@Oskar2KX please play 2nd map with
EDIT: Adding units owned by Japanese to 33 Sea Zone: 1 submarine
EDIT: Removing units owned by Japanese from 36 Sea Zone: 1 submarine
L16 G40 BM2 ABH (Axis) vs JDOW (Allies)
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FYI: Heading off to Montana for a week. I won’t be playing during that time.
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Alright, thanks for the update. Have a great time!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 3 destroyers, 1 fighter, 3 submarines and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry moved from Gibraltar to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 marine moved from Gibraltar to 91 Sea Zone
1 cruiser and 1 marine moved from 91 Sea Zone to 110 Sea Zone
1 marine moved from 110 Sea Zone to Holland BelgiumCombat - Americans
Battle in Normandy Bordeaux
Battle in Holland BelgiumNon Combat Move - Americans
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
4 infantry moved from Gibraltar to 91 Sea Zone
1 armour moved from Gibraltar to 91 Sea Zone
1 artillery moved from Gibraltar to 91 Sea Zone
2 mech_infantrys moved from Gibraltar to 91 Sea Zone
1 submarine moved from 91 Sea Zone to 93 Sea Zone
1 armour, 1 artillery, 3 carriers, 1 destroyer, 3 fighters, 4 infantry, 2 mech_infantrys, 1 submarine and 4 transports moved from 91 Sea Zone to 110 Sea Zone
4 infantry moved from 110 Sea Zone to United Kingdom
2 mech_infantrys moved from 110 Sea Zone to United Kingdom
1 artillery moved from 110 Sea Zone to United Kingdom
1 armour moved from 110 Sea Zone to United Kingdom
1 fighter moved from Timguska to Kansu
1 fighter moved from Timguska to Russia
1 fighter moved from Timguska to Russia
1 bomber moved from Northern Territory to India
1 destroyer and 1 submarine moved from 30 Sea Zone to 54 Sea Zone
1 submarine moved from 26 Sea Zone to 54 Sea Zone
2 infantry moved from Western United States to 10 Sea Zone
1 artillery moved from Western United States to 10 Sea Zone
1 aaGun moved from Western United States to 10 Sea Zone
1 aaGun, 1 artillery, 1 destroyer, 2 infantry, 1 submarine and 2 transports moved from 10 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 aaGun moved from 26 Sea Zone to Hawaiian Islands
1 artillery moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from Western United States to Hawaiian Islands
1 fighter moved from Eastern United States to Gibraltar
1 fighter moved from Eastern United States to 110 Sea Zone
1 submarine moved from 101 Sea Zone to 91 Sea ZonePlace Units - Americans
2 transports placed in 101 Sea Zone
1 destroyer placed in 101 Sea Zone
2 destroyers, 3 submarines and 1 transport placed in 10 Sea Zone
1 fighter placed in Western United StatesTurn Complete - Americans
Americans collect 57 PUs; end with 57 PUs total
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in ChaharCombat - Chinese
Chinese creates battle in territory ChaharNon Combat Move - Chinese
2 infantry moved from Tsinghai to KansuPlace Units - Chinese
1 infantry placed in Kansu
1 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUs total
Turning on Edit Mode
EDIT: Removing units owned by Chinese from Sikang: 1 infantry
EDIT: Adding units owned by Chinese to Tsinghai: 1 infantry
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - British
British buy 1 artillery, 1 destroyer, 1 infantry, 1 mech_infantry and 3 transports; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry and 1 mech_infantry; Remaining resources: 2 PUs;Combat Move - British
1 destroyer moved from 91 Sea Zone to 109 Sea Zone
1 fighter moved from 91 Sea Zone to 109 Sea Zone
1 fighter moved from United Kingdom to 109 Sea Zone
1 fighter moved from Gibraltar to 109 Sea Zone
1 infantry moved from Libya to Tunisia
British take Tunisia from Italians
1 mech_infantry moved from Kazakhstan to Vologda
3 fighters moved from Russia to Vologda
2 infantry moved from Burma to Yunnan
2 fighters moved from India to Yunnan
1 bomber moved from Russia to YunnanCombat - British
Battle in 109 Sea Zone
British attack with 1 destroyer and 3 fighters
Germans defend with 1 submarine
British win with 3 fighters remaining. Battle score for attacker is -2
Casualties for Germans: 1 submarine
Casualties for British: 1 destroyer
Battle in Yunnan
British attack with 1 bomber, 2 fighters and 2 infantry
Japanese defend with 1 infantry and 1 mech_infantry
British win, taking Yunnan from Japanese with 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry and 1 mech_infantry
Battle in Vologda
British attack with 3 fighters and 1 mech_infantry
Germans defend with 1 infantry
British win, taking Vologda from Germans with 3 fighters and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - British
1 infantry moved from Burma to Shan State
1 aaGun, 1 armour, 4 artilleries, 4 infantry and 1 mech_infantry moved from Burma to India
1 bomber and 2 fighters moved from Yunnan to India
1 battleship moved from 80 Sea Zone to 81 Sea Zone
2 infantry moved from Union of South Africa to 71 Sea Zone
2 infantry and 1 transport moved from 71 Sea Zone to 72 Sea Zone
1 transport moved from 81 Sea Zone to 76 Sea Zone
1 infantry moved from Italian Somaliland to 76 Sea Zone
1 infantry and 1 transport moved from 76 Sea Zone to 71 Sea Zone
1 infantry moved from 71 Sea Zone to Union of South Africa
1 mech_infantry moved from Italian Somaliland to Anglo Egyptian Sudan
2 infantry and 1 transport moved from 72 Sea Zone to 81 Sea Zone
2 infantry moved from 81 Sea Zone to Trans-Jordan
2 mech_infantrys moved from Egypt to Iraq
1 armour moved from Egypt to Iraq
2 mech_infantrys moved from Persia to Turkmenistan
1 infantry moved from Tobruk to Libya
1 infantry moved from Syria to Iraq
1 tactical_bomber moved from Kazakhstan to India
1 tactical_bomber moved from Anglo Egyptian Sudan to Persia
2 infantry moved from Egypt to Trans-Jordan
1 carrier and 1 submarine moved from 91 Sea Zone to 110 Sea Zone
1 fighter moved from 109 Sea Zone to Gibraltar
1 fighter moved from 109 Sea Zone to United Kingdom
1 fighter moved from 109 Sea Zone to 110 Sea Zone
3 fighters moved from Vologda to Russia
1 artillery moved from Egypt to Trans-Jordan
1 infantry moved from Egypt to Trans-Jordan
1 artillery moved from Egypt to Trans-JordanPlace Units - British
1 artillery and 1 mech_infantry placed in Egypt
1 destroyer placed in 81 Sea Zone
1 infantry placed in Union of South Africa
British undo move 1.
British undo move 2.
1 infantry placed in Egypt
1 mech_infantry placed in Egypt
1 artillery placed in Union of South Africa
3 transports placed in 110 Sea ZoneTurn Complete - British
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,3,6,2,4,6,5
British collect 34 PUs (4 lost to blockades); end with 34 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUsPlace Units - UK_Pacific
3 infantry and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,2,2,5,2,4,3,6,4,3,2,2,3,3,5,1,4,1,6,4,4
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,2
UK_Pacific collect 8 PUs (3 lost to blockades); end with 10 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 13 PUs
Some Units in India change ownership: 3 infantry and 1 mech_infantry -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 armour, 1 artillery, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Bryansk to Tambov
1 bomber moved from Bryansk to Tambov
1 submarine moved from 97 Sea Zone to 92 Sea Zone
1 fighter moved from Southern Italy to 92 Sea Zone
1 fighter moved from Southern Italy to 92 Sea Zone
1 fighter moved from Southern Italy to 92 Sea Zone
1 infantry moved from Algeria to Tunisia
1 artillery moved from Algeria to Tunisia
1 mech_infantry moved from Algeria to Tunisia
1 armour moved from Algeria to TunisiaCombat - Italians
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Welcome back Sir. Hope you enjoyed the trip.
Full scramble please.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 armour, 1 artillery, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Bryansk to Tambov
1 bomber moved from Bryansk to Tambov
1 submarine moved from 97 Sea Zone to 92 Sea Zone
1 fighter moved from Southern Italy to 92 Sea Zone
1 fighter moved from Southern Italy to 92 Sea Zone
1 fighter moved from Southern Italy to 92 Sea Zone
1 infantry moved from Algeria to Tunisia
1 artillery moved from Algeria to Tunisia
1 mech_infantry moved from Algeria to Tunisia
1 armour moved from Algeria to TunisiaCombat - Italians
Americans scrambles 3 units out of Gibraltar to defend against the attack in 92 Sea Zone
Battle in Tambov
Italians attack with 1 bomber and 1 infantry
Russians defend with 1 infantry
Italians win, taking Tambov from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 92 Sea Zone
Italians attack with 3 fighters and 1 submarine
British defend with 2 fighters; Americans defend with 1 destroyer and 1 fighter
retreated to 92 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 2
Casualties for Italians: 2 fighters and 1 submarine
Casualties for British: 2 fighters
Casualties for Americans: 1 destroyer
Battle in Tunisia
Italians attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
British defend with 1 infantry
Italians win, taking Tunisia from British with 1 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for British: 1 infantry
Moving scrambled unit from 92 Sea Zone back to originating territory: GibraltarNon Combat Move - Italians
1 fighter moved from 92 Sea Zone to Algeria
1 battleship, 2 cruisers, 2 destroyers and 1 submarine moved from 98 Sea Zone to 97 Sea Zone
1 infantry moved from Northern Italy to France
1 infantry moved from Northern Italy to France
1 mech_infantry moved from Southern Italy to France
3 infantry moved from Southern Italy to Northern Italy
1 infantry moved from Bryansk to Rostov
1 bomber moved from Tambov to Southern Italy
2 aaGuns moved from Bryansk to Rostov
2 artilleries moved from Western Ukraine to Ukraine
1 armour and 1 mech_infantry moved from Romania to UkrainePlace Units - Italians
1 armour, 1 artillery, 1 infantry and 2 mech_infantrys placed in Northern ItalyTurn Complete - Italians
Italians collect 16 PUs; end with 16 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs
Turning on Edit Mode
EDIT: Removing units owned by Italians from 97 Sea Zone: 1 submarine
EDIT: Adding units owned by Italians to 95 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode -
Amazing trip!
http://14ers.com/php14ers/tripreport.php?trip=17270 -
Thanks for sharing, looks in fact amazing!
You Italians were supposed to perform worse though. Still waiting for something like a hick up on the Axis dice which are on fire.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 factory_minor, 2 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - ANZAC
1 destroyer moved from 46 Sea Zone to 55 Sea Zone
2 fighters moved from Queensland to 55 Sea Zone
1 fighter moved from 54 Sea Zone to 55 Sea Zone
1 fighter moved from New South Wales to 55 Sea ZoneCombat - ANZAC
Battle in 55 Sea Zone
ANZAC attack with 1 destroyer and 4 fighters
Japanese defend with 1 submarine
ANZAC win with 1 destroyer and 4 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarineNon Combat Move - ANZAC
Turning on Edit Mode
EDIT: Removing units owned by Americans from Gibraltar: 1 fighter
EDIT: Adding units owned by British to Gibraltar: 1 fighter
EDIT: Turning off Edit Mode
1 fighter moved from 55 Sea Zone to 54 Sea Zone
3 fighters moved from 55 Sea Zone to Queensland
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 aaGun moved from Northern Territory to South Australia
1 infantry moved from Northern Territory to Queensland
1 infantry moved from Ethiopia to Anglo Egyptian SudanPlace Units - ANZAC
1 factory_minor placed in Queensland
2 infantry placed in New South Wales
1 submarine placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 18 PUs; end with 18 PUs total
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - French
Non Combat Move - French
2 infantry moved from United Kingdom to 110 Sea Zone
1 fighter moved from Egypt to GibraltarTurn Complete - French
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Frenchmen on 1 US TT.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 1 artillery, 2 fighters, 2 infantry and 8 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Germans
1 infantry moved from France to Normandy Bordeaux
1 infantry moved from France to Holland Belgium
1 armour moved from Rostov to Caucasus
Germans take Caucasus from Russians
1 infantry moved from Rostov to Volgograd
1 tactical_bomber moved from Bryansk to Volgograd
1 infantry moved from Archangel to Vologda
1 tactical_bomber moved from Bryansk to Vologda
1 tactical_bomber moved from Yugoslavia to Normandy Bordeaux
1 fighter moved from Yugoslavia to Normandy Bordeaux
4 bombers moved from Western Germany to Normandy Bordeaux
6 bombers and 1 fighter moved from Western Germany to Holland Belgium
1 mech_infantry moved from Bryansk to Samara
Germans take Samara from Russians
1 armour moved from Caucasus to Rostov
1 infantry moved from Rostov to VolgogradCombat - Germans
Battle in Normandy Bordeaux
Germans attack with 4 bombers, 1 fighter, 1 infantry and 1 tactical_bomber
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Germans win, taking Normandy Bordeaux from Americans with 4 bombers, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Holland Belgium
Germans attack with 6 bombers, 1 fighter and 1 infantry
Americans defend with 1 marine
Germans win, taking Holland Belgium from Americans with 6 bombers, 1 fighter and 1 infantry remaining. Battle score for attacker is 5
Casualties for Americans: 1 marine
Battle in Volgograd
Germans attack with 2 infantry and 1 tactical_bomber
Russians defend with 1 factory_minor and 1 mech_infantry
Germans win, taking Volgograd from Russians with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Battle in Vologda
Germans attack with 1 infantry and 1 tactical_bomber
British defend with 1 mech_infantry
Germans win, taking Vologda from Russians with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantryNon Combat Move - Germans
1 tactical_bomber moved from Vologda to Novgorod
9 mech_infantrys moved from Western Germany to Germany
3 aaGuns and 1 infantry moved from Western Germany to France
4 bombers, 1 fighter and 1 tactical_bomber moved from Normandy Bordeaux to France
6 bombers and 1 fighter moved from Holland Belgium to France
3 fighters and 1 tactical_bomber moved from Bryansk to Germany
1 fighter moved from Novgorod to Germany
2 aaGuns, 5 artilleries and 25 infantry moved from Bryansk to Belarus
3 armour moved from Novgorod to Belarus
19 armour and 7 mech_infantrys moved from Bryansk to Belarus
1 fighter moved from Southern Italy to France
1 tactical_bomber moved from Volgograd to RostovPlace Units - Germans
1 armour and 2 mech_infantrys placed in Novgorod
1 artillery and 2 infantry placed in France
1 armour, 2 fighters and 6 mech_infantrys placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,6
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,6
Germans collect 62 PUs (1 lost to blockades); end with 63 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 78 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 83 PUs -
Flawless again and even convoy rolls suck. Man, I know I am whining but your dice make me cry :(
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mhh…now tripleA has the mistake which occured long time ago for the last time: I cannot do edits. I get Java error (standard) but tripleA doesnt let me do it and freezes then.
In order to avoid that I will recreate the turn.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Russians
Russians buy 3 artilleries, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Russia to Vologda
1 fighter moved from Russia to Vologda
1 tactical_bomber moved from Russia to Vologda
1 infantry moved from Russia to Samara
1 mech_infantry moved from Russia to Samara
1 armour moved from Russia to Samara
1 artillery moved from Russia to Samara
1 infantry moved from Russia to Bryansk
1 fighter moved from Russia to Bryansk
1 infantry moved from Russia to Smolensk
1 fighter moved from Russia to Smolensk
9 infantry moved from Russia to Tambov
6 artilleries moved from Russia to TambovCombat - Russians
Battle in Bryansk
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
retreated to Bryansk
Italians win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Battle in Tambov
Russians attack with 6 artilleries and 9 infantry
Italians defend with 1 infantry
Russians win, taking Tambov from Italians with 6 artilleries and 9 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Smolensk
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians win, taking Smolensk from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Samara
Russians attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
Germans defend with 1 mech_infantry
Russians win, taking Samara from Germans with 1 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Vologda
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians win, taking Vologda from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
Turning on Edit Mode
EDIT: Removing units owned by Russians from Vologda: 1 infantry
EDIT: Changing ownership of Vologda from Russians to Germans
EDIT: Removing units owned by Russians from Smolensk: 1 infantry
EDIT: Changing ownership of Smolensk from Russians to Germans
EDIT: Adding units owned by Germans to Smolensk: 1 infantry
EDIT: Changing ownership of Bryansk from Italians to Russians
EDIT: Adding units owned by Russians to Bryansk: 1 infantry
EDIT: Turning off Edit Mode
3 artilleries, 32 infantry and 1 mech_infantry moved from Russia to Tambov
3 aaGuns moved from Russia to Tambov
1 fighter moved from Smolensk to Russia
1 fighter moved from Bryansk to Russia
1 fighter moved from Vologda to Russia
1 tactical_bomber moved from Vologda to RussiaPlace Units - Russians
3 artilleries, 3 infantry and 2 mech_infantrys placed in RussiaTurn Complete - Russians
Russians collect 18 PUs; end with 18 PUs total
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 20 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 22 PUs
Turning on Edit Mode
EDIT: Removing units owned by Russians from Buryatia: 2 aaGuns and 14 infantry
EDIT: Adding units owned by Russians to Amur: 2 aaGuns and 14 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Bryansk: 1 infantry
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 1 destroyer, 1 fighter, 2 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
2 units repaired.
1 infantry moved from Malaya to 37 Sea Zone
1 submarine moved from 37 Sea Zone to 55 Sea Zone
1 tactical_bomber moved from 37 Sea Zone to 55 Sea Zone
1 fighter moved from 37 Sea Zone to 55 Sea Zone
1 marine moved from Malaya to 37 Sea Zone
1 artillery moved from Malaya to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 artillery moved from 43 Sea Zone to Borneo
1 bomber moved from French Indo China to Borneo
1 marine moved from Malaya to 37 Sea Zone
1 armour moved from Malaya to 37 Sea Zone
1 armour and 1 transport moved from 37 Sea Zone to 41 Sea Zone
1 infantry moved from Sumatra to 41 Sea Zone
1 armour, 1 infantry and 1 transport moved from 41 Sea Zone to 42 Sea Zone
1 armour, 1 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone
1 armour and 1 infantry moved from 44 Sea Zone to Celebes
1 bomber moved from Philippines to Celebes
1 cruiser and 1 marine moved from 37 Sea Zone to 42 Sea Zone
1 battleship and 1 marine moved from 37 Sea Zone to 42 Sea Zone
1 marine moved from 42 Sea Zone to Java
1 marine moved from 42 Sea Zone to Java
1 fighter moved from 37 Sea Zone to Java
1 tactical_bomber moved from 37 Sea Zone to Java
1 mech_infantry moved from French Indo China to Shan State
1 mech_infantry moved from French Indo China to Yunnan
1 fighter moved from Siam to Shan State
1 tactical_bomber moved from French Indo China to Shan State
1 fighter moved from French Indo China to Yunnan
1 tactical_bomber moved from French Indo China to Yunnan
1 fighter moved from French Indo China to Shan State
1 tactical_bomber moved from French Indo China to Shan State
2 mech_infantrys moved from Manchuria to Chahar
2 artilleries moved from Jehol to Chahar
1 fighter moved from Philippines to Celebes
1 tactical_bomber moved from Philippines to Celebes
1 armour, 1 artillery and 3 mech_infantrys moved from Kweichow to Yunnan
1 infantry moved from Anhwe to Kweichow
1 fighter moved from 37 Sea Zone to Java
1 fighter moved from 37 Sea Zone to JavaCombat - Japanese
Battle in Java
Japanese attack with 3 fighters, 2 marines and 1 tactical_bomber
ANZAC defend with 1 infantry
Japanese win, taking Java from ANZAC with 3 fighters, 2 marines and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Borneo
Japanese attack with 1 artillery, 1 bomber and 1 infantry
Americans defend with 1 infantry
Japanese win, taking Borneo from UK_Pacific with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Chahar
Japanese attack with 2 artilleries and 2 mech_infantrys
Chinese defend with 1 infantry
Japanese win, taking Chahar from Chinese with 2 artilleries and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 mech_infantry
Battle in 55 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
ANZAC defend with 1 destroyer
Japanese win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in Celebes
Japanese attack with 1 armour, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber
ANZAC defend with 1 marine
Japanese win, taking Celebes from ANZAC with 1 armour, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 5
Casualties for ANZAC: 1 marine
Battle in Yunnan
Japanese attack with 1 armour, 1 artillery, 1 fighter, 4 mech_infantrys and 1 tactical_bomber
British defend with 1 infantry
Japanese win, taking Yunnan from Chinese with 1 armour, 1 artillery, 1 fighter, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for British: 1 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Shan State
Japanese attack with 2 fighters, 1 mech_infantry and 2 tactical_bombers
British defend with 1 infantry
Japanese win, taking Shan State from UK_Pacific with 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Japan: 1 infantry
EDIT: Turning off Edit Mode
1 battleship, 3 carriers, 1 cruiser and 3 destroyers moved from 37 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 55 Sea Zone to 42 Sea Zone
1 bomber moved from Celebes to Philippines
1 bomber moved from Borneo to Philippines
1 destroyer moved from 35 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from Celebes to 35 Sea Zone
1 destroyer moved from 20 Sea Zone to 45 Sea Zone
1 carrier moved from 6 Sea Zone to 35 Sea Zone
1 destroyer moved from 6 Sea Zone to 35 Sea Zone
2 armour moved from French Indo China to Yunnan
2 fighters and 2 tactical_bombers moved from Shan State to French Indo China
1 fighter and 1 tactical_bomber moved from Yunnan to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to French Indo China
1 armour and 2 mech_infantrys moved from Shantung to Hunan
2 transports moved from 6 Sea Zone to 19 Sea Zone
1 artillery moved from Jehol to 19 Sea Zone
1 artillery and 2 infantry moved from Jehol to 19 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 19 Sea Zone to 20 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 20 Sea Zone to 35 Sea Zone
2 artilleries and 2 infantry moved from 35 Sea Zone to Philippines
1 fighter moved from French Indo China to Philippines
1 fighter moved from French Indo China to Philippines
1 tactical_bomber moved from French Indo China to Philippines
1 tactical_bomber moved from Java to 42 Sea Zone
3 fighters moved from Java to 42 Sea Zone
1 artillery and 3 infantry moved from Jehol to Manchuria
1 armour moved from Manchuria to Anhwe
1 infantry moved from Anhwe to Hunan
1 mech_infantry moved from Hunan to YunnanPlace Units - Japanese
1 destroyer and 1 submarine placed in 6 Sea Zone
1 fighter placed in Japan
1 artillery and 2 infantry placed in Manchuria
1 armour and 2 mech_infantrys placed in Shantung
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Japan: 1 infantry
EDIT: Adding units owned by Japanese to Manchuria: 2 infantry
EDIT: Turning off Edit ModeTurn Complete - Japanese
Japanese collect 59 PUs; end with 59 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 64 PUs -
I am encountering a problem. I cannot connect to the dice server, I get an error message during the turn as well as when testing the server in the tripleA client before opening the map.
Is the server down?
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Seems so: http://dice.tripleawarclub.org/
not available.Lets see if forum works.
Random dice roll:
Rolls: 5@1 2@2 3@3 1@4; Total Hits: 55@1: (1, 5, 1, 5, 4)2@2: (2, 2)3@3: (3, 5, 5)1@4: (5)





