FYI, I’m going to be on travel the next three days and not sure how much internet access I’ll have. Might not be able to post until Thursday.
No problem, have a good trip - thanks for the heads-up.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Italians
Italians buy 2 artilleries and 2 transports; Remaining resources: 2 PUs;
Combat Move - Italians
1 infantry moved from Northern Italy to Southern France
Italians take Southern France from French
1 infantry moved from Northern Italy to Southern France
1 infantry moved from Northern Italy to Southern France
1 infantry moved from Northern Italy to Southern France
1 bomber and 1 fighter moved from Caucasus to Northwest Persia
Combat - Italians
Battle in Northwest Persia
Italians attack with 1 bomber and 1 fighter
British defend with 1 armour
Italians win with 1 bomber and 1 fighter remaining. Battle score for attacker is 6
Casualties for British: 1 armour
Non Combat Move - Italians
1 fighter moved from Northwest Persia to Bryansk
1 bomber moved from Northwest Persia to Southern Italy
1 fighter moved from Western Germany to Southern Italy
Place Units - Italians
2 artilleries placed in Northern Italy
2 transports placed in 97 Sea Zone
Turn Complete - Italians
Italians collect 19 PUs; end with 21 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 infantry moved from Western Australia to Northern Territory
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
Combat - ANZAC
Battle in Java
Non Combat Move - ANZAC
Place Units - ANZAC
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Queensland: 1 artillery and 1 infantry
EDIT: Adding units owned by ANZAC to New South Wales: 1 artillery and 1 infantry
EDIT: Turning off Edit Mode
1 destroyer and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - French
French buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;
Combat Move - French
1 infantry moved from Algeria to Tunisia
Combat - French
Non Combat Move - French
Place Units - French
3 infantry placed in France
2 artilleries placed in Normandy Bordeaux
Turn Complete - French
French collect 14 PUs; end with 14 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 4 artilleries, 2 bombers, 3 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Germans
3 infantry moved from Holland Belgium to France
1 infantry moved from Bryansk to Tambov
1 infantry moved from Bryansk to Smolensk
1 fighter moved from Bryansk to Smolensk
1 fighter moved from Bryansk to Tambov
1 mech_infantry moved from Volgograd to Northwest Persia
Germans take Northwest Persia from British
1 mech_infantry moved from Volgograd to Samara
1 fighter moved from Bryansk to Samara
1 armour moved from Volgograd to Kazakhstan
Germans take Kazakhstan from Russians
1 armour moved from Kazakhstan to Novosibirsk
Germans take Novosibirsk from Russians
1 infantry moved from Archangel to Nenetsia
Germans take Nenetsia from Russians
1 bomber moved from Western Germany to 91 Sea Zone
6 artilleries, 6 bombers, 6 fighters, 6 infantry, 7 mech_infantrys and 1 tactical_bomber moved from Western Germany to France
Combat - Germans
Battle in 91 Sea Zone
Germans attack with 1 bomber
Americans defend with 4 transports
Germans win with 1 bomber remaining. Battle score for attacker is 28
Casualties for Americans: 4 transports
Battle in Tambov
Germans attack with 1 fighter and 1 infantry
Russians defend with 1 infantry
Germans win, taking Tambov from Russians with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in France
Germans attack with 6 artilleries, 6 bombers, 6 fighters, 9 infantry, 7 mech_infantrys and 1 tactical_bomber
British defend with 1 artillery, 1 fighter and 5 infantry; French defend with 1 airfield, 1 factory_minor and 7 infantry; Americans defend with 3 artilleries and 4 infantry
Germans captures 14PUs while taking French capital
Germans win, taking France from French with 6 artilleries, 6 bombers, 6 fighters, 1 infantry, 7 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 50
Casualties for Germans: 8 infantry
Casualties for British: 1 artillery, 1 fighter and 5 infantry
Casualties for French: 7 infantry
Casualties for Americans: 3 artilleries and 4 infantry
Battle in Smolensk
Germans attack with 1 fighter and 1 infantry
Russians defend with 1 infantry
retreated to Smolensk
Russians win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Germans: 1 infantry
Battle in Samara
Germans attack with 1 fighter and 1 mech_infantry
Russians defend with 1 infantry
Germans win, taking Samara from Russians with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 fighter moved from Samara to Bryansk
1 fighter moved from Tambov to Bryansk
1 fighter moved from Smolensk to Bryansk
1 armour moved from Novgorod to Bryansk
1 mech_infantry moved from Novgorod to Bryansk
1 mech_infantry moved from Novgorod to Bryansk
1 artillery and 2 infantry moved from Ukraine to Bryansk
6 bombers, 6 fighters and 1 tactical_bomber moved from France to Western Germany
1 bomber moved from 91 Sea Zone to Southern France
Place Units - Germans
1 transport placed in 113 Sea Zone
4 artilleries and 2 bombers placed in Western Germany
2 armour and 1 mech_infantry placed in Volgograd
3 infantry placed in Ukraine
Germans undo move 2.
3 artilleries and 2 bombers placed in Western Germany
1 artillery placed in Novgorod
Turn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,6
Germans collect 56 PUs; end with 70 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 77 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 87 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 92 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Russians
Russians buy 1 armour and 2 artilleries; Remaining resources: 0 PUs;
Combat Move - Russians
1 mech_infantry moved from Evenkiyskiy to Yenisey
Russians take Yenisey from Japanese
1 infantry moved from Smolensk to Belarus
Russians take Belarus from Germans
Combat - Russians
Non Combat Move - Russians
Place Units - Russians
1 armour and 2 artilleries placed in Russia
Turn Complete - Russians
Russians collect 13 PUs; end with 13 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 2 armour, 2 artilleries, 1 destroyer, 2 infantry, 5 mech_infantrys and 2 transports; Remaining resources: 6 SuicideAttackTokens; 1 PUs;
Combat Move - Japanese
1 infantry moved from Japan to 6 Sea Zone
1 armour moved from Japan to 6 Sea Zone
1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 25 Sea Zone
1 infantry moved from 25 Sea Zone to Midway
1 armour moved from 25 Sea Zone to Midway
4 submarines moved from 6 Sea Zone to 25 Sea Zone
1 artillery moved from Philippines to 35 Sea Zone
1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone
1 artillery moved from 42 Sea Zone to Java
1 infantry moved from 42 Sea Zone to Java
1 bomber moved from Celebes to Java
1 bomber moved from Celebes to 42 Sea Zone
1 fighter and 3 tactical_bombers moved from French Indo China to Burma
1 mech_infantry moved from Kiangsu to Shantung
Japanese take Shantung from Chinese
1 armour moved from Manchuria to Chahar
1 mech_infantry moved from Manchuria to Chahar
1 mech_infantry moved from Manchuria to Chahar
1 armour moved from French Indo China to Shan State
Japanese take Shan State from UK_Pacific
1 armour moved from Shan State to Burma
2 mech_infantrys moved from French Indo China to Burma
4 fighters and 2 tactical_bombers moved from Manchuria to 25 Sea Zone
2 battleships, 3 carriers, 2 cruisers and 2 destroyers moved from 26 Sea Zone to 25 Sea Zone
2 artilleries and 1 infantry moved from Philippines to 35 Sea Zone
2 artilleries, 1 destroyer, 1 infantry and 2 transports moved from 35 Sea Zone to 45 Sea Zone
2 artilleries and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
Combat - Japanese
Battle in 42 Sea Zone
Japanese attack with 1 bomber and 1 transport
ANZAC defend with 1 transport
Japanese win with 1 bomber and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Java
Japanese attack with 1 artillery, 1 bomber and 1 infantry
ANZAC defend with 1 infantry
Japanese win, taking Java from ANZAC with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Chahar
Japanese attack with 1 armour and 2 mech_infantrys
Chinese defend with 1 infantry
Japanese win, taking Chahar from Chinese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Dutch New Guinea
Japanese attack with 2 artilleries and 1 infantry
ANZAC defend with 1 armour and 1 infantry
Japanese win, taking Dutch New Guinea from ANZAC with 2 artilleries remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 armour and 1 infantry
Casualties for Japanese: 1 infantry
Battle in Midway
Battle in Burma
Japanese attack with 1 armour, 1 fighter, 2 mech_infantrys and 3 tactical_bombers
British defend with 1 artillery
Japanese win, taking Midway from Americans, taking Burma from UK_Pacific with 1 armour, 1 fighter, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 0
Casualties for British: 1 artillery
Casualties for Japanese: 1 mech_infantry
Non Combat Move - Japanese
1 fighter and 3 tactical_bombers moved from Burma to French Indo China
1 tactical_bomber moved from Kwangsi to Philippines
1 artillery moved from Kiangsu to 19 Sea Zone
1 artillery and 1 transport moved from 19 Sea Zone to 35 Sea Zone
1 artillery moved from 35 Sea Zone to Philippines
1 transport moved from 19 Sea Zone to 36 Sea Zone
1 bomber moved from 42 Sea Zone to French Indo China
1 bomber moved from Java to Malaya
1 tactical_bomber moved from Manchuria to Japan
1 bomber moved from Japan to Caroline Islands
Place Units - Japanese
1 destroyer and 2 transports placed in 6 Sea Zone
2 artilleries and 2 infantry placed in Japan
1 armour and 2 mech_infantrys placed in Manchuria
2 mech_infantrys placed in French Indo China
1 armour and 1 mech_infantry placed in Korea
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Korea: 1 armour
EDIT: Adding units owned by Japanese to Jehol: 1 armour
EDIT: Turning off Edit Mode
Japanese undo move 5.
1 mech_infantry placed in Korea
1 armour placed in French Indo China
Turn Complete - Japanese
Japanese collect 65 PUs; end with 66 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 71 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 carrier, 2 fighters, 3 infantry, 3 submarines and 2 transports; Remaining resources: 0 PUs;
Politics - Americans
Americans takes Political Action: Political Action Allies To War With TrueNeutrals
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral
Combat Move - Americans
2 artilleries moved from Gibraltar to Spain
2 armour moved from Gibraltar to Spain
4 infantry moved from Gibraltar to Spain
1 fighter and 1 tactical_bomber moved from Morocco to Spain
3 infantry and 3 mech_infantrys moved from Eastern United States to 101 Sea Zone
3 infantry, 3 mech_infantrys and 3 transports moved from 101 Sea Zone to 91 Sea Zone
3 infantry and 3 mech_infantrys moved from 91 Sea Zone to Spain
1 armour moved from Eastern United States to Western United States
1 fighter moved from Hawaiian Islands to Western United States
Combat - Americans
Battle in Spain
Americans attack with 2 armour, 2 artilleries, 1 fighter, 7 infantry, 3 mech_infantrys and 1 tactical_bomber
Neutral_True defend with 6 infantry
Americans win, taking Spain from Neutral_True with 2 armour, 2 artilleries, 1 fighter, 4 infantry, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Americans: 3 infantry
Casualties for Neutral_True: 6 infantry
Non Combat Move - Americans
1 fighter and 1 tactical_bomber moved from Spain to Gibraltar
Place Units - Americans
1 carrier, 2 fighters, 3 submarines and 2 transports placed in 10 Sea Zone
2 infantry placed in Western United States
1 infantry placed in Central United States
Turn Complete - Americans
Americans collect 55 PUs; end with 55 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 infantry moved from Suiyuyan to Shensi
Chinese take Shensi from Japanese
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 2 PUs; end with 4 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - British
British buy 1 infantry and 9 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;
Combat Move - British
3 mech_infantrys moved from Iraq to Northwest Persia
1 mech_infantry moved from Persia to Turkmenistan
2 mech_infantrys moved from Persia to West India
1 artillery and 1 infantry moved from India to Burma
1 artillery moved from Trans-Jordan to Egypt
2 artilleries moved from Trans-Jordan to Iraq
Combat - British
Battle in Northwest Persia
British attack with 3 mech_infantrys
Germans defend with 1 mech_infantry
British win, taking Northwest Persia from Germans with 3 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Burma
British attack with 1 artillery and 1 infantry
Japanese defend with 1 armour and 1 mech_infantry
British win, taking Burma from Japanese with 1 artillery remaining. Battle score for attacker is 7
Casualties for British: 1 infantry
Casualties for Japanese: 1 armour and 1 mech_infantry
Non Combat Move - British
1 aaGun moved from Trans-Jordan to Egypt
Place Units - British
3 mech_infantrys placed in Persia
3 mech_infantrys placed in Iraq
3 mech_infantrys placed in Egypt
1 infantry placed in United Kingdom
Turn Complete - British
British collect 34 PUs; end with 34 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 39 PUs
Place Units - UK_Pacific
1 artillery and 1 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs total
Some Units in India change ownership: 1 artillery and 1 infantry
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Italians
Italians buy 2 fighters and 1 submarine; Remaining resources: 0 PUs;
Politics - Italians
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Angola
Combat Move - Italians
1 infantry moved from Northern Italy to 97 Sea Zone
1 artillery moved from Northern Italy to 97 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
1 infantry moved from 92 Sea Zone to Gibraltar
1 artillery moved from 92 Sea Zone to Gibraltar
1 bomber moved from Southern Italy to Gibraltar
1 fighter moved from Southern Italy to Southern France
1 artillery and 4 infantry moved from Northern Italy to Southern France
Combat - Italians
Battle in Gibraltar
Italians attack with 1 artillery, 1 bomber and 1 infantry
British defend with 1 harbour; Americans defend with 1 fighter and 1 tactical_bomber
British win with 1 fighter remaining. Battle score for attacker is -8
Casualties for Italians: 1 artillery, 1 bomber and 1 infantry
Casualties for Americans: 1 tactical_bomber
Non Combat Move - Italians
2 aaGuns moved from Northern Italy to Southern France
Place Units - Italians
1 submarine placed in 97 Sea Zone
2 fighters placed in Southern Italy
Turn Complete - Italians
Italians collect 19 PUs; end with 19 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 destroyer and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
Combat - ANZAC
Battle in 45 Sea Zone
ANZAC attack with 1 destroyer and 1 transport
Japanese defend with 1 destroyer and 2 transports
ANZAC win with 1 destroyer and 1 transport remaining. Battle score for attacker is 22
Casualties for Japanese: 1 destroyer and 2 transports
Battle in Dutch New Guinea
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 2 artilleries
Japanese win with no units remaining. Battle score for attacker is 1
Casualties for ANZAC: 1 artillery and 1 infantry
Casualties for Japanese: 2 artilleries
Non Combat Move - ANZAC
Place Units - ANZAC
1 artillery placed in New South Wales
1 destroyer and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Combat Move - French
2 artilleries moved from Normandy Bordeaux to Holland Belgium
French take Holland Belgium from Germans
1 infantry moved from Tunisia to Algeria
Combat - French
Non Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 14 armour and 2 mech_infantrys; Remaining resources: 0 PUs;
Politics - Germans
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Angola
Combat Move - Germans
8 bombers moved from Western Germany to United Kingdom
1 bomber moved from Southern France to 91 Sea Zone
3 artilleries moved from Western Germany to 113 Sea Zone
3 infantry moved from Norway to 113 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 113 Sea Zone to 110 Sea Zone
3 artilleries and 3 infantry moved from 110 Sea Zone to United Kingdom
1 infantry moved from Bryansk to Smolensk
Germans take Smolensk from Russians
1 infantry moved from Bryansk to Belarus
1 fighter moved from Bryansk to Belarus
1 fighter moved from Bryansk to Belarus
1 infantry moved from France to Normandy Bordeaux
Germans take Normandy Bordeaux from French
6 fighters and 1 tactical_bomber moved from Western Germany to Spain
1 mech_infantry moved from France to Southern France
1 mech_infantry moved from Southern France to Spain
6 mech_infantrys moved from France to Southern France
6 mech_infantrys moved from Southern France to Spain
1 armour moved from Novosibirsk to Timguska
1 armour moved from Timguska to Yenisey
1 mech_infantry moved from Vologda to Urals
Germans take Urals from Russians
1 infantry moved from Nenetsia to Vologda
1 artillery moved from France to Holland Belgium
1 artillery moved from France to Holland Belgium
1 artillery moved from France to Holland Belgium
1 artillery moved from France to Holland Belgium
1 fighter moved from Bryansk to Belarus
1 fighter moved from Bryansk to Belarus
Combat - Germans
Battle in Yenisey
Germans attack with 1 armour
Russians defend with 1 mech_infantry
Germans win, taking Yenisey from Russians with 1 armour remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Battle in Holland Belgium
Germans attack with 4 artilleries
French defend with 2 artilleries
Germans win, taking Holland Belgium from French with 2 artilleries remaining. Battle score for attacker is 0
Casualties for Germans: 2 artilleries
Casualties for French: 2 artilleries
Battle in 91 Sea Zone
Germans attack with 1 bomber
Americans defend with 3 transports
Germans win with 1 bomber remaining. Battle score for attacker is 21
Casualties for Americans: 3 transports
Battle in Belarus
Germans attack with 4 fighters and 1 infantry
Russians defend with 1 infantry
Germans win, taking Belarus from Russians with 4 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Spain
Germans attack with 6 fighters, 7 mech_infantrys and 1 tactical_bomber
Americans defend with 2 armour, 2 artilleries, 4 infantry and 3 mech_infantrys
Germans win, taking Spain from Americans with 6 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 20
Casualties for Germans: 6 mech_infantrys
Casualties for Americans: 2 armour, 2 artilleries, 4 infantry and 3 mech_infantrys
Battle in United Kingdom
Germans attack with 3 artilleries, 8 bombers and 3 infantry
British defend with 5 aaGuns, 1 airfield, 3 artilleries, 1 factory_major, 1 harbour and 6 infantry
Germans captures 39PUs while taking British capital
Germans converts factory_major into different units
Germans win, taking United Kingdom from British with 1 artillery and 6 bombers remaining. Battle score for attacker is 14
Casualties for Germans: 2 artilleries, 2 bombers and 3 infantry
Casualties for British: 5 aaGuns, 3 artilleries and 6 infantry
Trigger Germans Conquer London: Setting switch to true for conditionAttachment_Axis_Capture_London_Switch attached to Germans
Non Combat Move - Germans
6 bombers moved from United Kingdom to Western Germany
6 fighters and 1 tactical_bomber moved from Spain to France
1 bomber moved from 91 Sea Zone to Western Germany
4 fighters moved from Belarus to Bryansk
3 infantry moved from Ukraine to Bryansk
1 artillery moved from Novgorod to Belarus
2 armour and 1 mech_infantry moved from Volgograd to Turkey
Germans take Turkey from Neutral_True
1 artillery moved from France to Switzerland
Germans take Switzerland from Neutral_True
Place Units - Germans
3 armour placed in Volgograd
3 armour placed in Ukraine
3 armour placed in Novgorod
5 armour and 2 mech_infantrys placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,1
Germans collect 70 PUs (1 lost to blockades); end with 109 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 114 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 124 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 129 PUs
Call it a game, or keep playing the rest of this round?
Yeah, hehe didnt realize you took both spain and london at the same time
Would you like to play again kind sir?
your victory is posted. :-D
I am going to be gone for much of this summer. Ask me again in the Fall. I am sure that you will be much better by that time, with a few more games of experience.