@TinCanoftheSea here’s an updated save file with the NCM change (1 inf Siam > FIC)
'16L souL (Axis) v. Talleyrand19 (Allies +23)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Russians
Russians buy 9 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Russians
1 infantry moved from Baltic States to Novgorod
2 mech_infantrys moved from Archangel to Novgorod
4 fighters and 1 tactical_bomber moved from Russia to Novgorod
1 armour, 6 artilleries, 63 infantry and 1 mech_infantry moved from Eastern Poland to Romania
14 mech_infantrys moved from Eastern Poland to Romania
1 mech_infantry moved from Ukraine to Bessarabia
Russians take Bessarabia from Italians
1 mech_infantry moved from Western Ukraine to Eastern Poland
1 mech_infantry moved from Eastern Poland to RomaniaCombat - Russians
Battle in Novgorod
Russians attack with 4 fighters, 1 infantry, 2 mech_infantrys and 1 tactical_bomber
Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
Russians win, taking Novgorod from Germans with 4 fighters, 1 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in Romania
Russians attack with 1 armour, 6 artilleries, 63 infantry and 16 mech_infantrys
Germans defend with 1 infantry
Russians win, taking Romania from Germans with 1 armour, 6 artilleries, 63 infantry and 16 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
5 aaGuns moved from Eastern Poland to Romania
1 mech_infantry moved from Ukraine to Romania
1 aaGun moved from Russia to Bryansk
8 mech_infantrys moved from Russia to Belarus
4 fighters and 1 tactical_bomber moved from Novgorod to BelarusPlace Units - Russians
3 mech_infantrys placed in Ukraine
6 mech_infantrys placed in RussiaTurn Complete - Russians
Russians collect 39 PUs; end with 40 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 43 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 3 armour, 1 artillery, 1 carrier, 4 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
2 infantry moved from British Columbia to Western United States
2 fighters and 2 tactical_bombers moved from 1 Sea Zone to Western United States
1 fighter and 1 tactical_bomber moved from 1 Sea Zone to Western United States
1 infantry moved from Alaska to 1 Sea Zone
1 infantry and 1 transport moved from 1 Sea Zone to 10 Sea Zone
1 battleship, 1 cruiser and 4 destroyers moved from 1 Sea Zone to 10 Sea Zone
1 infantry moved from 10 Sea Zone to Mexico
1 submarine moved from 36 Sea Zone to 45 Sea Zone
1 infantry moved from Szechwan to Sikang
Japanese take Sikang from Chinese
1 infantry moved from Szechwan to Shensi
Japanese take Shensi from Chinese
1 armour moved from Szechwan to Tsinghai
1 infantry moved from Kansu to Tsinghai
1 infantry and 4 mech_infantrys moved from Burma to India
2 mech_infantrys moved from Shan State to India
1 artillery moved from Java to 42 Sea Zone
1 artillery and 1 transport moved from 42 Sea Zone to 39 Sea Zone
1 artillery moved from 39 Sea Zone to India
1 battleship and 1 cruiser moved from 42 Sea Zone to 39 Sea Zone
1 fighter moved from 42 Sea Zone to India
2 fighters moved from 6 Sea Zone to 25 Sea Zone
2 infantry moved from Korea to Manchuria
1 fighter moved from Japan to Manchuria
1 transport moved from 6 Sea Zone to 17 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
1 infantry and 1 transport moved from 17 Sea Zone to 5 Sea Zone
1 infantry moved from 5 Sea Zone to Soviet Far East
1 transport moved from 20 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
3 infantry and 1 mech_infantry moved from Kiangsu to 19 Sea Zone
3 infantry, 1 mech_infantry and 2 transports moved from 19 Sea Zone to 35 Sea Zone
3 infantry and 1 mech_infantry moved from 35 Sea Zone to Philippines
1 infantry moved from French Indo China to Yunnan
1 mech_infantry moved from Malaya to Yunnan
1 infantry moved from Shan State to YunnanCombat - Japanese
Battle in 10 Sea Zone
Japanese attack with 1 battleship, 1 cruiser, 4 destroyers and 1 transport
Americans defend with 2 destroyers and 1 submarine
Japanese roll dice for 1 battleship, 1 cruiser, 4 destroyers and 1 transport in 10 Sea Zone, round 2 : 4/6 hits
Americans roll dice for 1 submarine in 10 Sea Zone, round 2 : 1/1 hits
Units damaged: 1 battleship owned by the Japanese
Americans roll dice for 2 destroyers in 10 Sea Zone, round 2 : 2/2 hits
2 destroyers owned by the Japanese, 1 submarine owned by the Americans and 2 destroyers owned by the Americans lost in 10 Sea Zone
Japanese win, taking 10 Sea Zone from Neutral with 1 battleship, 1 cruiser, 2 destroyers and 1 transport remaining. Battle score for attacker is 6
Casualties for Americans: 2 destroyers and 1 submarine
Casualties for Japanese: 2 destroyers
Battle in Western United States
Japanese attack with 3 fighters, 2 infantry and 3 tactical_bombers
Americans defend with 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 2 mech_infantrys
AA fire in Western United States : 0/6 hits
Japanese roll dice for 3 fighters, 2 infantry and 3 tactical_bombers in Western United States, round 2 : 4/8 hits
Americans roll dice for 2 aaGuns and 2 mech_infantrys in Western United States, round 2 : 2/2 hits
1 infantry owned by the Japanese, 2 aaGuns owned by the Americans, 2 mech_infantrys owned by the Americans and 1 tactical_bomber owned by the Japanese lost in Western United States
Japanese converts factory_major into different units
Japanese win, taking Western United States from Americans with 3 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Americans: 2 aaGuns and 2 mech_infantrys
Casualties for Japanese: 1 infantry and 1 tactical_bomber
Battle in Mexico
Battle in Soviet Far East
Battle in India
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 6 mech_infantrys
British defend with 5 mech_infantrys; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour
Japanese roll dice for 1 battleship in India, round 2 : 1/1 hits
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 6 mech_infantrys in India, round 2 : 1/9 hits
UK_Pacific roll dice for 5 mech_infantrys in India, round 2 : 1/5 hits
1 infantry owned by the Japanese and 2 mech_infantrys owned by the British lost in India
Japanese roll dice for 1 artillery, 1 fighter and 6 mech_infantrys in India, round 3 : 3/8 hits
UK_Pacific roll dice for 3 mech_infantrys in India, round 3 : 0/3 hits
3 mech_infantrys owned by the British lost in India
Japanese captures 8PUs while taking UK_Pacific capital
Japanese win, taking Mexico from Americans, taking Soviet Far East from Russians, taking India from UK_Pacific with 1 artillery, 1 fighter and 6 mech_infantrys remaining. Battle score for attacker is 17
Casualties for British: 5 mech_infantrys
Casualties for Japanese: 1 infantry
Battle in Philippines
Japanese attack with 1 artillery, 4 infantry and 1 mech_infantry
Americans defend with 1 airfield, 1 artillery, 1 harbour and 1 infantry
Japanese roll dice for 1 artillery, 4 infantry and 1 mech_infantry in Philippines, round 2 : 0/6 hits
Americans roll dice for 1 artillery and 1 infantry in Philippines, round 2 : 0/2 hits
Japanese roll dice for 1 artillery, 4 infantry and 1 mech_infantry in Philippines, round 3 : 1/6 hits
Americans roll dice for 1 artillery and 1 infantry in Philippines, round 3 : 2/2 hits
2 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Philippines
Japanese roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Philippines, round 4 : 1/4 hits
Americans roll dice for 1 artillery in Philippines, round 4 : 1/1 hits
1 infantry owned by the Japanese and 1 artillery owned by the Americans lost in Philippines
Japanese win, taking Philippines from Americans with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is -2
Casualties for Americans: 1 artillery and 1 infantry
Casualties for Japanese: 3 infantry
Battle in Manchuria
Japanese attack with 1 fighter and 2 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter and 2 infantry in Manchuria, round 2 : 1/3 hits
Chinese roll dice for 1 infantry in Manchuria, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Manchuria
Japanese win, taking Manchuria from Chinese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Tsinghai
Japanese attack with 1 armour and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 armour and 1 infantry in Tsinghai, round 2 : 1/2 hits
Chinese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Tsinghai
Japanese win, taking Tsinghai from Chinese with 1 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Yunnan
Japanese attack with 2 infantry and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 2 infantry and 1 mech_infantry in Yunnan, round 2 : 0/3 hits
Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits
Japanese roll dice for 2 infantry and 1 mech_infantry in Yunnan, round 3 : 0/3 hits
Chinese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits
Japanese roll dice for 2 infantry and 1 mech_infantry in Yunnan, round 4 : 1/3 hits
Chinese roll dice for 1 infantry in Yunnan, round 4 : 0/1 hits
1 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 25 Sea Zone
Japanese attack with 2 fighters
Americans defend with 1 destroyer
Japanese roll dice for 2 fighters in 25 Sea Zone, round 2 : 2/2 hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits
1 fighter owned by the Japanese and 1 destroyer owned by the Americans lost in 25 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is -2
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 fighter
Battle in 45 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 transport
1 transport owned by the Americans lost in 45 Sea Zone
Japanese roll dice for 1 submarine in 45 Sea Zone, round 2 : 1/1 hits
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transportNon Combat Move - Japanese
1 carrier and 3 destroyers moved from 42 Sea Zone to 39 Sea Zone
1 fighter moved from India to 39 Sea Zone
1 infantry moved from Shan State to Burma
1 fighter moved from Manchuria to 6 Sea Zone
1 transport moved from 1 Sea Zone to 4 Sea Zone
3 carriers moved from 1 Sea Zone to 10 Sea Zone
3 fighters and 2 tactical_bombers moved from Western United States to 10 Sea Zone
1 fighter moved from 25 Sea Zone to 6 Sea Zone
2 aaGuns moved from Korea to Manchuria
1 infantry moved from Malaya to Shan StatePlace Units - Japanese
1 carrier and 1 transport placed in 6 Sea Zone
1 artillery and 2 infantry placed in Korea
3 mech_infantrys placed in Malaya
1 armour and 1 infantry placed in Japan
2 armour and 1 infantry placed in French Indo ChinaTurn Complete - Japanese
Japanese collect 67 PUs; end with 75 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 85 PUsTerritory Summary for Japanese :
Korea : 1 artillery, 1 factory_minor and 2 infantry
Kiangsu : 1 flag
Japan : 1 aaGun, 1 airfield, 1 armour, 1 factory_major, 1 harbour and 1 infantry
Manchuria : 1 flag, 2 aaGuns and 1 infantry
Hainan : 1 harbour
Shensi : 1 flag, 1 infantry
Yunnan : 1 flag, 2 infantry and 1 mech_infantry
Kansu : 1 flag
Tsinghai : 1 flag, 1 armour and 1 infantry
Szechwan : 1 flag
Sikang : 1 flag, 1 infantry
Shan State : 1 flag, 1 infantry
Burma : 1 flag, 1 infantry
British Columbia : 1 flag
India : 1 flag, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 6 mech_infantrys
Malaya : 1 flag, 1 factory_minor, 1 harbour, 1 infantry and 3 mech_infantrys
Borneo : 1 flag
Philippines : 1 flag, 1 airfield, 1 artillery, 1 harbour, 1 infantry and 1 mech_infantry
Mexico : 1 flag, 1 infantry
Western United States : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Alaska : 1 flag
Soviet Far East : 1 flag, 1 infantry
French Indo China : 1 flag, 2 armour, 1 factory_minor and 1 infantry
Java : 1 flag
Sumatra : 1 flag
42 Sea Zone : 1 flag
41 Sea Zone : 1 flag
43 Sea Zone : 1 flag
45 Sea Zone : 1 submarine
37 Sea Zone : 1 flag
35 Sea Zone : 3 transports
39 Sea Zone : 1 flag, 1 battleship, 1 carrier, 1 cruiser, 3 destroyers, 1 fighter and 1 transport
10 Sea Zone : 1 flag, 1 battleship, 3 carriers, 1 cruiser, 2 destroyers, 3 fighters, 2 tactical_bombers and 1 transport
4 Sea Zone : 1 transport
5 Sea Zone : 1 transport
6 Sea Zone : 2 carriers, 2 fighters and 1 transportProduction/PUs Summary :
Germans : 42 / 55
Russians : 38 / 43
Japanese : 67 / 85
Americans : 43 / 77
Chinese : 11 / 23
British : 36 / 36
UK_Pacific : 5 / 0
Italians : 11 / 11
ANZAC : 10 / 15
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 11 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - British
British buy 9 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
4 mech_infantrys moved from Eastern Persia to India
1 armour and 1 mech_infantry moved from West India to India
1 bomber, 4 fighters and 1 mech_infantry moved from West India to India
1 infantry moved from Greece to Albania
British take Albania from Italians
1 infantry moved from Greece to Bulgaria
British take Bulgaria from GermansCombat - British
Battle in India
British attack with 1 armour, 1 bomber, 4 fighters and 6 mech_infantrys
Japanese defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 6 mech_infantrys
British win, taking India from Japanese, taking Borneo from Americans with 1 armour, 1 bomber and 4 fighters remaining. Battle score for attacker is 4
Casualties for British: 6 mech_infantrys
Casualties for Japanese: 1 artillery and 6 mech_infantrysNon Combat Move - British
1 armour and 2 mech_infantrys moved from Persia to West India
1 bomber and 4 fighters moved from India to West India
6 mech_infantrys moved from Iraq to Eastern Persia
3 mech_infantrys moved from Egypt to Iraq
1 infantry moved from Turkey to GreecePlace Units - British
3 mech_infantrys placed in Persia
3 mech_infantrys placed in Iraq
3 mech_infantrys placed in EgyptTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2
British collect 36 PUs (2 lost to blockades); end with 36 PUs totalTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,4,5,5,6,3,6
UK_Pacific collect 9 PUs (3 lost to blockades); end with 9 PUs total -
haha, don’t know what the fuck I was looking at, didn’t even see that you had invaded Alaska and such the prior turn
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Italians
Italians buy 1 artillery and 2 infantry; Remaining resources: 1 PUs;Combat Move - Italians
1 infantry moved from France to Normandy Bordeaux
1 infantry moved from Northern Italy to Southern France
1 fighter moved from Southern Italy to Southern France
1 bomber moved from Western Germany to Normandy Bordeaux
2 fighters moved from Southern Italy to Southern FranceCombat - Italians
Battle in Normandy Bordeaux
Italians attack with 1 bomber and 1 infantry
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Italians roll dice for 1 bomber and 1 infantry in Normandy Bordeaux, round 2 : 1/2 hits
Americans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 1/1 hits
1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Normandy Bordeaux
Italians win with 1 bomber remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Americans: 1 infantry
Battle in Southern France
Italians attack with 3 fighters and 1 infantry
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Italians roll dice for 3 fighters and 1 infantry in Southern France, round 2 : 2/4 hits
Americans roll dice for 1 infantry in Southern France, round 2 : 0/1 hits
1 infantry owned by the Americans lost in Southern France
Italians win, taking Southern France from Americans with 3 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantryNon Combat Move - Italians
3 fighters moved from Southern France to Slovakia Hungary
4 aaGuns, 1 armour, 2 infantry and 2 mech_infantrys moved from Yugoslavia to Slovakia Hungary
1 infantry moved from Northern Italy to Yugoslavia
1 artillery and 2 infantry moved from Western Germany to Germany
1 bomber moved from Normandy Bordeaux to Slovakia Hungary
3 infantry moved from Northern Italy to Western GermanyPlace Units - Italians
1 artillery and 2 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 10 PUs; end with 11 PUs totalTerritory Summary for Italians :
Southern France : 1 flag, 1 factory_minor, 1 harbour and 1 infantry
Slovakia Hungary : 4 aaGuns, 1 armour, 1 bomber, 3 fighters, 2 infantry and 2 mech_infantrys
Western Germany : 3 infantry
Germany : 1 artillery and 2 infantry
Northern Italy : 1 factory_major
Southern Italy : 1 airfield, 4 artilleries, 1 factory_minor, 1 harbour and 14 infantry
Yugoslavia : 1 infantryProduction/PUs Summary :
Germans : 39 / 55
Russians : 38 / 43
Japanese : 47 / 85
Americans : 55 / 63
Chinese : 14 / 16
British : 38 / 36
UK_Pacific : 12 / 9
Italians : 10 / 11
ANZAC : 10 / 15
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 11 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Combat Move - French
1 fighter moved from West India to BurmaCombat - French
Battle in Burma
French attack with 1 fighter
Japanese defend with 1 infantry
Japanese win with no units remaining. Battle score for attacker is -7
Casualties for French: 1 fighter
Casualties for Japanese: 1 infantryNon Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 10 artilleries and 5 infantry; Remaining resources: 0 PUs;Combat Move - Germans
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 tactical_bomber moved from France to Spain
1 infantry moved from France to Normandy Bordeaux
Germans take Normandy Bordeaux from Americans
1 infantry moved from Slovakia Hungary to Eastern Poland
Germans take Eastern Poland from Russians
1 infantry moved from Poland to Baltic States
Germans take Baltic States from Russians
4 artilleries and 16 infantry moved from Karelia to Novgorod
1 bomber moved from Germany to NovgorodCombat - Germans
Strategic bombing raid in Spain
AA fire in Spain : 0/1 hits
Bombing raid in Spain rolls: 1 and causes: 1 damage to unit: harbour
Bombing raid in Spain causes 1 damage total.
Battle in Novgorod
Germans attack with 4 artilleries, 1 bomber and 16 infantry
Russians defend with 1 airfield, 1 factory_minor, 1 harbour, 1 infantry and 2 mech_infantrys
Germans roll dice for 4 artilleries, 1 bomber and 16 infantry in Novgorod, round 2 : 4/21 hits
Russians roll dice for 1 infantry and 2 mech_infantrys in Novgorod, round 2 : 1/3 hits
1 infantry owned by the Russians, 1 infantry owned by the Germans and 2 mech_infantrys owned by the Russians lost in Novgorod
Germans win, taking Novgorod from Russians with 4 artilleries, 1 bomber and 15 infantry remaining. Battle score for attacker is 8
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry and 2 mech_infantrysNon Combat Move - Germans
1 bomber moved from Novgorod to Slovakia Hungary
3 artilleries, 26 infantry and 2 mech_infantrys moved from Germany to Slovakia Hungary
7 armour and 24 mech_infantrys moved from Greater Southern Germany to Slovakia Hungary
3 fighters and 1 tactical_bomber moved from Western Germany to Slovakia Hungary
1 tactical_bomber moved from France to Slovakia Hungary
1 tactical_bomber moved from Spain to Western Germany
2 armour and 4 mech_infantrys moved from Western Germany to Slovakia Hungary
1 artillery and 6 infantry moved from France to Western Germany
1 artillery moved from Western Germany to Germany
12 infantry moved from Western Germany to GermanyPlace Units - Germans
5 infantry placed in Western Germany
10 artilleries placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,4
Germans collect 43 PUs (2 lost to blockades); end with 43 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 53 PUsTerritory Summary for Germans :
Cyprus : 1 flag, 1 infantry
Normandy Bordeaux : 1 flag, 1 factory_minor, 1 harbour and 1 infantry
France : 1 flag, 1 airfield and 1 factory_minor
Slovakia Hungary : 9 armour, 3 artilleries, 1 bomber, 3 fighters, 26 infantry, 30 mech_infantrys and 2 tactical_bombers
Western Germany : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour, 11 infantry and 1 tactical_bomber
Germany : 11 artilleries, 1 factory_major and 12 infantry
Karelia : 1 flag, 4 aaGuns
Baltic States : 1 flag, 1 infantry
Vyborg : 1 flag
Eastern Poland : 1 flag, 1 infantry
Novgorod : 1 flag, 1 airfield, 4 artilleries, 1 factory_minor, 1 harbour and 15 infantry
125 Sea Zone : 1 flag, 1 submarine
Switzerland : 1 flag
97 Sea Zone : 1 flag, 1 destroyer
Sweden : 1 flag
Yugoslavia : 1 flag, 1 airfield and 1 factory_minor
98 Sea Zone : 1 flag
Finland : 1 flagProduction/PUs Summary :
Germans : 45 / 53
Russians : 34 / 43
Japanese : 43 / 85
Americans : 53 / 63
Chinese : 14 / 16
British : 38 / 36
UK_Pacific : 12 / 9
Italians : 10 / 11
ANZAC : 14 / 19
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 11 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Russians
Russians buy 1 armour and 9 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Russians
3 mech_infantrys moved from Ukraine to Eastern Poland
2 mech_infantrys moved from Belarus to Baltic States
2 fighters and 1 tactical_bomber moved from Belarus to Baltic States
2 fighters moved from Belarus to Eastern Poland
1 artillery and 2 infantry moved from Romania to YugoslaviaCombat - Russians
Battle in Eastern Poland
Russians attack with 2 fighters and 3 mech_infantrys
Germans defend with 1 infantry
Russians win, taking Eastern Poland from Germans with 2 fighters and 2 mech_infantrys remaining. Battle score for attacker is -1
Casualties for Germans: 1 infantry
Casualties for Russians: 1 mech_infantry
Battle in Baltic States
Russians attack with 2 fighters, 2 mech_infantrys and 1 tactical_bomber
Germans defend with 1 infantry
Russians win, taking Baltic States from Germans with 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Germans: 1 infantry
Casualties for Russians: 1 mech_infantry
Battle in Yugoslavia
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 airfield and 1 factory_minor; Italians defend with 1 infantry
Russians win, taking Yugoslavia from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantryNon Combat Move - Russians
1 armour and 17 mech_infantrys moved from Romania to Eastern Poland
5 aaGuns, 5 artilleries and 61 infantry moved from Romania to Eastern Poland
1 aaGun moved from Bryansk to Western Ukraine
6 mech_infantrys moved from Russia to Western Ukraine
6 mech_infantrys moved from Belarus to Eastern Poland
2 fighters and 1 tactical_bomber moved from Baltic States to Russia
1 mech_infantry moved from Bessarabia to Eastern Poland
2 fighters moved from Eastern Poland to RussiaPlace Units - Russians
1 armour and 2 mech_infantrys placed in Ukraine
7 mech_infantrys placed in RussiaTurn Complete - Russians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4
Russians collect 38 PUs; end with 39 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 42 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 destroyer, 2 fighters, 1 harbour, 5 infantry, 2 submarines and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Soviet Far East to Siberia
Japanese take Siberia from Russians
1 armour and 1 infantry moved from Japan to 6 Sea Zone
1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 armour and 1 infantry moved from 19 Sea Zone to Shantung
1 transport moved from 5 Sea Zone to 6 Sea Zone
1 infantry moved from Korea to 6 Sea Zone
1 artillery moved from Korea to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Kiangsu
1 fighter moved from 6 Sea Zone to Kiangsu
1 mech_infantry moved from Yunnan to India
1 transport moved from 39 Sea Zone to 38 Sea Zone
1 infantry moved from Shan State to 38 Sea Zone
1 infantry and 1 transport moved from 38 Sea Zone to 39 Sea Zone
1 infantry moved from 39 Sea Zone to India
1 fighter moved from 39 Sea Zone to India
1 infantry moved from Manchuria to Jehol
Japanese take Jehol from Chinese
1 fighter and 1 tactical_bomber moved from 10 Sea Zone to 12 Sea Zone
1 fighter and 1 tactical_bomber moved from 10 Sea Zone to 9 Sea Zone
1 fighter moved from 10 Sea Zone to 1 Sea Zone
1 destroyer moved from 10 Sea Zone to 1 Sea Zone
1 destroyer moved from 10 Sea Zone to 9 Sea Zone
1 cruiser moved from 10 Sea Zone to 1 Sea Zone
1 armour moved from Tsinghai to Kazakhstan
Japanese take Kazakhstan from Russians
1 armour moved from Kazakhstan to Tsinghai
2 destroyers moved from 39 Sea Zone to 41 Sea Zone
1 destroyer moved from 39 Sea Zone to 41 Sea ZoneCombat - Japanese
Battle in India
Japanese attack with 1 fighter, 1 infantry and 1 mech_infantry
British defend with 1 armour; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour
Japanese roll dice for 1 fighter, 1 infantry and 1 mech_infantry in India, round 2 : 1/3 hits
UK_Pacific roll dice for 1 armour in India, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 armour owned by the British lost in India
Japanese captures 9PUs while taking UK_Pacific capital
Japanese win, taking India from UK_Pacific with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 armour
Casualties for Japanese: 1 infantry
Battle in Shantung
Battle in Kiangsu
Japanese attack with 1 artillery, 1 fighter and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Kiangsu, round 2 : 2/3 hits
Chinese roll dice for 1 infantry in Kiangsu, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsu
Japanese win, taking Shantung from Chinese, taking Kiangsu from Chinese with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in 9 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 9 Sea Zone, round 2 : 2/3 hits
Americans roll dice for 1 destroyer in 9 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 9 Sea Zone
Japanese win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 12 Sea Zone
Japanese attack with 1 fighter and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 fighter and 1 tactical_bomber in 12 Sea Zone, round 2 : 1/2 hits
Americans roll dice for 1 destroyer in 12 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 12 Sea Zone
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 1 Sea Zone
Japanese attack with 1 cruiser, 1 destroyer and 1 fighter
Americans defend with 1 destroyer
Japanese roll dice for 1 cruiser, 1 destroyer and 1 fighter in 1 Sea Zone, round 2 : 1/3 hits
Americans roll dice for 1 destroyer in 1 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 1 Sea Zone
Japanese win, taking 1 Sea Zone from Neutral with 1 cruiser, 1 destroyer and 1 fighter remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 41 Sea Zone
Japanese attack with 3 destroyers
ANZAC defend with 1 destroyer
Japanese roll dice for 3 destroyers in 41 Sea Zone, round 2 : 2/3 hits
ANZAC roll dice for 1 destroyer in 41 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese and 1 destroyer owned by the ANZAC lost in 41 Sea Zone
Japanese win with 2 destroyers remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 destroyer
Casualties for Japanese: 1 destroyerNon Combat Move - Japanese
1 battleship, 1 carrier and 1 cruiser moved from 39 Sea Zone to 37 Sea Zone
1 fighter moved from India to 37 Sea Zone
3 mech_infantrys moved from Malaya to Burma
2 armour moved from French Indo China to Burma
2 infantry moved from Yunnan to Burma
1 fighter moved from 6 Sea Zone to 37 Sea Zone
2 carriers moved from 6 Sea Zone to 19 Sea Zone
1 fighter moved from Kiangsu to 19 Sea Zone
1 transport moved from 4 Sea Zone to 6 Sea Zone
1 aaGun moved from Japan to 6 Sea Zone
1 aaGun moved from 6 Sea Zone to Korea
1 infantry moved from Korea to Manchuria
2 aaGuns moved from Manchuria to Jehol
1 fighter and 1 tactical_bomber moved from 9 Sea Zone to 2 Sea Zone
1 fighter moved from 1 Sea Zone to 2 Sea Zone
1 fighter and 1 tactical_bomber moved from 12 Sea Zone to 2 Sea Zone
1 infantry moved from Mexico to 10 Sea Zone
1 infantry and 1 transport moved from 10 Sea Zone to 2 Sea Zone
1 infantry moved from 2 Sea Zone to Alaska
1 battleship and 3 carriers moved from 10 Sea Zone to 2 Sea ZonePlace Units - Japanese
1 harbour placed in Alaska
1 transport placed in 37 Sea Zone
1 artillery placed in Malaya
1 submarine placed in 37 Sea Zone
Japanese undo move 4.
1 destroyer placed in 37 Sea Zone
1 fighter and 2 infantry placed in French Indo China
1 fighter placed in Japan
1 submarine placed in 6 Sea Zone
1 artillery and 2 infantry placed in Korea
1 infantry placed in Japan
1 submarine placed in 6 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Shensi: 1 infantry
EDIT: Removing units owned by Japanese from Sikang: 1 infantry
EDIT: Adding units owned by Japanese to Tsinghai: 2 infantry
EDIT: Turning off Edit ModeTurn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 5,4
Japanese collect 54 PUs; end with 63 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 68 PUsTerritory Summary for Japanese :
Shantung : 1 flag, 1 armour and 1 infantry
Korea : 1 aaGun, 1 artillery, 1 factory_minor and 2 infantry
Kiangsu : 1 flag, 1 artillery
Japan : 1 airfield, 1 factory_major, 1 fighter, 1 harbour and 1 infantry
Jehol : 1 flag, 2 aaGuns and 1 infantry
Manchuria : 1 flag, 1 infantry
Hainan : 1 harbour
Shensi : 1 flag
Yunnan : 1 flag
Kansu : 1 flag
Tsinghai : 1 flag, 1 armour and 3 infantry
Szechwan : 1 flag
Sikang : 1 flag
Shan State : 1 flag
Burma : 1 flag, 2 armour, 2 infantry and 3 mech_infantrys
British Columbia : 1 flag
India : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 1 mech_infantry
Malaya : 1 flag, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Philippines : 1 flag, 1 airfield, 1 artillery, 1 harbour, 1 infantry and 1 mech_infantry
Mexico : 1 flag
Alaska : 1 flag, 1 harbour and 1 infantry
Soviet Far East : 1 flag
Siberia : 1 flag, 1 infantry
Kazakhstan : 1 flag
French Indo China : 1 flag, 1 factory_minor, 1 fighter and 3 infantry
Sumatra : 1 flag
42 Sea Zone : 1 flag
41 Sea Zone : 1 flag, 2 destroyers
43 Sea Zone : 1 flag
37 Sea Zone : 1 flag, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 transport
39 Sea Zone : 1 flag, 1 transport
10 Sea Zone : 1 flag
19 Sea Zone : 2 carriers, 1 fighter and 2 transports
2 Sea Zone : 1 battleship, 3 carriers, 3 fighters, 2 tactical_bombers and 1 transport
1 Sea Zone : 1 flag, 1 cruiser and 1 destroyer
9 Sea Zone : 1 destroyer
6 Sea Zone : 2 submarines and 1 transportProduction/PUs Summary :
Germans : 41 / 53
Russians : 36 / 42
Japanese : 54 / 68
Americans : 53 / 63
Chinese : 8 / 16
British : 38 / 36
UK_Pacific : 9 / 0
Italians : 10 / 11
ANZAC : 14 / 19
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 11 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - British
British buy 9 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 mech_infantry moved from Eastern Persia to Kazakhstan
Russians take Kazakhstan from Japanese
5 mech_infantrys moved from Eastern Persia to India
1 bomber moved from West India to 39 Sea Zone
1 armour and 2 mech_infantrys moved from West India to India
4 fighters moved from West India to IndiaCombat - British
Battle in 39 Sea Zone
British attack with 1 bomber
Japanese defend with 1 transport
British win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in India
British attack with 1 armour, 4 fighters and 7 mech_infantrys
Japanese defend with 1 airfield, 1 factory_minor, 1 harbour and 1 mech_infantry
British win, taking India from Japanese with 1 armour, 4 fighters and 7 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantryNon Combat Move - British
4 fighters moved from India to Eastern Persia
1 bomber moved from 39 Sea Zone to Eastern Persia
3 mech_infantrys moved from Persia to West India
1 infantry moved from Bulgaria to Romania
6 mech_infantrys moved from Iraq to Eastern Persia
3 mech_infantrys moved from Egypt to IraqPlace Units - British
3 mech_infantrys placed in Persia
3 mech_infantrys placed in Iraq
3 mech_infantrys placed in EgyptTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2
British collect 37 PUs (2 lost to blockades); end with 37 PUs totalTurn Complete - UK_Pacific
UK_Pacific collect 12 PUs; end with 12 PUs total -
assumed you would submerge subs in sz6 when I sent two subs to kill your transport and assumed no scramble by your lone tactical when I sent three us destroyers up north with transport…let me know if you want to reroll anything though
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Italians
Italians buy 2 infantry and 1 mech_infantry; Remaining resources: 1 PUs;Combat Move - Italians
1 infantry moved from Slovakia Hungary to Romania
1 armour, 1 bomber, 1 infantry and 2 mech_infantrys moved from Slovakia Hungary to Yugoslavia
1 fighter moved from Slovakia Hungary to Yugoslavia
2 fighters moved from Slovakia Hungary to RomaniaCombat - Italians
Battle in Yugoslavia
Italians attack with 1 armour, 1 bomber, 1 fighter, 1 infantry and 2 mech_infantrys
Russians defend with 1 airfield, 1 artillery, 1 factory_minor and 2 infantry
Italians roll dice for 1 armour, 1 bomber, 1 fighter, 1 infantry and 2 mech_infantrys in Yugoslavia, round 2 : 2/6 hits
Russians roll dice for 1 artillery and 2 infantry in Yugoslavia, round 2 : 1/3 hits
2 infantry owned by the Russians and 1 infantry owned by the Italians lost in Yugoslavia
Italians roll dice for 1 armour, 1 bomber, 1 fighter and 2 mech_infantrys in Yugoslavia, round 3 : 3/5 hits
Russians roll dice for 1 artillery in Yugoslavia, round 3 : 0/1 hits
1 artillery owned by the Russians lost in Yugoslavia
Italians win, taking Yugoslavia from Russians with 1 armour, 1 bomber, 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 7
Casualties for Italians: 1 infantry
Casualties for Russians: 1 artillery and 2 infantry
Battle in Romania
Italians attack with 2 fighters and 1 infantry
British defend with 1 infantry
Italians roll dice for 2 fighters and 1 infantry in Romania, round 2 : 2/3 hits
Russians roll dice for 1 infantry in Romania, round 2 : 1/1 hits
1 infantry owned by the Italians and 1 infantry owned by the British lost in Romania
Italians win with 2 fighters remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for British: 1 infantryNon Combat Move - Italians
2 fighters moved from Romania to Slovakia Hungary
1 bomber and 1 fighter moved from Yugoslavia to Slovakia Hungary
1 artillery and 2 infantry moved from Germany to Western GermanyPlace Units - Italians
2 infantry and 1 mech_infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 9 PUs; end with 10 PUs totalTerritory Summary for Italians :
Slovakia Hungary : 4 aaGuns, 1 bomber and 3 fighters
Western Germany : 1 artillery and 5 infantry
Northern Italy : 1 factory_major
Southern Italy : 1 airfield, 4 artilleries, 1 factory_minor, 1 harbour, 16 infantry and 1 mech_infantry
Yugoslavia : 1 flag, 1 airfield, 1 armour, 1 factory_minor and 2 mech_infantrysProduction/PUs Summary :
Germans : 36 / 53
Russians : 35 / 42
Japanese : 43 / 68
Americans : 63 / 77
Chinese : 12 / 13
British : 39 / 37
UK_Pacific : 12 / 12
Italians : 9 / 10
ANZAC : 14 / 19
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 11 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 artillery, 15 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Novgorod to Archangel
Germans take Archangel from Russians
1 infantry moved from Novgorod to Belarus
Germans take Belarus from Russians
2 infantry moved from Novgorod to Baltic States
1 bomber, 1 fighter and 1 tactical_bomber moved from Slovakia Hungary to Baltic States
1 armour moved from Slovakia Hungary to Romania
Germans take Romania from Russians
1 armour moved from Romania to Slovakia Hungary
12 mech_infantrys moved from Slovakia Hungary to Albania
1 fighter and 1 tactical_bomber moved from Slovakia Hungary to AlbaniaCombat - Germans
Battle in Baltic States
Germans attack with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 1 mech_infantry
Germans roll dice for 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber in Baltic States, round 2 : 2/5 hits
Russians roll dice for 1 mech_infantry in Baltic States, round 2 : 0/1 hits
1 mech_infantry owned by the Russians lost in Baltic States
Germans win, taking Baltic States from Russians with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Battle in Albania
Germans attack with 1 fighter, 12 mech_infantrys and 1 tactical_bomber
British defend with 1 infantry
Germans roll dice for 1 fighter, 12 mech_infantrys and 1 tactical_bomber in Albania, round 2 : 5/14 hits
British roll dice for 1 infantry in Albania, round 2 : 0/1 hits
1 infantry owned by the British lost in Albania
Germans win, taking Albania from British with 1 fighter, 12 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Germans
1 fighter and 1 tactical_bomber moved from Albania to Slovakia Hungary
1 infantry moved from Germany to Poland
11 artilleries and 11 infantry moved from Germany to Slovakia Hungary
1 bomber, 1 fighter and 1 tactical_bomber moved from Baltic States to Slovakia HungaryPlace Units - Germans
4 infantry and 1 mech_infantry placed in Western Germany
1 artillery and 9 infantry placed in Germany
2 infantry placed in NovgorodTurn Complete - Germans
Germans collect 42 PUs; end with 42 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 47 PUsTerritory Summary for Germans :
Cyprus : 1 flag, 1 infantry
France : 1 flag, 1 airfield and 1 factory_minor
Slovakia Hungary : 9 armour, 14 artilleries, 1 bomber, 3 fighters, 37 infantry, 18 mech_infantrys and 2 tactical_bombers
Western Germany : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour, 15 infantry, 1 mech_infantry and 1 tactical_bomber
Poland : 1 infantry
Germany : 1 artillery, 1 factory_major and 9 infantry
Albania : 12 mech_infantrys
Belarus : 1 flag, 1 infantry
Karelia : 1 flag, 4 aaGuns
Baltic States : 1 flag, 2 infantry
Vyborg : 1 flag
Archangel : 1 flag, 1 infantry
Novgorod : 1 flag, 1 airfield, 4 artilleries, 1 factory_minor, 1 harbour and 13 infantry
125 Sea Zone : 1 flag, 1 submarine
Switzerland : 1 flag
97 Sea Zone : 1 flag, 1 destroyer
Sweden : 1 flag
98 Sea Zone : 1 flag
Finland : 1 flagProduction/PUs Summary :
Germans : 42 / 47
Russians : 29 / 42
Japanese : 43 / 68
Americans : 63 / 77
Chinese : 12 / 13
British : 38 / 37
UK_Pacific : 12 / 12
Italians : 10 / 10
ANZAC : 14 / 19
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 11 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Russians
Russians buy 1 armour and 9 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Eastern Poland to Romania
Russians take Romania from Germans
2 infantry moved from Eastern Poland to Poland
1 artillery moved from Eastern Poland to Poland
5 mech_infantrys moved from Russia to Archangel
2 mech_infantrys moved from Russia to Belarus
1 fighter moved from Russia to Archangel
3 fighters and 1 tactical_bomber moved from Russia to Belarus
1 armour and 2 mech_infantrys moved from Ukraine to Belarus
1 armour, 4 artilleries, 57 infantry and 26 mech_infantrys moved from Eastern Poland to Baltic StatesCombat - Russians
Battle in Poland
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 infantry
Russians win, taking Poland from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Archangel
Russians attack with 1 fighter and 5 mech_infantrys
Germans defend with 1 infantry
Russians win, taking Archangel from Germans with 1 fighter and 4 mech_infantrys remaining. Battle score for attacker is -1
Casualties for Germans: 1 infantry
Casualties for Russians: 1 mech_infantry
Battle in Baltic States
Russians attack with 1 armour, 4 artilleries, 57 infantry and 26 mech_infantrys
Germans defend with 2 infantry
Russians win, taking Baltic States from Germans with 1 armour, 4 artilleries, 56 infantry and 26 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantry
Battle in Belarus
Russians attack with 1 armour, 3 fighters, 4 mech_infantrys and 1 tactical_bomber
Germans defend with 1 infantry
Russians win, taking Belarus from Germans with 1 armour, 3 fighters, 4 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
1 fighter moved from Archangel to Russia
3 fighters and 1 tactical_bomber moved from Belarus to Russia
5 aaGuns moved from Eastern Poland to Baltic States
6 mech_infantrys moved from Western Ukraine to Baltic States
1 aaGun moved from Western Ukraine to BryanskPlace Units - Russians
1 armour and 2 mech_infantrys placed in Ukraine
7 mech_infantrys placed in RussiaTurn Complete - Russians
Russians collect 37 PUs; end with 37 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 43 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 2 destroyers, 2 fighters, 4 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
2 units repaired.
1 fighter and 1 tactical_bomber moved from 2 Sea Zone to 1 Sea Zone
2 fighters and 1 tactical_bomber moved from 2 Sea Zone to 1 Sea Zone
1 infantry moved from Manchuria to Amur
Japanese take Amur from Russians
1 fighter moved from Japan to Sakha
1 infantry moved from Siberia to Sakha
1 armour and 3 infantry moved from Tsinghai to Kansu
1 infantry moved from Jehol to 19 Sea Zone
1 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone
1 infantry moved from 20 Sea Zone to Kwangtung
1 fighter moved from 19 Sea Zone to 44 Sea Zone
1 fighter moved from 37 Sea Zone to 55 Sea Zone
1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
1 infantry moved from Shantung to 19 Sea Zone
1 artillery moved from Kiangsu to 19 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
1 fighter moved from 37 Sea Zone to Borneo
1 fighter moved from French Indo China to BorneoCombat - Japanese
Japanese creates battle in territory 6 Sea Zone
Battle in Borneo
Japanese attack with 1 artillery, 2 fighters and 1 infantry
Americans defend with 1 infantry and 1 mech_infantry
Japanese roll dice for 1 artillery, 2 fighters and 1 infantry in Borneo, round 2 : 1/4 hits
UK_Pacific roll dice for 1 infantry and 1 mech_infantry in Borneo, round 2 : 2/2 hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the Americans lost in Borneo
UK_Pacific win with 1 mech_infantry remaining. Battle score for attacker is -4
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 artillery and 1 infantry
2 fighters owned by the Japanese retreated
Battle in Kwangtung
Battle in 1 Sea Zone
Japanese attack with 3 fighters and 2 tactical_bombers
Americans defend with 1 destroyer
Japanese roll dice for 3 fighters and 2 tactical_bombers in 1 Sea Zone, round 2 : 3/5 hits
Americans roll dice for 1 destroyer in 1 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 1 Sea Zone
Japanese win, taking Kwangtung from UK_Pacific with 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 44 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 44 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 55 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 55 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 6 Sea Zone
Japanese attack with 2 submarines
Americans defend with 2 submarines
2 submarines owned by the Japanese Submerged
2 submarines owned by the Americans Submerged
Battle in Kansu
Japanese attack with 1 armour and 3 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 armour and 3 infantry in Kansu, round 2 : 1/4 hits
Chinese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Kansu
Japanese winAmericans win with no units remaining, taking Kansu from Chinese with 1 armour and 3 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Sakha
Japanese attack with 1 fighter and 1 infantry
Americans defend with 1 artillery
Japanese roll dice for 1 fighter and 1 infantry in Sakha, round 2 : 1/2 hits
Russians roll dice for 1 artillery in Sakha, round 2 : 0/1 hits
1 artillery owned by the Americans lost in Sakha
Japanese win, taking Sakha from Russians with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 artillery
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Ulaanbaatar
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory UlaanbaatarNon Combat Move - Japanese
1 fighter could not land in Borneo and was removed
2 infantry moved from Korea to Manchuria
1 artillery moved from Korea to Amur
2 aaGuns moved from Jehol to Manchuria
1 armour moved from Shantung to Manchuria
1 aaGun moved from Korea to Manchuria
1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
1 infantry moved from Alaska to 2 Sea Zone
1 battleship, 3 carriers, 1 infantry and 1 transport moved from 2 Sea Zone to 6 Sea Zone
1 infantry moved from 6 Sea Zone to Korea
3 fighters and 2 tactical_bombers moved from 1 Sea Zone to 6 Sea Zone
1 fighter moved from Borneo to 36 Sea Zone
1 carrier moved from 19 Sea Zone to 36 Sea Zone
1 battleship, 1 carrier, 1 cruiser and 1 destroyer moved from 37 Sea Zone to 44 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 fighter moved from 44 Sea Zone to 45 Sea Zone
1 fighter moved from 55 Sea Zone to 45 Sea Zone
2 armour, 2 infantry and 3 mech_infantrys moved from Burma to Shan State
1 fighter moved from Sakha to SiberiaPlace Units - Japanese
3 infantry placed in Malaya
1 fighter placed in 36 Sea Zone
1 fighter placed in 6 Sea Zone
1 destroyer placed in 6 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 19 Sea Zone: 1 carrier
EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 carrier
EDIT: Turning off Edit Mode
1 destroyer and 1 submarine placed in 36 Sea Zone
Japanese undo move 5.
1 artillery and 1 infantry placed in French Indo China
1 destroyer and 1 submarine placed in 6 Sea Zone
1 armour and 1 mech_infantry placed in KoreaTurn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 1
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,1,5,1
Japanese collect 46 PUs (3 lost to blockades); end with 46 PUs totalTerritory Summary for Japanese :
Shantung : 1 flag
Korea : 1 armour, 1 factory_minor, 1 infantry and 1 mech_infantry
Kiangsu : 1 flag
Japan : 1 airfield, 1 factory_major, 1 harbour and 1 infantry
Jehol : 1 flag
Manchuria : 1 flag, 3 aaGuns, 1 armour and 2 infantry
Hainan : 1 harbour
Kansu : 1 flag, 1 armour and 3 infantry
Tsinghai : 1 flag
Sikang : 1 flag
Shan State : 1 flag, 2 armour, 2 infantry and 3 mech_infantrys
Burma : 1 flag
Malaya : 1 flag, 1 factory_minor, 1 harbour and 3 infantry
Kwangtung : 1 flag, 1 harbour and 1 infantry
Philippines : 1 flag, 1 airfield, 1 artillery, 1 harbour, 1 infantry and 1 mech_infantry
Alaska : 1 flag, 1 harbour
Sakha : 1 flag, 1 infantry
Soviet Far East : 1 flag
Amur : 1 flag, 1 artillery and 1 infantry
Siberia : 1 flag, 1 fighter
French Indo China : 1 flag, 2 artilleries, 1 factory_minor and 5 infantry
Sumatra : 1 flag
43 Sea Zone : 1 flag, 1 transport
45 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 2 fighters
37 Sea Zone : 1 flag
36 Sea Zone : 1 carrier, 2 fighters and 1 transport
39 Sea Zone : 1 flag
20 Sea Zone : 1 transport
6 Sea Zone : 1 battleship, 4 carriers, 2 destroyers, 4 fighters, 3 submarines, 2 tactical_bombers and 1 transportProduction/PUs Summary :
Germans : 34 / 47
Russians : 35 / 43
Japanese : 49 / 46
Americans : 63 / 77
Chinese : 11 / 13
British : 38 / 37
UK_Pacific : 9 / 12
Italians : 10 / 10
ANZAC : 14 / 19
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 11 / 0 -
GG. This one ended when I failed in Egypt, and I knew it. I sunk way too much into it for it to fail so spectacularly.
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thanks, good game to you too, it was a pretty cool strategy to see tried…if you had had a German destroyer it would’ve made things pretty interesting down there since my sub was able to stop your transports for a turn…let me know if you want to rematch





