Gsh34 (Axis) vs. Axisplaya (Allies) G40 Alpha +.2 (no tech)

  • '10

    Kill the planes, keep the CA

  • '10

    Are you a hacker and if so have you cracked the dicey ?  :lol:


  • @Axisplaya:

    Are you a hacker and if so have you cracked the dicey ?  :lol:

    Ha, ha, ha.  The only thing I can hack into is my parents liquor cabinet!!!

    Just kidding.  I’m actually an automotive mechanic by trade and I “sweet talk” the dicey just like I do a car that treats me badly when I’m working on it….if you know what I mean by that!


  • Ok, so you are really going to make me work for that last ship I see.  Alright then, here are your dice….

    defender: 2 fig, 1 CA
    DiceRolls: 1@3 2@4; Total Hits: 11@3: (3)2@4: (5, 6)


  • I will lose 1 tac.

    Battle for z54, round 3

    attacker: 1 fig, 1 tac
    DiceRolls: 1@3 1@4; Total Hits: 11@3: (4)1@4: (2)

    defender: 1 CA
    DiceRolls: 1@3; Total Hits: 11@3: (3)


  • z54 cwlo 3 fig, 2 tac

    Battle for z35

    attacker: 1 fig, 1 tac, 2 sbr
    DiceRolls: 1@3 3@4; Total Hits: 31@3: (6)3@4: (4, 3, 4)

    defender: 1 DD
    DiceRolls: 1@2; Total Hits: 11@2: (1)


  • z35 cwlo 1 tac

    battle for z36

    attacker: 2 fig, 1 tac
    DiceRolls: 2@3 1@4; Total Hits: 12@3: (6, 5)1@4: (4)

    defender: 1 DD
    DiceRolls: 1@2; Total Hits: 01@2: (4)


  • z36 cwol

    Battle for Anh,

    attacker: 10 inf
    DiceRolls: 10@1; Total Hits: 310@1: (6, 1, 1, 2, 3, 6, 1, 4, 5, 3)

    defender: 1 inf
    DiceRolls: 1@2; Total Hits: 11@2: (2)


  • Anh twlo 1 inf

    NCM:

    2 inf, 1 mech Jeh > Man
    1 inf Amu > Man
    1 inf Sfe > 1 TT in z5 > 1 TT moves to z6 and loads 1 inf off Jap > offloads 2 inf into Kor
    1 empty TT z5 > z6
    2 art Ksi load onto 2 TT in z 20
    5 inf, 1 art Hon load onto remainder of slot on TTs in z 20 > 4 TT in z20 > z 33 and offload into Carolines
    stuff in z49 (except for one TT that took Hawaii) moves to z49 and ground units offload into Solomons
    1 tac z54 > z49 CV
    2 fig, 1 tac Car > z49 CVs
    1 CV, 1 DD z6 > z33
    1 fig, 1 tac z36 > z33 CV
    1 fig, 2 sbr z35 > Car

    shoot, I have to finish this a bit later…

    I reserve the right to amend these NCM.  I see now that I will either have to abandon my TT in z26 or leave more fleet there to protect it then what z10 can currently supply…


  • ammended NCM:

    NCM:

    2 inf, 1 mech Jeh > Man
    1 inf Amu > Man
    1 inf Sfe > 2 TT in z5 > 2 TT moves to z6 and loads 1 inf off Jap > 2 TT move to z19 and offload 2 inf into Man
    2 art Ksi load onto 2 TT in z 20
    5 inf, 1 art Hon load onto remainder of slot on TTs in z 20
    The 4 now loaded TTs in z20 > z 33 and offload into Carolines
    stuff in z49 (except for one TT that took Hawaii) moves to z49 and ground units offload into Solomons
    1 tac z54 > z49 CV
    2 fig z10 > z49
    1 tac Car > z49
    1 CV, 1 DD z6 > z33
    2 sbr z35 > For
    2 fig z36 > For
    1 tac z36 > z33 CV
    1 fig z35 > z 33 CV
    Jap planes in Mor stay put I guess
    1 CV, 1 DD z10 > z8

    Placement:
    1 inf, 2 art, 2 fig, 2 tac in Japan

    Collect income:
    33 territory + 5 NO (Hawaii) + 1 saved = 39

    Ok, that should be everything.  I should’ve done my math better about where your US planes could land (Midway and Wake) and taken those islands to save my CV and DD from sz 10, but I was fixated on getting everything I could to attack New South Wales and missed that.  Now they are are easy pickings for you….

    gsh34_vs_Axisplay_4cJapan.AAM
    gsh34_vs_Axisplay_4cJapan.AAM


  • Both of downloads in the previous post are the same.  I tried to post but it went to some screen that said my session had timed out.  I added the saved game attachment to it again but I guess the old one was still there.

  • '10

    @gsh34:

    ammended NCM:

    Ok, that should be everything.  I should’ve done my math better about where your US planes could land (Midway and Wake) and taken those islands to save my CV and DD from sz 10, but I was fixated on getting everything I could to attack New South Wales and missed that.  Now they are are easy pickings for you….

    Man…don’t worry too much about those ships.
    I’ve been sooooo stupid with my Anzac play… If i just had kept my boats, i could block you now and win one more round of buy for Anzac before it falls…That and the 3 planes it costed to me that i can’t replace while you can replace yours…

    US 4

    Buy:
    1AC (16)
    1tac (11)
    6 tr (42)
    1ss (6)

    CM

    sz26 (1tr)
    1fgt sz64

    sz 8 (1dd, 1AC)
    5fgt, 1tac, 1bmb Wus

    sz8

    DiceRolls: 5@3 2@4; Total Hits: 25@3: (5, 4, 2, 4, 6)2@4: (5, 1)

    DiceRolls: 2@2; Total Hits: 12@2: (4, 2)

  • '10

    Again…can’t manage to get 3 hits with 7 dices @3 and up…i lose a fgt

    sz8 rd 2

    DiceRolls: 4@3 2@4; Total Hits: 44@3: (4, 4, 2, 2)2@4: (1, 4)

    DiceRolls: 1@2; Total Hits: 01@2: (6)

  • '10

    sz 8 cwlo 1fgt

    NCM

    3fgt sz8 » sz12
    1fgt, 1tac sz8 » sz10
    1bmb sz8 » Wus
    1fgt sz26 » sz12
    1ss, 2dd, 2CA, 2AC sz64 » sz12
    1dd, 1CA, 1BB sz64 » sz11
    tr sz64 » sz10
    2fgt sz64 » Wus
    inf, art, tnk Cus + 2inf, tnk Eus » 3tr sz101 » sz11
    1AC, 1dd sz101 » sz11
    1fgt sz19 » Gua

    Now,err…. it’s embarassing…I had it on my map but forgot to type this CM : 1fgt Phi » sz19 (2tr)

    So it’s up to you. If you don’t want to accept this, no problem, just put the fgt in Yun and put back your 2tr in sz19 next time it’s your turn. Sorry about that.

    Place units:
    6tr, 1ss, 1AC sz10
    1tac Wus

    Collect : 76 IPC

    gsh34_vs_Axisplay_4dUS.AAM

  • '10

    China 4

    Buy: 5inf (15), 1art (4)

    CM

    Jeh
    1inf Cha walk in

    Ksi
    1inf Hun walk in

    NCM

    all units Yun » Kwa

    Place units: 5inf, 1art Kwa

    Collect : 20 IPC

    gsh34_vs_Axisplay_4eCh.AAM

  • '10

    UK 4

    India buy :
    1inf (3)
    1art (4)
    1dd (8 )

    CM

    Egy (1art)
    3inf, 1art, 1tnk Sud
    1inf, 1art Eth » tr sz76 » sz81 » Egy
    CA, BB sz76 » sz81 Bombard

    Irq (3inf)
    2inf, 2mec, 1tnk, 1tac Cpr

    Egy

    Bombard

    DiceRolls: 1@3 1@4; Total Hits: 11@3: (6)1@4: (4)

    Attack

    DiceRolls: 2@1 4@2 1@3; Total Hits: 02@1: (2, 4)4@2: (3, 3, 3, 4)1@3: (5)

    Defense

    DiceRolls: 1@2; Total Hits: 11@2: (1)

  • '10

    Egy twlo 1inf

    Irq

    DiceRolls: 4@1 1@3 1@4; Total Hits: 14@1: (4, 6, 3, 5)1@3: (6)1@4: (4)

    DiceRolls: 3@2; Total Hits: 23@2: (2, 1, 5)

  • '10

    Irq rd2

    DiceRolls: 2@1 1@3 1@4; Total Hits: 02@1: (6, 3)1@3: (5)1@4: (6)

    DiceRolls: 2@2; Total Hits: 12@2: (1, 6)

  • '10

    Irq rd3

    DiceRolls: 1@1 1@3 1@4; Total Hits: 21@1: (2)1@3: (2)1@4: (1)

    DiceRolls: 2@2; Total Hits: 02@2: (4, 3)

  • '10

    Irq twlo 2inf, 1mec

    NCM

    1mec Sud » Trj
    1tac Irq » Trj
    inf Cpr » tr sz80 » sz81 » Trj
    1fgt Que » Eus
    2inf, 1art, 1tnk Cus » Eus
    AAgun Yun » Kwa
    1mec Ind » Yun
    1art Ind » Bur
    2inf Yun » Bur
    2fgt, 1tac Yun » Ind

    Place units:
    inf, art Ind
    dd sz39

    Collect : 15 IPC Ind

    gsh34_vs_Axisplay_4fUk.AAM

Suggested Topics

  • 6
  • 41
  • 29
  • 71
  • 104
  • 31
  • 76
  • 70
Axis & Allies Boardgaming Custom Painted Miniatures

25

Online

17.8k

Users

40.5k

Topics

1.8m

Posts