Scramble to Taranto?
15L Playoff Soulblighter (Axis) vs rpg44 (Allies +24)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - ANZAC
ANZAC buy 1 fighter, 1 infantry and 1 mech_infantry; Remaining resources: 7 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 destroyer moved from 63 Sea Zone to 54 Sea Zone
1 fighter moved from New Zealand to 26 Sea Zone
1 fighter moved from 26 Sea Zone to 25 Sea Zone
1 infantry moved from Eastern Persia to Persia
1 fighter moved from New South Wales to QueenslandPlace Units - ANZAC
1 fighter, 1 infantry and 1 mech_infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 12 PUs; end with 19 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUsTerritory Summary for ANZAC :
Queensland : 1 aaGun, 1 airfield, 4 fighters, 1 harbour and 2 mech_infantrys
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 factory_minor, 1 fighter, 1 harbour, 1 infantry and 1 mech_infantry
South Australia : 1 artillery and 7 infantry
New Guinea : 1 aaGun and 1 infantry
Dutch New Guinea : 1 flag
26 Sea Zone : 1 cruiser and 2 fighters
25 Sea Zone : 2 fighters
63 Sea Zone : 1 carrier and 1 submarine
54 Sea Zone : 1 destroyer
62 Sea Zone : 1 flag
Volgograd : 1 infantry
Greece : 1 flag, 2 fighters
Persia : 1 infantryProduction/PUs Summary :
Germans : 53 / 75
Russians : 4 / 0
Japanese : 75 / 86
Americans : 72 / 92
Chinese : 2 / 3
British : 46 / 53
UK_Pacific : 0 / 0
Italians : 14 / 6
ANZAC : 12 / 24
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 0 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Combat Move - French
Non Combat Move - French
1 infantry moved from Turkey to Caucasus
1 infantry moved from Iraq to Northwest Persia
1 infantry moved from Spain to Normandy BordeauxTurn Complete - French
Territory Summary for French :
United Kingdom : 1 infantry
Normandy Bordeaux : 1 infantry
Volgograd : 1 infantry
Caucasus : 1 infantry
Northwest Persia : 1 infantry
Spain : 1 infantryProduction/PUs Summary :
Germans : 53 / 75
Russians : 4 / 0
Japanese : 75 / 86
Americans : 72 / 92
Chinese : 2 / 3
British : 46 / 53
UK_Pacific : 0 / 0
Italians : 14 / 6
ANZAC : 12 / 24
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 0 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 6x factory_minor; Remaining resources: 69 PUs;
Germans buy 9 infantry and 10 mech_infantrys; Remaining resources: 2 PUs;Combat Move - Germans
2 infantry moved from Western Germany to Holland Belgium
5 bombers moved from Germany to Holland Belgium
1 bomber moved from Germany to Rostov
2 infantry moved from Ukraine to RostovCombat - Germans
Battle in Holland Belgium
Germans attack with 5 bombers and 2 infantry
Americans defend with 1 infantry
Germans win, taking Holland Belgium from Americans with 5 bombers and 2 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Rostov
Germans attack with 1 bomber and 2 infantry
British defend with 1 infantry
Germans win, taking Rostov from British with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Germans
1 bomber moved from Rostov to Ukraine
2 mech_infantrys moved from Tambov to Russia
1 infantry moved from Russia to Vologda
2 infantry moved from Russia to Tambov
1 infantry moved from Bryansk to Tambov
10 mech_infantrys moved from Germany to Northern Italy
1 infantry moved from Western Germany to Northern Italy
5 bombers moved from Holland Belgium to Germany
2 mech_infantrys moved from Southern Italy to Northern ItalyPlace Units - Germans
3 infantry placed in Western Germany
3 infantry placed in France
10 mech_infantrys placed in Germany
3 infantry placed in RussiaTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,3,6,5
Germans collect 55 PUs (3 lost to blockades); end with 57 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 72 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Combat Move - Russians
1 infantry moved from Tsinghai to Kansu
1 fighter and 1 tactical_bomber moved from Tsinghai to KansuCombat - Russians
Battle in Kansu
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Kansu, round 2 : 2/3 hits
Japanese roll dice for 1 infantry in Kansu, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Kansu
Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Kansu to Tsinghai
2 infantry moved from Kazakhstan to Tsinghai
4 armour moved from Volgograd to Tsinghai
11 mech_infantrys moved from Volgograd to TsinghaiTurn Complete - Russians
Territory Summary for Russians :
Tsinghai : 2 aaGuns, 4 armour, 1 fighter, 15 infantry, 13 mech_infantrys and 1 tactical_bomber
Timguska : 2 infantry
Tobruk : 1 flag
Volgograd : 6 aaGuns, 5 artilleries, 1 factory_minor and 44 infantry
125 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 58 / 72
Russians : 4 / 0
Japanese : 75 / 86
Americans : 69 / 92
Chinese : 2 / 3
British : 44 / 53
UK_Pacific : 0 / 0
Italians : 14 / 6
ANZAC : 12 / 24
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 0 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Japanese
Japanese buy 4 bombers, 1 destroyer, 6 mech_infantrys and 1 submarine; Remaining resources: 5 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
14 armour, 3 artilleries, 3 infantry and 24 mech_infantrys moved from Shensi to Sikang
1 artillery and 1 infantry moved from Szechwan to Sikang
1 infantry moved from West India to Eastern Persia
Japanese take Eastern Persia from British
18 artilleries and 17 infantry moved from West India to Afghanistan
Japanese take Afghanistan from British
1 infantry moved from French Indo China to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
1 infantry moved from Malaya to 37 Sea Zone
2 infantry and 1 transport moved from 37 Sea Zone to 45 Sea Zone
2 infantry moved from 45 Sea Zone to Dutch New GuineaCombat - Japanese
Battle in Dutch New Guinea
Battle in Sikang
Japanese attack with 14 armour, 4 artilleries, 4 infantry and 24 mech_infantrys
British defend with 1 mech_infantry
Japanese win, taking Dutch New Guinea from ANZAC, taking Sikang from Chinese with 14 armour, 4 artilleries, 4 infantry and 24 mech_infantrys remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantryNon Combat Move - Japanese
1 aaGun moved from Shensi to Sikang
1 infantry moved from Shensi to Kansu
1 aaGun moved from Szechwan to Sikang
3 infantry moved from India to West India
2 bombers moved from Kwangtung to French Indo China
4 infantry moved from Malaya to 37 Sea Zone
4 infantry and 2 transports moved from 37 Sea Zone to 35 Sea Zone
4 infantry and 2 transports moved from 35 Sea Zone to 34 Sea Zone
4 infantry moved from 34 Sea Zone to Paulau Island
2 fighters and 2 tactical_bombers moved from Philippines to Paulau Island
1 destroyer moved from 20 Sea Zone to 6 Sea Zone
1 destroyer moved from 20 Sea Zone to 36 Sea Zone
1 destroyer moved from 34 Sea Zone to 19 Sea Zone
1 mech_infantry moved from Manchuria to Chahar
1 mech_infantry moved from Manchuria to AnhwePlace Units - Japanese
1 destroyer and 1 submarine placed in 20 Sea Zone
3 mech_infantrys placed in Manchuria
3 mech_infantrys placed in India
3 bombers placed in French Indo China
1 bomber placed in KwangtungTurn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,6
Japanese collect 76 PUs; end with 76 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 81 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 86 PUs -
i e-mailed you the file because it won’t post
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did you receive it??
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I did, but I will post today. I started a new job :P.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Combat Move - Italians
2 infantry moved from Yugoslavia to Romania
3 fighters moved from Germany to Romania
3 artilleries, 6 infantry and 2 mech_infantrys moved from Northern Italy to Western GermanyCombat - Italians
Battle in Romania
Italians attack with 3 fighters and 2 infantry
British defend with 1 infantry
Italians win, taking Romania from British with 3 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Western Germany
Italians attack with 3 artilleries, 6 infantry and 2 mech_infantrys
British defend with 1 airfield, 1 factory_minor, 1 harbour and 2 mech_infantrys
Italians win, taking Western Germany from British with 3 artilleries, 6 infantry and 2 mech_infantrys remaining. Battle score for attacker is 8
Casualties for British: 2 mech_infantrysNon Combat Move - Italians
3 fighters moved from Romania to Germany
3 aaGuns moved from Northern Italy to Western GermanyTurn Complete - Italians
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France moved
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Germany will move within the next 24 hours! If for some reason I forget, please send me a mail and remind me.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Research Technology - Germans
Purchase Units - Germans
Germans buy 13 artilleries, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
2 infantry moved from Russia to Samara
2 infantry moved from Tambov to Rostov
1 bomber moved from Ukraine to Samara
1 infantry moved from Novosibirsk to Kazakhstan
Germans take Kazakhstan from Russians
5 fighters moved from Germany to Holland Belgium
2 infantry moved from Northern Italy to Southern Italy
1 tactical_bomber moved from Northern Italy to 95 Sea Zone
5 tactical_bombers moved from Northern Italy to Southern France
5 tactical_bombers moved from Northern Italy to Southern Italy
2 bombers moved from Germany to Bulgaria
2 bombers moved from Germany to Albania
1 bomber moved from Germany to Rostov
2 mech_infantrys moved from Northern Italy to Albania
2 mech_infantrys moved from Northern Italy to Bulgaria
1 infantry moved from Northern Italy to Southern France
2 mech_infantrys moved from Northern Italy to Holland Belgium
2 tactical_bombers moved from Northern Italy to Southern France
2 tactical_bombers moved from Northern Italy to Holland Belgium
1 infantry moved from Northern Italy to Southern FranceCombat - Germans
Battle in 95 Sea Zone
Germans attack with 1 tactical_bomber
Americans defend with 1 transport
Germans win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Holland Belgium
Germans attack with 5 fighters, 2 mech_infantrys and 2 tactical_bombers
Americans defend with 1 infantry
Germans win, taking Holland Belgium from Americans with 5 fighters, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Rostov
Germans attack with 1 bomber and 2 infantry
French defend with 1 infantry
Germans win, taking Rostov from French with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Battle in Bulgaria
Germans attack with 2 bombers and 2 mech_infantrys
British defend with 1 infantry
Germans win, taking Bulgaria from British with 2 bombers and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Samara
Germans attack with 1 bomber and 2 infantry
British defend with 1 infantry
Germans win, taking Samara from British with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Battle in Southern France
Germans attack with 2 infantry and 7 tactical_bombers
British defend with 1 infantry; French defend with 1 factory_minor and 1 harbour
Germans win, taking Southern France from French with 1 infantry and 7 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Battle in Southern Italy
Germans attack with 2 infantry and 5 tactical_bombers
Americans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Germans win, taking Southern Italy from Americans with 2 infantry and 5 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Albania
Germans attack with 2 bombers and 2 mech_infantrys
British defend with 1 infantry
Germans win, taking Albania from British with 2 bombers and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Germans
2 bombers moved from Albania to Western Germany
2 bombers moved from Bulgaria to Western Germany
5 fighters moved from Holland Belgium to Germany
2 mech_infantrys moved from Northern Italy to Yugoslavia
4 mech_infantrys moved from Ukraine to Romania
1 bomber moved from Rostov to Ukraine
1 bomber moved from Samara to Ukraine
1 infantry moved from Urals to Novosibirsk
1 infantry moved from Vologda to Urals
1 infantry moved from Russia to Vologda
1 armour and 4 mech_infantrys moved from Tambov to Ukraine
1 mech_infantry moved from Tambov to Ukraine
1 aaGun, 10 armour, 7 artilleries and 45 infantry moved from Northern Italy to Western Germany
5 tactical_bombers moved from Southern France to Germany
2 tactical_bombers moved from Holland Belgium to Western Germany
5 tactical_bombers moved from Southern Italy to Western Germany
10 mech_infantrys moved from Germany to Western Germany
1 tactical_bomber moved from 95 Sea Zone to Western Germany
2 mech_infantrys moved from Northern Italy to Western Germany
2 mech_infantrys moved from Ukraine to Eastern Poland
2 mech_infantrys moved from Tambov to Ukraine
2 mech_infantrys moved from Northern Italy to Western Germany
2 mech_infantrys moved from Western Germany to Germany
2 tactical_bombers moved from Southern France to Western GermanyPlace Units - Germans
1 infantry and 2 mech_infantrys placed in Russia
3 infantry placed in Ukraine
10 artilleries placed in Germany
3 artilleries placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,6,6,1
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,2
Germans collect 55 PUs (4 lost to blockades); end with 55 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 70 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Japanese
Japanese buy 1 armour, 2 bombers, 2 destroyers and 10 mech_infantrys; Remaining resources: 5 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 mech_infantry moved from Sikang to Turkmenistan
Japanese take Turkmenistan from Russians
2 mech_infantrys moved from Sikang to Caucasus
1 infantry moved from Yenisey to Timguska
1 infantry moved from Evenkiyskiy to Timguska
1 mech_infantry moved from Chahar to Kansu
3 bombers moved from French Indo China to Caucasus
3 bombers moved from French Indo China to Timguska
2 bombers moved from French Indo China to Kansu
6 bombers moved from French Indo China to 42 Sea Zone
1 destroyer moved from 36 Sea Zone to 42 Sea ZoneCombat - Japanese
Battle in Timguska
Japanese attack with 3 bombers and 2 infantry
Russians defend with 2 infantry
Japanese win, taking Timguska from Russians with 3 bombers and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 2 infantry
Casualties for Japanese: 1 infantry
Battle in Kansu
Japanese attack with 2 bombers and 1 mech_infantry
Chinese defend with 1 infantry
Japanese win with 2 bombers remaining. Battle score for attacker is -1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 mech_infantry
Battle in 42 Sea Zone
Japanese attack with 6 bombers and 1 destroyer
British defend with 1 submarine
Japanese win with 6 bombers and 1 destroyer remaining. Battle score for attacker is 6
Casualties for British: 1 submarine
Battle in Caucasus
Japanese attack with 3 bombers and 2 mech_infantrys
French defend with 1 infantry; Americans defend with 1 infantry
Japanese win, taking Caucasus from British with 3 bombers and 1 mech_infantry remaining. Battle score for attacker is 2
Casualties for French: 1 infantry
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 mech_infantryNon Combat Move - Japanese
3 bombers moved from Caucasus to Kazakhstan
2 aaGuns, 14 armour, 4 artilleries, 4 infantry and 20 mech_infantrys moved from Sikang to Kazakhstan
18 artilleries and 17 infantry moved from Afghanistan to Kazakhstan
3 infantry moved from West India to Eastern Persia
3 mech_infantrys moved from India to Afghanistan
3 bombers moved from Timguska to Kazakhstan
2 bombers moved from Kansu to Jehol
3 mech_infantrys moved from Manchuria to Jehol
1 mech_infantry moved from Anhwe to Shensi
1 bomber moved from Kwangtung to French Indo China
6 bombers moved from 42 Sea Zone to French Indo China
4 infantry moved from Paulau Island to 34 Sea Zone
2 fighters and 2 tactical_bombers moved from Paulau Island to 34 Sea Zone
2 battleships, 7 carriers, 1 cruiser, 1 destroyer, 2 fighters, 4 infantry, 12 submarines, 2 tactical_bombers and 2 transports moved from 34 Sea Zone to 35 Sea Zone
4 infantry moved from 35 Sea Zone to Philippines
1 fighter and 1 tactical_bomber moved from Japan to 35 Sea Zone
1 destroyer moved from 20 Sea Zone to 36 Sea Zone
1 submarine moved from 20 Sea Zone to 35 Sea Zone
1 destroyer moved from 19 Sea Zone to 6 Sea ZonePlace Units - Japanese
1 armour and 2 bombers placed in French Indo China
3 mech_infantrys placed in Malaya
2 destroyers placed in 20 Sea Zone
1 mech_infantry placed in Kwangtung
3 mech_infantrys placed in Manchuria
3 mech_infantrys placed in IndiaTurn Complete - Japanese
Japanese collect 78 PUs; end with 78 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 83 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 88 PUs -
I should post within the next 24 hours.
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+/- 8 more hours
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you realize in the time you took to tell me you were going to move you could have actually moved, its Italy’s turn not Japan’s
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Combat Move - Italians
3 fighters moved from Germany to Northern Italy
1 infantry moved from Western Germany to Northern ItalyCombat - Italians
Battle in Northern Italy
Italians attack with 3 fighters and 1 infantry
Americans defend with 1 factory_minor and 1 infantry
Italians win, taking Northern Italy from Americans with 3 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantryNon Combat Move - Italians
2 infantry moved from Romania to Yugoslavia
3 fighters moved from Northern Italy to GermanyTurn Complete - Italians
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,5,6,5,2,2,1,4
Italians collect 10 PUs (5 lost to blockades); end with 10 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Combat Move - Italians
3 fighters moved from Germany to Northern Italy
1 infantry moved from Western Germany to Northern ItalyCombat - Italians
Battle in Northern Italy
Italians attack with 3 fighters and 1 infantry
Americans defend with 1 factory_minor and 1 infantry
Italians win, taking Northern Italy from Americans with 3 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantryNon Combat Move - Italians
2 infantry moved from Romania to Yugoslavia
3 fighters moved from Northern Italy to GermanyTurn Complete - Italians
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,5,6,5,2,2,1,4
Italians collect 10 PUs (5 lost to blockades); end with 10 PUs total
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Italians from Western Germany: 2 mech_infantrys
EDIT: Adding units owned by Italians to Slovakia Hungary: 2 mech_infantrys
EDIT: Turning off Edit Mode -
I misclicked and send a plane to france. I want to redo my turn lol.
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just edit out the France combat and put the plane back.