Gsh34 (Axis) vs. Axisplaya (Allies) G40 Alpha +.2 (no tech)

  • '10

    Wait, actually, i’m going to ask you to let me pick my casualties after 1st rnd of combat. If, (for once  :roll:) you happen to shot badly, i might want to keep at least a boat.


  • @Axisplaya:

    Wait, actually, i’m going to ask you to let me pick my casualties after 1st rnd of combat. If, (for once  :roll:) you happen to shot badly, i might want to keep at least a boat.

    No problem.  I thought the number of hits I get might influence your loss selection.  Feel free to roll your own defensive dice if you wish after picking your casualties.

    Battle for z54:

    attacker: 3 fig, 3 tac
    DiceRolls: 3@3 3@4; Total Hits: 43@3: (1, 6, 2)3@4: (6, 1, 2)

  • '10

    Of course, 4 hits…By your standards in this game, this must be an unlucky roll ! :-D

    Ok, i will save the Anzac CA, kill the dds and a fgt.


  • @Axisplaya:

    Of course, 4 hits…By your standards in this game, this must be an unlucky roll ! :-D

    Ok, i will save the Anzac CA, kill the dds and a fgt.

    Well, I guess my sweet talking to the dice code in the forum must be yielding results for me in our game. :-D


  • battle for z54

    defender: 3 DD, 1 CA, 3 fig
    DiceRolls: 3@2 1@3 3@4; Total Hits: 33@2: (3, 3, 6)1@3: (3)3@4: (4, 6, 2)


  • I will lose 2 fig and 1 tac

    battle for z54, round 2

    attacker: 1 fig, 2 tac
    :aaa 2@3 1@4


  • Oops, let me try that again….

    I will lose 2 fig and 1 tac

    battle for z54, round 2

    attacker: 1 fig, 2 tac
    DiceRolls: 2@3 1@4; Total Hits: 22@3: (5, 2)1@4: (4)


  • You will be defending with 2 fighters and a CA.  However, I await your casualty selection first….

  • '10

    Kill the planes, keep the CA

  • '10

    Are you a hacker and if so have you cracked the dicey ?  :lol:


  • @Axisplaya:

    Are you a hacker and if so have you cracked the dicey ?  :lol:

    Ha, ha, ha.  The only thing I can hack into is my parents liquor cabinet!!!

    Just kidding.  I’m actually an automotive mechanic by trade and I “sweet talk” the dicey just like I do a car that treats me badly when I’m working on it….if you know what I mean by that!


  • Ok, so you are really going to make me work for that last ship I see.  Alright then, here are your dice….

    defender: 2 fig, 1 CA
    DiceRolls: 1@3 2@4; Total Hits: 11@3: (3)2@4: (5, 6)


  • I will lose 1 tac.

    Battle for z54, round 3

    attacker: 1 fig, 1 tac
    DiceRolls: 1@3 1@4; Total Hits: 11@3: (4)1@4: (2)

    defender: 1 CA
    DiceRolls: 1@3; Total Hits: 11@3: (3)


  • z54 cwlo 3 fig, 2 tac

    Battle for z35

    attacker: 1 fig, 1 tac, 2 sbr
    DiceRolls: 1@3 3@4; Total Hits: 31@3: (6)3@4: (4, 3, 4)

    defender: 1 DD
    DiceRolls: 1@2; Total Hits: 11@2: (1)


  • z35 cwlo 1 tac

    battle for z36

    attacker: 2 fig, 1 tac
    DiceRolls: 2@3 1@4; Total Hits: 12@3: (6, 5)1@4: (4)

    defender: 1 DD
    DiceRolls: 1@2; Total Hits: 01@2: (4)


  • z36 cwol

    Battle for Anh,

    attacker: 10 inf
    DiceRolls: 10@1; Total Hits: 310@1: (6, 1, 1, 2, 3, 6, 1, 4, 5, 3)

    defender: 1 inf
    DiceRolls: 1@2; Total Hits: 11@2: (2)


  • Anh twlo 1 inf

    NCM:

    2 inf, 1 mech Jeh > Man
    1 inf Amu > Man
    1 inf Sfe > 1 TT in z5 > 1 TT moves to z6 and loads 1 inf off Jap > offloads 2 inf into Kor
    1 empty TT z5 > z6
    2 art Ksi load onto 2 TT in z 20
    5 inf, 1 art Hon load onto remainder of slot on TTs in z 20 > 4 TT in z20 > z 33 and offload into Carolines
    stuff in z49 (except for one TT that took Hawaii) moves to z49 and ground units offload into Solomons
    1 tac z54 > z49 CV
    2 fig, 1 tac Car > z49 CVs
    1 CV, 1 DD z6 > z33
    1 fig, 1 tac z36 > z33 CV
    1 fig, 2 sbr z35 > Car

    shoot, I have to finish this a bit later…

    I reserve the right to amend these NCM.  I see now that I will either have to abandon my TT in z26 or leave more fleet there to protect it then what z10 can currently supply…


  • ammended NCM:

    NCM:

    2 inf, 1 mech Jeh > Man
    1 inf Amu > Man
    1 inf Sfe > 2 TT in z5 > 2 TT moves to z6 and loads 1 inf off Jap > 2 TT move to z19 and offload 2 inf into Man
    2 art Ksi load onto 2 TT in z 20
    5 inf, 1 art Hon load onto remainder of slot on TTs in z 20
    The 4 now loaded TTs in z20 > z 33 and offload into Carolines
    stuff in z49 (except for one TT that took Hawaii) moves to z49 and ground units offload into Solomons
    1 tac z54 > z49 CV
    2 fig z10 > z49
    1 tac Car > z49
    1 CV, 1 DD z6 > z33
    2 sbr z35 > For
    2 fig z36 > For
    1 tac z36 > z33 CV
    1 fig z35 > z 33 CV
    Jap planes in Mor stay put I guess
    1 CV, 1 DD z10 > z8

    Placement:
    1 inf, 2 art, 2 fig, 2 tac in Japan

    Collect income:
    33 territory + 5 NO (Hawaii) + 1 saved = 39

    Ok, that should be everything.  I should’ve done my math better about where your US planes could land (Midway and Wake) and taken those islands to save my CV and DD from sz 10, but I was fixated on getting everything I could to attack New South Wales and missed that.  Now they are are easy pickings for you….

    gsh34_vs_Axisplay_4cJapan.AAM
    gsh34_vs_Axisplay_4cJapan.AAM


  • Both of downloads in the previous post are the same.  I tried to post but it went to some screen that said my session had timed out.  I added the saved game attachment to it again but I guess the old one was still there.

  • '10

    @gsh34:

    ammended NCM:

    Ok, that should be everything.  I should’ve done my math better about where your US planes could land (Midway and Wake) and taken those islands to save my CV and DD from sz 10, but I was fixated on getting everything I could to attack New South Wales and missed that.  Now they are are easy pickings for you….

    Man…don’t worry too much about those ships.
    I’ve been sooooo stupid with my Anzac play… If i just had kept my boats, i could block you now and win one more round of buy for Anzac before it falls…That and the 3 planes it costed to me that i can’t replace while you can replace yours…

    US 4

    Buy:
    1AC (16)
    1tac (11)
    6 tr (42)
    1ss (6)

    CM

    sz26 (1tr)
    1fgt sz64

    sz 8 (1dd, 1AC)
    5fgt, 1tac, 1bmb Wus

    sz8

    DiceRolls: 5@3 2@4; Total Hits: 25@3: (5, 4, 2, 4, 6)2@4: (5, 1)

    DiceRolls: 2@2; Total Hits: 12@2: (4, 2)

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