16L G40 Stalingradski (Allies +23) vs Talleyrand19 (Axis)


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 14

    Purchase Units - Russians
                Russians buy 2 artilleries and 8 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 artillery and 2 infantry moved from Vologda to Archangel
                1 infantry moved from Novosibirsk to Kazakhstan
                      Russians take Kazakhstan from Japanese
                3 artilleries, 1 fighter, 9 infantry, 2 mech_infantrys and 1 tactical_bomber moved from Samara to Volgograd
                1 infantry moved from Rostov to Volgograd
                2 mech_infantrys moved from Russia to Volgograd
                1 infantry moved from Ukraine to Bessarabia
                      Russians take Bessarabia from Germans

    Combat - Russians
                Battle in Archangel
                    Russians attack with 1 artillery and 2 infantry
                    Germans defend with 1 armour and 1 infantry
                    Russians win, taking Archangel from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 armour and 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Volgograd
                    Russians attack with 3 artilleries, 1 fighter, 10 infantry, 4 mech_infantrys and 1 tactical_bomber
                    Japanese defend with 1 factory_minor and 17 mech_infantrys
                    Japanese win with 10 mech_infantrys remaining. Battle score for attacker is -51
                    Casualties for Japanese: 7 mech_infantrys
                    Casualties for Russians: 3 artilleries, 1 fighter, 10 infantry, 4 mech_infantrys and 1 tactical_bomber

    Non Combat Move - Russians
                1 infantry moved from Bryansk to Rostov
                1 artillery moved from Bryansk to Russia
                1 infantry moved from Russia to Tambov
                3 aaGuns moved from Samara to Russia
                1 infantry moved from Russia to Samara
                1 infantry moved from Russia to Smolensk
                1 artillery moved from Russia to Vologda
                1 infantry moved from Russia to Vologda
                1 infantry moved from Russia to Vologda

    Place Units - Russians
                1 infantry placed in Ukraine
                2 artilleries and 7 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 24 PUs; end with 24 PUs total


  • Well, I just got terribly diced, and you’re right in this game.

    The odds were I won in Volgograd with two artillery and my aircraft left… and you killed everything and still have ten mech. Devastating for me.

    I would do it over if I had the chance, every time. Most of the time, it would pay off for me. Really sucks to play so well for so long and have the dice betray deep in the game. This isn’t Risk.

    I’ll get over it.


  • TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 14

    Purchase Units - Americans


  • yeah that is rough…I’ve gotten dice-f’d in some of my other games going right now and it sucks to make the right moves and the dice just brutally destroy you…this one might still have a ways to go


  • It does!  :-)

    I’m over it now, like I said I would be ~ Japan has a nice foothold right in the middle of the board.


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 14

    Purchase Units - Americans
                Americans buy 1 armour, 1 bomber, 1 carrier, 1 destroyer, 1 fighter, 2 infantry, 3 mech_infantrys and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                2 transports moved from 21 Sea Zone to 6 Sea Zone
                2 artilleries and 4 infantry moved from Korea to 6 Sea Zone
                2 artilleries, 4 infantry and 3 transports moved from 6 Sea Zone to 19 Sea Zone
                2 artilleries and 2 infantry moved from Guam to 21 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 21 Sea Zone to 19 Sea Zone
                4 artilleries and 6 infantry moved from 19 Sea Zone to Kiangsu
                1 fighter and 1 tactical_bomber moved from Korea to Kiangsu
                2 fighters and 1 tactical_bomber moved from Guam to Kiangsu
                3 fighters and 3 tactical_bombers moved from 21 Sea Zone to Kiangsu
                7 destroyers moved from 21 Sea Zone to 19 Sea Zone
                2 bombers moved from Tobruk to Iraq
                6 bombers moved from Tunisia to Iraq
                2 fighters moved from Tobruk to Syria
                2 infantry moved from Tobruk to 96 Sea Zone
                2 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone
                2 infantry moved from 98 Sea Zone to Syria
                2 submarines moved from 21 Sea Zone to 35 Sea Zone


  • Any kamikazes in SZ 19?


  • Also, and very important - OOL in Iraq?


  • Can’t load the board right now so I’ll have to check much later, I don’t even know what I have in 19 haha


  • No problem sir ~

    SZ19 is SZ next to IC in Kiangsu:

    Japanese defend with 11 Inf/Art/Mech/Arm
    US attacks with 6 Inf/4 Art/6 Ftr/5 Tac

    No bombardments (brought 5 Transports/7 Destroyers into SZ 19)

    In Iraq:

    Italy defends with 7 Inf/Mech
    Germany defends with 7 Bombers
    US attacks with 8 Bombers
    I have strong 11 unit follow up with UK (3 Inf/2 Art/4 Mech/2 Ftr)

    OOL very important - you lose bombers first, you’ll have better subsequent defense… you lose ground first, bombers easier to mop up.

    After Volgograd, I have to be careful thinking I’ll mop up anything :)


  • let’s do this, use one kami token per destroyer (obviously only up to the 6 tokens)…and then in Iraq, lose the bombers first, they’re going to die either way so might as well try to dent your US attacking power with max defense…RIP German air force


  • Here we go - game is on the line with these battles…


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 14

    Purchase Units - Americans
                Americans buy 1 armour, 1 bomber, 1 carrier, 1 destroyer, 1 fighter, 2 infantry, 3 mech_infantrys and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                2 transports moved from 21 Sea Zone to 6 Sea Zone
                2 artilleries and 4 infantry moved from Korea to 6 Sea Zone
                2 artilleries, 4 infantry and 3 transports moved from 6 Sea Zone to 19 Sea Zone
                2 artilleries and 2 infantry moved from Guam to 21 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 21 Sea Zone to 19 Sea Zone
                4 artilleries and 6 infantry moved from 19 Sea Zone to Kiangsu
                1 fighter and 1 tactical_bomber moved from Korea to Kiangsu
                2 fighters and 1 tactical_bomber moved from Guam to Kiangsu
                3 fighters and 3 tactical_bombers moved from 21 Sea Zone to Kiangsu
                7 destroyers moved from 21 Sea Zone to 19 Sea Zone
                2 bombers moved from Tobruk to Iraq
                6 bombers moved from Tunisia to Iraq
                2 fighters moved from Tobruk to Syria
                2 infantry moved from Tobruk to 96 Sea Zone
                2 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone
                2 infantry moved from 98 Sea Zone to Syria
                2 submarines moved from 21 Sea Zone to 35 Sea Zone

    Combat - Americans
                Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits.  Rolls: 2
                Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits.  Rolls: 3
                Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits.  Rolls: 2
                Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits.  Rolls: 3
                Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits.  Rolls: 2
                Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits.  Rolls: 3
                Battle in 35 Sea Zone
                    Americans attack with 2 submarines
                    Japanese defend with 1 destroyer
                    Americans win, taking 35 Sea Zone from Japanese with 2 submarines remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in Iraq
                    Americans attack with 8 bombers
                    Germans defend with 7 bombers; Italians defend with 1 airfield, 1 factory_minor, 7 infantry and 1 mech_infantry
                    retreated to Iraq
                    Italians win with 2 bombers, 7 infantry and 1 mech_infantry remaining. Battle score for attacker is -24
                    Casualties for Germans: 5 bombers
                    Casualties for Americans: 7 bombers
                Battle in Syria
                    Americans attack with 2 fighters and 2 infantry
                    Italians defend with 1 infantry
                    Americans win, taking Syria from Italians with 2 fighters and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Italians: 1 infantry
                    Casualties for Americans: 1 infantry
                Battle in Kiangsu
                    Americans attack with 4 artilleries, 6 fighters, 6 infantry and 5 tactical_bombers
                    Japanese defend with 1 armour, 1 artillery, 1 factory_minor, 11 infantry and 1 mech_infantry
                    Americans win, taking Kiangsu from Japanese with 4 artilleries, 6 fighters, 2 infantry and 5 tactical_bombers remaining. Battle score for attacker is 35
                    Casualties for Japanese: 1 armour, 1 artillery, 11 infantry and 1 mech_infantry
                    Casualties for Americans: 4 infantry
                Trigger Chinese Destroy Factories Kiangsu Americans: has removed 1 factory_minor owned by Chinese in Kiangsu

    Non Combat Move - Americans
                2 destroyers moved from 33 Sea Zone to 19 Sea Zone
                9 destroyers moved from 21 Sea Zone to 19 Sea Zone
                4 carriers, 1 fighter and 1 tactical_bomber moved from 21 Sea Zone to 19 Sea Zone
                1 battleship moved from 21 Sea Zone to 19 Sea Zone
                3 cruisers moved from 21 Sea Zone to 19 Sea Zone
                1 submarine moved from 21 Sea Zone to 6 Sea Zone
                3 fighters and 3 tactical_bombers moved from Kiangsu to 19 Sea Zone
                1 submarine moved from 26 Sea Zone to 6 Sea Zone
                1 fighter moved from Hawaiian Islands to Korea
                1 fighter moved from Kiangsu to Okinawa
                2 fighters and 2 tactical_bombers moved from Kiangsu to Manchuria
                1 submarine moved from 10 Sea Zone to 26 Sea Zone
                1 bomber moved from Western United States to 6 Sea Zone
                1 bomber moved from 6 Sea Zone to Korea
                1 bomber moved from Iraq to Trans-Jordan
                2 fighters moved from Syria to Trans-Jordan
                1 transport moved from 96 Sea Zone to 94 Sea Zone
                1 aaGun and 1 infantry moved from Tunisia to 94 Sea Zone
                1 aaGun, 1 infantry and 1 transport moved from 94 Sea Zone to 92 Sea Zone
                1 aaGun and 1 infantry moved from 92 Sea Zone to Gibraltar
                2 fighters and 1 tactical_bomber moved from Eastern United States to Gibraltar
                1 artillery and 3 infantry moved from Egypt to Trans-Jordan
                1 aaGun moved from Tunisia to Libya
                2 mech_infantrys moved from Tobruk to Egypt

    Place Units - Americans
                1 armour, 1 fighter and 1 mech_infantry placed in Korea
                1 carrier, 1 destroyer and 2 transports placed in 101 Sea Zone
                2 infantry and 2 mech_infantrys placed in Eastern United States
                1 bomber placed in Western United States

    Turn Complete - Americans
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2
                Americans collect 61 PUs (1 lost to blockades); end with 61 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 66 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 14

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese

    Place Units - Chinese
                2 infantry placed in Kiangsu

    Turn Complete - Chinese
                Chinese collect 6 PUs; end with 6 PUs total


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 14

    Purchase Units - British
                British buy 1 airfield, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - British
                1 artillery, 2 infantry and 3 mech_infantrys moved from Trans-Jordan to Iraq
                2 fighters moved from Egypt to Iraq
                1 mech_infantry moved from Egypt to Iraq
                1 artillery and 1 infantry moved from Egypt to 81 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 80 Sea Zone
                1 artillery and 1 infantry moved from 80 Sea Zone to Iraq
                1 infantry moved from West India to India
                      UK_Pacific take India from Japanese
                1 battleship moved from 21 Sea Zone to 19 Sea Zone


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 14

    Purchase Units - British
                British buy 1 airfield, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - British
                1 artillery, 2 infantry and 3 mech_infantrys moved from Trans-Jordan to Iraq
                2 fighters moved from Egypt to Iraq
                1 mech_infantry moved from Egypt to Iraq
                1 artillery and 1 infantry moved from Egypt to 81 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 80 Sea Zone
                1 artillery and 1 infantry moved from 80 Sea Zone to Iraq
                1 infantry moved from West India to India
                      UK_Pacific take India from Japanese
                1 battleship moved from 21 Sea Zone to 19 Sea Zone

    Combat - British
                Battle in Iraq
                    British attack with 2 artilleries, 2 fighters, 3 infantry and 4 mech_infantrys
                    Germans defend with 2 bombers; Italians defend with 1 airfield, 1 factory_minor, 7 infantry and 1 mech_infantry
                    British win, taking Iraq from Italians with 2 artilleries, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 28
                    Casualties for Germans: 2 bombers
                    Casualties for British: 3 infantry and 3 mech_infantrys
                    Casualties for Italians: 7 infantry and 1 mech_infantry

    Non Combat Move - British
                1 aaGun moved from Trans-Jordan to Iraq
                1 infantry moved from Egypt to Trans-Jordan
                1 artillery and 1 infantry moved from Alexandria to Egypt
                2 fighters moved from Iraq to Egypt
                1 aaGun and 1 infantry moved from Tunisia to Libya
                2 fighters moved from United Kingdom to Gibraltar
                1 destroyer moved from 109 Sea Zone to 92 Sea Zone
                3 mech_infantrys moved from Union of South Africa to Belgian Congo
                1 armour and 1 mech_infantry moved from West India to Persia
                3 infantry moved from West India to Eastern Persia
                1 infantry moved from West India to Eastern Persia
                1 aaGun moved from West India to Eastern Persia
                1 aaGun moved from West India to Eastern Persia
                3 aaGuns, 6 artilleries and 20 infantry moved from West India to India

    Place Units - British
                1 airfield placed in Egypt
                3 mech_infantrys placed in Egypt
                3 infantry placed in United Kingdom

    Turn Complete - British
                British collect 33 PUs; end with 33 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUs

    Turn Complete - UK_Pacific
                UK_Pacific collect 13 PUs; end with 13 PUs total


  • That made up for Volgograd.


  • haha maybe, I would say your odds in volgo weren’t so overwhelming


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 14

    Purchase Units - Italians
                Italians buy 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                2 armour moved from Northwest Persia to Kazakhstan
                3 mech_infantrys moved from Romania to Bessarabia

    Combat - Italians
                Battle in Bessarabia
                    Italians attack with 3 mech_infantrys
                    Russians defend with 1 infantry
                    Italians win, taking Bessarabia from Russians with 3 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Kazakhstan
                    Italians attack with 2 armour
                    Russians defend with 1 infantry
                    Russians win with no units remaining. Battle score for attacker is -9
                    Casualties for Italians: 2 armour
                    Casualties for Russians: 1 infantry

    Non Combat Move - Italians
                6 infantry moved from Northern Italy to Yugoslavia
                2 infantry moved from Southern France to Northern Italy
                3 infantry moved from Southern Italy to Northern Italy
                1 infantry moved from Southern Italy to Northern Italy

    Place Units - Italians
                3 infantry placed in Northern Italy
                Italians undo move 1.
                3 infantry placed in Northern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 12
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,2
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,5,4,1,2,2,2,3,1,3,2,3
                Italians collect 4 PUs (12 lost to blockades); end with 4 PUs total
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 6 PUs


  • serious question, are you allowed to move friendly sea units into a sea zone that just had combat? like it’s different rules than land battles?

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