No scramble
Wheatbeer (Axis) vs Vance (Allies) G40A3.9 (-tech)
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USAF wiped out!
I will proceed and you can do your OOL with Italy’s turn.z57 2
a
Rolls: 3@2; Total Hits: 03@2: (3, 6, 4)
d
Rolls: 1@2; Total Hits: 11@2: (2) -
z57 3
a
Rolls: 2@2; Total Hits: 02@2: (6, 4)
d
Rolls: 1@2; Total Hits: 01@2: (4) -
z57 4
a
Rolls: 3@2; Total Hits: 03@2: (4, 6, 5)
d
Rolls: 1@2; Total Hits: 11@2: (1) -
seriously…
z57 roll off
a
Rolls: 10@2; Total Hits: 410@2: (3, 6, 1, 1, 4, 4, 5, 5, 1, 2)
d
Rolls: 10@2; Total Hits: 510@2: (1, 2, 4, 5, 5, 1, 2, 6, 6, 2) -
NONCOMBAT MOVES
z45
2 subs, 2 destroyers, 1 carrier, 2 fig from z26z41
1 sub from z56z43
1 sub from z56z44
1 sub from z56z30
1 destroyer from z10Johnston Island
3 inf, 3 mech from Wester USA via 3tt z10 to z30
3 fig from Western USAFrench West Africa
1 inf, 1 mech from brazil via tt z86 to z87MOBILIZE UNITS
4 fig, 3 Bmb in Western USACOLLECT INCOME
USA 5 = 56(territories) +20(NOs) = 76IPCschina is dead.
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UK 5
PURCHASE & REPAIR
2 subs
1 destroyer
1 Bmb
save 1
31 totalCOMBAT MOVES
noneNONCOMBAT MOVES
French West Africa
1 Bmb from UKSudan
3 inf, 2 art from Kenya
1 mech, 2 armor from Italian SomalilandMOBILIZE UNITS
2 subs, 1 destroyer in z71
1 Bmb in UKCOLLECT INCOME
UK 5 = 28 -
OK so 5 hits off Japan in z37 and the Italy is up.
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I know this may be annoying, but you should probably redo your US moves since not all of those planes could attack SZ37.
Unless I am missing something, you could only legally bring the 4 strategic bombers and 4 other planes (to land on carriers).
Plus you had crummy dice anyways.
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err, scratch that, the extra two could land in SZ45
Sorry. Well, you can still take reroll if you like. Italy may need to wait until tomorrow morning anyways.
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nah i’ll stick with it. ya pay your dues and take your chances. I’m doing lousy in this game anyway.
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SZ37: Japan damages both battleships and 1 carrier + loses 1 dest and 1 tact (damage to carrier forces 1/5 remaining planes to land, the surviving tacts goes to mal)
Italy 5
Buy (29/29)
5 inf
1 sub
1 destCM:
SYR
1 trans sz98 >> sz97 load 1 inf nita >> sz99 unload syrNPR
1 tank irq blitz through npr >> cprNCM:
1 dest sz97 >> sz81
1 carrier sz97 >> sz99
1 tact sita >> sz99
2 trans, 1 sub, 2 cru, 1 damaged bsh sz80 >> sz81
2 fig trj >> egy
1 fig trj >> sz99
2 inf trj >> egy
1 tank irq >> egyMobilize:
5 inf nita
1 sub, 1 dest sz97Collect 18 + 14 = 32 IPC
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If ANZAC attacks sz37 OOL will go:
damage undamaged carriers
sub
cru
fighters
damaged carriers
damaged battleshipsThe destroyer will be saved until the attacker declares the loss of the last ANZAC sub. At that point, the destroyer would be taken as a casualty before any more valuable units.
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OK that makes sense
ANZAC 5
PURCHASE & REPAIR
1 naval base
1 destroyer
save 1
24 totalCOMBAT MOVES
z37 (1 sub, 1 destroyer, 1 cruiser, 2 damaged battleships, 1 damaged carrier, 2 carriers, 4 fighters, 2 transports)
4 subs, 1 destroyer, 1 cruiser from z56
3 fig from West Australia
a
Rolls: 5@2, 4@3; Total Hits: 55@2,: (4, 2, 3, 2, 1)4@3: (5, 2, 5, 3)
d
Rolls: 1@1, 4@2, 1@3, 6@4; Total Hits: 61@1,: (5)4@2,: (6, 4, 4, 1)1@3,: (2)6@4: (1, 3, 1, 6, 6, 3) -
You damage 2 carriers, lose 1 sub, 1 cruiser, 1 fighter
I lose 4 subs, 1 destroyer, 1 cruiser
a
Rolls: 3@3; Total Hits: 23@3: (2, 2, 5)
d
Rolls: 4@2, 5@4; Total Hits: 34@2,: (5, 6, 4, 6)5@4: (6, 4, 2, 1, 5) -
You lose destroyer and 1 fighter
I am done.MOBILIZE UNITS
1 naval base in Dutch new guinea
1 destroyer in z62COLLECT INCOME
ANZAC 5 = 10(territories) 5(islands) +1(saved) = 16totalfrance does nothing
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Wheatbeer I should apologize for mishandling this game so badly. My judgment is clearly off.
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It’s okay … also, if you want to start a new game at any point (league or otherwise), I won’t object.
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Germany 6
Buy (69/69)
3 inf
9 mech
4 tankCM:
NUKR
3 inf, 3 art epl
2 mech, 5 tank belNCM:
2 strat irq >> cpr
3 fig, 2 tact irq >> egy
1 trans, 2 carrier sz80 >> sz81
1 sub sz113 >> sz125
1 art cpr >> npr
2 inf, 1 art nov >> bel
6 inf, 4 art pol >> epl
6 inf, 4 art ger >> polconvoy roll sz105
Rolls: 2@3; Total Hits: 22@3: (2, 1) -
Collect 55 + 17 - 2 = 70 IPC
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forgot to mention the Mobilize
Mobilize:
3 mech cpr
3 inf nov
6 mech, 4 tank ger





