After Three Games of Global



  • Rockin,

    I have to second your statement at this point, you have never said it was broken.



  • Since that’s what I’m famous (infamous  :evil:) for, I’ll say it.

    G40 is broken.  Just like P40 was OOB.

    Until you show me a consistent Axis strat that can lead to victory with the starting setup and even more especially, the Alpha P40 setup which people think makes the G40 setup more even…

    Then I will counter with the game is very set piece.  Do this G1 etc.    The game is broken to me in that there is little room for Axis flexibility if you want to win.  Relying on hot dice to win as axis is not a balanced game.



  • @deadbunny:

    Rockin,

    I have to second your statement at this point, you have never said it was broken.

    Agreed, Robin doesn’t laim the game is broken.

    But he claims I’m out of ideas for the Axis and that beating me two out of three times means that any plans I’d been previously working are worth abandoning.

    @Robin -

    I think I have notions of how the Axis could have a strong competitive game by applying new innovations, further refinements, and different combinations to my previous attempts.  If you disagree, you must think you have probably considered all the same ideas I have, and dismissed them.  Given that you admit to having had no real study of this board and set up, and that I’m at least as good as you at this and have taken more time to think about it, I just think you should give me the benefit of a doubt when I say there is much to test and reformulate.



  • @MaherC:

    Since that’s what I’m famous (infamous  :evil:) for, I’ll say it.

    G40 is broken.   Just like P40 was OOB.

    Indeed.  It atkes time to establish infamy, and you’ve been saying this since early on.

    It also takes time to develop and less obvious strategies for a game this complex (Global 1940 is far more complex than AA50), but you haven’t allowed this time.

    Yes, the haste with which you declare this game broken allows me to completely dismiss your opinion.  If your are right, it’s a coincidence.

    Case in point (as Robin already mentioned) AA50 was thought for months (or more) to heavily favour the Axis.  Since then, some bizarre and sophisticated Allied tactics have been developed which can slow the Axis down to the point where the game is roughly even.

    But you don’t find these strange but winning strategies by whining that the game is broken when the conventional and obvious strategies don’t work.  You rack your brain diligently until you’ve explored every angle.

    @MaherC:

    Until you show me a consistent Axis strat that can lead to victory with the starting setup…

    And unless we find one in the first four weeks the game is broken?  You do undertand the idea that one side can have an easier game when obvious strategies are employed, while the other side might have a stronger position when more complicated strategies are developed?  It takes longer to develop complicated strategies than obvious ones (obviously), so it’s natural to expect one side will take longer to study and develop.

    This is common in A&A.  A&A:Europe (1999) was though to be too hard for Germany at first.  The game is now considered broken in Germany’s favour (and the German Start is fairly simple).  AA50 was the same.  Even when Pacific 1940 came out the Allies were claimed to be winning most at first.

    If you don’t want to take the time and effort to study AA50 OOB box that’s fine, run away and play alpha.  We’ll let you know.

    and even more especially, the Alpha P40 setup which people think makes the G40 setup more even…

    Then I will counter with the game is very set piece.  Do this G1 etc.    The game is broken to me in that there is little room for Axis flexibility if you want to win.   Relying on hot dice to win as axis is not a balanced game.



  • From post 1.

    @rockrobinoff:

    I am not ready to say that the game is broken, as fascinating ideas about Japanese threats on North America are cropping up, and the intricacies of this game are extreme. That said, autopilot Germany attacks Russia sinks UK ships and waits for Japan to help strats fail miserably.

    Game on.



  • @rockrobinoff:

    That said, autopilot Germany attacks Russia sinks UK ships and waits for Japan to help strats fail miserably.

    At least they seem a bit slow.  What if Japan delays the India crush to burst through China more quickly and fierily?  My Mediteranean play could stand much improvement too.  Based on just our games (ignoring the buzz on these boards) I’d not give up on a standard Barbarossa just yet.

    You agreed (suggested even) after our last game that the Indian campaign didn’t accomplish anything meaningful.  What if the land and air units burst straight through China and the fleet crawls towards Europe?

    Even the standard approach has a lot of variation in this edition and is by no means straight forward.  I’ve got lots of ideas yet to rule out here.



  • looks at the thing on the wall with the dates on it.

    I’ve had my copy of Europe since August 21st.  It’s now October 25th.  Hardly 4 weeks as you suggested.

    P40 OOB, Broken.  Almost a year later and they are still kicking around the “alpha” setup to fix it.
    The same people who brought us that gem brought us the G40 setup.

    I love that you are playing around with this strat, that strat etc and not just admitting defeat like our group has now after roughly 8 weeks of play.  We WANT you to succeed.  PLEASE.  PROVE.  ME.  WRONG!!!

    Make this game be not a waste of $$$$

    Unfortunately I’ve found on this planet, that your first instinct is usually the best.  Hate my posts?  I don’t give the replacement tac bombers that WOTC sent me for P40 which all came with missing (broken) wheels.    I doubt you’d by my first choice to the dance either buddy.  But like it or not, more and more people are seeing that the game favors the Allies, in either setup.  :sad face:



  • Just jumping in, since the water seems warm enough.

    Are people trying to win as the axis militarily(meaning conventional forces/economy shifting) or by victory cities?

    Just curious, cause if you don’t have to worry about future turns(by ending the game early through cities), you may be able to afford to give up certain ground and take unusual risks or losses to secure the cities in question and then see if the allies are in position to liberate one in time.

    I’ve drafted and posted early ideas on unconventional strategies. One designed for Europe with a goal of 5 cities in 5 turns seemed plausible. My first live try failed, based on one particular allied response and a close battle being not close after dice were rolled. Am I giving up? Nope. I’m refining the strategy. (In this example, it is clear I must take Normandy if I permit France to produce units, as 3 carriers for the allies proved to be “a bridge to far” for the German air and naval forces.)


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