G40a3.9 MrGreen(axis) vs SethTheNewt(allies)


  • bel hw inf. fig, tac retreat.

    arch rd1:
    A(2 inf, fig, tac)
    DiceRolls: 2@1 1@3 1@4; Total Hits: 12@1: (1, 6)1@3: (5)1@4: (6)
    D(2 inf)
    DiceRolls: 2@2; Total Hits: 12@2: (4, 1)


  • arch rd2:
    A(inf, fig, tac)
    DiceRolls: 1@1 1@3 1@4; Total Hits: 01@1: (4)1@3: (6)1@4: (6)
    D(inf)
    DiceRolls: 1@2; Total Hits: 01@2: (5)


  • arch rd3:
    A(inf, fig, tac)
    DiceRolls: 1@1 1@3 1@4; Total Hits: 11@1: (5)1@3: (5)1@4: (1)
    D(inf)
    DiceRolls: 1@2; Total Hits: 01@2: (3)


  • arch twlo inf.

    ncm:
    2 fig sita > sz98 (Italian cv)
    tac nita > sita
    3 inf, 2 aa wger > nita
    2 aa ger > wger
    ss sz125 > sz127
    ss sz113 > sz126
    fig, tac arch > nov
    fig, tac bel > nov
    tac, bmb bry > nov
    aa nukr > sukr
    10 inf, 4 arm, aa epl > nukr
    12 inf pol > epl
    13 inf ger > pol
    3 inf fin > kar

    placement:
    3 inf > nov
    3 inf > fin
    3 inf > ger
    6 inf, 2 fig > wgr

    collect:
    50+15+1=66 ipc

    mrgVseth09aGermany.AAM


  • USSR T9
    purchase 10inf

    com

    bry (inf)
    inf ros
    inf smo
    2 ftr(4) rus
    ADiceRolls: 2@1 2@3; Total Hits: 22@1: (2, 3)2@3: (1, 3)
    DDiceRolls: 1@2; Total Hits: 01@2: (3)

    arc (inf)
    2inf smo
    ftr(3) rus
    ADiceRolls: 2@1 1@3; Total Hits: 02@1: (4, 6)1@3: (5)

    inf vol > kaz wi


  • bry twol

    arc D
    DiceRolls: 1@2; Total Hits: 01@2: (5)


  • arc rd2 (2inf, ftr vs inf)
    ADiceRolls: 2@1 1@3; Total Hits: 12@1: (4, 6)1@3: (1)
    DDiceRolls: 1@2; Total Hits: 11@2: (1)


  • arc tw/inf, ftr

    ncm
    3ftr > rus
    inf rus > volo
    2mech, 5arm vol > volo
    inf vol > sam
    3inf rus > tam
    2inf rus > smo

    place 10inf rus
    collect 25

    mrgVseth09bR.AAM


  • Have you considered the effect of a Italian-German one-two punch against Moscow?  :-)


  • I’ll proceed with Japan but if you opt to alter your ncm for Russia on the western board I reserve the right to alter my cm / ncm of mech, arm ura.

    Japan 9:

    bank=64
    2 miIC@12=24
    fig@10
    3 ss@6=18
    4 inf@3=12
    total=64

    cm:
    inf, art phi > sol(mt) /v trn sz35 > sz49
    inf ksi > sum(mt) /v trn sz20 > sz41
    2 inf bor > mal(mt) /v trn sz42 > sz37
    art fic > sia(mt)

    kaz(inf)
    mech, arm ura

    sui(inf)
    inf cha
    bmb(3) hun

    hop(inf)
    5 inf anh

    kwe(inf)
    inf anh
    4 inf hun

    yun(inf)
    2 inf, bmb(5) hun

    shn(2 inf)
    2 inf, art fic
    4 fig, 4 tac(2) sz42

    sz43(ss)
    dd, 3 fig, 3 tac sz42

    sz43 rd1:
    A(dd, 3 fig, 3 tac)
    DiceRolls: 1@2 3@3 3@4; Total Hits: 31@2: (4)3@3: (4, 5, 1)3@4: (4, 2, 6)
    D(ss)
    DiceRolls: 1@1; Total Hits: 01@1: (4)


  • sz43 twol.

    shn rd1:
    A(2 inf, art, 4 fig, 4 tac)
    DiceRolls: 1@1 2@2 4@3 4@4; Total Hits: 61@1: (1)2@2: (1, 4)4@3: (5, 4, 1, 6)4@4: (5, 4, 4, 3)
    D(2 inf)
    DiceRolls: 2@2; Total Hits: 12@2: (2, 3)


  • shn twlo inf.

    yun rd1:
    A(2 inf, bmb)
    DiceRolls: 2@1 1@4; Total Hits: 02@1: (6, 6)1@4: (5)
    D(inf)
    DiceRolls: 1@2; Total Hits: 11@2: (1)


  • yun rd2:
    A(inf, bmb)
    DiceRolls: 1@1 1@4; Total Hits: 11@1: (6)1@4: (4)
    D(inf)
    DiceRolls: 1@2; Total Hits: 01@2: (6)


  • yun twlo inf.

    sui rd1:
    A(inf, bmb)
    DiceRolls: 1@1 1@4; Total Hits: 01@1: (2)1@4: (6)
    D(inf)
    DiceRolls: 1@2; Total Hits: 01@2: (3)


  • sui rd2:
    A(inf, bmb)
    DiceRolls: 1@1 1@4; Total Hits: 11@1: (3)1@4: (4)
    D(inf)
    DiceRolls: 1@2; Total Hits: 01@2: (3)

    sui rd3: (if defender hit rd2 the bmb will retreat)
    A(inf, bmb)
    DiceRolls: 1@1 1@4; Total Hits: 11@1: (3)1@4: (3)
    D(inf)
    DiceRolls: 1@2; Total Hits: 11@2: (1)


  • sui twol.

    hop rd1:
    A(5 inf)
    DiceRolls: 5@1; Total Hits: 25@1: (6, 5, 1, 1, 6)
    D(inf)
    DiceRolls: 1@2; Total Hits: 01@2: (5)


  • hop twol.

    kwe rd1:
    A(5 inf)
    DiceRolls: 5@1; Total Hits: 15@1: (1, 4, 3, 2, 2)
    D(inf)
    DiceRolls: 1@2; Total Hits: 01@2: (4)


  • kwe twol.

    Battle is kaz waiting for possible Russian ncm alteration

    ncm:
    bmb sui > anh
    bmb yun > phi
    5 inf ksu > anh
    4 inf man > jeh
    inf ksi > hun
    4 fig, 4 tac shn > sz37
    3 fig, 3 tac sz43 > sz37
    ss, 2 dd, 8 cv, bb sz42 > sz37
    ss sz54 > sz62
    ss sz42 > sz54
    ss sz33 > sz63
    fig, tac, 2 dd, 2 cv, bb sz33 > sz49
    2 fig haw > sz49
    2 fig jap > haw
    3 ss sz6 > sz33
    2 inf jap > car /v trn sz6 > sz33
    trn sz19 > sz35

    placement:
    inf, fig > jap
    3 ss > sz6
    3 inf > ksu
    miIC > fic
    miIC > hon

    collect:
    63+10=73 ipc

    Cd in sz26:
    DiceRolls: 2@3; Total Hits: 12@3: (3, 4)


  • 73-1=72 ipc

    If you don’t wish to alter your Russian ncm feel free to roll the kaz battle. The Japanese forces will fight to the death! Hopefully Russian death…  :-)

    mrgVseth09cJ.AAM


  • You know, I saw that possibility, but I play loose with the die from time to time, so I’ll stick with what I’ve got.

    Kaz (mech, arm vs inf)
    ADiceRolls: 1@1 1@3; Total Hits: 11@1: (6)1@3: (3)
    DDiceRolls: 1@2; Total Hits: 01@2: (4)

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