Gsh34 (Axis) vs. Axisplaya (Allies) G40 Alpha +.2 (no tech)


  • Yugo, round 2

    attack:
    DiceRolls: 8@1 3@3; Total Hits: 48@1: (6, 3, 5, 2, 1, 1, 3, 1)3@3: (4, 2, 5)

    defense:
    DiceRolls: 1@2; Total Hits: 01@2: (3)


  • Yugo taken with 8 inf and 3 tank.


  • Ok, Axisplaya, I’m back.

    Since this is my first game, please check the map over. I think I have everything correct.

    Since I bought a CV, one fighter and one tactical stayed in sz 112.  The rest landed in Wgr.  From what I have seen in other games non-combat moves are often denoted as such:

    NCM:  per map

    If you ever have an issue with something I’ve done, please feel free to bring it up.  Most likely it will be my fault as I am learning to use battlemap.  I don’t know if a seasoned pro such as yourself remembers, but first learning to use this program and having to type everything out can be time consuming and exasperating also!

    gsh34_(axis)vs_Axisplay(allies)_1Agermany.AAM


  • Oh, I guess I should spell out my placement and collect income :oops:….

    Placement:  CV, DD, SS in sz 112

    Collect Income:  41 territories + 19 Paris captured + 10 NOs = 70

  • '10

    Russia 1

    Buy:
    4inf (12)
    2art (8 )
    1tnk (6)
    1tac (11)

    NCM per map.

    Place units:
    1inf, 1art, 1tac Nov
    2inf, 1art Nukr
    1inf, 1tnk Rus

    Collect : 37 IPC

    gsh34_vs_Axisplay_2bRus.AAM

  • '10

    @gsh34:

    Ok, Axisplaya, I’m back.

    If you ever have an issue with something I’ve done, please feel free to bring it up.  Most likely it will be my fault as I am learning to use battlemap.  I don’t know if a seasoned pro such as yourself remembers, but first learning to use this program and having to type everything out can be time consuming and exasperating also!

    Don’t worry man, everyone makes mistakes. I can’t remember a game that i completed without doing any mistake (moves, rules, typing…).

    NCM per map are fine, excepted in the pacific theater : when there will be multiple zone combats involving planes swapping, airbases, Carrier movements etc…i will ask for all planes NCM typed because it is VERY easy to make a mistake in those situations.

    Also, i would suggest that you declare your loss at the end of each battle BEFORE rolling the next one if possible.

    You can use this : twlo…, cwlo…, cwol and twol.

    Taken with loss of …(twlo)
    Cleared with loss of …(cwlo)
    Taken without loss (twol)
    Cleared without loss (cwol)

    So at the end of each battle, you can write the conclusion BEFORE you get to roll the next one. Exemple : Nov twlo 4inf, 1art.


  • Thank you for giving me the abbreviations and what they mean.  I had seen them before when checking out other people’s threads but I had no idea what they meant.  I’ll try my best to not mix them up when I type them out.

    I have no problem with typing out tricky NCM.  I would expect that to be minimum one does.

    Ok, back to the game.

    Japan, round 1: 26 IPC to spend
    Purchase:
    3 transports, save 5 ipc

    Combat movement:
    2 inf Jeh > Cha (walk in)
    3 inf Ksu > Anh (walk in)
    3 inf, 1 art Kwa > Hun
    3 inf Ksi > Hun
    3 inf Sha > Anh (walk in)
    1 fig, 1 tac Ksu > Hun (2 movement remaining)


  • Battle for Hun:
    attacker:
    6 inf, 1 art, 1 fig, 1 tac
    defender:
    2 inf

    attacker:
    DiceRolls: 5@1 2@2 1@3 1@4; Total Hits: 45@1: (2, 5, 6, 5, 2)2@2: (1, 2)1@3: (3)1@4: (2)

    defender:
    DiceRolls: 2@2; Total Hits: 12@2: (3, 1)


  • Hun twlo:  1 inf

    NCM:
    1 fig, 1 tac Hun > Ksu
    CV, DD, fig, tac z33 > z27
    1 inf, 1 art Jap > TT in z6
    BB, CA, 2 DD, SS, 2 CV, 2 fig, 1 loaded TT z6 > z 9
    2 fig Jap > z9 (land on carrier)
    2 tac z 6 > Jap
    1 fig Kor > Jap
    1 art Ksu > TT in z 19
    BB, DD, SS, TT with one art z19 > z6 and art offloads into Kor
    1 fig Oki > Jap
    2 fig, 2 tac Man > Jap
    1 art Ksi > TT in z 20 > TT with art > z19 and loads inf in Oki > z6 and offloads inf and art into Kor
    CA z20 > z6
    1 fig For > Jap
    6 inf, art, mech, aa gun Man > Kor
    1 art Jeh > Man

    Ok, I think that was all the NCM…phew!!!


  • Placement:
    3 transports into z6

    Collect income:
    29 territories + 10 NOs + saved 5 = 44 IPC

    Question, is it customary for a person to post their combat movement map before rolling?  If it is, I forgot to do that.

    gsh34_vs_Axisplay_3cJapan.AAM

  • '10

    @gsh34:

    BB, CA, 2 DD, SS, 2 CV, 2 fig, 1 loaded TT z6 > z 9
    2 fig Jap > z9 (land on carrier)

    Uh oh…… :-o

    The Kill America strat then…

    that will be my 2nd time i have to deal with that…


  • Who knows, play your cards correctly and maybe I’ll have to call it off.


  • You don’t have to do it now unless you are comfortable with it, but I politely ask if at the end of our game you could steer me in the direction of the other KAF game you played.  I put a lot thought into this and I am really curious to see some real game experience to know if there is anything to this strategy or not.

  • '10

    Can tell you i didn’t see it coming at all 1st time and had a very hard time stoping it.
    But it was much less powerful than your set of moves. 1st time i play against K America First when it is declared from the start.
    I might sleep on that position before i post. Have to think about it.


  • Sleep well my kind opponent.  I will look forward to your moves when ever you decide them.

  • '10

    US 1

    Buy:
    2inf (6)
    1art (4)
    3mec (12)
    1tnk (6)
    1dd (8 )
    1AC (16)

    NCM

    Fleet sz26 + 2inf Haw » sz10 » Wus
    2fgt Haw » sz10
    1inf, 3mec, 1tnk, 1bmb Cus » Wus
    1inf, 1art Eus » Cus
    1fgt Eus » Wus

    Place units:
    1dd, 1AC sz10
    1tnk Wus
    2inf, 1art Cus
    3mec Eus

    Collect : 52 IPC

    gsh34_vs_Axisplay_1dUS.AAM

  • '10

    China 1

    Buy: 3art (12)

    No CM

    NCM per map

    Place units: 3art Yun

    Collect : 15 IPC

    Map

    gsh34_vs_Axisplay_1eCh.AAM

  • '10

    Uk 1

    Buy:
    Uk = 9 inf (27) save 1

    Ind = 3inf (9), 2mec (8 )

    DOW JAPAN

    CM

    sz106 (1ss)
    1dd sz109

    sz106 (1st hit win)

    DiceRolls: 10@2; Total Hits: 410@2: (4, 2, 1, 1, 3, 5, 4, 5, 1, 3)

    DiceRolls: 10@1; Total Hits: 310@1: (1, 6, 6, 6, 6, 1, 4, 4, 5, 1)

  • '10

    Arg…

    NCM

    Inf, art Ont » Cus
    tnk Que » Cus
    tr sz109 » sz92
    fleet sz98 with 1art Alx » sz 96 pick up 1art Mal » sz92
    tac sz98 » Gib
    fgt Mal » Gib
    2inf, 1tnk Alx » Egy
    1inf Sud » Egy
    2inf Saf » rho
    1dd sz71 » sz83
    Ca sz91 » sz92
    inf, fgt Sco » Uk
    2inf, 1fgt Bur » Yun
    6inf, 1AAgun Ind » Bur
    tr sz39 with art Ind » sz79 pick up 1inf Wind » sz80 Cpr Activate
    fgt, tac Ind » Yun
    3inf Mal » Shn
    BB sz37 » sz39
    Ca sz39 » sz80

    Place units:
    9inf Uk
    3inf, 2mec Ind

    Collect :
    Uk = 33 + 1 saved = 34 IPC
    Ind = 22 IPC

    gsh34_vs_Axisplay_1fUk.AAM

  • '10

    Anzac 1

    Buy:
    1tr (7)
    1inf (3)

    NCM

    2inf Nsw » tr sz62 » sz 42 Jav walk in
    rest of NCM per map

    Place units:
    1tr sz62
    1inf Nsw

    Collect : 19 IPC

    gsh34_vs_Axisplay_1gAnz.AAM

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