AA is unique to the extent it fits in between light “war games” like the ones these guys like and the real mind buster/hex and counter games. People who want more realism etc go for the latter while lighter players go the former, leaving us who want something in the middle with AA. It’s hard to convince either type to go in for middle when they want something really complicated or easy.
Tech lists
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I lent my best friend my A&AE40 rulebook, but i have a global game tonight- just trying to remember the 2 Tech lists so I don’t need to drive over and get the rules back. (not really concerned about the order, just that I have them all)
Do I have this right?
1a) Improved Artillery
2a) Rockets
3a) Paratroopers
4a) Improved Factories
5a) War Bonds
6a) Improved Mech Inf1b) Super Subs
2b) Radar
3b) Jet Fighters
4b) Improved Shipyards
5b) Long Range Aircraft
6b) Heavy Bombers -
Look at Bob Mickelson’s Charts on the sticky of the Global thread. He lists them
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Will do, thanks!