantry
 Casualties for Chinese: 15 infantry
 Battle in 35 Sea Zone
 Japanese attack with 1 fighter
 Americans defend with 1 destroyer and 1 transport
 Japanese roll dice for 1 fighter in 35 Sea Zone, round 1 : 1/1 hits
 Americans roll dice for 1 destroyer and 1 transport in 35 Sea Zone, round 1 : 1/1 hits
 1 destroyer owned by the Americans and 1 fighter owned by the Japanese lost in 35 Sea Zone
 Americans win with 1 transport remaining. Battle score for attacker is -2
 Casualties for Japanese: 1 fighter
 Casualties for Americans: 1 destroyerNon Combat Move - Japanese 
 2 fighters moved from Jehol to 6 Sea Zone
 2 tactical_bombers moved from Jehol to 6 Sea Zone
 5 fighters moved from Jehol to Manchuria
 6 tactical_bombers moved from Jehol to Manchuria
 1 bomber moved from Jehol to Manchuria
 1 tactical_bomber moved from Manchuria to 6 Sea Zone
 1 fighter moved from Manchuria to 6 Sea Zone
 4 fighters moved from Manchuria to Korea
 5 tactical_bombers moved from Manchuria to Korea
 1 bomber moved from Manchuria to Korea
 1 bomber moved from Yenisey to KoreaPlace Units - Japanese 
 10 infantry placed in Japan
 1 infantry placed in KoreaTurn Complete - Japanese 
 Japanese collect 24 PUs; end with 24 PUs total
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 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6 Game History Round :10 Purchase Units - Americans 
 Americans buy 6 artilleries, 5 infantry and 6 transports; Remaining resources: 0 PUs;Combat Move - Americans 
 4 units repaired.
 1 bomber moved from Caroline Islands to 6 Sea Zone
 1 carrier moved from 17 Sea Zone to 6 Sea Zone
 2 carriers moved from 17 Sea Zone to 6 Sea Zone
 2 battleships moved from 17 Sea Zone to 6 Sea Zone
 1 fighter and 1 tactical_bomber moved from 17 Sea Zone to 6 Sea Zone
 3 submarines moved from 17 Sea Zone to 6 Sea Zone
 2 destroyers moved from 17 Sea Zone to 6 Sea Zone
 1 destroyer moved from 17 Sea Zone to 6 Sea Zone
 2 cruisers moved from 17 Sea Zone to 6 Sea Zone
 2 fighters moved from Guam to 6 Sea Zone
 1 carrier, 1 fighter, 3 submarines and 1 tactical_bomber moved from 26 Sea Zone to 6 Sea Zone
 3 artilleries, 5 infantry and 2 mech_infantrys moved from Iwo Jima to 17 Sea Zone
 3 artilleries, 5 infantry, 2 mech_infantrys and 5 transports moved from 17 Sea Zone to 6 Sea Zone
 3 artilleries, 5 infantry and 2 mech_infantrys moved from 6 Sea Zone to Japan
 1 fighter and 1 tactical_bomber moved from Hawaiian Islands to Iwo Jima
 1 armour moved from Philippines to 35 Sea Zone
 1 armour and 1 transport moved from 35 Sea Zone to 6 Sea Zone
 1 armour moved from 6 Sea Zone to Japan
 1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone
 1 armour, 3 artilleries, 5 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
 1 armour, 3 artilleries, 3 battleships, 2 carriers, 1 cruiser, 5 infantry, 1 mech_infantry and 5 transports moved from 91 Sea Zone to 112 Sea Zone
 1 armour, 3 artilleries, 5 infantry and 1 mech_infantry moved from 112 Sea Zone to Norway
 1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 112 Sea Zone
 1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
 1 armour, 3 artilleries and 4 infantry moved from Western United States to 10 Sea Zone
 1 armour, 3 artilleries, 4 infantry, 1 submarine and 4 transports moved from 10 Sea Zone to 26 Sea ZoneCombat - Americans 
 Battle in Norway
 Battle in 6 Sea Zone
 Americans attack with 2 battleships, 1 bomber, 4 carriers, 2 cruisers, 3 destroyers, 4 fighters, 6 submarines, 2 tactical_bombers and 6 transports
 Japanese defend with 3 battleships, 3 carriers, 1 destroyer, 3 fighters, 2 submarines and 3 tactical_bombers
 Americans roll dice for 6 submarines in 6 Sea Zone, round 1 : 0/6 hits
 Japanese roll dice for 2 submarines in 6 Sea Zone, round 1 : 0/2 hits
 Americans roll dice for 2 battleships, 1 bomber, 4 carriers, 2 cruisers, 3 destroyers, 4 fighters, 2 tactical_bombers and 6 transports in 6 Sea Zone, round 1 : 7/14 hits
 Units damaged: 3 carriers owned by the Japanese and 3 battleships owned by the Japanese
 Japanese roll dice for 3 battleships, 3 carriers, 1 destroyer, 3 fighters and 3 tactical_bombers in 6 Sea Zone, round 1 : 7/13 hits
 Units damaged: 2 battleships owned by the Americans
 3 submarines owned by the Americans , 2 carriers owned by the Americans and 1 submarine owned by the Japanese lost in 6 Sea Zone
 Americans roll dice for 3 submarines in 6 Sea Zone, round 2 : 1/3 hits
 Japanese roll dice for 1 submarine in 6 Sea Zone, round 2 : 1/1 hits
 Units damaged: 1 carrier owned by the Americans
 Americans roll dice for 2 battleships, 1 bomber, 2 carriers, 2 cruisers, 3 destroyers, 4 fighters, 2 tactical_bombers and 6 transports in 6 Sea Zone, round 2 : 5/14 hits
 Japanese roll dice for 3 battleships, 3 carriers, 1 destroyer, 3 fighters and 3 tactical_bombers in 6 Sea Zone, round 2 : 7/13 hits
 3 submarines owned by the Americans , 3 destroyers owned by the Americans , 1 carrier owned by the Americans , 1 tactical_bomber owned by the Japanese , 3 carriers owned by the Japanese , 1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 6 Sea Zone
 Americans roll dice for 2 battleships, 1 bomber, 1 carrier, 2 cruisers, 4 fighters, 2 tactical_bombers and 6 transports in 6 Sea Zone, round 3 : 6/11 hits
 Japanese roll dice for 3 battleships, 3 fighters and 2 tactical_bombers in 6 Sea Zone, round 3 : 6/8 hits
 3 fighters owned by the Americans , 1 carrier owned by the Americans , 2 tactical_bombers owned by the Japanese , 1 tactical_bomber owned by the Americans , 3 fighters owned by the Japanese and 1 battleship owned by the Japanese lost in 6 Sea Zone
 Americans roll dice for 2 battleships, 1 bomber, 2 cruisers, 1 fighter, 1 tactical_bomber and 6 transports in 6 Sea Zone, round 4 : 5/7 hits
 Japanese roll dice for 2 battleships in 6 Sea Zone, round 4 : 2/2 hits
 1 fighter owned by the Americans , 1 tactical_bomber owned by the Americans and 2 battleships owned by the Japanese lost in 6 Sea Zone
 Americans win, taking Norway from Germans, taking 6 Sea Zone from Japanese with 2 battleships, 1 bomber, 2 cruisers and 6 transports remaining. Battle score for attacker is 5
 Casualties for Japanese: 3 battleships, 3 carriers, 1 destroyer, 3 fighters, 2 submarines and 3 tactical_bombers
 Casualties for Americans: 4 carriers, 3 destroyers, 4 fighters, 6 submarines and 2 tactical_bombers
 Battle in Japan
 Americans attack with 1 armour, 3 artilleries, 5 infantry and 2 mech_infantrys
 Japanese defend with 3 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 10 infantry
 Americans roll dice for 1 armour, 3 artilleries, 5 infantry and 2 mech_infantrys in Japan, round 1 : 2/11 hits
 Japanese roll dice for 3 aaGuns and 10 infantry in Japan, round 1 : 2/10 hits
 2 aaGuns owned by the Japanese and 2 infantry owned by the Americans lost in Japan
 Americans roll dice for 1 armour, 3 artilleries, 3 infantry and 2 mech_infantrys in Japan, round 2 : 3/9 hits
 Japanese roll dice for 1 aaGun and 10 infantry in Japan, round 2 : 4/10 hits
 1 mech_infantry owned by the Americans , 2 infantry owned by the Japanese , 1 aaGun owned by the Japanese and 3 infantry owned by the Americans lost in Japan
 Americans roll dice for 1 armour, 3 artilleries and 1 mech_infantry in Japan, round 3 : 4/5 hits
 Japanese roll dice for 8 infantry in Japan, round 3 : 3/8 hits
 2 artilleries owned by the Americans , 1 mech_infantry owned by the Americans and 4 infantry owned by the Japanese lost in Japan
 Americans roll dice for 1 armour and 1 artillery in Japan, round 4 : 2/2 hits
 Japanese roll dice for 4 infantry in Japan, round 4 : 2/4 hits
 1 artillery owned by the Americans , 2 infantry owned by the Japanese and 1 armour owned by the Americans lost in Japan
 Japanese win with 2 infantry remaining. Battle score for attacker is -2
 Casualties for Japanese: 3 aaGuns and 8 infantry
 Casualties for Americans: 1 armour, 3 artilleries, 5 infantry and 2 mech_infantrysNon Combat Move - Americans 
 1 bomber moved from 6 Sea Zone to Iwo Jima
 1 armour and 1 infantry moved from 91 Sea Zone to Morocco
 1 infantry moved from Tunisia to AlgeriaPlace Units - Americans 
 6 transports placed in 101 Sea Zone
 6 artilleries and 4 infantry placed in Eastern United States
 1 infantry placed in Central United StatesTurn Complete - Americans 
 Americans collect 59 PUs; end with 59 PUs total
 Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
 Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 69 PUs
 Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
 Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUsTerritory Summary for Americans : Caroline Islands : 1 flag, 1 airfield and 1 harbour 
 Iwo Jima : 1 flag, 1 bomber, 1 fighter and 1 tactical_bomber
 British Columbia : 1 aaGun
 Philippines : 1 airfield and 1 harbour
 Guam : 1 airfield
 Wake Island : 1 airfield
 Western United States : 1 aaGun, 1 airfield, 1 factory_major and 1 harbour
 Hawaiian Islands : 1 airfield and 1 harbour
 Midway : 1 airfield
 35 Sea Zone : 1 flag
 26 Sea Zone : 1 armour, 3 artilleries, 4 infantry, 1 submarine and 4 transports
 17 Sea Zone : 1 flag
 6 Sea Zone : 1 flag, 2 battleships, 2 cruisers and 6 transports
 Central United States : 1 factory_major and 1 infantry
 Eastern United States : 2 aaGuns, 1 airfield, 1 armour, 7 artilleries, 1 factory_major, 1 harbour and 5 infantry
 Morocco : 1 flag, 1 armour and 2 infantry
 Algeria : 1 flag, 1 infantry
 Tunisia : 1 flag
 Norway : 1 flag, 1 armour, 3 artilleries, 5 infantry and 1 mech_infantry
 112 Sea Zone : 3 battleships, 2 carriers, 1 cruiser, 1 fighter, 1 tactical_bomber and 5 transports
 93 Sea Zone : 1 flag
 101 Sea Zone : 6 transports
 91 Sea Zone : 1 transportProduction/PUs Summary : Germans : 48 / 63 
 Russians : 22 / 32
 Japanese : 24 / 24
 Americans : 59 / 84
 Chinese : 20 / 26
 British : 40 / 49
 UK_Pacific : 27 / 32
 Italians : 8 / 1
 ANZAC : 14 / 24
 French : 3 / 0
 Dutch : 0 / 0
 Mongolians : 0 / 0
 Neutral_Axis : 0 / 0
 Neutral_Allies : 0 / 0
 Neutral_True : 18 / 0Dice Statistics: Total 
 1 was rolled 28 times
 2 was rolled 26 times
 3 was rolled 23 times
 4 was rolled 36 times
 5 was rolled 22 times
 6 was rolled 18 times
 Average roll : 3.340
 Median : 3.000
 Variance : 1.270
 Standard Deviation : 1.127
 Total rolls : 153Japanese Combat 
 1 was rolled 13 times
 2 was rolled 11 times
 3 was rolled 14 times
 4 was rolled 20 times
 5 was rolled 7 times
 6 was rolled 6 times
 Average roll : 3.211
 Median : 3.000
 Variance : 1.929
 Standard Deviation : 1.389
 Total rolls : 71Americans Combat 
 1 was rolled 15 times
 2 was rolled 15 times
 3 was rolled 9 times
 4 was rolled 16 times
 5 was rolled 15 times
 6 was rolled 12 times
 Average roll : 3.451
 Median : 4.000
 Variance : 0.469
 Standard Deviation : 0.685
 Total rolls : 82
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 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6 Game History Round :10 Purchase Units - Chinese 
 Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
 Chinese buy 8 infantry; Remaining resources: 2 PUs;Combat Move - Chinese 
 18 artilleries and 14 infantry moved from Jehol to ManchuriaCombat - Chinese 
 Battle in Manchuria
 Chinese attack with 18 artilleries and 14 infantry
 Japanese defend with 1 aaGun and 7 infantry
 Chinese win, taking Manchuria from Japanese with 18 artilleries and 9 infantry remaining. Battle score for attacker is 11
 Casualties for Japanese: 1 aaGun and 7 infantry
 Casualties for Chinese: 5 infantryNon Combat Move - Chinese Place Units - Chinese 
 8 infantry placed in ManchuriaTurn Complete - Chinese 
 Chinese collect 23 PUs; end with 25 PUs total
 Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 31 PUs
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 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6 Game History Round :10 Purchase Units - British 
 British buy 1 armour, 1 factory_minor, 3 infantry, 1 mech_infantry and 3 submarines; Remaining resources: 0 PUs;Purchase Units - UK_Pacific 
 UK_Pacific buy 1 bomber and 5 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British 
 1 fighter and 1 tactical_bomber moved from 97 Sea Zone to Slovakia Hungary
 1 artillery moved from Yugoslavia to Slovakia Hungary
 1 mech_infantry moved from Vologda to Belarus
 1 mech_infantry moved from Russia to Belarus
 1 mech_infantry moved from Rostov to Western Ukraine
 1 mech_infantry moved from Russia to Western Ukraine
 3 mech_infantrys moved from Caucasus to Ukraine
 2 mech_infantrys moved from Russia to Belarus
 2 fighters moved from Syria to Ukraine
 1 fighter and 1 tactical_bomber moved from Russia to Belarus
 1 fighter moved from Russia to Western Ukraine
 1 mech_infantry moved from Timguska to Yakut S.S.R.
 Russians take Yakut S.S.R. from Japanese
 1 mech_infantry moved from Novosibirsk to Urals
 Russians take Urals from Japanese
 1 mech_infantry moved from Novosibirsk to Evenkiyskiy
 Russians take Evenkiyskiy from Japanese
 1 infantry moved from Buyant-Uhaa to Amur
 Russians take Amur from JapaneseCombat - British 
 Battle in Belarus
 British attack with 1 fighter, 4 mech_infantrys and 1 tactical_bomber
 Germans defend with 1 infantry
 British win, taking Belarus from Germans with 1 fighter, 4 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
 Casualties for Germans: 1 infantry
 Battle in Western Ukraine
 British attack with 1 fighter and 2 mech_infantrys
 Germans defend with 1 infantry
 British win, taking Western Ukraine from Germans with 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 3
 Casualties for Germans: 1 infantry
 Battle in Ukraine
 British attack with 2 fighters and 3 mech_infantrys
 Germans defend with 1 armour and 1 factory_minor
 British win, taking Ukraine from Germans with 2 fighters and 2 mech_infantrys remaining. Battle score for attacker is 2
 Casualties for Germans: 1 armour
 Casualties for British: 1 mech_infantry
 Battle in Slovakia Hungary
 British attack with 1 artillery, 1 fighter and 1 tactical_bomber
 Germans defend with 1 infantry
 British win, taking Slovakia Hungary from Germans with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
 Casualties for Germans: 1 infantryNon Combat Move - British 
 1 fighter and 1 tactical_bomber moved from Slovakia Hungary to 97 Sea Zone
 2 submarines moved from 97 Sea Zone to 93 Sea Zone
 2 destroyers moved from 99 Sea Zone to 97 Sea Zone
 1 battleship and 1 transport moved from 99 Sea Zone to 98 Sea Zone
 1 transport moved from 97 Sea Zone to 98 Sea Zone
 1 infantry moved from Albania to Greece
 2 transports moved from 97 Sea Zone to 96 Sea Zone
 2 artilleries and 1 infantry moved from Tobruk to 96 Sea Zone
 2 artilleries, 1 infantry and 2 transports moved from 96 Sea Zone to 97 Sea Zone
 2 artilleries and 1 infantry moved from 97 Sea Zone to Greece
 1 infantry moved from Alexandria to Tobruk
 3 infantry moved from Egypt to Alexandria
 2 fighters moved from Ukraine to Bryansk
 1 fighter moved from Western Ukraine to Russia
 1 fighter and 1 tactical_bomber moved from Belarus to Russia
 1 armour and 2 mech_infantrys moved from Kazakhstan to Rostov
 2 artilleries and 6 infantry moved from Jehol to Manchuria
 3 aaGuns and 3 infantry moved from Anhwe to Jehol
 1 armour and 3 mech_infantrys moved from Anhwe to Jehol
 4 mech_infantrys moved from Yunnan to Anhwe
 4 mech_infantrys moved from Eastern Persia to Kazakhstan
 3 mech_infantrys moved from Persia to Caucasus
 1 armour and 1 mech_infantry moved from Syria to Northwest Persia
 5 mech_infantrys moved from India to Eastern Persia
 3 mech_infantrys moved from Egypt to Iraq
 3 mech_infantrys moved from Belgian Congo to Egypt
 3 mech_infantrys moved from Union of South Africa to Belgian Congo
 1 fighter moved from United Kingdom to Gibraltar
 1 bomber moved from India to YunnanPlace Units - British 
 3 submarines placed in 98 Sea Zone
 1 factory_minor placed in Greece
 1 armour and 1 mech_infantry placed in Persia
 1 infantry placed in Persia
 British undo move 4.
 British undo move 3.
 3 infantry placed in Persia
 British undo move 3.
 1 armour and 2 infantry placed in Persia
 1 mech_infantry placed in Union of South Africa
 1 infantry placed in United KingdomTurn Complete - British 
 British collect 43 PUs; end with 43 PUs total
 Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 48 PUsPlace Units - UK_Pacific 
 1 bomber and 5 mech_infantrys placed in IndiaTurn Complete - UK_Pacific 
 UK_Pacific collect 27 PUs; end with 27 PUs total
 Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 32 PUs
 Some Units in India change ownership: 1 bomber and 5 mech_infantrys
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 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6 Game History Round :10 Purchase Units - Italians 
 Italians buy nothing; Remaining resources: 1 PUs;Combat Move - Italians 
 1 artillery and 2 infantry moved from Northern Italy to Yugoslavia
 Italians take Yugoslavia from BritishCombat - Italians Non Combat Move - Italians Turn Complete - Italians 
 Total Cost from Convoy Blockades: 9
 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,6,3,5,6,2,5,1,3,1
 Italians collect 1 PU (9 lost to blockades); end with 2 PUs total
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 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6 Game History Round :10 Purchase Units - ANZAC 
 ANZAC buy 2 bombers; Remaining resources: 0 PUs;Combat Move - ANZAC 
 3 artilleries and 5 infantry moved from Iwo Jima to 17 Sea Zone
 3 artilleries, 5 infantry and 4 transports moved from 17 Sea Zone to 6 Sea Zone
 3 artilleries and 5 infantry moved from 6 Sea Zone to Japan
 2 fighters moved from 17 Sea Zone to Japan
 1 battleship, 1 carrier, 2 cruisers, 1 destroyer and 3 submarines moved from 17 Sea Zone to 6 Sea Zone
 1 fighter moved from Kwangtung to Manchuria
 3 destroyers moved from 26 Sea Zone to 6 Sea Zone
 2 bombers moved from Queensland to India
 1 infantry moved from Malaya to Shan State
 1 bomber moved from Iwo Jima to French Indo ChinaCombat - ANZAC 
 Battle in Japan
 ANZAC attack with 3 artilleries, 2 fighters and 5 infantry
 Japanese defend with 1 airfield, 1 factory_major, 1 harbour and 2 infantry
 ANZAC roll dice for 1 battleship and 2 cruisers in Japan, round 1 : 1/3 hits
 ANZAC roll dice for 3 artilleries, 2 fighters and 5 infantry in Japan, round 1 : 4/10 hits
 Japanese roll dice for 2 infantry in Japan, round 1 : 1/2 hits
 1 infantry owned by the ANZAC and 2 infantry owned by the Japanese lost in Japan
 ANZAC captures 24PUs while taking Japanese capital
 ANZAC converts factory_major into different units
 ANZAC win, taking Japan from Japanese with 3 artilleries, 2 fighters and 4 infantry remaining. Battle score for attacker is 3
 Casualties for Japanese: 2 infantry
 Casualties for ANZAC: 1 infantryNon Combat Move - ANZAC 
 2 fighters moved from Japan to 6 Sea ZonePlace Units - ANZAC 
 2 bombers placed in QueenslandTurn Complete - ANZAC 
 ANZAC collect 22 PUs; end with 46 PUs total
 Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 51 PUs
 Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 56 PUsTerritory Summary for ANZAC : Caroline Islands : 1 infantry 
 Japan : 1 flag, 1 airfield, 3 artilleries, 1 factory_minor, 1 harbour and 4 infantry
 Manchuria : 1 fighter
 Shan State : 1 infantry
 India : 2 bombers
 Queensland : 2 aaGuns, 1 airfield, 2 bombers, 1 factory_minor and 1 harbour
 New Zealand : 1 airfield and 1 harbour
 New South Wales : 1 factory_minor and 1 harbour
 French Indo China : 1 bomber
 Java : 1 flag, 2 infantry
 Dutch New Guinea : 1 flag
 6 Sea Zone : 1 battleship, 1 carrier, 2 cruisers, 4 destroyers, 2 fighters, 3 submarines and 4 transportsProduction/PUs Summary : Germans : 40 / 63 
 Russians : 31 / 32
 Japanese : 9 / 0
 Americans : 59 / 84
 Chinese : 23 / 31
 British : 41 / 48
 UK_Pacific : 27 / 32
 Italians : 10 / 2
 ANZAC : 22 / 56
 French : 3 / 0
 Dutch : 0 / 0
 Mongolians : 0 / 0
 Neutral_Axis : 0 / 0
 Neutral_Allies : 0 / 0
 Neutral_True : 18 / 0Dice Statistics: Total 
 1 was rolled 2 times
 2 was rolled 4 times
 3 was rolled 2 times
 4 was rolled 2 times
 5 was rolled 2 times
 6 was rolled 3 times
 Average roll : 3.467
 Median : 3.000
 Variance : 0.357
 Standard Deviation : 0.598
 Total rolls : 15Japanese Combat 
 1 was rolled 1 times
 5 was rolled 1 times
 Average roll : 3.000
 Median : 3.000
 Variance : 2.000
 Standard Deviation : 1.414
 Total rolls : 2ANZAC Combat 
 1 was rolled 1 times
 2 was rolled 4 times
 3 was rolled 2 times
 4 was rolled 2 times
 5 was rolled 1 times
 6 was rolled 3 times
 Average roll : 3.538
 Median : 3.000
 Variance : 0.583
 Standard Deviation : 0.764
 Total rolls : 13
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 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6 Game History Round :10 Combat Move - French Non Combat Move - French Turn Complete - French Territory Summary for French : United Kingdom : 2 infantry Production/PUs Summary : Germans : 40 / 63 
 Russians : 31 / 32
 Japanese : 9 / 0
 Americans : 59 / 84
 Chinese : 23 / 31
 British : 41 / 48
 UK_Pacific : 27 / 32
 Italians : 10 / 2
 ANZAC : 22 / 56
 French : 3 / 0
 Dutch : 0 / 0
 Mongolians : 0 / 0
 Neutral_Axis : 0 / 0
 Neutral_Allies : 0 / 0
 Neutral_True : 18 / 0Dice Statistics: Total 
 1 was rolled 2 times
 2 was rolled 4 times
 3 was rolled 2 times
 4 was rolled 2 times
 5 was rolled 2 times
 6 was rolled 3 times
 Average roll : 3.467
 Median : 3.000
 Variance : 0.357
 Standard Deviation : 0.598
 Total rolls : 15Japanese Combat 
 1 was rolled 1 times
 5 was rolled 1 times
 Average roll : 3.000
 Median : 3.000
 Variance : 2.000
 Standard Deviation : 1.414
 Total rolls : 2ANZAC Combat 
 1 was rolled 1 times
 2 was rolled 4 times
 3 was rolled 2 times
 4 was rolled 2 times
 5 was rolled 1 times
 6 was rolled 3 times
 Average roll : 3.538
 Median : 3.000
 Variance : 0.583
 Standard Deviation : 0.764
 Total rolls : 13
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 1 Down, 2 to go! 
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 The only question now: Who will get to Berlin first and gain the upper hand in the cold war? 
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