@SS-GEN It is a very good game. At least 40% of the rules are relating to optional units. Most people play with most optional units, but a lot of people play the vanilla version.
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Would a tech system like this be balanced?
You roll the dice and you get 1-6.
You then roll again 1-6 and get 1-6 within the number chart.
You have 36 possible techs at the cost of 5ipc each.
What do you mean?
No, what you’re suggesting is 100% tech. $5 is way too cheap for an assured tech. If you want to house rule it, I’d suggest making it a high cost and throw out a bunch of tech that aren’t worth much. Speaking of, I’m not even sure I could come up with 36 different tech and I think that you’d go crazy trying to remember what each power could do as far as movements, attack, defense, etc.
Still don’t get this. You roll 1-6 and you just get the tech?!?!
That’s the way I’m reading it.
So what’s the…wait.
I gets it now: there are 36 techs on 6 charts. Roll 1 die for the chart and 1 for the tech.
If that’s what he means definitely no.