@Trout Hello, this is where we will post our turns! :)
Vance(axis) vs seththenewb(allies)
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.7
Game History
Round :6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: games.strategy.engine.data.ProductionFrontier called productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Giving bonus movement to unitsNon Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Kwangsi
1 infantry placed in KiangsuTurn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.7
Game History
Round :6
Combat Move - British
Giving bonus movement to units
2 mech_infantrys moved from Burma to Shan State
1 mech_infantry moved from India to Shan State
2 fighters moved from India to Shan State
1 infantry moved from Burma to Yunnan
Chinese take Yunnan from Japanese
1 artillery and 2 infantry moved from Burma to Yunnan
1 transport moved from 80 Sea Zone to 39 Sea Zone
2 infantry moved from Syria to Trans-Jordan
4 fighters moved from Syria to Trans-Jordan
1 battleship moved from 98 Sea Zone to 96 Sea Zone
1 transport moved from 98 Sea Zone to 96 Sea Zone
1 mech_infantry moved from Tunisia to Tobruk
2 mech_infantrys moved from Union of South Africa to Belgian Congo
1 destroyer moved from 21 Sea Zone to 35 Sea Zone
1 artillery and 3 infantry moved from United Kingdom to 110 Sea Zone
1 fighter moved from 110 Sea Zone to Holland Belgium
1 artillery and 3 infantry moved from 110 Sea Zone to Holland BelgiumCombat - British
Battle in Trans-Jordan
British attack with 4 fighters and 2 infantry
Italians defend with 1 artillery and 1 infantry
British win, taking Trans-Jordan from Italians with 4 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 infantry
Casualties for Italians: 1 artillery and 1 infantry
British win with 4 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 infantry
Casualties for Italians: 1 artillery and 1 infantry
Battle in Shan State
British attack with 2 fighters and 3 mech_infantrys
Japanese defend with 1 mech_infantry
British win, taking Shan State from Japanese with 2 fighters and 2 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Japanese: 1 mech_infantry
Casualties for British: 1 mech_infantry
British win with 2 fighters and 2 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Japanese: 1 mech_infantry
Casualties for British: 1 mech_infantry
Battle in Holland Belgium
British attack with 1 artillery, 1 fighter and 3 infantry
Germans defend with 4 infantry
British win, taking Holland Belgium from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 4 infantry
Casualties for British: 2 infantry
British win with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 4 infantry
Casualties for British: 2 infantry
Recording Battle StatisticsNon Combat Move - British
1 fighter moved from Holland Belgium to 110 Sea Zone
2 fighters moved from Trans-Jordan to 96 Sea Zone
1 fighter moved from Trans-Jordan to Greece
1 fighter moved from Trans-Jordan to Belgian Congo
1 artillery and 2 infantry moved from Quebec to Ontario
1 armour moved from Quebec to Central United States
2 fighters moved from Shan State to India
3 aaGuns moved from Burma to YunnanPlace Units - British
1 submarine and 1 transport placed in 110 Sea Zone
6 infantry placed in United KingdomTurn Complete - British
British collect 29 PUs; end with 29 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.7
Game History
Round :6
Place Units - UK_Pacific
1 armour and 2 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 15 PUs; end with 15 PUs total
Some units change owners in territory India -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.7
Game History
Round :6
Politics - Italians
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to WarPurchase Units - Italians
Italians buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Italians
Giving bonus movement to unitsCombat - Italians
Trigger Italians Land In North America: Setting turns to 1-+ for conditionAttachment_Axis_Land_In_North_America_Switch attached to GermansNon Combat Move - Italians
Place Units - Italians
3 infantry placed in Southern Italy
1 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 11 PUs; end with 11 PUs total -
This game has been over for a few rounds now. Any time you want to call it quits you can count it as a victory. I don’t have anything going on here at all.
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Yeah, I’ve felt like it was over as well. I was just waiting until you called it. GG!
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not a good game. Sorry I have been preoccupied lately.