@Panzerstahl-Helm Thanks, I added one infantry and one bunker as described. Nothing to note for the minor allies, back to Germany
Purchase Units Turning on Edit Mode EDIT: Adding units owned by British to United Kingdom: 1 infantry EDIT: Adding units owned by British to Borneo: 1 Fortification EDIT: Turning off Edit Mode ANZAC buy 2 air_transports; Remaining resources: 2 PUs; Combat Move Resetting and Giving Bonus Movement to Units Combat Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone 1 fighter moved from Queensland to Malaya 2 infantry moved from New Guinea to Dutch New Guinea ANZAC undo move 2. 2 infantry moved from New Guinea to Dutch New Guinea 1 aaGun and 1 infantry moved from New South Wales to 62 Sea Zone ANZAC undo move 3. 2 infantry moved from New South Wales to 62 Sea Zone 2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 1 destroyer moved from 62 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 1 cruiser moved from 63 Sea Zone to 54 Sea Zone 2 fighters moved from New Zealand to Queensland 2 aaGuns moved from New South Wales to Queensland Cleaning up during movement phase Place Units 2 air_transports placed in New South Wales Turn Complete ANZAC collect 14 PUs; end with 16 PUs Trigger ANZAC Liberates DNG: ANZAC met a national objective for an additional 2 Optional[PUs]; end with 18 Optional[PUs] Combat Move Resetting and Giving Bonus Movement to Units 1 infantry moved from Tunisia to Libya Combat Recording Battle Statistics Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone 1 infantry moved from French West Africa to French Central Africa 1 infantry moved from Algeria to Tunisia 1 infantry moved from Morocco to Algeria 1 destroyer moved from 72 Sea Zone to 81 Sea Zone Cleaning up during movement phaseJim010 vs Vance Alpha final bid -6
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Feel free to reroll Egypt if you want to. No fun getting diced like that.
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Its ok, we can always rematch later on. I just need to be a big baby about it sometimes, that’s all.
I felt you might do the Japan first, so I wanted to try a strat to see if it would work. Playing it now, there are some tweaks I’d do in the future.
I’m not at home, so feel free to roll the DD for me so you can go. During the week I can’t get many moves in. And this weekend I’m gone as well.
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This over?
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I’m not sure. If you want to continue I think its your turn. We we going to reroll something?
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I see you need a map. I’ll try to get on that tonight.
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After all this time, I am back. Sorry for such a long delay, but work and family have kept me occupied. This is teh first time I’ve had a pause like this.
You DD in sz98
1 BB, 2 CA, 2 DD vs 1 DDatt
Rolls: 2@2 2@3 1@4; Total Hits: 32@2: (1, 1)2@3: (4, 4)1@4: (4)
def
Rolls: 1@2; Total Hits: 01@2: (3)
sz95 to sz98
1 CVPlace
Nit
6 tanks, 1 mecCollect
$32
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Actually, hold the CV back, as my fleet in 98 is most decidedly dead.
Map.
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No worries. Priorities are priorities.
ANZAC 4
PURCHASE & REPAIR
1 carrier
1 destroyer
1 inf
27 totalCOMBAT MOVES
z43 (1 transport)
1 destroyer from z37 autokillz41 (1 transport)
1 fig from India autokillYunnan (walk in)
1 inf from BurmaNONCOMBAT MOVES
Northern territory
1 fig from battle of z41
2 inf from South AustraliaSouth Australia
1 inf from New South WalesNew south wales
1 art from South Australiaz62
1 fig from New south walesz76
1 fig from IndiaMOBILIZE UNITS
1 inf in new south wales
1 destroyer, 1 carrier in z62COLLECT INCOME
ANZAC 4 = 17(territories) +5(malaya) +5(islands) = $27france
NCM 1 inf from Fea to Sudanmap.
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Germany
Buys
6 mec, 4 tank save $1
CM
Kar to Nov
9 infBal to Bel
24 inf, 6 artRom to Bess
3 infGer to Rom
1 bmb -
Buy change:
4 tac save $5
and 1 more CM, just because I feel lucky…
sz91 to sz101
2 DD, 1 TT (load from Gib 2 inf to Wus)I want to try it, even if it is dumb…
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Let’s get the silly one out of the way
Battle of sz101
2 DD vs 1 DDatt
Rolls: 2@2; Total Hits: 12@2: (6, 2)
def
Rolls: 1@2; Total Hits: 01@2: (5)
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Battle of Wus
2 inf vs 3 infatt
Rolls: 2@1; Total Hits: 02@1: (2, 5)
def
Rolls: 3@2; Total Hits: 03@2: (6, 3, 5)
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We got off the boats! There’s fighting on capitol hill!
Wus 2
att
Rolls: 2@1; Total Hits: 02@1: (3, 4)
def
Rolls: 3@2; Total Hits: 23@2: (4, 2, 2)
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Valiant effort.
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Battle of Bess
3 inf, 1 bmb vs 1 AA, 2 infAA
Rolls: 1@1; Total Hits: 01@1: (3)
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att
Rolls: 3@1 1@4; Total Hits: 23@1: (6, 4, 1)1@4: (1)
def
Rolls: 2@2; Total Hits: 02@2: (5, 6)
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Bes 2
att
Rolls: 3@1 1@4; Total Hits: 03@1: (2, 2, 2)1@4: (6)
def
Rolls: 1@2; Total Hits: 01@2: (5)
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Bess 3
att
Rolls: 3@1 1@4; Total Hits: 03@1: (2, 4, 6)1@4: (6)
def
Rolls: 1@2; Total Hits: 01@2: (5)
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Bess 4
att
Rolls: 3@1 1@4; Total Hits: 03@1: (5, 4, 6)1@4: (5)
def
Rolls: 1@2; Total Hits: 01@2: (5)
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Bess 5
att
Rolls: 3@1 1@4; Total Hits: 23@1: (5, 5, 1)1@4: (2)
def
Rolls: 1@2; Total Hits: 11@2: (2)