dice slaughter continues
'16L souL (Axis) v. Talleyrand19 (Allies +23)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 destroyer, 2 fighters, 1 harbour, 5 infantry, 2 submarines and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Soviet Far East to Siberia
Japanese take Siberia from Russians
1 armour and 1 infantry moved from Japan to 6 Sea Zone
1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 armour and 1 infantry moved from 19 Sea Zone to Shantung
1 transport moved from 5 Sea Zone to 6 Sea Zone
1 infantry moved from Korea to 6 Sea Zone
1 artillery moved from Korea to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Kiangsu
1 fighter moved from 6 Sea Zone to Kiangsu
1 mech_infantry moved from Yunnan to India
1 transport moved from 39 Sea Zone to 38 Sea Zone
1 infantry moved from Shan State to 38 Sea Zone
1 infantry and 1 transport moved from 38 Sea Zone to 39 Sea Zone
1 infantry moved from 39 Sea Zone to India
1 fighter moved from 39 Sea Zone to India
1 infantry moved from Manchuria to Jehol
Japanese take Jehol from Chinese
1 fighter and 1 tactical_bomber moved from 10 Sea Zone to 12 Sea Zone
1 fighter and 1 tactical_bomber moved from 10 Sea Zone to 9 Sea Zone
1 fighter moved from 10 Sea Zone to 1 Sea Zone
1 destroyer moved from 10 Sea Zone to 1 Sea Zone
1 destroyer moved from 10 Sea Zone to 9 Sea Zone
1 cruiser moved from 10 Sea Zone to 1 Sea Zone
1 armour moved from Tsinghai to Kazakhstan
Japanese take Kazakhstan from Russians
1 armour moved from Kazakhstan to Tsinghai
2 destroyers moved from 39 Sea Zone to 41 Sea Zone
1 destroyer moved from 39 Sea Zone to 41 Sea ZoneCombat - Japanese
Battle in India
Japanese attack with 1 fighter, 1 infantry and 1 mech_infantry
British defend with 1 armour; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour
Japanese roll dice for 1 fighter, 1 infantry and 1 mech_infantry in India, round 2 : 1/3 hits
UK_Pacific roll dice for 1 armour in India, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 armour owned by the British lost in India
Japanese captures 9PUs while taking UK_Pacific capital
Japanese win, taking India from UK_Pacific with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 armour
Casualties for Japanese: 1 infantry
Battle in Shantung
Battle in Kiangsu
Japanese attack with 1 artillery, 1 fighter and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Kiangsu, round 2 : 2/3 hits
Chinese roll dice for 1 infantry in Kiangsu, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsu
Japanese win, taking Shantung from Chinese, taking Kiangsu from Chinese with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in 9 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 9 Sea Zone, round 2 : 2/3 hits
Americans roll dice for 1 destroyer in 9 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 9 Sea Zone
Japanese win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 12 Sea Zone
Japanese attack with 1 fighter and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 fighter and 1 tactical_bomber in 12 Sea Zone, round 2 : 1/2 hits
Americans roll dice for 1 destroyer in 12 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 12 Sea Zone
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 1 Sea Zone
Japanese attack with 1 cruiser, 1 destroyer and 1 fighter
Americans defend with 1 destroyer
Japanese roll dice for 1 cruiser, 1 destroyer and 1 fighter in 1 Sea Zone, round 2 : 1/3 hits
Americans roll dice for 1 destroyer in 1 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 1 Sea Zone
Japanese win, taking 1 Sea Zone from Neutral with 1 cruiser, 1 destroyer and 1 fighter remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 41 Sea Zone
Japanese attack with 3 destroyers
ANZAC defend with 1 destroyer
Japanese roll dice for 3 destroyers in 41 Sea Zone, round 2 : 2/3 hits
ANZAC roll dice for 1 destroyer in 41 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese and 1 destroyer owned by the ANZAC lost in 41 Sea Zone
Japanese win with 2 destroyers remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 destroyer
Casualties for Japanese: 1 destroyerNon Combat Move - Japanese
1 battleship, 1 carrier and 1 cruiser moved from 39 Sea Zone to 37 Sea Zone
1 fighter moved from India to 37 Sea Zone
3 mech_infantrys moved from Malaya to Burma
2 armour moved from French Indo China to Burma
2 infantry moved from Yunnan to Burma
1 fighter moved from 6 Sea Zone to 37 Sea Zone
2 carriers moved from 6 Sea Zone to 19 Sea Zone
1 fighter moved from Kiangsu to 19 Sea Zone
1 transport moved from 4 Sea Zone to 6 Sea Zone
1 aaGun moved from Japan to 6 Sea Zone
1 aaGun moved from 6 Sea Zone to Korea
1 infantry moved from Korea to Manchuria
2 aaGuns moved from Manchuria to Jehol
1 fighter and 1 tactical_bomber moved from 9 Sea Zone to 2 Sea Zone
1 fighter moved from 1 Sea Zone to 2 Sea Zone
1 fighter and 1 tactical_bomber moved from 12 Sea Zone to 2 Sea Zone
1 infantry moved from Mexico to 10 Sea Zone
1 infantry and 1 transport moved from 10 Sea Zone to 2 Sea Zone
1 infantry moved from 2 Sea Zone to Alaska
1 battleship and 3 carriers moved from 10 Sea Zone to 2 Sea ZonePlace Units - Japanese
1 harbour placed in Alaska
1 transport placed in 37 Sea Zone
1 artillery placed in Malaya
1 submarine placed in 37 Sea Zone
Japanese undo move 4.
1 destroyer placed in 37 Sea Zone
1 fighter and 2 infantry placed in French Indo China
1 fighter placed in Japan
1 submarine placed in 6 Sea Zone
1 artillery and 2 infantry placed in Korea
1 infantry placed in Japan
1 submarine placed in 6 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Shensi: 1 infantry
EDIT: Removing units owned by Japanese from Sikang: 1 infantry
EDIT: Adding units owned by Japanese to Tsinghai: 2 infantry
EDIT: Turning off Edit ModeTurn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 5,4
Japanese collect 54 PUs; end with 63 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 68 PUsTerritory Summary for Japanese :
Shantung : 1 flag, 1 armour and 1 infantry
Korea : 1 aaGun, 1 artillery, 1 factory_minor and 2 infantry
Kiangsu : 1 flag, 1 artillery
Japan : 1 airfield, 1 factory_major, 1 fighter, 1 harbour and 1 infantry
Jehol : 1 flag, 2 aaGuns and 1 infantry
Manchuria : 1 flag, 1 infantry
Hainan : 1 harbour
Shensi : 1 flag
Yunnan : 1 flag
Kansu : 1 flag
Tsinghai : 1 flag, 1 armour and 3 infantry
Szechwan : 1 flag
Sikang : 1 flag
Shan State : 1 flag
Burma : 1 flag, 2 armour, 2 infantry and 3 mech_infantrys
British Columbia : 1 flag
India : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 1 mech_infantry
Malaya : 1 flag, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Philippines : 1 flag, 1 airfield, 1 artillery, 1 harbour, 1 infantry and 1 mech_infantry
Mexico : 1 flag
Alaska : 1 flag, 1 harbour and 1 infantry
Soviet Far East : 1 flag
Siberia : 1 flag, 1 infantry
Kazakhstan : 1 flag
French Indo China : 1 flag, 1 factory_minor, 1 fighter and 3 infantry
Sumatra : 1 flag
42 Sea Zone : 1 flag
41 Sea Zone : 1 flag, 2 destroyers
43 Sea Zone : 1 flag
37 Sea Zone : 1 flag, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 transport
39 Sea Zone : 1 flag, 1 transport
10 Sea Zone : 1 flag
19 Sea Zone : 2 carriers, 1 fighter and 2 transports
2 Sea Zone : 1 battleship, 3 carriers, 3 fighters, 2 tactical_bombers and 1 transport
1 Sea Zone : 1 flag, 1 cruiser and 1 destroyer
9 Sea Zone : 1 destroyer
6 Sea Zone : 2 submarines and 1 transportProduction/PUs Summary :
Germans : 41 / 53
Russians : 36 / 42
Japanese : 54 / 68
Americans : 53 / 63
Chinese : 8 / 16
British : 38 / 36
UK_Pacific : 9 / 0
Italians : 10 / 11
ANZAC : 14 / 19
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 11 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - British
British buy 9 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 mech_infantry moved from Eastern Persia to Kazakhstan
Russians take Kazakhstan from Japanese
5 mech_infantrys moved from Eastern Persia to India
1 bomber moved from West India to 39 Sea Zone
1 armour and 2 mech_infantrys moved from West India to India
4 fighters moved from West India to IndiaCombat - British
Battle in 39 Sea Zone
British attack with 1 bomber
Japanese defend with 1 transport
British win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in India
British attack with 1 armour, 4 fighters and 7 mech_infantrys
Japanese defend with 1 airfield, 1 factory_minor, 1 harbour and 1 mech_infantry
British win, taking India from Japanese with 1 armour, 4 fighters and 7 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantryNon Combat Move - British
4 fighters moved from India to Eastern Persia
1 bomber moved from 39 Sea Zone to Eastern Persia
3 mech_infantrys moved from Persia to West India
1 infantry moved from Bulgaria to Romania
6 mech_infantrys moved from Iraq to Eastern Persia
3 mech_infantrys moved from Egypt to IraqPlace Units - British
3 mech_infantrys placed in Persia
3 mech_infantrys placed in Iraq
3 mech_infantrys placed in EgyptTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2
British collect 37 PUs (2 lost to blockades); end with 37 PUs totalTurn Complete - UK_Pacific
UK_Pacific collect 12 PUs; end with 12 PUs total -
assumed you would submerge subs in sz6 when I sent two subs to kill your transport and assumed no scramble by your lone tactical when I sent three us destroyers up north with transport…let me know if you want to reroll anything though
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Italians
Italians buy 2 infantry and 1 mech_infantry; Remaining resources: 1 PUs;Combat Move - Italians
1 infantry moved from Slovakia Hungary to Romania
1 armour, 1 bomber, 1 infantry and 2 mech_infantrys moved from Slovakia Hungary to Yugoslavia
1 fighter moved from Slovakia Hungary to Yugoslavia
2 fighters moved from Slovakia Hungary to RomaniaCombat - Italians
Battle in Yugoslavia
Italians attack with 1 armour, 1 bomber, 1 fighter, 1 infantry and 2 mech_infantrys
Russians defend with 1 airfield, 1 artillery, 1 factory_minor and 2 infantry
Italians roll dice for 1 armour, 1 bomber, 1 fighter, 1 infantry and 2 mech_infantrys in Yugoslavia, round 2 : 2/6 hits
Russians roll dice for 1 artillery and 2 infantry in Yugoslavia, round 2 : 1/3 hits
2 infantry owned by the Russians and 1 infantry owned by the Italians lost in Yugoslavia
Italians roll dice for 1 armour, 1 bomber, 1 fighter and 2 mech_infantrys in Yugoslavia, round 3 : 3/5 hits
Russians roll dice for 1 artillery in Yugoslavia, round 3 : 0/1 hits
1 artillery owned by the Russians lost in Yugoslavia
Italians win, taking Yugoslavia from Russians with 1 armour, 1 bomber, 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 7
Casualties for Italians: 1 infantry
Casualties for Russians: 1 artillery and 2 infantry
Battle in Romania
Italians attack with 2 fighters and 1 infantry
British defend with 1 infantry
Italians roll dice for 2 fighters and 1 infantry in Romania, round 2 : 2/3 hits
Russians roll dice for 1 infantry in Romania, round 2 : 1/1 hits
1 infantry owned by the Italians and 1 infantry owned by the British lost in Romania
Italians win with 2 fighters remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for British: 1 infantryNon Combat Move - Italians
2 fighters moved from Romania to Slovakia Hungary
1 bomber and 1 fighter moved from Yugoslavia to Slovakia Hungary
1 artillery and 2 infantry moved from Germany to Western GermanyPlace Units - Italians
2 infantry and 1 mech_infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 9 PUs; end with 10 PUs totalTerritory Summary for Italians :
Slovakia Hungary : 4 aaGuns, 1 bomber and 3 fighters
Western Germany : 1 artillery and 5 infantry
Northern Italy : 1 factory_major
Southern Italy : 1 airfield, 4 artilleries, 1 factory_minor, 1 harbour, 16 infantry and 1 mech_infantry
Yugoslavia : 1 flag, 1 airfield, 1 armour, 1 factory_minor and 2 mech_infantrysProduction/PUs Summary :
Germans : 36 / 53
Russians : 35 / 42
Japanese : 43 / 68
Americans : 63 / 77
Chinese : 12 / 13
British : 39 / 37
UK_Pacific : 12 / 12
Italians : 9 / 10
ANZAC : 14 / 19
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 11 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 artillery, 15 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Novgorod to Archangel
Germans take Archangel from Russians
1 infantry moved from Novgorod to Belarus
Germans take Belarus from Russians
2 infantry moved from Novgorod to Baltic States
1 bomber, 1 fighter and 1 tactical_bomber moved from Slovakia Hungary to Baltic States
1 armour moved from Slovakia Hungary to Romania
Germans take Romania from Russians
1 armour moved from Romania to Slovakia Hungary
12 mech_infantrys moved from Slovakia Hungary to Albania
1 fighter and 1 tactical_bomber moved from Slovakia Hungary to AlbaniaCombat - Germans
Battle in Baltic States
Germans attack with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 1 mech_infantry
Germans roll dice for 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber in Baltic States, round 2 : 2/5 hits
Russians roll dice for 1 mech_infantry in Baltic States, round 2 : 0/1 hits
1 mech_infantry owned by the Russians lost in Baltic States
Germans win, taking Baltic States from Russians with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Battle in Albania
Germans attack with 1 fighter, 12 mech_infantrys and 1 tactical_bomber
British defend with 1 infantry
Germans roll dice for 1 fighter, 12 mech_infantrys and 1 tactical_bomber in Albania, round 2 : 5/14 hits
British roll dice for 1 infantry in Albania, round 2 : 0/1 hits
1 infantry owned by the British lost in Albania
Germans win, taking Albania from British with 1 fighter, 12 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Germans
1 fighter and 1 tactical_bomber moved from Albania to Slovakia Hungary
1 infantry moved from Germany to Poland
11 artilleries and 11 infantry moved from Germany to Slovakia Hungary
1 bomber, 1 fighter and 1 tactical_bomber moved from Baltic States to Slovakia HungaryPlace Units - Germans
4 infantry and 1 mech_infantry placed in Western Germany
1 artillery and 9 infantry placed in Germany
2 infantry placed in NovgorodTurn Complete - Germans
Germans collect 42 PUs; end with 42 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 47 PUsTerritory Summary for Germans :
Cyprus : 1 flag, 1 infantry
France : 1 flag, 1 airfield and 1 factory_minor
Slovakia Hungary : 9 armour, 14 artilleries, 1 bomber, 3 fighters, 37 infantry, 18 mech_infantrys and 2 tactical_bombers
Western Germany : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour, 15 infantry, 1 mech_infantry and 1 tactical_bomber
Poland : 1 infantry
Germany : 1 artillery, 1 factory_major and 9 infantry
Albania : 12 mech_infantrys
Belarus : 1 flag, 1 infantry
Karelia : 1 flag, 4 aaGuns
Baltic States : 1 flag, 2 infantry
Vyborg : 1 flag
Archangel : 1 flag, 1 infantry
Novgorod : 1 flag, 1 airfield, 4 artilleries, 1 factory_minor, 1 harbour and 13 infantry
125 Sea Zone : 1 flag, 1 submarine
Switzerland : 1 flag
97 Sea Zone : 1 flag, 1 destroyer
Sweden : 1 flag
98 Sea Zone : 1 flag
Finland : 1 flagProduction/PUs Summary :
Germans : 42 / 47
Russians : 29 / 42
Japanese : 43 / 68
Americans : 63 / 77
Chinese : 12 / 13
British : 38 / 37
UK_Pacific : 12 / 12
Italians : 10 / 10
ANZAC : 14 / 19
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 11 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Russians
Russians buy 1 armour and 9 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Eastern Poland to Romania
Russians take Romania from Germans
2 infantry moved from Eastern Poland to Poland
1 artillery moved from Eastern Poland to Poland
5 mech_infantrys moved from Russia to Archangel
2 mech_infantrys moved from Russia to Belarus
1 fighter moved from Russia to Archangel
3 fighters and 1 tactical_bomber moved from Russia to Belarus
1 armour and 2 mech_infantrys moved from Ukraine to Belarus
1 armour, 4 artilleries, 57 infantry and 26 mech_infantrys moved from Eastern Poland to Baltic StatesCombat - Russians
Battle in Poland
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 infantry
Russians win, taking Poland from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Archangel
Russians attack with 1 fighter and 5 mech_infantrys
Germans defend with 1 infantry
Russians win, taking Archangel from Germans with 1 fighter and 4 mech_infantrys remaining. Battle score for attacker is -1
Casualties for Germans: 1 infantry
Casualties for Russians: 1 mech_infantry
Battle in Baltic States
Russians attack with 1 armour, 4 artilleries, 57 infantry and 26 mech_infantrys
Germans defend with 2 infantry
Russians win, taking Baltic States from Germans with 1 armour, 4 artilleries, 56 infantry and 26 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantry
Battle in Belarus
Russians attack with 1 armour, 3 fighters, 4 mech_infantrys and 1 tactical_bomber
Germans defend with 1 infantry
Russians win, taking Belarus from Germans with 1 armour, 3 fighters, 4 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
1 fighter moved from Archangel to Russia
3 fighters and 1 tactical_bomber moved from Belarus to Russia
5 aaGuns moved from Eastern Poland to Baltic States
6 mech_infantrys moved from Western Ukraine to Baltic States
1 aaGun moved from Western Ukraine to BryanskPlace Units - Russians
1 armour and 2 mech_infantrys placed in Ukraine
7 mech_infantrys placed in RussiaTurn Complete - Russians
Russians collect 37 PUs; end with 37 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 43 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 2 destroyers, 2 fighters, 4 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
2 units repaired.
1 fighter and 1 tactical_bomber moved from 2 Sea Zone to 1 Sea Zone
2 fighters and 1 tactical_bomber moved from 2 Sea Zone to 1 Sea Zone
1 infantry moved from Manchuria to Amur
Japanese take Amur from Russians
1 fighter moved from Japan to Sakha
1 infantry moved from Siberia to Sakha
1 armour and 3 infantry moved from Tsinghai to Kansu
1 infantry moved from Jehol to 19 Sea Zone
1 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone
1 infantry moved from 20 Sea Zone to Kwangtung
1 fighter moved from 19 Sea Zone to 44 Sea Zone
1 fighter moved from 37 Sea Zone to 55 Sea Zone
1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
1 infantry moved from Shantung to 19 Sea Zone
1 artillery moved from Kiangsu to 19 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
1 fighter moved from 37 Sea Zone to Borneo
1 fighter moved from French Indo China to BorneoCombat - Japanese
Japanese creates battle in territory 6 Sea Zone
Battle in Borneo
Japanese attack with 1 artillery, 2 fighters and 1 infantry
Americans defend with 1 infantry and 1 mech_infantry
Japanese roll dice for 1 artillery, 2 fighters and 1 infantry in Borneo, round 2 : 1/4 hits
UK_Pacific roll dice for 1 infantry and 1 mech_infantry in Borneo, round 2 : 2/2 hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the Americans lost in Borneo
UK_Pacific win with 1 mech_infantry remaining. Battle score for attacker is -4
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 artillery and 1 infantry
2 fighters owned by the Japanese retreated
Battle in Kwangtung
Battle in 1 Sea Zone
Japanese attack with 3 fighters and 2 tactical_bombers
Americans defend with 1 destroyer
Japanese roll dice for 3 fighters and 2 tactical_bombers in 1 Sea Zone, round 2 : 3/5 hits
Americans roll dice for 1 destroyer in 1 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 1 Sea Zone
Japanese win, taking Kwangtung from UK_Pacific with 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 44 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 44 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 55 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 55 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 6 Sea Zone
Japanese attack with 2 submarines
Americans defend with 2 submarines
2 submarines owned by the Japanese Submerged
2 submarines owned by the Americans Submerged
Battle in Kansu
Japanese attack with 1 armour and 3 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 armour and 3 infantry in Kansu, round 2 : 1/4 hits
Chinese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Kansu
Japanese winAmericans win with no units remaining, taking Kansu from Chinese with 1 armour and 3 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Sakha
Japanese attack with 1 fighter and 1 infantry
Americans defend with 1 artillery
Japanese roll dice for 1 fighter and 1 infantry in Sakha, round 2 : 1/2 hits
Russians roll dice for 1 artillery in Sakha, round 2 : 0/1 hits
1 artillery owned by the Americans lost in Sakha
Japanese win, taking Sakha from Russians with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 artillery
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Ulaanbaatar
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory UlaanbaatarNon Combat Move - Japanese
1 fighter could not land in Borneo and was removed
2 infantry moved from Korea to Manchuria
1 artillery moved from Korea to Amur
2 aaGuns moved from Jehol to Manchuria
1 armour moved from Shantung to Manchuria
1 aaGun moved from Korea to Manchuria
1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
1 infantry moved from Alaska to 2 Sea Zone
1 battleship, 3 carriers, 1 infantry and 1 transport moved from 2 Sea Zone to 6 Sea Zone
1 infantry moved from 6 Sea Zone to Korea
3 fighters and 2 tactical_bombers moved from 1 Sea Zone to 6 Sea Zone
1 fighter moved from Borneo to 36 Sea Zone
1 carrier moved from 19 Sea Zone to 36 Sea Zone
1 battleship, 1 carrier, 1 cruiser and 1 destroyer moved from 37 Sea Zone to 44 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 fighter moved from 44 Sea Zone to 45 Sea Zone
1 fighter moved from 55 Sea Zone to 45 Sea Zone
2 armour, 2 infantry and 3 mech_infantrys moved from Burma to Shan State
1 fighter moved from Sakha to SiberiaPlace Units - Japanese
3 infantry placed in Malaya
1 fighter placed in 36 Sea Zone
1 fighter placed in 6 Sea Zone
1 destroyer placed in 6 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 19 Sea Zone: 1 carrier
EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 carrier
EDIT: Turning off Edit Mode
1 destroyer and 1 submarine placed in 36 Sea Zone
Japanese undo move 5.
1 artillery and 1 infantry placed in French Indo China
1 destroyer and 1 submarine placed in 6 Sea Zone
1 armour and 1 mech_infantry placed in KoreaTurn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 1
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,1,5,1
Japanese collect 46 PUs (3 lost to blockades); end with 46 PUs totalTerritory Summary for Japanese :
Shantung : 1 flag
Korea : 1 armour, 1 factory_minor, 1 infantry and 1 mech_infantry
Kiangsu : 1 flag
Japan : 1 airfield, 1 factory_major, 1 harbour and 1 infantry
Jehol : 1 flag
Manchuria : 1 flag, 3 aaGuns, 1 armour and 2 infantry
Hainan : 1 harbour
Kansu : 1 flag, 1 armour and 3 infantry
Tsinghai : 1 flag
Sikang : 1 flag
Shan State : 1 flag, 2 armour, 2 infantry and 3 mech_infantrys
Burma : 1 flag
Malaya : 1 flag, 1 factory_minor, 1 harbour and 3 infantry
Kwangtung : 1 flag, 1 harbour and 1 infantry
Philippines : 1 flag, 1 airfield, 1 artillery, 1 harbour, 1 infantry and 1 mech_infantry
Alaska : 1 flag, 1 harbour
Sakha : 1 flag, 1 infantry
Soviet Far East : 1 flag
Amur : 1 flag, 1 artillery and 1 infantry
Siberia : 1 flag, 1 fighter
French Indo China : 1 flag, 2 artilleries, 1 factory_minor and 5 infantry
Sumatra : 1 flag
43 Sea Zone : 1 flag, 1 transport
45 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 2 fighters
37 Sea Zone : 1 flag
36 Sea Zone : 1 carrier, 2 fighters and 1 transport
39 Sea Zone : 1 flag
20 Sea Zone : 1 transport
6 Sea Zone : 1 battleship, 4 carriers, 2 destroyers, 4 fighters, 3 submarines, 2 tactical_bombers and 1 transportProduction/PUs Summary :
Germans : 34 / 47
Russians : 35 / 43
Japanese : 49 / 46
Americans : 63 / 77
Chinese : 11 / 13
British : 38 / 37
UK_Pacific : 9 / 12
Italians : 10 / 10
ANZAC : 14 / 19
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 11 / 0 -
GG. This one ended when I failed in Egypt, and I knew it. I sunk way too much into it for it to fail so spectacularly.
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thanks, good game to you too, it was a pretty cool strategy to see tried…if you had had a German destroyer it would’ve made things pretty interesting down there since my sub was able to stop your transports for a turn…let me know if you want to rematch





