L16 G40 balance PGMatt (axis) vs infrastructure (Allies) game 2

  • '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Italians
                Italians buy 1 artillery, 1 destroyer, 2 infantry and 1 submarine; Remaining resources: 1 PUs;

    Combat Move - Italians

    Non Combat Move - Italians
                1 artillery and 1 infantry moved from Northern Italy to 95 Sea Zone
                1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
                1 artillery and 1 infantry moved from 92 Sea Zone to Algeria
                1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Tunisia to Algeria
                1 armour moved from Slovakia Hungary to Northern Italy
                2 infantry moved from Northern Italy to Southern France
                4 infantry moved from Southern Italy to Northern Italy
                5 submarines moved from 95 Sea Zone to 93 Sea Zone

    Place Units - Italians
                1 artillery and 2 infantry placed in Northern Italy
                1 destroyer and 1 submarine placed in 105 Sea Zone

    Turn Complete - Italians
                Italians collect 14 PUs; end with 15 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 20 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs

    triplea_37375_Ita6.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - ANZAC
                ANZAC buy 1 artillery, 1 bomber, 2 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                Turning on Edit Mode
                EDIT: Removing units owned by ANZAC from Libya: 1 infantry
                EDIT: Changing ownership of Tunisia from Italians to ANZAC
                EDIT: Adding units owned by ANZAC to Tunisia: 1 infantry
                EDIT: Turning off Edit Mode
                1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 37 Sea Zone
                1 artillery and 1 infantry moved from 37 Sea Zone to Shan State
                2 fighters moved from Yunnan to French Indo China
                1 infantry moved from Northwest Persia to Caucasus
                1 cruiser and 3 destroyers moved from 54 Sea Zone to 35 Sea Zone
                1 fighter moved from French Indo China to Philippines
                1 destroyer moved from 44 Sea Zone to 35 Sea Zone
                3 submarines moved from 62 Sea Zone to 45 Sea Zone
                1 aaGun and 1 infantry moved from Queensland to New South Wales
                1 aaGun and 1 infantry moved from Queensland to New South Wales

    Place Units - ANZAC
                1 artillery and 2 infantry placed in French Indo China
                1 transport placed in 62 Sea Zone
                1 bomber placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 19 PUs; end with 19 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 30 PUs

    triplea_37375_ANZ6.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Combat Move - French

    Turn Complete - French

    triplea_37375_Fre6.tsvg

  • '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Research Technology - Germans

    Purchase Units - Germans
                Germans repair damage of 3x factory_minor; Remaining resources: 57 PUs;
                Germans buy 17 infantry and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Germans
                2 bombers moved from Bessarabia to Russia
                1 infantry moved from Ukraine to Western Ukraine
                      Germans take Western Ukraine from Russians
                9 armour, 15 artilleries, 21 infantry and 10 mech_infantrys moved from Belarus to Bryansk

    Combat - Germans
                Germans creates battle in territory 125 Sea Zone
                Strategic bombing raid in Russia
                    1 bomber killed by AA
                    Bombing raid in Russia rolls: 5 and causes: 5 damage to unit: factory_major
                    Bombing raid in Russia causes 5 damage total.
                Battle in Bryansk
                    Germans attack with 9 armour, 15 artilleries, 21 infantry and 10 mech_infantrys
                    Russians defend with 1 infantry
                    Germans win, taking Bryansk from Russians with 9 armour, 15 artilleries, 21 infantry and 10 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Germans
                7 mech_infantrys moved from Bessarabia to Bryansk
                10 mech_infantrys moved from Eastern Poland to Bryansk
                2 aaGuns moved from Belarus to Bryansk
                1 artillery and 1 infantry moved from Northern Italy to 95 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
                1 artillery and 1 infantry moved from 92 Sea Zone to Algeria
                2 bombers moved from Gibraltar to Southern Italy
                1 bomber moved from Russia to Ukraine
                2 artilleries and 8 infantry moved from Germany to Poland
                3 mech_infantrys moved from Novgorod to Bryansk
                2 infantry moved from Karelia to Novgorod

    Place Units - Germans
                2 infantry placed in Southern France
                1 submarine placed in 112 Sea Zone
                3 infantry placed in Ukraine
                3 infantry placed in Novgorod
                9 infantry placed in Germany
                Turning on Edit Mode
                EDIT: Adding units owned by Germans to 92 Sea Zone: 1 destroyer
                EDIT: Removing units owned by Germans from 93 Sea Zone: 1 destroyer
                EDIT: Turning off Edit Mode

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,5
                Germans collect 53 PUs (1 lost to blockades); end with 53 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUs

    triplea_37375_Ger7.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Russians
                Russians repair damage of 2x factory_major; Remaining resources: 32 PUs;
                Russians buy 2 artilleries and 8 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Smolensk to Belarus
                      Russians take Belarus from Germans

    Combat - Russians
                Russians creates battle in territory 125 Sea Zone

    Non Combat Move - Russians
                1 infantry moved from Vologda to Smolensk
                1 aaGun, 1 artillery, 3 fighters, 17 infantry and 1 tactical_bomber moved from Vologda to Russia
                2 aaGuns, 1 armour, 3 artilleries, 24 infantry and 1 mech_infantry moved from Tambov to Russia
                1 infantry moved from Volgograd to Tambov

    Place Units - Russians
                2 artilleries and 5 infantry placed in Russia
                3 infantry placed in Volgograd

    Turn Complete - Russians
                Russians collect 27 PUs; end with 27 PUs total
                Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 29 PUs

    triplea_37375_Rus7.tsvg

  • '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Japanese
                Japanese buy 1 destroyer and 11 infantry; Remaining resources: 0 PUs; 5 SuicideAttackTokens;

    Combat Move - Japanese
                4 artilleries and 2 infantry moved from Kwangtung to Kiangsi
                1 infantry moved from Anhwe to Kiangsu
                4 fighters and 3 tactical_bombers moved from Shensi to Kiangsu
                1 submarine moved from 6 Sea Zone to 19 Sea Zone
                3 bombers moved from Shensi to 19 Sea Zone
                1 cruiser and 1 marine moved from 16 Sea Zone to 5 Sea Zone
                1 marine moved from 5 Sea Zone to Siberia
                1 destroyer moved from 6 Sea Zone to 16 Sea Zone
                3 fighters, 1 submarine and 3 tactical_bombers moved from 6 Sea Zone to 21 Sea Zone
                4 mech_infantrys moved from Suiyuyan to Chahar

    Combat - Japanese
                Battle in 21 Sea Zone
                    Japanese attack with 3 fighters, 1 submarine and 3 tactical_bombers
                    Americans defend with 1 destroyer
                    Japanese win with 3 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in 19 Sea Zone
                    Japanese attack with 3 bombers and 1 submarine
                    British defend with 1 destroyer
                    Japanese win with 3 bombers and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for British: 1 destroyer
                Battle in Chahar
                    Japanese attack with 4 mech_infantrys
                    Chinese defend with 1 infantry
                    Japanese win, taking Chahar from Chinese with 4 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Siberia
                Battle in Kiangsu
                    Japanese attack with 4 fighters, 1 infantry and 3 tactical_bombers
                    British defend with 1 mech_infantry
                    Japanese win, taking Siberia from Russians, taking Kiangsu from Chinese with 4 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 4
                    Casualties for British: 1 mech_infantry
                Battle in Kiangsi
                    Japanese attack with 4 artilleries and 2 infantry
                    Americans defend with 1 mech_infantry
                    Japanese win, taking Kiangsi from Chinese with 4 artilleries and 2 infantry remaining. Battle score for attacker is 4
                    Casualties for Americans: 1 mech_infantry

    Non Combat Move - Japanese
                4 fighters and 3 tactical_bombers moved from Kiangsu to Anhwe
                10 infantry moved from Jehol to Anhwe
                1 artillery and 9 infantry moved from Manchuria to Jehol
                10 infantry moved from Korea to Manchuria
                3 bombers moved from 19 Sea Zone to Japan
                3 fighters and 3 tactical_bombers moved from 21 Sea Zone to 6 Sea Zone

    Place Units - Japanese
                10 infantry placed in Korea
                1 infantry placed in Japan
                1 destroyer placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 32 PUs; end with 32 PUs total
                Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 37 PUs

    triplea_37375_Jap7.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Americans
                Americans buy 1 artillery, 1 carrier, 1 destroyer, 3 fighters, 1 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 destroyer and 1 submarine moved from 106 Sea Zone to 109 Sea Zone
                1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 31 Sea Zone
                1 infantry and 1 mech_infantry moved from 31 Sea Zone to Wake Island
                1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
                1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
                1 marine moved from Philippines to 35 Sea Zone
                1 artillery, 1 battleship, 1 cruiser, 1 infantry, 1 marine and 1 transport moved from 35 Sea Zone to 33 Sea Zone
                2 cruisers moved from 26 Sea Zone to 33 Sea Zone
                1 artillery, 2 infantry, 1 marine and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands
                1 destroyer moved from 35 Sea Zone to 21 Sea Zone
                3 fighters and 1 tactical_bomber moved from 35 Sea Zone to 21 Sea Zone
                2 infantry moved from Shan State to 37 Sea Zone
                2 infantry and 1 transport moved from 37 Sea Zone to 20 Sea Zone
                2 infantry moved from 20 Sea Zone to Kwangtung

    Combat - Americans
                Battle in Caroline Islands
                    Americans attack with 1 artillery, 2 infantry, 1 marine and 1 mech_infantry
                    Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
                        Americans roll dice for 1 battleship and 3 cruisers in Caroline Islands, round 2 :  2/4 hits
                        Americans roll dice for 1 artillery, 2 infantry, 1 marine and 1 mech_infantry in Caroline Islands, round 2 :  3/5 hits
                        Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 :  0/2 hits
                        2 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Caroline Islands
                    Americans win, taking Caroline Islands from Japanese with 1 artillery, 2 infantry, 1 marine and 1 mech_infantry remaining. Battle score for attacker is 11
                    Casualties for Japanese: 1 aaGun and 2 infantry
                Battle in Kwangtung
                Battle in 109 Sea Zone
                    Americans attack with 1 destroyer and 1 submarine
                    Germans defend with 1 submarine
                        Americans roll dice for 1 submarine in 109 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 destroyer in 109 Sea Zone, round 2 :  0/1 hits
                        Germans roll dice for 1 submarine in 109 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 submarine in 109 Sea Zone, round 3 :  0/1 hits
                        Americans roll dice for 1 destroyer in 109 Sea Zone, round 3 :  0/1 hits
                        Germans roll dice for 1 submarine in 109 Sea Zone, round 3 :  0/1 hits
                        Americans roll dice for 1 submarine in 109 Sea Zone, round 4 :  0/1 hits
                        Americans roll dice for 1 destroyer in 109 Sea Zone, round 4 :  0/1 hits
                        Germans roll dice for 1 submarine in 109 Sea Zone, round 4 :  0/1 hits
                        Americans roll dice for 1 submarine in 109 Sea Zone, round 5 :  0/1 hits
                        Americans roll dice for 1 destroyer in 109 Sea Zone, round 5 :  0/1 hits
                        Germans roll dice for 1 submarine in 109 Sea Zone, round 5 :  1/1 hits
                        1 submarine owned by the Americans lost in 109 Sea Zone
                        Americans roll dice for 1 destroyer in 109 Sea Zone, round 6 :  0/1 hits
                        Germans roll dice for 1 submarine in 109 Sea Zone, round 6 :  1/1 hits
                        1 destroyer owned by the Americans lost in 109 Sea Zone
                    Germans win, taking Kwangtung from Japanese with 1 submarine remaining. Battle score for attacker is -14
                    Casualties for Americans: 1 destroyer and 1 submarine
                Battle in Wake Island
                Battle in 21 Sea Zone
                    Americans attack with 1 destroyer, 3 fighters and 1 tactical_bomber
                    Japanese defend with 1 submarine
                        Americans roll dice for 1 destroyer, 3 fighters and 1 tactical_bomber in 21 Sea Zone, round 2 :  3/5 hits
                        Japanese roll dice for 1 submarine in 21 Sea Zone, round 2 :  0/1 hits
                        1 submarine owned by the Japanese lost in 21 Sea Zone
                    Americans win, taking Wake Island from Japanese with 1 destroyer, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 submarine

    Non Combat Move - Americans
                2 carriers and 1 destroyer moved from 35 Sea Zone to 33 Sea Zone
                1 aaGun and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 aaGun, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
                1 aaGun and 1 infantry moved from 33 Sea Zone to Caroline Islands
                1 transport moved from 26 Sea Zone to 10 Sea Zone
                3 carriers, 1 destroyer, 6 fighters and 2 submarines moved from 26 Sea Zone to 33 Sea Zone
                3 fighters moved from Hawaiian Islands to 33 Sea Zone
                1 tactical_bomber moved from 21 Sea Zone to 33 Sea Zone
                3 fighters moved from 21 Sea Zone to Philippines
                1 destroyer moved from 10 Sea Zone to 25 Sea Zone
                1 artillery and 2 infantry moved from Yunnan to Kwangsi
                1 fighter moved from French Indo China to Kwangsi
                1 mech_infantry moved from Egypt to Tobruk
                1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
                1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
                1 armour moved from Belgian Congo to Egypt
                1 transport moved from 70 Sea Zone to 71 Sea Zone
                1 carrier, 3 destroyers and 1 submarine moved from 101 Sea Zone to 106 Sea Zone
                2 fighters moved from Eastern United States to 106 Sea Zone
                2 submarines moved from 89 Sea Zone to 106 Sea Zone
                1 infantry moved from Central United States to Western United States
                1 infantry moved from Brazil to Suriname
                2 infantry moved from Brazil to Suriname
                1 bomber moved from Russia to Libya

    Place Units - Americans
                1 carrier, 1 destroyer and 1 submarine placed in 101 Sea Zone
                1 artillery, 3 fighters and 1 infantry placed in Eastern United States
                Americans undo move 2.
                3 fighters placed in Eastern United States
                1 artillery and 1 infantry placed in Western United States
                1 submarine and 1 transport placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 55 PUs; end with 55 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 65 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs

    triplea_37375_Ame7.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 3 artilleries; Remaining resources: 0 PUs;

    Combat Move - Chinese
                Trigger Chinese Guerilla Shensi: Chinese has 1 infantry placed in Shensi
                Trigger Chinese Guerilla Suiyuyan: Chinese has 1 infantry placed in Suiyuyan

    Combat - Chinese
                Chinese creates battle in territory Shensi
                Chinese creates battle in territory Suiyuyan

    Non Combat Move - Chinese
                1 infantry moved from Tsinghai to Shensi
                1 infantry moved from Kansu to Shensi
                1 infantry moved from Sikang to Shensi
                1 infantry moved from Kweichow to Shensi

    Place Units - Chinese
                3 artilleries placed in Shensi

    Turn Complete - Chinese
                Chinese collect 11 PUs; end with 11 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 14 PUs

    triplea_37375_Chi7.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - British
                British buy 1 artillery, 5 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 aaGun, 1 fighter, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - British

    Non Combat Move - British
                1 mech_infantry moved from Tobruk to Libya
                1 mech_infantry moved from Egypt to Tobruk
                2 infantry moved from Egypt to 81 Sea Zone
                2 infantry and 1 transport moved from 81 Sea Zone to 80 Sea Zone
                2 infantry moved from 80 Sea Zone to Eastern Persia
                3 infantry moved from Turkmenistan to Kazakhstan
                1 infantry moved from Caucasus to Volgograd
                1 artillery and 2 infantry moved from Northwest Persia to Caucasus
                1 artillery and 2 infantry moved from Persia to Northwest Persia
                7 infantry moved from Iraq to Northwest Persia
                6 infantry moved from Trans-Jordan to Iraq
                1 marine moved from Trans-Jordan to Egypt
                1 fighter moved from Egypt to Libya
                2 infantry moved from Union of South Africa to 71 Sea Zone
                2 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
                2 infantry moved from 81 Sea Zone to Trans-Jordan
                1 infantry moved from Anglo Egyptian Sudan to Egypt
                1 armour moved from Belgian Congo to Egypt
                1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
                1 fighter moved from Union of South Africa to Egypt
                1 transport moved from 70 Sea Zone to 71 Sea Zone
                1 fighter moved from India to Kwangsi
                1 infantry moved from Szechwan to Kweichow
                2 infantry moved from Szechwan to Shensi
                3 aaGuns, 3 artilleries, 1 fighter, 18 infantry and 1 tactical_bomber moved from Yunnan to Kwangsi
                1 aaGun, 2 artilleries and 4 infantry moved from Burma to Yunnan
                1 aaGun, 1 artillery and 2 infantry moved from India to Burma

    Place Units - British
                3 infantry placed in Union of South Africa
                Turning on Edit Mode
                EDIT: Removing units owned by British from 81 Sea Zone: 1 submarine
                EDIT: Adding units owned by British to 97 Sea Zone: 1 submarine
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by British from 97 Sea Zone: 1 submarine
                EDIT: Adding units owned by British to 99 Sea Zone: 1 submarine
                EDIT: Turning off Edit Mode
                1 submarine placed in 81 Sea Zone
                2 mech_infantrys placed in Egypt
                1 artillery and 2 infantry placed in Persia

    Turn Complete - British
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,6
                British collect 35 PUs; end with 35 PUs total
                Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 38 PUs

    Place Units - UK_Pacific
                1 aaGun, 1 fighter, 2 infantry and 1 mech_infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 25 PUs; end with 25 PUs total
                Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 28 PUs
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 33 PUs
                Some Units in India change ownership: 1 aaGun, 1 fighter, 2 infantry and 1 mech_infantry

    triplea_37375_UK_7.tsvg

  • '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Italians
                Italians buy 1 artillery, 1 bomber, 1 infantry and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 destroyer and 2 submarines moved from 105 Sea Zone to 125 Sea Zone
                1 infantry moved from Algeria to Tunisia
                1 bomber moved from Southern Italy to Tunisia
                1 destroyer moved from 92 Sea Zone to 99 Sea Zone
                2 fighters moved from Southern Italy to 99 Sea Zone

    Combat - Italians
                Battle in 99 Sea Zone
                    Italians attack with 1 destroyer and 2 fighters
                    British defend with 1 submarine
                    Italians win, taking 99 Sea Zone from Neutral with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
                    Casualties for British: 1 submarine
                Battle in 125 Sea Zone
                    Germans loiter and taunt; Italians attack with 1 destroyer and 2 submarines
                    Russians defend with 1 submarine
                    Italians win, taking 125 Sea Zone from Neutral with 1 destroyer and 1 submarine remaining. Battle score for attacker is 0
                    Casualties for Russians: 1 submarine
                    Casualties for Italians: 1 submarine
                Battle in Tunisia
                    Italians attack with 1 bomber and 1 infantry
                    ANZAC defend with 1 infantry
                    retreated to Tunisia
                    ANZAC win with 1 infantry remaining. Battle score for attacker is -3
                    Casualties for Italians: 1 infantry

    Non Combat Move - Italians
                1 bomber moved from Tunisia to Southern Italy
                1 transport moved from 92 Sea Zone to 93 Sea Zone
                2 infantry moved from Southern France to 93 Sea Zone
                2 infantry and 1 transport moved from 93 Sea Zone to 92 Sea Zone
                2 infantry moved from 92 Sea Zone to Algeria
                1 artillery and 1 infantry moved from Northern Italy to Southern France
                1 armour moved from Northern Italy to Romania
                2 fighters moved from 99 Sea Zone to Southern Italy

    Place Units - Italians
                1 bomber placed in Southern Italy
                1 artillery and 1 infantry placed in Northern Italy
                1 submarine placed in 105 Sea Zone

    Turn Complete - Italians
                Italians collect 13 PUs; end with 13 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 18 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs

    triplea_37375_Ita7.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - ANZAC
                ANZAC buy 2 armour, 1 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 artillery and 1 infantry moved from Shan State to 37 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 21 Sea Zone
                1 artillery and 1 infantry moved from 21 Sea Zone to Guam
                2 infantry moved from New South Wales to 62 Sea Zone
                2 infantry and 1 transport moved from 62 Sea Zone to 34 Sea Zone
                2 infantry moved from 34 Sea Zone to Paulau Island
                2 fighters moved from 33 Sea Zone to Paulau Island

    Combat - ANZAC
                Battle in Paulau Island
                    ANZAC attack with 2 fighters and 2 infantry
                    Japanese defend with 1 infantry
                        ANZAC roll dice for 2 fighters and 2 infantry in Paulau Island, round 2 :  1/4 hits
                        Japanese roll dice for 1 infantry in Paulau Island, round 2 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Paulau Island
                    ANZAC win, taking Paulau Island from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for ANZAC: 1 infantry
                    Casualties for Japanese: 1 infantry
                Battle in Guam
                    ANZAC attack with 1 artillery and 1 infantry
                    Japanese defend with 1 airfield and 1 marine
                        ANZAC roll dice for 1 artillery and 1 infantry in Guam, round 2 :  1/2 hits
                        Japanese roll dice for 1 marine in Guam, round 2 :  1/1 hits
                        1 marine owned by the Japanese and 1 infantry owned by the ANZAC lost in Guam
                    ANZAC win, taking Guam from Japanese with 1 artillery remaining. Battle score for attacker is 2
                    Casualties for ANZAC: 1 infantry
                    Casualties for Japanese: 1 marine

    Non Combat Move - ANZAC
                1 destroyer moved from 35 Sea Zone to 20 Sea Zone
                1 cruiser and 3 destroyers moved from 35 Sea Zone to 33 Sea Zone
                3 submarines moved from 45 Sea Zone to 33 Sea Zone
                2 fighters moved from Paulau Island to 33 Sea Zone
                1 fighter moved from Philippines to Caroline Islands
                1 bomber moved from New South Wales to Philippines
                1 artillery, 3 fighters and 2 infantry moved from French Indo China to Kwangsi
                1 infantry moved from Yunnan to Kwangsi
                1 infantry moved from Caucasus to Volgograd

    Place Units - ANZAC
                1 armour and 2 mech_infantrys placed in French Indo China
                1 armour and 1 infantry placed in New South Wales
                1 transport placed in 62 Sea Zone
                Turning on Edit Mode
                EDIT: Removing units owned by ANZAC from Kwangsi: 2 fighters
                EDIT: Adding units owned by ANZAC to French Indo China: 1 fighter
                EDIT: Adding units owned by ANZAC to Philippines: 1 fighter
                EDIT: Turning off Edit Mode

    Turn Complete - ANZAC
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 2
                ANZAC collect 18 PUs (1 lost to blockades); end with 18 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 29 PUs

    triplea_37375_ANZ7.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Combat Move - French

    Turn Complete - French

    triplea_37375_Fre7.tsvg

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