Sometimes with Anti-Air Guns its all about luck. 3 weeks ago I had just that I rolled 6 out of 6 ones and changed the course of the war and the look on Adolph’s face
I think all of the opening moves are going to be available it will just be a matter of how well you can carry out your plan to make all of the next moves possible to reach your goal
I think it will be a little more challenging
I started working on a rule change aid since I’ve had some requests from a bunch of people on it. I wanted to post my wording for you guys to confirm accuracy before posting the chart. I’m trying to keep it all to one page which is proving difficult.
Note: I did not add the IPC shift for UK, nor the reduction in AA gun cost as that is reflected in the Game Aid already completed. The text will be as follows:
1.) AA Guns are removed from play if a territory is captured.
2.) Major Industrial Complexes are reduced to Minor Complexes upon capture. Only the ORIGINAL owner may upgrade it back to a Major if the
territory is liberated. Major IC’s cannot be built on foreign territories.
3.) The Soviet Unions Neutrality is not effected on opposing maps when only at war with European, or Pacific Axis powers.
4.) Scramble Rules have been changed to the following:
1.) Takes place at the START of the Conduct Combat Phase for powers AT WAR ONLY.
2.) If there is an active Air Base a total of 3 Fighters and/or Tac Bombers located on an island or coastal territory may scrambled to the adjacent
Sea Zone. Rare Sea Zone cases that are adjacent to multiple active Air Bases can scramble 3 planes per Air Base.
3.) Can help friendly naval units under attack or to resist an Amphibious Assault even if the Amp. Assault is on a different territory.
5.) Victory Conditions are as follows: AXIS - 6 of 8 Victory Cities on Pacific Map OR 8 of 11 Victory Cities on the Europe Map
ALLIES - Control of ALL Axis Capital Cities
6.) Unites States’ Minor Industrial Complexes are upgraded to Major when the US is at War. These IC’s can be upgraded for the 20 IPC’s while Neutral.
7.) Strategic Bombing Raids now follow the following order of Combat. (Note: Strat Bombers can attack IC’s, Air or Naval Bases. Tac Bombers can
attack Air or Naval Bases):
1.) Any Escorts (Fighters) attack at 1 against any enemy Interceptors (Fighters). Casualties are removed IMMEDIATELY.
2.) Strat and/or Tac Bombers attack at 1 against any enemy Interceptors. Casualties can defend.
3.) Interceptors attack at 2 against attacker Bombers. Escorts may only be taken after ALL Bombers have been destroyed.
4.) Surviving Bombers declare which facility is to be targeted.
5.) Facility AA Gun Defense hits on 1. Roll one die for each Bomber attack the facility.
6.) Bombers attack. Strat Bombers add +2 to the dice rolled. Tac Bombers hit on dice rolled. Damage removal is on a 1:1 ratio.
8.) The United States may declare war on the Axis if London and/or any North American Territory is captured.
9.) Subs no longer can fire a ‘sneak attack’ at unescorted Transports. Transports cannot unload from a Sea Zone with an enemy Sub unless a friendly
warship was also present during Combat Movement.
10.) The United States Navy, while Neutral may only occupy Sea Zones adjacent to their territories, excluding Sea Zone 102 (No transports) on the
Europe Map. On the Pacific Map the Navy may not end movement in Sea Zones adjacent to Japanese controlled territories.
11.) Kamikaze Strikes can be used in any of the marked Sea Zones where an Allied player conducts Sea Combat or an Amphibious Assault is to take place.
Round 4 with Corriganbp, I have England and India and a large show of force down in the DEI for Japan. He’s got infantry in China, but that does not bother me. They are not getting reinfroced, they cannot take a VC and I am already close to a VC win for Japan. Figure another 3 rounds and it’s lights out for the Allies. (He evacuated the Pacific in hopes of being able to liberate London.)