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'16L souL (Axis) v. Talleyrand19 (Allies +23)


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - Russians
                Russians buy 9 mech_infantrys; Remaining resources: 1 PUs;

    Combat Move - Russians
                1 infantry moved from Baltic States to Novgorod
                2 mech_infantrys moved from Archangel to Novgorod
                4 fighters and 1 tactical_bomber moved from Russia to Novgorod
                1 armour, 6 artilleries, 63 infantry and 1 mech_infantry moved from Eastern Poland to Romania
                14 mech_infantrys moved from Eastern Poland to Romania
                1 mech_infantry moved from Ukraine to Bessarabia
                      Russians take Bessarabia from Italians
                1 mech_infantry moved from Western Ukraine to Eastern Poland
                1 mech_infantry moved from Eastern Poland to Romania

    Combat - Russians
                Battle in Novgorod
                    Russians attack with 4 fighters, 1 infantry, 2 mech_infantrys and 1 tactical_bomber
                    Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
                    Russians win, taking Novgorod from Germans with 4 fighters, 1 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Germans: 2 infantry
                Battle in Romania
                    Russians attack with 1 armour, 6 artilleries, 63 infantry and 16 mech_infantrys
                    Germans defend with 1 infantry
                    Russians win, taking Romania from Germans with 1 armour, 6 artilleries, 63 infantry and 16 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry

    Non Combat Move - Russians
                5 aaGuns moved from Eastern Poland to Romania
                1 mech_infantry moved from Ukraine to Romania
                1 aaGun moved from Russia to Bryansk
                8 mech_infantrys moved from Russia to Belarus
                4 fighters and 1 tactical_bomber moved from Novgorod to Belarus

    Place Units - Russians
                3 mech_infantrys placed in Ukraine
                6 mech_infantrys placed in Russia

    Turn Complete - Russians
                Russians collect 39 PUs; end with 40 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 43 PUs

    triplea_37564_Rus10.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - Japanese
                Japanese buy 3 armour, 1 artillery, 1 carrier, 4 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                2 infantry moved from British Columbia to Western United States
                2 fighters and 2 tactical_bombers moved from 1 Sea Zone to Western United States
                1 fighter and 1 tactical_bomber moved from 1 Sea Zone to Western United States
                1 infantry moved from Alaska to 1 Sea Zone
                1 infantry and 1 transport moved from 1 Sea Zone to 10 Sea Zone
                1 battleship, 1 cruiser and 4 destroyers moved from 1 Sea Zone to 10 Sea Zone
                1 infantry moved from 10 Sea Zone to Mexico
                1 submarine moved from 36 Sea Zone to 45 Sea Zone
                1 infantry moved from Szechwan to Sikang
                      Japanese take Sikang from Chinese
                1 infantry moved from Szechwan to Shensi
                      Japanese take Shensi from Chinese
                1 armour moved from Szechwan to Tsinghai
                1 infantry moved from Kansu to Tsinghai
                1 infantry and 4 mech_infantrys moved from Burma to India
                2 mech_infantrys moved from Shan State to India
                1 artillery moved from Java to 42 Sea Zone
                1 artillery and 1 transport moved from 42 Sea Zone to 39 Sea Zone
                1 artillery moved from 39 Sea Zone to India
                1 battleship and 1 cruiser moved from 42 Sea Zone to 39 Sea Zone
                1 fighter moved from 42 Sea Zone to India
                2 fighters moved from 6 Sea Zone to 25 Sea Zone
                2 infantry moved from Korea to Manchuria
                1 fighter moved from Japan to Manchuria
                1 transport moved from 6 Sea Zone to 17 Sea Zone
                1 infantry moved from Iwo Jima to 17 Sea Zone
                1 infantry and 1 transport moved from 17 Sea Zone to 5 Sea Zone
                1 infantry moved from 5 Sea Zone to Soviet Far East
                1 transport moved from 20 Sea Zone to 36 Sea Zone
                1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone
                1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
                3 infantry and 1 mech_infantry moved from Kiangsu to 19 Sea Zone
                3 infantry, 1 mech_infantry and 2 transports moved from 19 Sea Zone to 35 Sea Zone
                3 infantry and 1 mech_infantry moved from 35 Sea Zone to Philippines
                1 infantry moved from French Indo China to Yunnan
                1 mech_infantry moved from Malaya to Yunnan
                1 infantry moved from Shan State to Yunnan

    Combat - Japanese
                Battle in 10 Sea Zone
                    Japanese attack with 1 battleship, 1 cruiser, 4 destroyers and 1 transport
                    Americans defend with 2 destroyers and 1 submarine
                        Japanese roll dice for 1 battleship, 1 cruiser, 4 destroyers and 1 transport in 10 Sea Zone, round 2 :  4/6 hits
                        Americans roll dice for 1 submarine in 10 Sea Zone, round 2 :  1/1 hits
                    Units damaged: 1 battleship owned by the Japanese
                        Americans roll dice for 2 destroyers in 10 Sea Zone, round 2 :  2/2 hits
                        2 destroyers owned by the Japanese, 1 submarine owned by the Americans and 2 destroyers owned by the Americans lost in 10 Sea Zone
                    Japanese win, taking 10 Sea Zone from Neutral with 1 battleship, 1 cruiser, 2 destroyers and 1 transport remaining. Battle score for attacker is 6
                    Casualties for Americans: 2 destroyers and 1 submarine
                    Casualties for Japanese: 2 destroyers
                Battle in Western United States
                    Japanese attack with 3 fighters, 2 infantry and 3 tactical_bombers
                    Americans defend with 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 2 mech_infantrys
                        AA fire in Western United States :  0/6 hits
                        Japanese roll dice for 3 fighters, 2 infantry and 3 tactical_bombers in Western United States, round 2 :  4/8 hits
                        Americans roll dice for 2 aaGuns and 2 mech_infantrys in Western United States, round 2 :  2/2 hits
                        1 infantry owned by the Japanese, 2 aaGuns owned by the Americans, 2 mech_infantrys owned by the Americans and 1 tactical_bomber owned by the Japanese lost in Western United States
                    Japanese converts factory_major into different units
                    Japanese win, taking Western United States from Americans with 3 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
                    Casualties for Americans: 2 aaGuns and 2 mech_infantrys
                    Casualties for Japanese: 1 infantry and 1 tactical_bomber
                Battle in Mexico
                Battle in Soviet Far East
                Battle in India
                    Japanese attack with 1 artillery, 1 fighter, 1 infantry and 6 mech_infantrys
                    British defend with 5 mech_infantrys; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour
                        Japanese roll dice for 1 battleship in India, round 2 :  1/1 hits
                        Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 6 mech_infantrys in India, round 2 :  1/9 hits
                        UK_Pacific roll dice for 5 mech_infantrys in India, round 2 :  1/5 hits
                        1 infantry owned by the Japanese and 2 mech_infantrys owned by the British lost in India
                        Japanese roll dice for 1 artillery, 1 fighter and 6 mech_infantrys in India, round 3 :  3/8 hits
                        UK_Pacific roll dice for 3 mech_infantrys in India, round 3 :  0/3 hits
                        3 mech_infantrys owned by the British lost in India
                    Japanese captures 8PUs while taking UK_Pacific capital
                    Japanese win, taking Mexico from Americans, taking Soviet Far East from Russians, taking India from UK_Pacific with 1 artillery, 1 fighter and 6 mech_infantrys remaining. Battle score for attacker is 17
                    Casualties for British: 5 mech_infantrys
                    Casualties for Japanese: 1 infantry
                Battle in Philippines
                    Japanese attack with 1 artillery, 4 infantry and 1 mech_infantry
                    Americans defend with 1 airfield, 1 artillery, 1 harbour and 1 infantry
                        Japanese roll dice for 1 artillery, 4 infantry and 1 mech_infantry in Philippines, round 2 :  0/6 hits
                        Americans roll dice for 1 artillery and 1 infantry in Philippines, round 2 :  0/2 hits
                        Japanese roll dice for 1 artillery, 4 infantry and 1 mech_infantry in Philippines, round 3 :  1/6 hits
                        Americans roll dice for 1 artillery and 1 infantry in Philippines, round 3 :  2/2 hits
                        2 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Philippines
                        Japanese roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Philippines, round 4 :  1/4 hits
                        Americans roll dice for 1 artillery in Philippines, round 4 :  1/1 hits
                        1 infantry owned by the Japanese and 1 artillery owned by the Americans lost in Philippines
                    Japanese win, taking Philippines from Americans with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is -2
                    Casualties for Americans: 1 artillery and 1 infantry
                    Casualties for Japanese: 3 infantry
                Battle in Manchuria
                    Japanese attack with 1 fighter and 2 infantry
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 fighter and 2 infantry in Manchuria, round 2 :  1/3 hits
                        Chinese roll dice for 1 infantry in Manchuria, round 2 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Manchuria
                    Japanese win, taking Manchuria from Chinese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 1 infantry
                Battle in Tsinghai
                    Japanese attack with 1 armour and 1 infantry
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 armour and 1 infantry in Tsinghai, round 2 :  1/2 hits
                        Chinese roll dice for 1 infantry in Tsinghai, round 2 :  0/1 hits
                        1 infantry owned by the Chinese lost in Tsinghai
                    Japanese win, taking Tsinghai from Chinese with 1 armour and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Yunnan
                    Japanese attack with 2 infantry and 1 mech_infantry
                    Chinese defend with 1 infantry
                        Japanese roll dice for 2 infantry and 1 mech_infantry in Yunnan, round 2 :  0/3 hits
                        Chinese roll dice for 1 infantry in Yunnan, round 2 :  0/1 hits
                        Japanese roll dice for 2 infantry and 1 mech_infantry in Yunnan, round 3 :  0/3 hits
                        Chinese roll dice for 1 infantry in Yunnan, round 3 :  0/1 hits
                        Japanese roll dice for 2 infantry and 1 mech_infantry in Yunnan, round 4 :  1/3 hits
                        Chinese roll dice for 1 infantry in Yunnan, round 4 :  0/1 hits
                        1 infantry owned by the Chinese lost in Yunnan
                    Japanese win, taking Yunnan from Chinese with 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in 25 Sea Zone
                    Japanese attack with 2 fighters
                    Americans defend with 1 destroyer
                        Japanese roll dice for 2 fighters in 25 Sea Zone, round 2 :  2/2 hits
                        Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 :  1/1 hits
                        1 fighter owned by the Japanese and 1 destroyer owned by the Americans lost in 25 Sea Zone
                    Japanese win with 1 fighter remaining. Battle score for attacker is -2
                    Casualties for Americans: 1 destroyer
                    Casualties for Japanese: 1 fighter
                Battle in 45 Sea Zone
                    Japanese attack with 1 submarine
                    Americans defend with 1 transport
                        1 transport owned by the Americans lost in 45 Sea Zone
                        Japanese roll dice for 1 submarine in 45 Sea Zone, round 2 :  1/1 hits
                    Japanese win with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport

    Non Combat Move - Japanese
                1 carrier and 3 destroyers moved from 42 Sea Zone to 39 Sea Zone
                1 fighter moved from India to 39 Sea Zone
                1 infantry moved from Shan State to Burma
                1 fighter moved from Manchuria to 6 Sea Zone
                1 transport moved from 1 Sea Zone to 4 Sea Zone
                3 carriers moved from 1 Sea Zone to 10 Sea Zone
                3 fighters and 2 tactical_bombers moved from Western United States to 10 Sea Zone
                1 fighter moved from 25 Sea Zone to 6 Sea Zone
                2 aaGuns moved from Korea to Manchuria
                1 infantry moved from Malaya to Shan State

    Place Units - Japanese
                1 carrier and 1 transport placed in 6 Sea Zone
                1 artillery and 2 infantry placed in Korea
                3 mech_infantrys placed in Malaya
                1 armour and 1 infantry placed in Japan
                2 armour and 1 infantry placed in French Indo China

    Turn Complete - Japanese
                Japanese collect 67 PUs; end with 75 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 85 PUs

    Territory Summary for Japanese :

    Korea : 1 artillery, 1 factory_minor and 2 infantry
        Kiangsu : 1 flag
        Japan : 1 aaGun, 1 airfield, 1 armour, 1 factory_major, 1 harbour and 1 infantry
        Manchuria : 1 flag, 2 aaGuns and 1 infantry
        Hainan : 1 harbour
        Shensi : 1 flag, 1 infantry
        Yunnan : 1 flag, 2 infantry and 1 mech_infantry
        Kansu : 1 flag
        Tsinghai : 1 flag, 1 armour and 1 infantry
        Szechwan : 1 flag
        Sikang : 1 flag, 1 infantry
        Shan State : 1 flag, 1 infantry
        Burma : 1 flag, 1 infantry
        British Columbia : 1 flag
        India : 1 flag, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 6 mech_infantrys
        Malaya : 1 flag, 1 factory_minor, 1 harbour, 1 infantry and 3 mech_infantrys
        Borneo : 1 flag
        Philippines : 1 flag, 1 airfield, 1 artillery, 1 harbour, 1 infantry and 1 mech_infantry
        Mexico : 1 flag, 1 infantry
        Western United States : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
        Alaska : 1 flag
        Soviet Far East : 1 flag, 1 infantry
        French Indo China : 1 flag, 2 armour, 1 factory_minor and 1 infantry
        Java : 1 flag
        Sumatra : 1 flag
        42 Sea Zone : 1 flag
        41 Sea Zone : 1 flag
        43 Sea Zone : 1 flag
        45 Sea Zone : 1 submarine
        37 Sea Zone : 1 flag
        35 Sea Zone : 3 transports
        39 Sea Zone : 1 flag, 1 battleship, 1 carrier, 1 cruiser, 3 destroyers, 1 fighter and 1 transport
        10 Sea Zone : 1 flag, 1 battleship, 3 carriers, 1 cruiser, 2 destroyers, 3 fighters, 2 tactical_bombers and 1 transport
        4 Sea Zone : 1 transport
        5 Sea Zone : 1 transport
        6 Sea Zone : 2 carriers, 2 fighters and 1 transport

    Production/PUs Summary :

    Germans : 42 / 55
        Russians : 38 / 43
        Japanese : 67 / 85
        Americans : 43 / 77
        Chinese : 11 / 23
        British : 36 / 36
        UK_Pacific : 5 / 0
        Italians : 11 / 11
        ANZAC : 10 / 15
        French : 9 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 11 / 0

    triplea_37564_Jap10.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - British
                British buy 9 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - British
                4 mech_infantrys moved from Eastern Persia to India
                1 armour and 1 mech_infantry moved from West India to India
                1 bomber, 4 fighters and 1 mech_infantry moved from West India to India
                1 infantry moved from Greece to Albania
                      British take Albania from Italians
                1 infantry moved from Greece to Bulgaria
                      British take Bulgaria from Germans

    Combat - British
                Battle in India
                    British attack with 1 armour, 1 bomber, 4 fighters and 6 mech_infantrys
                    Japanese defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 6 mech_infantrys
                    British win, taking India from Japanese, taking Borneo from Americans with 1 armour, 1 bomber and 4 fighters remaining. Battle score for attacker is 4
                    Casualties for British: 6 mech_infantrys
                    Casualties for Japanese: 1 artillery and 6 mech_infantrys

    Non Combat Move - British
                1 armour and 2 mech_infantrys moved from Persia to West India
                1 bomber and 4 fighters moved from India to West India
                6 mech_infantrys moved from Iraq to Eastern Persia
                3 mech_infantrys moved from Egypt to Iraq
                1 infantry moved from Turkey to Greece

    Place Units - British
                3 mech_infantrys placed in Persia
                3 mech_infantrys placed in Iraq
                3 mech_infantrys placed in Egypt

    Turn Complete - British
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2
                British collect 36 PUs (2 lost to blockades); end with 36 PUs total

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,4,5,5,6,3,6
                UK_Pacific collect 9 PUs (3 lost to blockades); end with 9 PUs total

    triplea_37564_UK_10.tsvg


  • haha, don’t know what the fuck I was looking at, didn’t even see that you had invaded Alaska and such the prior turn


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - Italians
                Italians buy 1 artillery and 2 infantry; Remaining resources: 1 PUs;

    Combat Move - Italians
                1 infantry moved from France to Normandy Bordeaux
                1 infantry moved from Northern Italy to Southern France
                1 fighter moved from Southern Italy to Southern France
                1 bomber moved from Western Germany to Normandy Bordeaux
                2 fighters moved from Southern Italy to Southern France

    Combat - Italians
                Battle in Normandy Bordeaux
                    Italians attack with 1 bomber and 1 infantry
                    Americans defend with 1 factory_minor, 1 harbour and 1 infantry
                        Italians roll dice for 1 bomber and 1 infantry in Normandy Bordeaux, round 2 :  1/2 hits
                        Americans roll dice for 1 infantry in Normandy Bordeaux, round 2 :  1/1 hits
                        1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Normandy Bordeaux
                    Italians win with 1 bomber remaining. Battle score for attacker is 0
                    Casualties for Italians: 1 infantry
                    Casualties for Americans: 1 infantry
                Battle in Southern France
                    Italians attack with 3 fighters and 1 infantry
                    Americans defend with 1 factory_minor, 1 harbour and 1 infantry
                        Italians roll dice for 3 fighters and 1 infantry in Southern France, round 2 :  2/4 hits
                        Americans roll dice for 1 infantry in Southern France, round 2 :  0/1 hits
                        1 infantry owned by the Americans lost in Southern France
                    Italians win, taking Southern France from Americans with 3 fighters and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Americans: 1 infantry

    Non Combat Move - Italians
                3 fighters moved from Southern France to Slovakia Hungary
                4 aaGuns, 1 armour, 2 infantry and 2 mech_infantrys moved from Yugoslavia to Slovakia Hungary
                1 infantry moved from Northern Italy to Yugoslavia
                1 artillery and 2 infantry moved from Western Germany to Germany
                1 bomber moved from Normandy Bordeaux to Slovakia Hungary
                3 infantry moved from Northern Italy to Western Germany

    Place Units - Italians
                1 artillery and 2 infantry placed in Southern Italy

    Turn Complete - Italians
                Italians collect 10 PUs; end with 11 PUs total

    Territory Summary for Italians :

    Southern France : 1 flag, 1 factory_minor, 1 harbour and 1 infantry
        Slovakia Hungary : 4 aaGuns, 1 armour, 1 bomber, 3 fighters, 2 infantry and 2 mech_infantrys
        Western Germany : 3 infantry
        Germany : 1 artillery and 2 infantry
        Northern Italy : 1 factory_major
        Southern Italy : 1 airfield, 4 artilleries, 1 factory_minor, 1 harbour and 14 infantry
        Yugoslavia : 1 infantry

    Production/PUs Summary :

    Germans : 39 / 55
        Russians : 38 / 43
        Japanese : 47 / 85
        Americans : 55 / 63
        Chinese : 14 / 16
        British : 38 / 36
        UK_Pacific : 12 / 9
        Italians : 10 / 11
        ANZAC : 10 / 15
        French : 9 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 11 / 0

    triplea_37564_Ita10.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Combat Move - French
                1 fighter moved from West India to Burma

    Combat - French
                Battle in Burma
                    French attack with 1 fighter
                    Japanese defend with 1 infantry
                    Japanese win with no units remaining. Battle score for attacker is -7
                    Casualties for French: 1 fighter
                    Casualties for Japanese: 1 infantry

    Non Combat Move - French

    Turn Complete - French

    triplea_37564_Fre10.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 10 artilleries and 5 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                1 tactical_bomber moved from France to Spain
                1 infantry moved from France to Normandy Bordeaux
                      Germans take Normandy Bordeaux from Americans
                1 infantry moved from Slovakia Hungary to Eastern Poland
                      Germans take Eastern Poland from Russians
                1 infantry moved from Poland to Baltic States
                      Germans take Baltic States from Russians
                4 artilleries and 16 infantry moved from Karelia to Novgorod
                1 bomber moved from Germany to Novgorod

    Combat - Germans
                Strategic bombing raid in Spain
                        AA fire in Spain :  0/1 hits
                    Bombing raid in Spain rolls: 1 and causes: 1 damage to unit: harbour
                    Bombing raid in Spain causes 1 damage total.
                Battle in Novgorod
                    Germans attack with 4 artilleries, 1 bomber and 16 infantry
                    Russians defend with 1 airfield, 1 factory_minor, 1 harbour, 1 infantry and 2 mech_infantrys
                        Germans roll dice for 4 artilleries, 1 bomber and 16 infantry in Novgorod, round 2 :  4/21 hits
                        Russians roll dice for 1 infantry and 2 mech_infantrys in Novgorod, round 2 :  1/3 hits
                        1 infantry owned by the Russians, 1 infantry owned by the Germans and 2 mech_infantrys owned by the Russians lost in Novgorod
                    Germans win, taking Novgorod from Russians with 4 artilleries, 1 bomber and 15 infantry remaining. Battle score for attacker is 8
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry and 2 mech_infantrys

    Non Combat Move - Germans
                1 bomber moved from Novgorod to Slovakia Hungary
                3 artilleries, 26 infantry and 2 mech_infantrys moved from Germany to Slovakia Hungary
                7 armour and 24 mech_infantrys moved from Greater Southern Germany to Slovakia Hungary
                3 fighters and 1 tactical_bomber moved from Western Germany to Slovakia Hungary
                1 tactical_bomber moved from France to Slovakia Hungary
                1 tactical_bomber moved from Spain to Western Germany
                2 armour and 4 mech_infantrys moved from Western Germany to Slovakia Hungary
                1 artillery and 6 infantry moved from France to Western Germany
                1 artillery moved from Western Germany to Germany
                12 infantry moved from Western Germany to Germany

    Place Units - Germans
                5 infantry placed in Western Germany
                10 artilleries placed in Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,4
                Germans collect 43 PUs (2 lost to blockades); end with 43 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 53 PUs

    Territory Summary for Germans :

    Cyprus : 1 flag, 1 infantry
        Normandy Bordeaux : 1 flag, 1 factory_minor, 1 harbour and 1 infantry
        France : 1 flag, 1 airfield and 1 factory_minor
        Slovakia Hungary : 9 armour, 3 artilleries, 1 bomber, 3 fighters, 26 infantry, 30 mech_infantrys and 2 tactical_bombers
        Western Germany : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour, 11 infantry and 1 tactical_bomber
        Germany : 11 artilleries, 1 factory_major and 12 infantry
        Karelia : 1 flag, 4 aaGuns
        Baltic States : 1 flag, 1 infantry
        Vyborg : 1 flag
        Eastern Poland : 1 flag, 1 infantry
        Novgorod : 1 flag, 1 airfield, 4 artilleries, 1 factory_minor, 1 harbour and 15 infantry
        125 Sea Zone : 1 flag, 1 submarine
        Switzerland : 1 flag
        97 Sea Zone : 1 flag, 1 destroyer
        Sweden : 1 flag
        Yugoslavia : 1 flag, 1 airfield and 1 factory_minor
        98 Sea Zone : 1 flag
        Finland : 1 flag

    Production/PUs Summary :

    Germans : 45 / 53
        Russians : 34 / 43
        Japanese : 43 / 85
        Americans : 53 / 63
        Chinese : 14 / 16
        British : 38 / 36
        UK_Pacific : 12 / 9
        Italians : 10 / 11
        ANZAC : 14 / 19
        French : 9 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 11 / 0

    triplea_37564_Ger11.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - Russians
                Russians buy 1 armour and 9 mech_infantrys; Remaining resources: 1 PUs;

    Combat Move - Russians
                3 mech_infantrys moved from Ukraine to Eastern Poland
                2 mech_infantrys moved from Belarus to Baltic States
                2 fighters and 1 tactical_bomber moved from Belarus to Baltic States
                2 fighters moved from Belarus to Eastern Poland
                1 artillery and 2 infantry moved from Romania to Yugoslavia

    Combat - Russians
                Battle in Eastern Poland
                    Russians attack with 2 fighters and 3 mech_infantrys
                    Germans defend with 1 infantry
                    Russians win, taking Eastern Poland from Germans with 2 fighters and 2 mech_infantrys remaining. Battle score for attacker is -1
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 mech_infantry
                Battle in Baltic States
                    Russians attack with 2 fighters, 2 mech_infantrys and 1 tactical_bomber
                    Germans defend with 1 infantry
                    Russians win, taking Baltic States from Germans with 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -1
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 mech_infantry
                Battle in Yugoslavia
                    Russians attack with 1 artillery and 2 infantry
                    Germans defend with 1 airfield and 1 factory_minor; Italians defend with 1 infantry
                    Russians win, taking Yugoslavia from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Italians: 1 infantry

    Non Combat Move - Russians
                1 armour and 17 mech_infantrys moved from Romania to Eastern Poland
                5 aaGuns, 5 artilleries and 61 infantry moved from Romania to Eastern Poland
                1 aaGun moved from Bryansk to Western Ukraine
                6 mech_infantrys moved from Russia to Western Ukraine
                6 mech_infantrys moved from Belarus to Eastern Poland
                2 fighters and 1 tactical_bomber moved from Baltic States to Russia
                1 mech_infantry moved from Bessarabia to Eastern Poland
                2 fighters moved from Eastern Poland to Russia

    Place Units - Russians
                1 armour and 2 mech_infantrys placed in Ukraine
                7 mech_infantrys placed in Russia

    Turn Complete - Russians
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4
                Russians collect 38 PUs; end with 39 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 42 PUs

    triplea_37564_Rus11.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - Japanese
                Japanese buy 2 artilleries, 1 destroyer, 2 fighters, 1 harbour, 5 infantry, 2 submarines and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 infantry moved from Soviet Far East to Siberia
                      Japanese take Siberia from Russians
                1 armour and 1 infantry moved from Japan to 6 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
                1 armour and 1 infantry moved from 19 Sea Zone to Shantung
                1 transport moved from 5 Sea Zone to 6 Sea Zone
                1 infantry moved from Korea to 6 Sea Zone
                1 artillery moved from Korea to 6 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
                1 artillery and 1 infantry moved from 19 Sea Zone to Kiangsu
                1 fighter moved from 6 Sea Zone to Kiangsu
                1 mech_infantry moved from Yunnan to India
                1 transport moved from 39 Sea Zone to 38 Sea Zone
                1 infantry moved from Shan State to 38 Sea Zone
                1 infantry and 1 transport moved from 38 Sea Zone to 39 Sea Zone
                1 infantry moved from 39 Sea Zone to India
                1 fighter moved from 39 Sea Zone to India
                1 infantry moved from Manchuria to Jehol
                      Japanese take Jehol from Chinese
                1 fighter and 1 tactical_bomber moved from 10 Sea Zone to 12 Sea Zone
                1 fighter and 1 tactical_bomber moved from 10 Sea Zone to 9 Sea Zone
                1 fighter moved from 10 Sea Zone to 1 Sea Zone
                1 destroyer moved from 10 Sea Zone to 1 Sea Zone
                1 destroyer moved from 10 Sea Zone to 9 Sea Zone
                1 cruiser moved from 10 Sea Zone to 1 Sea Zone
                1 armour moved from Tsinghai to Kazakhstan
                      Japanese take Kazakhstan from Russians
                1 armour moved from Kazakhstan to Tsinghai
                2 destroyers moved from 39 Sea Zone to 41 Sea Zone
                1 destroyer moved from 39 Sea Zone to 41 Sea Zone

    Combat - Japanese
                Battle in India
                    Japanese attack with 1 fighter, 1 infantry and 1 mech_infantry
                    British defend with 1 armour; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour
                        Japanese roll dice for 1 fighter, 1 infantry and 1 mech_infantry in India, round 2 :  1/3 hits
                        UK_Pacific roll dice for 1 armour in India, round 2 :  1/1 hits
                        1 infantry owned by the Japanese and 1 armour owned by the British lost in India
                    Japanese captures 9PUs while taking UK_Pacific capital
                    Japanese win, taking India from UK_Pacific with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 armour
                    Casualties for Japanese: 1 infantry
                Battle in Shantung
                Battle in Kiangsu
                    Japanese attack with 1 artillery, 1 fighter and 1 infantry
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Kiangsu, round 2 :  2/3 hits
                        Chinese roll dice for 1 infantry in Kiangsu, round 2 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsu
                    Japanese win, taking Shantung from Chinese, taking Kiangsu from Chinese with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 1 infantry
                Battle in 9 Sea Zone
                    Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                    Americans defend with 1 destroyer
                        Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 9 Sea Zone, round 2 :  2/3 hits
                        Americans roll dice for 1 destroyer in 9 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Americans lost in 9 Sea Zone
                    Japanese win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in 12 Sea Zone
                    Japanese attack with 1 fighter and 1 tactical_bomber
                    Americans defend with 1 destroyer
                        Japanese roll dice for 1 fighter and 1 tactical_bomber in 12 Sea Zone, round 2 :  1/2 hits
                        Americans roll dice for 1 destroyer in 12 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Americans lost in 12 Sea Zone
                    Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in 1 Sea Zone
                    Japanese attack with 1 cruiser, 1 destroyer and 1 fighter
                    Americans defend with 1 destroyer
                        Japanese roll dice for 1 cruiser, 1 destroyer and 1 fighter in 1 Sea Zone, round 2 :  1/3 hits
                        Americans roll dice for 1 destroyer in 1 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Americans lost in 1 Sea Zone
                    Japanese win, taking 1 Sea Zone from Neutral with 1 cruiser, 1 destroyer and 1 fighter remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in 41 Sea Zone
                    Japanese attack with 3 destroyers
                    ANZAC defend with 1 destroyer
                        Japanese roll dice for 3 destroyers in 41 Sea Zone, round 2 :  2/3 hits
                        ANZAC roll dice for 1 destroyer in 41 Sea Zone, round 2 :  1/1 hits
                        1 destroyer owned by the Japanese and 1 destroyer owned by the ANZAC lost in 41 Sea Zone
                    Japanese win with 2 destroyers remaining. Battle score for attacker is 0
                    Casualties for ANZAC: 1 destroyer
                    Casualties for Japanese: 1 destroyer

    Non Combat Move - Japanese
                1 battleship, 1 carrier and 1 cruiser moved from 39 Sea Zone to 37 Sea Zone
                1 fighter moved from India to 37 Sea Zone
                3 mech_infantrys moved from Malaya to Burma
                2 armour moved from French Indo China to Burma
                2 infantry moved from Yunnan to Burma
                1 fighter moved from 6 Sea Zone to 37 Sea Zone
                2 carriers moved from 6 Sea Zone to 19 Sea Zone
                1 fighter moved from Kiangsu to 19 Sea Zone
                1 transport moved from 4 Sea Zone to 6 Sea Zone
                1 aaGun moved from Japan to 6 Sea Zone
                1 aaGun moved from 6 Sea Zone to Korea
                1 infantry moved from Korea to Manchuria
                2 aaGuns moved from Manchuria to Jehol
                1 fighter and 1 tactical_bomber moved from 9 Sea Zone to 2 Sea Zone
                1 fighter moved from 1 Sea Zone to 2 Sea Zone
                1 fighter and 1 tactical_bomber moved from 12 Sea Zone to 2 Sea Zone
                1 infantry moved from Mexico to 10 Sea Zone
                1 infantry and 1 transport moved from 10 Sea Zone to 2 Sea Zone
                1 infantry moved from 2 Sea Zone to Alaska
                1 battleship and 3 carriers moved from 10 Sea Zone to 2 Sea Zone

    Place Units - Japanese
                1 harbour placed in Alaska
                1 transport placed in 37 Sea Zone
                1 artillery placed in Malaya
                1 submarine placed in 37 Sea Zone
                Japanese undo move 4.
                1 destroyer placed in 37 Sea Zone
                1 fighter and 2 infantry placed in French Indo China
                1 fighter placed in Japan
                1 submarine placed in 6 Sea Zone
                1 artillery and 2 infantry placed in Korea
                1 infantry placed in Japan
                1 submarine placed in 6 Sea Zone
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from Shensi: 1 infantry
                EDIT: Removing units owned by Japanese from Sikang: 1 infantry
                EDIT: Adding units owned by Japanese to Tsinghai: 2 infantry
                EDIT: Turning off Edit Mode

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 5,4
                Japanese collect 54 PUs; end with 63 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 68 PUs

    Territory Summary for Japanese :

    Shantung : 1 flag, 1 armour and 1 infantry
        Korea : 1 aaGun, 1 artillery, 1 factory_minor and 2 infantry
        Kiangsu : 1 flag, 1 artillery
        Japan : 1 airfield, 1 factory_major, 1 fighter, 1 harbour and 1 infantry
        Jehol : 1 flag, 2 aaGuns and 1 infantry
        Manchuria : 1 flag, 1 infantry
        Hainan : 1 harbour
        Shensi : 1 flag
        Yunnan : 1 flag
        Kansu : 1 flag
        Tsinghai : 1 flag, 1 armour and 3 infantry
        Szechwan : 1 flag
        Sikang : 1 flag
        Shan State : 1 flag
        Burma : 1 flag, 2 armour, 2 infantry and 3 mech_infantrys
        British Columbia : 1 flag
        India : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 1 mech_infantry
        Malaya : 1 flag, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
        Philippines : 1 flag, 1 airfield, 1 artillery, 1 harbour, 1 infantry and 1 mech_infantry
        Mexico : 1 flag
        Alaska : 1 flag, 1 harbour and 1 infantry
        Soviet Far East : 1 flag
        Siberia : 1 flag, 1 infantry
        Kazakhstan : 1 flag
        French Indo China : 1 flag, 1 factory_minor, 1 fighter and 3 infantry
        Sumatra : 1 flag
        42 Sea Zone : 1 flag
        41 Sea Zone : 1 flag, 2 destroyers
        43 Sea Zone : 1 flag
        37 Sea Zone : 1 flag, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 transport
        39 Sea Zone : 1 flag, 1 transport
        10 Sea Zone : 1 flag
        19 Sea Zone : 2 carriers, 1 fighter and 2 transports
        2 Sea Zone : 1 battleship, 3 carriers, 3 fighters, 2 tactical_bombers and 1 transport
        1 Sea Zone : 1 flag, 1 cruiser and 1 destroyer
        9 Sea Zone : 1 destroyer
        6 Sea Zone : 2 submarines and 1 transport

    Production/PUs Summary :

    Germans : 41 / 53
        Russians : 36 / 42
        Japanese : 54 / 68
        Americans : 53 / 63
        Chinese : 8 / 16
        British : 38 / 36
        UK_Pacific : 9 / 0
        Italians : 10 / 11
        ANZAC : 14 / 19
        French : 9 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 11 / 0

    triplea_37564_Jap11.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - British
                British buy 9 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - British
                1 mech_infantry moved from Eastern Persia to Kazakhstan
                      Russians take Kazakhstan from Japanese
                5 mech_infantrys moved from Eastern Persia to India
                1 bomber moved from West India to 39 Sea Zone
                1 armour and 2 mech_infantrys moved from West India to India
                4 fighters moved from West India to India

    Combat - British
                Battle in 39 Sea Zone
                    British attack with 1 bomber
                    Japanese defend with 1 transport
                    British win with 1 bomber remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in India
                    British attack with 1 armour, 4 fighters and 7 mech_infantrys
                    Japanese defend with 1 airfield, 1 factory_minor, 1 harbour and 1 mech_infantry
                    British win, taking India from Japanese with 1 armour, 4 fighters and 7 mech_infantrys remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 mech_infantry

    Non Combat Move - British
                4 fighters moved from India to Eastern Persia
                1 bomber moved from 39 Sea Zone to Eastern Persia
                3 mech_infantrys moved from Persia to West India
                1 infantry moved from Bulgaria to Romania
                6 mech_infantrys moved from Iraq to Eastern Persia
                3 mech_infantrys moved from Egypt to Iraq

    Place Units - British
                3 mech_infantrys placed in Persia
                3 mech_infantrys placed in Iraq
                3 mech_infantrys placed in Egypt

    Turn Complete - British
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2
                British collect 37 PUs (2 lost to blockades); end with 37 PUs total

    Turn Complete - UK_Pacific
                UK_Pacific collect 12 PUs; end with 12 PUs total

    triplea_37564_UK_11.tsvg


  • assumed you would submerge subs in sz6 when I sent two subs to kill your transport and assumed no scramble by your lone tactical when I sent three us destroyers up north with transport…let me know if you want to reroll anything though


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - Italians
                Italians buy 2 infantry and 1 mech_infantry; Remaining resources: 1 PUs;

    Combat Move - Italians
                1 infantry moved from Slovakia Hungary to Romania
                1 armour, 1 bomber, 1 infantry and 2 mech_infantrys moved from Slovakia Hungary to Yugoslavia
                1 fighter moved from Slovakia Hungary to Yugoslavia
                2 fighters moved from Slovakia Hungary to Romania

    Combat - Italians
                Battle in Yugoslavia
                    Italians attack with 1 armour, 1 bomber, 1 fighter, 1 infantry and 2 mech_infantrys
                    Russians defend with 1 airfield, 1 artillery, 1 factory_minor and 2 infantry
                        Italians roll dice for 1 armour, 1 bomber, 1 fighter, 1 infantry and 2 mech_infantrys in Yugoslavia, round 2 :  2/6 hits
                        Russians roll dice for 1 artillery and 2 infantry in Yugoslavia, round 2 :  1/3 hits
                        2 infantry owned by the Russians and 1 infantry owned by the Italians lost in Yugoslavia
                        Italians roll dice for 1 armour, 1 bomber, 1 fighter and 2 mech_infantrys in Yugoslavia, round 3 :  3/5 hits
                        Russians roll dice for 1 artillery in Yugoslavia, round 3 :  0/1 hits
                        1 artillery owned by the Russians lost in Yugoslavia
                    Italians win, taking Yugoslavia from Russians with 1 armour, 1 bomber, 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 7
                    Casualties for Italians: 1 infantry
                    Casualties for Russians: 1 artillery and 2 infantry
                Battle in Romania
                    Italians attack with 2 fighters and 1 infantry
                    British defend with 1 infantry
                        Italians roll dice for 2 fighters and 1 infantry in Romania, round 2 :  2/3 hits
                        Russians roll dice for 1 infantry in Romania, round 2 :  1/1 hits
                        1 infantry owned by the Italians and 1 infantry owned by the British lost in Romania
                    Italians win with 2 fighters remaining. Battle score for attacker is 0
                    Casualties for Italians: 1 infantry
                    Casualties for British: 1 infantry

    Non Combat Move - Italians
                2 fighters moved from Romania to Slovakia Hungary
                1 bomber and 1 fighter moved from Yugoslavia to Slovakia Hungary
                1 artillery and 2 infantry moved from Germany to Western Germany

    Place Units - Italians
                2 infantry and 1 mech_infantry placed in Southern Italy

    Turn Complete - Italians
                Italians collect 9 PUs; end with 10 PUs total

    Territory Summary for Italians :

    Slovakia Hungary : 4 aaGuns, 1 bomber and 3 fighters
        Western Germany : 1 artillery and 5 infantry
        Northern Italy : 1 factory_major
        Southern Italy : 1 airfield, 4 artilleries, 1 factory_minor, 1 harbour, 16 infantry and 1 mech_infantry
        Yugoslavia : 1 flag, 1 airfield, 1 armour, 1 factory_minor and 2 mech_infantrys

    Production/PUs Summary :

    Germans : 36 / 53
        Russians : 35 / 42
        Japanese : 43 / 68
        Americans : 63 / 77
        Chinese : 12 / 13
        British : 39 / 37
        UK_Pacific : 12 / 12
        Italians : 9 / 10
        ANZAC : 14 / 19
        French : 9 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 11 / 0

    triplea_37564_Ita11.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Combat Move - French

    Turn Complete - French

    triplea_37564_Fre11.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 1 artillery, 15 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 infantry moved from Novgorod to Archangel
                      Germans take Archangel from Russians
                1 infantry moved from Novgorod to Belarus
                      Germans take Belarus from Russians
                2 infantry moved from Novgorod to Baltic States
                1 bomber, 1 fighter and 1 tactical_bomber moved from Slovakia Hungary to Baltic States
                1 armour moved from Slovakia Hungary to Romania
                      Germans take Romania from Russians
                1 armour moved from Romania to Slovakia Hungary
                12 mech_infantrys moved from Slovakia Hungary to Albania
                1 fighter and 1 tactical_bomber moved from Slovakia Hungary to Albania

    Combat - Germans
                Battle in Baltic States
                    Germans attack with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber
                    Russians defend with 1 mech_infantry
                        Germans roll dice for 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber in Baltic States, round 2 :  2/5 hits
                        Russians roll dice for 1 mech_infantry in Baltic States, round 2 :  0/1 hits
                        1 mech_infantry owned by the Russians lost in Baltic States
                    Germans win, taking Baltic States from Russians with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for Russians: 1 mech_infantry
                Battle in Albania
                    Germans attack with 1 fighter, 12 mech_infantrys and 1 tactical_bomber
                    British defend with 1 infantry
                        Germans roll dice for 1 fighter, 12 mech_infantrys and 1 tactical_bomber in Albania, round 2 :  5/14 hits
                        British roll dice for 1 infantry in Albania, round 2 :  0/1 hits
                        1 infantry owned by the British lost in Albania
                    Germans win, taking Albania from British with 1 fighter, 12 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry

    Non Combat Move - Germans
                1 fighter and 1 tactical_bomber moved from Albania to Slovakia Hungary
                1 infantry moved from Germany to Poland
                11 artilleries and 11 infantry moved from Germany to Slovakia Hungary
                1 bomber, 1 fighter and 1 tactical_bomber moved from Baltic States to Slovakia Hungary

    Place Units - Germans
                4 infantry and 1 mech_infantry placed in Western Germany
                1 artillery and 9 infantry placed in Germany
                2 infantry placed in Novgorod

    Turn Complete - Germans
                Germans collect 42 PUs; end with 42 PUs total
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 47 PUs

    Territory Summary for Germans :

    Cyprus : 1 flag, 1 infantry
        France : 1 flag, 1 airfield and 1 factory_minor
        Slovakia Hungary : 9 armour, 14 artilleries, 1 bomber, 3 fighters, 37 infantry, 18 mech_infantrys and 2 tactical_bombers
        Western Germany : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour, 15 infantry, 1 mech_infantry and 1 tactical_bomber
        Poland : 1 infantry
        Germany : 1 artillery, 1 factory_major and 9 infantry
        Albania : 12 mech_infantrys
        Belarus : 1 flag, 1 infantry
        Karelia : 1 flag, 4 aaGuns
        Baltic States : 1 flag, 2 infantry
        Vyborg : 1 flag
        Archangel : 1 flag, 1 infantry
        Novgorod : 1 flag, 1 airfield, 4 artilleries, 1 factory_minor, 1 harbour and 13 infantry
        125 Sea Zone : 1 flag, 1 submarine
        Switzerland : 1 flag
        97 Sea Zone : 1 flag, 1 destroyer
        Sweden : 1 flag
        98 Sea Zone : 1 flag
        Finland : 1 flag

    Production/PUs Summary :

    Germans : 42 / 47
        Russians : 29 / 42
        Japanese : 43 / 68
        Americans : 63 / 77
        Chinese : 12 / 13
        British : 38 / 37
        UK_Pacific : 12 / 12
        Italians : 10 / 10
        ANZAC : 14 / 19
        French : 9 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 11 / 0

    triplea_37564_Ger12.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Purchase Units - Russians
                Russians buy 1 armour and 9 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Eastern Poland to Romania
                      Russians take Romania from Germans
                2 infantry moved from Eastern Poland to Poland
                1 artillery moved from Eastern Poland to Poland
                5 mech_infantrys moved from Russia to Archangel
                2 mech_infantrys moved from Russia to Belarus
                1 fighter moved from Russia to Archangel
                3 fighters and 1 tactical_bomber moved from Russia to Belarus
                1 armour and 2 mech_infantrys moved from Ukraine to Belarus
                1 armour, 4 artilleries, 57 infantry and 26 mech_infantrys moved from Eastern Poland to Baltic States

    Combat - Russians
                Battle in Poland
                    Russians attack with 1 artillery and 2 infantry
                    Germans defend with 1 infantry
                    Russians win, taking Poland from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Archangel
                    Russians attack with 1 fighter and 5 mech_infantrys
                    Germans defend with 1 infantry
                    Russians win, taking Archangel from Germans with 1 fighter and 4 mech_infantrys remaining. Battle score for attacker is -1
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 mech_infantry
                Battle in Baltic States
                    Russians attack with 1 armour, 4 artilleries, 57 infantry and 26 mech_infantrys
                    Germans defend with 2 infantry
                    Russians win, taking Baltic States from Germans with 1 armour, 4 artilleries, 56 infantry and 26 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Germans: 2 infantry
                    Casualties for Russians: 1 infantry
                Battle in Belarus
                    Russians attack with 1 armour, 3 fighters, 4 mech_infantrys and 1 tactical_bomber
                    Germans defend with 1 infantry
                    Russians win, taking Belarus from Germans with 1 armour, 3 fighters, 4 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry

    Non Combat Move - Russians
                1 fighter moved from Archangel to Russia
                3 fighters and 1 tactical_bomber moved from Belarus to Russia
                5 aaGuns moved from Eastern Poland to Baltic States
                6 mech_infantrys moved from Western Ukraine to Baltic States
                1 aaGun moved from Western Ukraine to Bryansk

    Place Units - Russians
                1 armour and 2 mech_infantrys placed in Ukraine
                7 mech_infantrys placed in Russia

    Turn Complete - Russians
                Russians collect 37 PUs; end with 37 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 43 PUs

    triplea_37564_Rus12.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Purchase Units - Japanese
                Japanese buy 1 armour, 1 artillery, 2 destroyers, 2 fighters, 4 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                2 units repaired.
                1 fighter and 1 tactical_bomber moved from 2 Sea Zone to 1 Sea Zone
                2 fighters and 1 tactical_bomber moved from 2 Sea Zone to 1 Sea Zone
                1 infantry moved from Manchuria to Amur
                      Japanese take Amur from Russians
                1 fighter moved from Japan to Sakha
                1 infantry moved from Siberia to Sakha
                1 armour and 3 infantry moved from Tsinghai to Kansu
                1 infantry moved from Jehol to 19 Sea Zone
                1 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone
                1 infantry moved from 20 Sea Zone to Kwangtung
                1 fighter moved from 19 Sea Zone to 44 Sea Zone
                1 fighter moved from 37 Sea Zone to 55 Sea Zone
                1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
                1 infantry moved from Shantung to 19 Sea Zone
                1 artillery moved from Kiangsu to 19 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 43 Sea Zone
                1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
                1 fighter moved from 37 Sea Zone to Borneo
                1 fighter moved from French Indo China to Borneo

    Combat - Japanese
                Japanese creates battle in territory 6 Sea Zone
                Battle in Borneo
                    Japanese attack with 1 artillery, 2 fighters and 1 infantry
                    Americans defend with 1 infantry and 1 mech_infantry
                        Japanese roll dice for 1 artillery, 2 fighters and 1 infantry in Borneo, round 2 :  1/4 hits
                        UK_Pacific roll dice for 1 infantry and 1 mech_infantry in Borneo, round 2 :  2/2 hits
                        1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the Americans lost in Borneo
                    UK_Pacific win with 1 mech_infantry remaining. Battle score for attacker is -4
                    Casualties for Americans: 1 infantry
                    Casualties for Japanese: 1 artillery and 1 infantry
                    2 fighters owned by the Japanese retreated
                Battle in Kwangtung
                Battle in 1 Sea Zone
                    Japanese attack with 3 fighters and 2 tactical_bombers
                    Americans defend with 1 destroyer
                        Japanese roll dice for 3 fighters and 2 tactical_bombers in 1 Sea Zone, round 2 :  3/5 hits
                        Americans roll dice for 1 destroyer in 1 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Americans lost in 1 Sea Zone
                    Japanese win, taking Kwangtung from UK_Pacific with 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in 44 Sea Zone
                    Japanese attack with 1 fighter
                    Americans defend with 1 transport
                        1 transport owned by the Americans lost in 44 Sea Zone
                    Japanese win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in 55 Sea Zone
                    Japanese attack with 1 fighter
                    Americans defend with 1 transport
                        1 transport owned by the Americans lost in 55 Sea Zone
                    Japanese win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in 6 Sea Zone
                    Japanese attack with 2 submarines
                    Americans defend with 2 submarines
                    2 submarines owned by the Japanese Submerged
                    2 submarines owned by the Americans Submerged
                Battle in Kansu
                    Japanese attack with 1 armour and 3 infantry
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 armour and 3 infantry in Kansu, round 2 :  1/4 hits
                        Chinese roll dice for 1 infantry in Kansu, round 2 :  0/1 hits
                        1 infantry owned by the Chinese lost in Kansu
                    Japanese winAmericans win with no units remaining, taking Kansu from Chinese with 1 armour and 3 infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Sakha
                    Japanese attack with 1 fighter and 1 infantry
                    Americans defend with 1 artillery
                        Japanese roll dice for 1 fighter and 1 infantry in Sakha, round 2 :  1/2 hits
                        Russians roll dice for 1 artillery in Sakha, round 2 :  0/1 hits
                        1 artillery owned by the Americans lost in Sakha
                    Japanese win, taking Sakha from Russians with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Americans: 1 artillery
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Ulaanbaatar
                Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar

    Non Combat Move - Japanese
                1 fighter could not land in Borneo and was removed
                2 infantry moved from Korea to Manchuria
                1 artillery moved from Korea to Amur
                2 aaGuns moved from Jehol to Manchuria
                1 armour moved from Shantung to Manchuria
                1 aaGun moved from Korea to Manchuria
                1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone
                1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
                1 infantry moved from Alaska to 2 Sea Zone
                1 battleship, 3 carriers, 1 infantry and 1 transport moved from 2 Sea Zone to 6 Sea Zone
                1 infantry moved from 6 Sea Zone to Korea
                3 fighters and 2 tactical_bombers moved from 1 Sea Zone to 6 Sea Zone
                1 fighter moved from Borneo to 36 Sea Zone
                1 carrier moved from 19 Sea Zone to 36 Sea Zone
                1 battleship, 1 carrier, 1 cruiser and 1 destroyer moved from 37 Sea Zone to 44 Sea Zone
                1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 fighter moved from 44 Sea Zone to 45 Sea Zone
                1 fighter moved from 55 Sea Zone to 45 Sea Zone
                2 armour, 2 infantry and 3 mech_infantrys moved from Burma to Shan State
                1 fighter moved from Sakha to Siberia

    Place Units - Japanese
                3 infantry placed in Malaya
                1 fighter placed in 36 Sea Zone
                1 fighter placed in 6 Sea Zone
                1 destroyer placed in 6 Sea Zone
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from 19 Sea Zone: 1 carrier
                EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 carrier
                EDIT: Turning off Edit Mode
                1 destroyer and 1 submarine placed in 36 Sea Zone
                Japanese undo move 5.
                1 artillery and 1 infantry placed in French Indo China
                1 destroyer and 1 submarine placed in 6 Sea Zone
                1 armour and 1 mech_infantry placed in Korea

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 1
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,1,5,1
                Japanese collect 46 PUs (3 lost to blockades); end with 46 PUs total

    Territory Summary for Japanese :

    Shantung : 1 flag
        Korea : 1 armour, 1 factory_minor, 1 infantry and 1 mech_infantry
        Kiangsu : 1 flag
        Japan : 1 airfield, 1 factory_major, 1 harbour and 1 infantry
        Jehol : 1 flag
        Manchuria : 1 flag, 3 aaGuns, 1 armour and 2 infantry
        Hainan : 1 harbour
        Kansu : 1 flag, 1 armour and 3 infantry
        Tsinghai : 1 flag
        Sikang : 1 flag
        Shan State : 1 flag, 2 armour, 2 infantry and 3 mech_infantrys
        Burma : 1 flag
        Malaya : 1 flag, 1 factory_minor, 1 harbour and 3 infantry
        Kwangtung : 1 flag, 1 harbour and 1 infantry
        Philippines : 1 flag, 1 airfield, 1 artillery, 1 harbour, 1 infantry and 1 mech_infantry
        Alaska : 1 flag, 1 harbour
        Sakha : 1 flag, 1 infantry
        Soviet Far East : 1 flag
        Amur : 1 flag, 1 artillery and 1 infantry
        Siberia : 1 flag, 1 fighter
        French Indo China : 1 flag, 2 artilleries, 1 factory_minor and 5 infantry
        Sumatra : 1 flag
        43 Sea Zone : 1 flag, 1 transport
        45 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 2 fighters
        37 Sea Zone : 1 flag
        36 Sea Zone : 1 carrier, 2 fighters and 1 transport
        39 Sea Zone : 1 flag
        20 Sea Zone : 1 transport
        6 Sea Zone : 1 battleship, 4 carriers, 2 destroyers, 4 fighters, 3 submarines, 2 tactical_bombers and 1 transport

    Production/PUs Summary :

    Germans : 34 / 47
        Russians : 35 / 43
        Japanese : 49 / 46
        Americans : 63 / 77
        Chinese : 11 / 13
        British : 38 / 37
        UK_Pacific : 9 / 12
        Italians : 10 / 10
        ANZAC : 14 / 19
        French : 9 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 11 / 0

    triplea_37564_Jap12.tsvg


  • GG. This one ended when I failed in Egypt, and I knew it. I sunk way too much into it for it to fail so spectacularly.


  • thanks, good game to you too, it was a pretty cool strategy to see tried…if you had had a German destroyer it would’ve made things pretty interesting down there since my sub was able to stop your transports for a turn…let me know if you want to rematch

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