@simon33 Sorry. Travelling. Will continue on Sunday or Monday.
Re Nornandy. Yes, sorry, I wanted to write a note (that you edit it) with a savegame but forgot.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 artillery, 1 fighter, 2 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Italians
Non Combat Move - Italians
1 mech_infantry moved from Tunisia to Tobruk
Place Units - Italians
1 artillery and 2 infantry placed in Egypt
1 fighter placed in Southern Italy
1 transport placed in 97 Sea Zone
Italians undo move 3.
1 transport placed in 95 Sea Zone
Turn Complete - Italians
Italians collect 14 PUs; end with 14 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 19 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 fighter; Remaining resources: 5 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 submarine moved from 62 Sea Zone to 42 Sea Zone
2 destroyers moved from 62 Sea Zone to 54 Sea Zone
2 fighters moved from Dutch New Guinea to 17 Sea Zone
1 fighter moved from Dutch New Guinea to Queensland
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 artillery moved from New South Wales to Queensland
1 infantry moved from Queensland to New South Wales
Place Units - ANZAC
1 fighter placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 15 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Combat Move - French
Non Combat Move - French
1 destroyer moved from 81 Sea Zone to 80 Sea Zone
2 infantry moved from Morocco to Algeria
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 infantry and 7 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour moved from Finland to Vyborg
Germans take Vyborg from Russians
1 armour moved from Vyborg to Karelia
Germans take Karelia from Russians
5 artilleries and 9 infantry moved from Finland to Karelia
1 infantry moved from Bessarabia to Ukraine
Germans take Ukraine from Russians
1 infantry moved from Eastern Poland to Western Ukraine
Germans take Western Ukraine from Russians
6 armour, 5 artilleries, 14 infantry and 4 mech_infantrys moved from Baltic States to Belarus
6 armour, 8 artilleries, 15 infantry and 1 mech_infantry moved from Eastern Poland to Belarus
2 fighters and 1 tactical_bomber moved from Finland to Belarus
2 bombers moved from Western Germany to United Kingdom
Combat - Germans
Strategic bombing raid in United Kingdom
Bombing raid in United Kingdom rolls: 6,7 and causes: 13 damage to unit: factory_major
Bombing raid in United Kingdom causes 13 damage total.
Battle in Belarus
Germans attack with 12 armour, 13 artilleries, 2 fighters, 29 infantry, 5 mech_infantrys and 1 tactical_bomber
Russians defend with 1 infantry
Germans win, taking Belarus from Russians with 12 armour, 13 artilleries, 2 fighters, 28 infantry, 5 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Germans
2 fighters and 1 tactical_bomber moved from Belarus to Eastern Poland
2 bombers moved from United Kingdom to Western Germany
1 tactical_bomber moved from Southern Italy to Eastern Poland
2 artilleries and 1 infantry moved from Romania to Bessarabia
1 cruiser, 1 destroyer and 1 transport moved from 115 Sea Zone to 114 Sea Zone
3 aaGuns moved from France to Western Germany
Place Units - Germans
1 armour and 2 mech_infantrys placed in Finland
3 mech_infantrys placed in Romania
1 armour and 1 infantry placed in Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from 114 Sea Zone: 1 cruiser, 1 destroyer and 1 transport
EDIT: Adding units owned by Germans to 113 Sea Zone: 1 cruiser, 1 destroyer and 1 transport
EDIT: Turning off Edit Mode
1 mech_infantry placed in Western Germany
1 armour and 1 mech_infantry placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,2
Germans collect 50 PUs (2 lost to blockades); end with 50 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Russians
Russians buy 1 fighter and 10 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
5 artilleries, 2 fighters, 19 infantry and 1 tactical_bomber moved from Novgorod to Karelia
Combat - Russians
Battle in Karelia
Russians attack with 5 artilleries, 2 fighters, 19 infantry and 1 tactical_bomber
Germans defend with 1 armour, 5 artilleries and 9 infantry
Russians win, taking Karelia from Germans with 5 artilleries, 2 fighters, 14 infantry and 1 tactical_bomber remaining. Battle score for attacker is 38
Casualties for Germans: 1 armour, 5 artilleries and 9 infantry
Casualties for Russians: 5 infantry
Non Combat Move - Russians
1 aaGun, 4 armour, 1 artillery, 28 infantry and 1 mech_infantry moved from Bryansk to Russia
1 infantry moved from Russia to Bryansk
6 infantry moved from Novosibirsk to Samara
2 aaGuns and 12 infantry moved from Timguska to Novosibirsk
1 infantry moved from Novgorod to Archangel
1 armour and 1 mech_infantry moved from Novgorod to Vologda
1 infantry moved from Russia to Smolensk
2 fighters and 1 tactical_bomber moved from Karelia to Russia
3 aaGuns moved from Novgorod to Karelia
Place Units - Russians
3 infantry placed in Volgograd
Russians undo move 1.
10 infantry placed in Russia
1 fighter placed in Volgograd
Turn Complete - Russians
Russians collect 30 PUs; end with 30 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 4 armour, 2 carriers, 1 infantry and 2 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 2 PUs;
Combat Move - Japanese
2 fighters and 2 tactical_bombers moved from 39 Sea Zone to India
1 armour, 2 artilleries, 7 infantry and 4 mech_infantrys moved from Burma to India
2 bombers, 3 fighters and 2 tactical_bombers moved from Yunnan to India
4 fighters and 3 tactical_bombers moved from Caroline Islands to 22 Sea Zone
2 fighters moved from 33 Sea Zone to 22 Sea Zone
Combat - Japanese
Battle in India
Japanese attack with 1 armour, 2 artilleries, 2 bombers, 5 fighters, 7 infantry, 4 mech_infantrys and 4 tactical_bombers
British defend with 3 aaGuns, 1 airfield, 1 armour, 1 artillery, 3 fighters, 1 harbour and 12 infantry; UK_Pacific defend with 1 factory_major
Japanese captures 2PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking India from UK_Pacific with 1 armour, 1 artillery, 2 bombers, 2 fighters, 1 mech_infantry and 4 tactical_bombers remaining. Battle score for attacker is 24
Casualties for British: 3 aaGuns, 1 armour, 1 artillery, 3 fighters and 12 infantry
Casualties for Japanese: 1 artillery, 3 fighters, 7 infantry and 3 mech_infantrys
Battle in 22 Sea Zone
Japanese attack with 6 fighters and 3 tactical_bombers
Americans defend with 1 destroyer
Japanese win with 6 fighters and 3 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Non Combat Move - Japanese
5 fighters and 3 tactical_bombers moved from 22 Sea Zone to 6 Sea Zone
1 battleship, 1 carrier, 3 cruisers, 5 destroyers and 2 submarines moved from 33 Sea Zone to 6 Sea Zone
2 fighters moved from 6 Sea Zone to Japan
1 tactical_bomber moved from 6 Sea Zone to Japan
3 mech_infantrys moved from Hunan to Yunnan
1 armour and 2 mech_infantrys moved from Kiangsu to Hunan
1 artillery and 1 infantry moved from Kwangsi to Yunnan
2 infantry moved from French Indo China to Yunnan
1 artillery and 1 infantry moved from Shan State to Burma
1 armour and 2 mech_infantrys moved from French Indo China to Yunnan
1 transport moved from 37 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 39 Sea Zone
1 artillery and 1 infantry moved from 39 Sea Zone to India
2 fighters and 2 tactical_bombers moved from India to 39 Sea Zone
1 destroyer moved from 39 Sea Zone to 79 Sea Zone
2 bombers and 2 tactical_bombers moved from India to Burma
1 infantry moved from Kansu to Tsinghai
1 transport moved from 36 Sea Zone to 20 Sea Zone
1 fighter moved from 22 Sea Zone to 6 Sea Zone
Place Units - Japanese
2 carriers placed in 6 Sea Zone
2 armour and 1 mech_infantry placed in Kiangsu
2 armour and 1 mech_infantry placed in French Indo China
1 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 5,4
Japanese collect 65 PUs; end with 69 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 74 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 79 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 armour, 1 bomber, 1 cruiser, 4 destroyers, 1 infantry and 1 transport; Remaining resources: 4 PUs;
Combat Move - Americans
1 armour, 1 artillery and 2 infantry moved from Algeria to Tunisia
1 mech_infantry moved from Morocco to Tunisia
1 artillery moved from Iwo Jima to 17 Sea Zone
2 infantry moved from Iwo Jima to 17 Sea Zone
1 bomber moved from Siberia to 20 Sea Zone
1 artillery, 2 infantry and 2 transports moved from 17 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 infantry moved from 33 Sea Zone to Caroline Islands
1 fighter and 1 tactical_bomber moved from 17 Sea Zone to Caroline Islands
1 cruiser moved from 17 Sea Zone to 33 Sea Zone
Americans take 22 Sea Zone from Japanese
1 bomber moved from Gibraltar to Northern Italy
Combat - Americans
Battle in Tunisia
Americans attack with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry
Italians defend with 1 artillery
Americans win, taking Tunisia from Italians with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 1
Casualties for Italians: 1 artillery
Casualties for Americans: 1 infantry
Battle in 20 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Caroline Islands
Americans attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Americans win, taking Caroline Islands from Japanese with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 aaGun and 2 infantry
Strategic bombing raid in Northern Italy
Bombing raid in Northern Italy rolls: 3 and causes: 3 damage to unit: factory_major
Bombing raid in Northern Italy causes 3 damage total.
Non Combat Move - Americans
1 bomber moved from Northern Italy to Algeria
1 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
2 infantry, 2 mech_infantrys and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco
1 infantry moved from Morocco to Algeria
1 transport moved from 91 Sea Zone to 101 Sea Zone
2 infantry moved from Brazil to 86 Sea Zone
2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Morocco
3 infantry, 1 mech_infantry and 2 transports moved from 7 Sea Zone to 25 Sea Zone
3 infantry and 1 mech_infantry moved from 25 Sea Zone to Midway
1 fighter and 1 tactical_bomber moved from Caroline Islands to 33 Sea Zone
1 carrier and 2 fighters moved from 17 Sea Zone to 33 Sea Zone
1 carrier moved from 17 Sea Zone to 33 Sea Zone
2 destroyers moved from 15 Sea Zone to 25 Sea Zone
1 carrier, 1 cruiser, 2 destroyers and 1 fighter moved from 10 Sea Zone to 25 Sea Zone
3 destroyers moved from 17 Sea Zone to 33 Sea Zone
1 destroyer moved from 17 Sea Zone to 22 Sea Zone
1 battleship, 1 carrier, 2 cruisers, 2 fighters and 1 submarine moved from 17 Sea Zone to 25 Sea Zone
1 bomber moved from 20 Sea Zone to Guam
1 fighter moved from Wake Island to Midway
Place Units - Americans
1 transport placed in 101 Sea Zone
1 armour and 1 infantry placed in Eastern United States
1 cruiser placed in 101 Sea Zone
4 destroyers placed in 10 Sea Zone
1 bomber placed in Western United States
Turn Complete - Americans
Americans collect 54 PUs; end with 58 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Sikang to Tsinghai
1 fighter moved from Sikang to Tsinghai
1 infantry moved from Szechwan to Shensi
Chinese take Shensi from Japanese
Combat - Chinese
Battle in Tsinghai
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 2 infantry
retreated to Tsinghai
Japanese win with 2 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Tsinghai to Sikang
15 infantry moved from Szechwan to Sikang
Place Units - Chinese
1 infantry placed in Sikang
Turn Complete - Chinese
Chinese collect 3 PUs; end with 4 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - British
British buy 1 destroyer, 1 factory_minor and 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
2 tactical_bombers moved from 80 Sea Zone to 79 Sea Zone
Combat - British
Battle in 79 Sea Zone
British attack with 2 tactical_bombers
Japanese defend with 1 destroyer
British win with 1 tactical_bomber remaining. Battle score for attacker is -3
Casualties for British: 1 tactical_bomber
Casualties for Japanese: 1 destroyer
Non Combat Move - British
2 artilleries and 2 infantry moved from West India to Eastern Persia
1 armour and 1 infantry moved from Quebec to 106 Sea Zone
1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Morocco
1 artillery moved from Quebec to 106 Sea Zone
1 artillery and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 artillery moved from 91 Sea Zone to Morocco
1 destroyer moved from 108 Sea Zone to 91 Sea Zone
1 tactical_bomber moved from 79 Sea Zone to 80 Sea Zone
2 infantry moved from Ethiopia to Anglo Egyptian Sudan
1 infantry moved from Kenya to Anglo Egyptian Sudan
1 artillery and 1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 artillery moved from Rhodesia to Belgian Congo
1 armour moved from Union of South Africa to Belgian Congo
1 infantry moved from Union of South Africa to Rhodesia
1 armour moved from Algeria to Tunisia
3 infantry moved from Algeria to Tunisia
Place Units - British
1 factory_minor placed in Persia
1 destroyer placed in 71 Sea Zone
3 infantry placed in Quebec
Turn Complete - British
British collect 29 PUs; end with 29 PUs total
Turn Complete - UK_Pacific
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 fighter and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 artillery and 1 infantry moved from Egypt to Trans-Jordan
3 fighters moved from Egypt to Trans-Jordan
Combat - Italians
Battle in Trans-Jordan
Italians attack with 1 artillery, 3 fighters and 1 infantry
French defend with 1 infantry
Italians win, taking Trans-Jordan from British with 1 artillery, 3 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Non Combat Move - Italians
3 fighters moved from Trans-Jordan to Egypt
1 infantry moved from Southern Italy to 95 Sea Zone
1 artillery moved from Northern Italy to 95 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to Egypt
1 fighter moved from Southern Italy to Egypt
1 mech_infantry moved from Tobruk to Egypt
Place Units - Italians
3 infantry placed in Egypt
1 fighter placed in Southern Italy
Turn Complete - Italians
Italians collect 14 PUs; end with 14 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 19 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 cruiser and 1 destroyer; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
2 destroyers moved from 54 Sea Zone to 44 Sea Zone
2 fighters moved from 33 Sea Zone to Caroline Islands
1 fighter moved from Queensland to Caroline Islands
1 fighter moved from New South Wales to 33 Sea Zone
Combat - ANZAC
Battle in Celebes
Non Combat Move - ANZAC
Place Units - ANZAC
1 cruiser and 1 destroyer placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 13 PUs; end with 13 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Combat Move - French
1 destroyer moved from 80 Sea Zone to 79 Sea Zone
Non Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 artillery, 2 bombers, 4 infantry and 2 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - Germans
1 infantry moved from Ukraine to Rostov
Germans take Rostov from Russians
1 infantry moved from Western Ukraine to Bryansk
1 infantry moved from Baltic States to Novgorod
1 armour and 2 mech_infantrys moved from Belarus to Archangel
1 infantry moved from Belarus to Archangel
1 artillery and 2 infantry moved from Belarus to Smolensk
1 artillery and 1 infantry moved from Belarus to Bryansk
5 infantry moved from Belarus to Novgorod
10 artilleries and 19 infantry moved from Belarus to Bryansk
1 fighter and 1 tactical_bomber moved from Eastern Poland to Smolensk
1 fighter and 1 tactical_bomber moved from Eastern Poland to Archangel
1 artillery moved from Belarus to Novgorod
Combat - Germans
Battle in Bryansk
Germans attack with 11 artilleries and 21 infantry
Russians defend with 1 infantry
Germans win, taking Bryansk from Russians with 11 artilleries and 21 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Smolensk
Germans attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans win, taking Smolensk from Russians with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Archangel
Germans attack with 1 armour, 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber
Russians defend with 1 infantry
Germans win, taking Archangel from Russians with 1 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Novgorod
Germans attack with 1 artillery and 6 infantry
Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Germans win, taking Novgorod from Russians with 1 artillery and 6 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 fighter and 1 tactical_bomber moved from Archangel to Eastern Poland
1 fighter and 1 tactical_bomber moved from Smolensk to Eastern Poland
1 armour and 1 mech_infantry moved from Germany to Eastern Poland
1 armour and 1 infantry moved from Germany to 113 Sea Zone
1 armour, 1 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone
1 armour and 1 infantry moved from 115 Sea Zone to Finland
11 armour and 3 mech_infantrys moved from Belarus to Vyborg
1 cruiser and 1 destroyer moved from 113 Sea Zone to 112 Sea Zone
2 artilleries and 1 infantry moved from Bessarabia to Ukraine
3 mech_infantrys moved from Romania to Ukraine
Place Units - Germans
3 infantry placed in Finland
1 armour, 1 artillery and 1 infantry placed in Ukraine
1 bomber and 2 mech_infantrys placed in Romania
1 bomber placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,5
Germans collect 57 PUs (1 lost to blockades); end with 58 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 68 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Russians
Russians buy 10 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
5 artilleries and 14 infantry moved from Karelia to Finland
8 armour, 2 artilleries, 2 fighters, 39 infantry, 1 mech_infantry and 1 tactical_bomber moved from Russia to Bryansk
1 armour and 1 mech_infantry moved from Vologda to Bryansk
1 fighter moved from Volgograd to Bryansk
1 submarine moved from 91 Sea Zone to 93 Sea Zone
Combat - Russians
Battle in Finland
Russians attack with 5 artilleries and 14 infantry
Germans defend with 2 armour, 1 factory_minor, 4 infantry and 2 mech_infantrys
Russians win, taking Finland from Germans with 5 artilleries and 5 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 2 armour, 4 infantry and 2 mech_infantrys
Casualties for Russians: 9 infantry
Battle in Bryansk
Russians attack with 9 armour, 2 artilleries, 3 fighters, 39 infantry, 2 mech_infantrys and 1 tactical_bomber
Germans defend with 11 artilleries and 21 infantry
Russians win, taking Bryansk from Germans with 9 armour, 2 artilleries, 3 fighters, 31 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 83
Casualties for Germans: 11 artilleries and 21 infantry
Casualties for Russians: 8 infantry
Non Combat Move - Russians
3 fighters and 1 tactical_bomber moved from Bryansk to Russia
6 infantry moved from Samara to Russia
2 aaGuns and 12 infantry moved from Novosibirsk to Vologda
3 aaGuns moved from Karelia to Finland
Place Units - Russians
10 infantry placed in Russia
Turn Complete - Russians
Russians collect 26 PUs; end with 26 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 29 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese repair damage of 6x factory_minor; Remaining resources: 6 SuicideAttackTokens; 73 PUs;
Japanese buy 2 armour, 1 artillery, 4 destroyers, 2 infantry and 4 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 3 PUs;
Combat Move - Japanese
1 infantry moved from India to West India
Japanese take West India from UK_Pacific
1 infantry moved from Ceylon to 39 Sea Zone
1 armour moved from India to 39 Sea Zone
1 armour, 1 infantry and 1 transport moved from 39 Sea Zone to 44 Sea Zone
1 armour and 1 infantry moved from 44 Sea Zone to Celebes
2 carriers, 1 cruiser, 2 fighters, 1 submarine and 2 tactical_bombers moved from 39 Sea Zone to 44 Sea Zone
1 armour and 2 mech_infantrys moved from Hunan to Shensi
2 armour and 1 mech_infantry moved from French Indo China to Szechwan
Japanese take Szechwan from Chinese
1 artillery and 3 infantry moved from Yunnan to Szechwan
Combat - Japanese
Battle in Shensi
Japanese attack with 1 armour and 2 mech_infantrys
Chinese defend with 1 infantry
Japanese win, taking Shensi from Chinese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 mech_infantry
Battle in 44 Sea Zone
Japanese attack with 2 carriers, 1 cruiser, 2 fighters, 1 submarine, 2 tactical_bombers and 1 transport
ANZAC defend with 2 destroyers and 1 transport
Japanese win, taking 44 Sea Zone from Neutral with 2 carriers, 1 cruiser, 2 fighters, 2 tactical_bombers and 1 transport remaining. Battle score for attacker is 17
Casualties for ANZAC: 2 destroyers and 1 transport
Casualties for Japanese: 1 submarine
Battle in Celebes
Japanese attack with 1 armour and 1 infantry
ANZAC defend with 1 artillery and 1 infantry
Japanese win, taking Celebes from ANZAC with 1 armour remaining. Battle score for attacker is 4
Casualties for ANZAC: 1 artillery and 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Japanese
1 artillery, 2 bombers, 1 infantry and 2 tactical_bombers moved from Burma to India
2 mech_infantrys moved from Yunnan to India
1 armour and 3 mech_infantrys moved from Yunnan to Szechwan
2 armour and 1 mech_infantry moved from Kiangsu to Kweichow
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 destroyer moved from 6 Sea Zone to 17 Sea Zone
1 destroyer moved from 6 Sea Zone to 18 Sea Zone
1 destroyer moved from 6 Sea Zone to 34 Sea Zone
Place Units - Japanese
1 artillery and 2 infantry placed in India
1 armour and 2 mech_infantrys placed in French Indo China
1 armour and 2 mech_infantrys placed in Kiangsu
4 destroyers placed in 6 Sea Zone
Turn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 6,4
Japanese collect 68 PUs; end with 71 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 76 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 81 PUs
Hey forgot to post my combat move. In seazone 44 you have 2 fightes, 2 tacs, 1 cruiser and 2 ACs.
I am attacking with 1 bomber, 3 destroyers, 1 tac, 1 fighter, and 1 cruiser.
What order would you like your units to be removed in. Accounting for you ACs and having a landing spot in Celebs etc.
Thats if i get any hits. :|
Damage carriers first, then remove cruiser, then destroy carriers, then tacs, and save the fighters for last
But if you’re worried about you not getting hits you’ll probably be rolling for 5 hours :roll:
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 2 armour, 1 artillery, 1 battleship, 1 cruiser, 2 destroyers, 3 infantry and 1 mech_infantry; Remaining resources: 1 PUs;
Combat Move - Americans
1 armour and 1 mech_infantry moved from Tunisia to Tobruk
Americans take Libya from Italians
Americans take Tobruk from Italians
1 bomber moved from Algeria to 98 Sea Zone
1 cruiser, 3 destroyers, 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 44 Sea Zone
1 bomber moved from Guam to 44 Sea Zone
1 destroyer moved from 23 Sea Zone to 34 Sea Zone
1 destroyer moved from 22 Sea Zone to 34 Sea Zone
1 fighter moved from Midway to 16 Sea Zone
3 fighters moved from 25 Sea Zone to 16 Sea Zone
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 22 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 22 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 destroyer moved from 25 Sea Zone to 16 Sea Zone
3 infantry and 1 mech_infantry moved from Midway to 25 Sea Zone
3 infantry, 1 mech_infantry and 2 transports moved from 25 Sea Zone to 32 Sea Zone
3 infantry and 1 mech_infantry moved from 32 Sea Zone to Marshall Islands
Combat - Americans
Battle in 16 Sea Zone
Americans attack with 1 destroyer and 4 fighters
Japanese defend with 1 destroyer
Americans win with 1 destroyer and 4 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Marshall Islands
Battle in 98 Sea Zone
Americans attack with 1 bomber
Italians defend with 1 transport
Americans win, taking Marshall Islands from Japanese with 1 bomber remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in Philippines
Battle in 34 Sea Zone
Americans attack with 2 destroyers
Japanese defend with 1 destroyer
Japanese win, taking Philippines from Japanese with 1 destroyer remaining. Battle score for attacker is -16
Casualties for Americans: 2 destroyers
Battle in 44 Sea Zone
Americans attack with 1 bomber, 1 cruiser, 3 destroyers, 1 fighter and 1 tactical_bomber
Japanese defend with 2 carriers, 1 cruiser, 2 fighters, 2 tactical_bombers and 1 transport
1 cruiser owned by the Americans retreated to 45 Sea Zone
Japanese win with 1 carrier, 2 fighters, 2 tactical_bombers and 1 transport remaining. Battle score for attacker is 4
Casualties for Americans: 3 destroyers
Casualties for Japanese: 1 carrier and 1 cruiser
2 tactical_bombers owned by the Japanese forced to land in Celebes
Non Combat Move - Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 bomber moved from 44 Sea Zone to Queensland
1 fighter and 1 tactical_bomber moved from 44 Sea Zone to 45 Sea Zone
1 carrier moved from 33 Sea Zone to 45 Sea Zone
1 carrier and 1 fighter moved from 33 Sea Zone to 45 Sea Zone
1 transport moved from 33 Sea Zone to 26 Sea Zone
4 destroyers moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from 16 Sea Zone to Hawaiian Islands
2 fighters moved from 16 Sea Zone to 32 Sea Zone
1 bomber moved from Western United States to Gibraltar
1 artillery and 1 infantry moved from Tunisia to Libya
1 infantry moved from Algeria to Tunisia
4 infantry and 2 mech_infantrys moved from Morocco to Algeria
1 armour, 1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Morocco
1 cruiser moved from 101 Sea Zone to 91 Sea Zone
3 transports moved from 91 Sea Zone to 101 Sea Zone
1 bomber moved from 98 Sea Zone to Algeria
1 destroyer moved from 25 Sea Zone to 23 Sea Zone
1 battleship, 2 carriers, 3 cruisers, 2 destroyers and 1 submarine moved from 25 Sea Zone to 32 Sea Zone
Place Units - Americans
1 battleship and 2 destroyers placed in 10 Sea Zone
2 armour, 1 artillery, 3 infantry and 1 mech_infantry placed in Eastern United States
1 cruiser placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 57 PUs; end with 58 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs
I totally ballsed that seazone up. I took out 1 AC instead of damaging 2. I did retreat after the first round we both got 3 hits each. I dont know how to edit in a damaged AC. Otherwise put the fighters on Celebs and replace AC with 2 destroyers ( defence value of 2 ACs is the same as 2 destroyers). My ANZAC round would have taken care of the 2 dmaged ACs but at least you keep the fighters, up to you as it was my mistake.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - British
British buy 1 armour, 4 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 1 PUs;
Combat Move - British
Non Combat Move - British
1 artillery and 1 infantry moved from Eastern Persia to 80 Sea Zone
1 artillery, 1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 1 infantry, 1 tactical_bomber and 1 transport moved from 80 Sea Zone to 78 Sea Zone
1 transport moved from 80 Sea Zone to 72 Sea Zone
1 infantry moved from Rhodesia to Tanganyika Territory
1 artillery moved from Belgian Congo to Tanganyika Territory
1 armour moved from Belgian Congo to Kenya
1 armour moved from Kenya to Anglo Egyptian Sudan
1 armour moved from Tunisia to Tobruk
3 infantry moved from Tunisia to Libya
1 armour moved from Morocco to Tunisia
1 infantry moved from Morocco to Algeria
1 artillery moved from Morocco to Algeria
2 infantry moved from Quebec to 106 Sea Zone
2 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
2 transports moved from 91 Sea Zone to 106 Sea Zone
2 infantry moved from 91 Sea Zone to Morocco
1 destroyer moved from 71 Sea Zone to 72 Sea Zone
Place Units - British
1 armour, 1 infantry and 1 mech_infantry placed in Quebec
3 infantry placed in Persia
1 submarine placed in 71 Sea Zone
Turning on Edit Mode
EDIT: Adding units owned by British to Persia: 1 artillery and 1 infantry
EDIT: Removing units owned by British from Eastern Persia: 1 infantry
EDIT: Removing units owned by British from Eastern Persia: 1 artillery
EDIT: Turning off Edit Mode
Turn Complete - British
British collect 28 PUs; end with 29 PUs total
Turn Complete - UK_Pacific