Ahhh, fair enough. Sorry did not see…
This may not be the best place to post this, apologies if not, but wanted to point out this recent post from Larry Harris on his website (forum won’t let me post a link but you can check it out on the Harrisgamedesign website, talk to Larry, “been away too long” pg 9 of post)
Tue May 23, 2017 2:28 pm “I’ve been working for the past 4 years on a certain game. It will be publicly announced around the middle of June. It’s not Axis & Allies but it is a global WW2 game with significantly different features. Keep a lookout on this forum and BGG.” “This coming project is my MAGNUM OPUS.”
From pg 28 of the 2nd edition Europe rules;
Blitz: A mechanized infantry unit must normally stop
when it enters an enemy controlled territory. However,
when paired one-for-one with a tank, it can make a blitz
movement (see â€œTanks,â€ page 29) along with that tank.
The movement of both units must start and end in the
This is a great topic!
I agree that all of the above reasons make this a truly great game and would like to add a few more.
-Combined arms make unit purchases and attacks more strategic and fun.
-Face to face games are an event and not just a thing you get together and do, you have hours and hours to hang out, talk shit, and get to know new and old friends.
-A legitimate African theater (many Europe side victories hinge on Cairo falling).
-Epic scale, after an hour of setting up the board take a few minutes and look, this game is a beast!
-Honest efforts to make the game better and more ballanced over the years, thanks Larry, Kreig and company!