@zlefin I think without a british bid one is able to go for 111 and 110 and at least 1 sub against 106. So that becomes more common. But some form of British bid is pretty common and it does make sense since that is one of the places where you can immediately limit German attacks.
L16 Radiant vs Talleyrand19 (Allies+23)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 19
Purchase Units - Germans
Germans buy 2 bombers and 7 infantry; Remaining resources: 0 PUs;Combat Move - Germans
12 artilleries and 53 infantry moved from Baltic States to Novgorod
1 bomber moved from Western Germany to Novgorod
1 bomber moved from Western Germany to Novgorod
3 bombers moved from Iraq to NovgorodCombat - Germans
Battle in Novgorod
Germans attack with 12 artilleries, 5 bombers and 53 infantry
British defend with 2 armour, 3 artilleries and 10 infantry; Americans defend with 22 armour, 4 fighters, 1 infantry and 6 mech_infantrys; Russians defend with 1 airfield, 1 factory_minor and 1 harbour
Germans roll dice for 12 artilleries, 5 bombers and 53 infantry in Novgorod, round 2 : 19/70 hits
Russians roll dice for 24 armour, 3 artilleries, 4 fighters, 11 infantry and 6 mech_infantrys in Novgorod, round 2 : 21/48 hits
6 mech_infantrys owned by the Americans, 1 infantry owned by the Americans, 21 infantry owned by the Germans, 2 artilleries owned by the British and 10 infantry owned by the British lost in Novgorod
Germans roll dice for 12 artilleries, 5 bombers and 32 infantry in Novgorod, round 3 : 12/49 hits
Russians roll dice for 24 armour, 1 artillery and 4 fighters in Novgorod, round 3 : 16/29 hits
9 armour owned by the Americans, 16 infantry owned by the Germans, 1 artillery owned by the British and 2 armour owned by the British lost in Novgorod
Germans roll dice for 12 artilleries, 5 bombers and 16 infantry in Novgorod, round 4 : 15/33 hits
Russians roll dice for 13 armour and 4 fighters in Novgorod, round 4 : 9/17 hits
13 armour owned by the Americans, 9 infantry owned by the Germans and 2 fighters owned by the Americans lost in Novgorod
Germans roll dice for 12 artilleries, 5 bombers and 7 infantry in Novgorod, round 5 : 9/24 hits
Russians roll dice for 2 fighters in Novgorod, round 5 : 0/2 hits
2 fighters owned by the Americans lost in Novgorod
Germans win, taking Novgorod from Russians with 12 artilleries, 5 bombers and 7 infantry remaining. Battle score for attacker is 115
Casualties for Germans: 46 infantry
Casualties for British: 2 armour, 3 artilleries and 10 infantry
Casualties for Americans: 22 armour, 4 fighters, 1 infantry and 6 mech_infantrysNon Combat Move - Germans
5 bombers moved from Novgorod to Baltic States
6 armour and 2 mech_infantrys moved from Germany to Baltic States
9 infantry moved from Germany to Poland
3 aaGuns moved from Western Germany to Northern Italy
1 infantry moved from Western Germany to Northern Italy
1 infantry moved from Western Germany to Northern ItalyPlace Units - Germans
2 bombers and 7 infantry placed in Western Germany
Germans undo move 1.
2 bombers placed in Western Germany
7 infantry placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,5
Germans collect 42 PUs; end with 42 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 47 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 52 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 19
Purchase Units - Russians
Russians repair damage of 6x factory_major; Remaining resources: 15 PUs;
Russians buy 5 infantry; Remaining resources: 0 PUs;Combat Move - Russians
7 fighters and 1 tactical_bomber moved from Russia to Volgograd
1 infantry moved from Tambov to VolgogradCombat - Russians
Battle in Volgograd
Russians attack with 7 fighters, 1 infantry and 1 tactical_bomber
Italians defend with 1 artillery, 1 bomber, 1 factory_minor, 2 fighters and 2 infantry
Russians win with 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 19
Casualties for Italians: 1 artillery, 1 bomber, 2 fighters and 2 infantry
Casualties for Russians: 2 fighters and 1 infantryNon Combat Move - Russians
5 fighters moved from Volgograd to Russia
1 tactical_bomber moved from Volgograd to Russia
1 infantry moved from Bryansk to Tambov
1 infantry moved from Bryansk to Russia
1 infantry moved from Smolensk to Russia
1 infantry moved from Belarus to Smolensk
1 infantry moved from Smolensk to Russia
1 infantry moved from Archangel to VologdaPlace Units - Russians
5 infantry placed in RussiaTurn Complete - Russians
Russians collect 16 PUs; end with 16 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 19
Purchase Units - Japanese
Japanese buy 3 armour, 3 fighters, 3 infantry and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
3 fighters moved from Japan to Manchuria
1 fighter and 2 tactical_bombers moved from Kiangsu to Manchuria
5 fighters and 1 tactical_bomber moved from 35 Sea Zone to Manchuria
4 carriers moved from 35 Sea Zone to 20 Sea Zone
3 carriers moved from 20 Sea Zone to 19 Sea Zone
2 battleships, 2 destroyers and 2 submarines moved from 35 Sea Zone to 20 Sea Zone
1 bomber moved from Philippines to 42 Sea Zone
1 bomber moved from Philippines to 41 Sea Zone
1 armour and 1 infantry moved from Malaya to Shan State
1 mech_infantry moved from Siam to Shan State
1 infantry moved from Kazakhstan to Sikang
1 infantry moved from Kazakhstan to Novosibirsk
1 infantry moved from Urals to Vologda
1 infantry moved from Yakut S.S.R. to Buryatia
Japanese take Buryatia from Russians
1 bomber moved from Iraq to Sikang
1 bomber moved from Iraq to Novosibirsk
1 bomber moved from Iraq to Vologda
1 mech_infantry moved from Kiangsu to Anhwe
2 mech_infantrys moved from Kiangsu to ShantungCombat - Japanese
Battle in Manchuria
Japanese attack with 9 fighters and 3 tactical_bombers
Americans defend with 1 bomber and 6 fighters
Japanese roll dice for 9 fighters and 3 tactical_bombers in Manchuria, round 2 : 7/12 hits
Chinese roll dice for 1 bomber and 6 fighters in Manchuria, round 2 : 5/7 hits
1 bomber owned by the Americans, 5 fighters owned by the Japanese and 6 fighters owned by the Americans lost in Manchuria
Japanese win with 4 fighters and 3 tactical_bombers remaining. Battle score for attacker is 22
Casualties for Americans: 1 bomber and 6 fighters
Casualties for Japanese: 5 fighters
Battle in Novosibirsk
Japanese attack with 1 bomber and 1 infantry
British defend with 1 mech_infantry
Japanese roll dice for 1 bomber and 1 infantry in Novosibirsk, round 2 : 1/2 hits
Russians roll dice for 1 mech_infantry in Novosibirsk, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Novosibirsk
Japanese win with 1 bomber remaining. Battle score for attacker is 1
Casualties for British: 1 mech_infantry
Casualties for Japanese: 1 infantry
Battle in Shan State
Japanese attack with 1 armour, 1 infantry and 1 mech_infantry
British defend with 1 mech_infantry
Japanese roll dice for 1 armour, 1 infantry and 1 mech_infantry in Shan State, round 2 : 1/3 hits
UK_Pacific roll dice for 1 mech_infantry in Shan State, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 1
Casualties for British: 1 mech_infantry
Casualties for Japanese: 1 infantry
Battle in Sikang
Japanese attack with 1 bomber and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 bomber and 1 infantry in Sikang, round 2 : 1/2 hits
Chinese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Sikang
Japanese win, taking Sikang from Chinese with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Vologda
Japanese attack with 1 bomber and 1 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 bomber and 1 infantry in Vologda, round 2 : 1/2 hits
Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Vologda
Japanese win, taking Vologda from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 42 Sea Zone
Japanese attack with 1 bomber
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 41 Sea Zone
Japanese attack with 1 bomber
British defend with 1 transport
1 transport owned by the British lost in 41 Sea Zone
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transportNon Combat Move - Japanese
1 bomber moved from 41 Sea Zone to Hainan
1 bomber moved from 42 Sea Zone to Hainan
1 artillery and 3 infantry moved from Kwangtung to Kwangsi
1 tactical_bomber moved from Manchuria to Shantung
1 fighter moved from Manchuria to Shantung
1 fighter moved from Manchuria to Shantung
1 fighter moved from Manchuria to Shantung
1 fighter moved from Manchuria to Shantung
1 tactical_bomber moved from Manchuria to Shantung
1 tactical_bomber moved from Manchuria to 19 Sea Zone
1 carrier moved from 19 Sea Zone to 20 Sea Zone
1 carrier moved from 19 Sea Zone to 20 Sea Zone
1 bomber moved from Vologda to Novgorod
1 bomber moved from Novosibirsk to Novgorod
1 bomber moved from Sikang to KwangsiPlace Units - Japanese
3 infantry placed in Shantung
3 armour placed in Kiangsu
2 fighters and 1 transport placed in 20 Sea Zone
1 fighter placed in JapanTurn Complete - Japanese
Japanese collect 46 PUs; end with 46 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 19
Purchase Units - Americans
Americans buy 6 armour and 10 mech_infantrys; Remaining resources: 5 PUs;Combat Move - Americans
3 fighters moved from 96 Sea Zone to Trans-Jordan
2 armour moved from Jehol to Anhwe
9 mech_infantrys moved from Belarus to RostovCombat - Americans
Battle in Rostov
Americans attack with 9 mech_infantrys
Italians defend with 2 mech_infantrys
Americans win, taking Rostov from Italians with 9 mech_infantrys remaining. Battle score for attacker is 8
Casualties for Italians: 2 mech_infantrys
Battle in Trans-Jordan
Americans attack with 3 fighters
Italians defend with 1 armour
Americans win with 3 fighters remaining. Battle score for attacker is 6
Casualties for Italians: 1 armour
Battle in Anhwe
Americans attack with 2 armour
Japanese defend with 1 mech_infantry
Americans win, taking Anhwe from Japanese with 2 armour remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantryNon Combat Move - Americans
2 carriers moved from 96 Sea Zone to 99 Sea Zone
1 fighter moved from Trans-Jordan to 99 Sea Zone
2 fighters moved from Trans-Jordan to 99 Sea Zone
1 carrier moved from 96 Sea Zone to 99 Sea Zone
2 infantry moved from Eastern United States to 101 Sea Zone
2 destroyers, 2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
2 infantry moved from Brazil to 86 Sea Zone
2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
2 destroyers, 4 infantry and 2 transports moved from 91 Sea Zone to 92 Sea Zone
3 mech_infantrys moved from Finland to Karelia
3 mech_infantrys moved from Norway to KareliaPlace Units - Americans
3 armour placed in Finland
3 mech_infantrys placed in Norway
7 mech_infantrys placed in Western United States
3 armour placed in KoreaTurn Complete - Americans
Americans collect 61 PUs; end with 66 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 86 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 19
Purchase Units - British
British buy 4 armour, 1 infantry and 1 transport; Remaining resources: 3 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry and 2 mech_infantrys; Remaining resources: 2 PUs;Combat Move - British
2 artilleries and 4 infantry moved from Tobruk to 96 Sea Zone
2 artilleries, 4 infantry and 3 transports moved from 96 Sea Zone to 99 Sea Zone
2 artilleries and 4 infantry moved from 99 Sea Zone to Greece
1 fighter moved from Egypt to Iraq
4 fighters moved from Egypt to Iraq
2 armour and 2 mech_infantrys moved from Egypt to Trans-Jordan
British take Trans-Jordan from Italians
2 armour and 2 mech_infantrys moved from Trans-Jordan to Iraq
1 infantry moved from Union of South Africa to 71 Sea Zone
1 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
1 infantry moved from 80 Sea Zone to Iraq
1 mech_infantry moved from Yunnan to Shan State
1 mech_infantry moved from India to Shan State
1 mech_infantry moved from French Indo China to Shan State
1 mech_infantry moved from Kweichow to Shan State
1 fighter moved from 39 Sea Zone to Shan StateCombat - British
Battle in Greece
Battle in Iraq
British attack with 2 armour, 5 fighters, 1 infantry and 2 mech_infantrys
Italians defend with 1 airfield, 3 armour, 1 artillery, 1 factory_minor and 2 infantry
British win, taking Greece from Italians, taking Iraq from Italians with 2 armour, 5 fighters and 1 mech_infantry remaining. Battle score for attacker is 21
Casualties for British: 1 infantry and 1 mech_infantry
Casualties for Italians: 3 armour, 1 artillery and 2 infantry
Battle in Shan State
British attack with 1 fighter and 4 mech_infantrys
Japanese defend with 1 armour and 1 mech_infantry
British win, taking Shan State from Japanese with 1 fighter and 3 mech_infantrys remaining. Battle score for attacker is 6
Casualties for British: 1 mech_infantry
Casualties for Japanese: 1 armour and 1 mech_infantryNon Combat Move - British
1 fighter moved from Shan State to India
2 infantry moved from India to Burma
3 fighters moved from Iraq to 99 Sea Zone
2 fighters moved from Iraq to EgyptPlace Units - British
1 transport placed in 71 Sea Zone
1 armour and 1 infantry placed in Union of South Africa
3 armour placed in EgyptTurn Complete - British
British collect 36 PUs; end with 39 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 44 PUsPlace Units - UK_Pacific
1 infantry and 2 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 13 PUs; end with 15 PUs total
Some Units in India change ownership: 1 infantry and 2 mech_infantrys -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 19
Purchase Units - Italians
Italians buy 1 armour and 8 infantry; Remaining resources: 2 PUs;Combat Move - Italians
1 artillery and 6 infantry moved from Baltic States to Belarus
Italians take Belarus from Russians
1 mech_infantry moved from Samara to Novosibirsk
Italians take Novosibirsk from Russians
1 mech_infantry moved from Samara to Volgograd
1 mech_infantry moved from Ukraine to Romania
1 infantry moved from Ukraine to Bryansk
1 fighter moved from Ukraine to BryanskCombat - Italians
Battle in Bryansk
Italians attack with 1 fighter and 1 infantry
Russians defend with 1 infantry
Italians roll dice for 1 fighter and 1 infantry in Bryansk, round 2 : 1/2 hits
Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Bryansk
Italians win, taking Bryansk from Russians with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Italians
1 fighter moved from Bryansk to Ukraine
1 infantry moved from Northern Italy to Southern Italy
1 infantry moved from Northern Italy to Southern Italy
1 infantry moved from Northern Italy to Southern Italy
2 infantry moved from Northern Italy to Yugoslavia
1 infantry moved from Northern Italy to YugoslaviaPlace Units - Italians
1 armour placed in Northern Italy
3 infantry placed in Ukraine
3 infantry placed in Volgograd
2 infantry placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 2,4,5,5,2,1,3,4,5,4,5,5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,2
Italians collect 18 PUs (6 lost to blockades); end with 20 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 24 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 19
Purchase Units - ANZAC
ANZAC buy 2 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
3 infantry moved from New South Wales to Queensland
2 fighters moved from 62 Sea Zone to 54 Sea Zone
1 carrier moved from 62 Sea Zone to 54 Sea Zone
2 transports moved from 62 Sea Zone to 54 Sea Zone
1 destroyer moved from 62 Sea Zone to 54 Sea ZonePlace Units - ANZAC
1 submarine placed in 54 Sea Zone
1 transport placed in 54 Sea Zone
1 infantry placed in Queensland
1 infantry placed in New South Wales
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from New South Wales: 1 mech_infantry
EDIT: Adding units owned by ANZAC to Queensland: 1 mech_infantry
EDIT: Turning off Edit ModeTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 19
Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 20
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 bomber and 7 infantry; Remaining resources: 1 PUs;Combat Move - Germans
1 infantry moved from Novgorod to Archangel
1 artillery moved from Novgorod to Archangel
11 artilleries and 6 infantry moved from Novgorod to Karelia
6 armour and 2 mech_infantrys moved from Baltic States to Karelia
1 bomber moved from Baltic States to Finland
1 bomber moved from Baltic States to Archangel
2 bombers moved from Western Germany to United Kingdom
1 bomber moved from Baltic States to Norway
1 bomber moved from Baltic States to Smolensk
1 bomber moved from Baltic States to SmolenskCombat - Germans
Battle in Karelia
Germans attack with 6 armour, 11 artilleries, 6 infantry and 2 mech_infantrys
Americans defend with 9 mech_infantrys
Germans roll dice for 6 armour, 11 artilleries, 6 infantry and 2 mech_infantrys in Karelia, round 2 : 7/25 hits
Russians roll dice for 9 mech_infantrys in Karelia, round 2 : 4/9 hits
7 mech_infantrys owned by the Americans and 4 infantry owned by the Germans lost in Karelia
Germans roll dice for 6 armour, 11 artilleries, 2 infantry and 2 mech_infantrys in Karelia, round 3 : 8/21 hits
Russians roll dice for 2 mech_infantrys in Karelia, round 3 : 0/2 hits
2 mech_infantrys owned by the Americans lost in Karelia
Germans win, taking Karelia from Russians with 6 armour, 11 artilleries, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 24
Casualties for Germans: 4 infantry
Casualties for Americans: 9 mech_infantrys
Battle in Archangel
Germans attack with 1 artillery, 1 bomber and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery, 1 bomber and 1 infantry in Archangel, round 2 : 2/3 hits
Russians roll dice for 1 infantry in Archangel, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
Germans win, taking Archangel from Russians with 1 artillery and 1 bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Smolensk
Germans attack with 2 bombers
Russians defend with 1 infantry
Germans roll dice for 2 bombers in Smolensk, round 2 : 2/2 hits
Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Smolensk
Germans win with 2 bombers remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Strategic bombing raid in Norway
AA fire in Norway : 0/1 hits
Bombing raid in Norway rolls: 4 and causes: 4 damage to unit: factory_minor
Bombing raid in Norway causes 4 damage total.
Strategic bombing raid in Finland
AA fire in Finland : 0/1 hits
Bombing raid in Finland rolls: 4 and causes: 4 damage to unit: factory_minor
Bombing raid in Finland causes 4 damage total.
Strategic bombing raid in United Kingdom
AA fire in United Kingdom : 2/2 hits
2 bombers killed by AA
Bombing raid in United Kingdom causes 0 damage total.Non Combat Move - Germans
1 bomber moved from Norway to Western Germany
1 bomber moved from Finland to Western Germany
1 bomber moved from Smolensk to Germany
1 bomber moved from Smolensk to Germany
1 bomber moved from Archangel to Germany
7 infantry moved from Germany to Slovakia Hungary
9 infantry moved from Poland to Eastern Poland
5 infantry moved from Western Germany to Northern Italy
1 aaGun moved from Baltic States to Novgorod
1 aaGun moved from Baltic States to NovgorodPlace Units - Germans
3 armour placed in Germany
3 infantry placed in Novgorod
1 bomber and 4 infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,4
Germans collect 44 PUs; end with 45 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 50 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 55 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 20
Purchase Units - Russians
Russians buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Russia to Samara
Russians take Samara from Italians
2 infantry moved from Russia to Bryansk
1 fighter and 1 tactical_bomber moved from Russia to Bryansk
1 infantry moved from Russia to Vologda
1 infantry moved from Russia to Vologda
2 fighters moved from Russia to Vologda
1 fighter moved from Russia to Bryansk
1 fighter moved from Russia to VologdaCombat - Russians
Battle in Bryansk
Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
Italians defend with 1 infantry
Russians win, taking Bryansk from Italians with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Vologda
Russians attack with 3 fighters and 2 infantry
Japanese defend with 1 infantry
Russians win, taking Vologda from Japanese with 3 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Russians
3 fighters moved from Vologda to Russia
1 tactical_bomber moved from Bryansk to Russia
2 fighters moved from Bryansk to RussiaPlace Units - Russians
1 artillery and 4 infantry placed in RussiaTurn Complete - Russians
Russians collect 14 PUs; end with 14 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 20
Purchase Units - Japanese
Japanese buy 2 armour, 4 mech_infantrys and 3 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Kwangtung to 20 Sea Zone
1 artillery moved from Kwangtung to 20 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
1 artillery moved from 41 Sea Zone to Sumatra
3 armour moved from Kiangsu to Anhwe
3 infantry and 5 mech_infantrys moved from Shantung to Jehol
1 infantry moved from Kwangsi to French Indo China
Japanese take French Indo China from UK_Pacific
1 infantry moved from Kwangsi to Yunnan
Japanese take Yunnan from Chinese
1 infantry moved from Kwangsi to French Indo China
1 artillery moved from Kwangsi to French Indo China
1 infantry moved from Sikang to Shensi
1 bomber moved from Kwangsi to Shensi
2 bombers moved from Novgorod to Shensi
1 infantry moved from Buryatia to Sakha
Japanese take Sakha from Russians
2 battleships, 3 carriers, 2 destroyers, 2 fighters and 2 submarines moved from 20 Sea Zone to 35 Sea Zone
1 carrier and 1 tactical_bomber moved from 19 Sea Zone to 35 Sea Zone
3 fighters and 2 tactical_bombers moved from Shantung to 35 Sea Zone
1 fighter moved from Japan to Anhwe
1 fighter moved from Shantung to AnhweCombat - Japanese
Battle in Shensi
Japanese attack with 3 bombers and 1 infantry
Chinese defend with 3 infantry
Japanese roll dice for 3 bombers and 1 infantry in Shensi, round 2 : 2/4 hits
Chinese roll dice for 3 infantry in Shensi, round 2 : 1/3 hits
1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Shensi
retreated to Shensi
Chinese win with 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 infantry
Battle in Sumatra
Japanese attack with 1 artillery and 1 infantry
British defend with 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Sumatra, round 2 : 1/2 hits
UK_Pacific roll dice for 1 infantry in Sumatra, round 2 : 0/1 hits
1 infantry owned by the British lost in Sumatra
Japanese win, taking Sumatra from UK_Pacific with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Jehol
Japanese attack with 3 infantry and 5 mech_infantrys
British defend with 1 mech_infantry
Japanese roll dice for 3 infantry and 5 mech_infantrys in Jehol, round 2 : 3/8 hits
Chinese roll dice for 1 mech_infantry in Jehol, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Jehol
Japanese win, taking Jehol from Chinese with 2 infantry and 5 mech_infantrys remaining. Battle score for attacker is 1
Casualties for British: 1 mech_infantry
Casualties for Japanese: 1 infantry
Battle in Anhwe
Japanese attack with 3 armour and 2 fighters
Americans defend with 2 armour
Japanese roll dice for 3 armour and 2 fighters in Anhwe, round 2 : 1/5 hits
Chinese roll dice for 2 armour in Anhwe, round 2 : 1/2 hits
1 armour owned by the Japanese and 1 armour owned by the Americans lost in Anhwe
Japanese roll dice for 2 armour and 2 fighters in Anhwe, round 3 : 3/4 hits
Chinese roll dice for 1 armour in Anhwe, round 3 : 1/1 hits
1 armour owned by the Japanese and 1 armour owned by the Americans lost in Anhwe
Japanese win, taking Anhwe from Chinese with 1 armour and 2 fighters remaining. Battle score for attacker is 0
Casualties for Americans: 2 armour
Casualties for Japanese: 2 armourNon Combat Move - Japanese
1 bomber moved from Shensi to Kiangsu
1 bomber moved from Shensi to Central Mongolia
1 bomber moved from Shensi to Central Mongolia
1 fighter moved from Anhwe to Kiangsu
1 fighter moved from Anhwe to Kiangsu
1 bomber moved from Hainan to Philippines
1 bomber moved from Hainan to PhilippinesPlace Units - Japanese
3 submarines placed in 20 Sea Zone
1 armour and 2 mech_infantrys placed in Shantung
1 armour and 2 mech_infantrys placed in KiangsuTurn Complete - Japanese
Japanese collect 53 PUs; end with 53 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 20
Purchase Units - British
British buy 1 airfield, 2 armour, 1 factory_minor and 1 mech_infantry; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 2 mech_infantrys; Remaining resources: 1 PUs;Combat Move - British
1 armour moved from Iraq to Persia
British take Persia from Italians
1 armour moved from Persia to Northwest Persia
British take Northwest Persia from Italians
1 armour moved from Iraq to Caucasus
Russians take Caucasus from Italians
1 mech_infantry moved from Iraq to Syria
British take Syria from Italians
1 mech_infantry moved from Shan State to Malaya
UK_Pacific take Malaya from Japanese
1 mech_infantry moved from Shan State to Hunan
Chinese take Hunan from Japanese
1 mech_infantry moved from Shan State to Kwangsi
Chinese take Kwangsi from JapaneseCombat - British
Non Combat Move - British
1 fighter moved from Egypt to 99 Sea Zone
1 fighter moved from Egypt to Greece
3 transports moved from 99 Sea Zone to 98 Sea Zone
3 armour moved from Egypt to 98 Sea Zone
3 armour and 3 transports moved from 98 Sea Zone to 99 Sea Zone
3 armour moved from 99 Sea Zone to Greece
1 armour and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 armour, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
1 armour and 1 infantry moved from 81 Sea Zone to Egypt
1 transport moved from 80 Sea Zone to 39 Sea Zone
2 infantry moved from Burma to Yunnan
2 mech_infantrys moved from India to Burma
1 infantry moved from India to Burma
1 fighter moved from India to YunnanPlace Units - British
1 airfield and 1 factory_minor placed in Greece
Turning on Edit Mode
EDIT: Removing units owned by British from Greece: 1 infantry
EDIT: Adding units owned by British to Bulgaria: 1 infantry
EDIT: Changing ownership of Bulgaria from Germans to British
EDIT: Turning off Edit Mode
2 armour and 1 mech_infantry placed in EgyptTurn Complete - British
British collect 40 PUs; end with 41 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 46 PUsPlace Units - UK_Pacific
1 armour and 2 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 10 PUs; end with 11 PUs total
Some Units in India change ownership: 1 armour and 2 mech_infantrys -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 20
Purchase Units - Italians
Italians buy 3 artilleries and 1 bomber; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Ukraine to Rostov
Italians take Rostov from Russians
3 mech_infantrys moved from Romania to Bulgaria
3 infantry moved from Yugoslavia to Bulgaria
1 fighter moved from Ukraine to Caucasus
1 artillery and 4 infantry moved from Ukraine to Rostov
1 infantry moved from Belarus to Smolensk
Italians take Smolensk from Russians
1 artillery and 5 infantry moved from Belarus to Bryansk
1 armour moved from Northern Italy to Bulgaria
1 mech_infantry moved from Novosibirsk to Kansu
Italians take Kansu from ChineseCombat - Italians
Battle in Caucasus
Italians attack with 1 fighter
British defend with 1 armour
Italians roll dice for 1 fighter in Caucasus, round 2 : 0/1 hits
Russians roll dice for 1 armour in Caucasus, round 2 : 0/1 hits
Italians roll dice for 1 fighter in Caucasus, round 3 : 1/1 hits
Russians roll dice for 1 armour in Caucasus, round 3 : 0/1 hits
1 armour owned by the British lost in Caucasus
Italians win with 1 fighter remaining. Battle score for attacker is 6
Casualties for British: 1 armour
Battle in Bryansk
Italians attack with 1 artillery and 5 infantry
Russians defend with 2 infantry
Italians roll dice for 1 artillery and 5 infantry in Bryansk, round 2 : 2/6 hits
Russians roll dice for 2 infantry in Bryansk, round 2 : 0/2 hits
2 infantry owned by the Russians lost in Bryansk
Italians win, taking Bryansk from Russians with 1 artillery and 5 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Bulgaria
Italians attack with 1 armour, 3 infantry and 3 mech_infantrys
British defend with 1 infantry
Italians roll dice for 1 armour, 3 infantry and 3 mech_infantrys in Bulgaria, round 2 : 2/7 hits
British roll dice for 1 infantry in Bulgaria, round 2 : 0/1 hits
1 infantry owned by the British lost in Bulgaria
Italians win, taking Bulgaria from British with 1 armour, 3 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Italians
1 fighter moved from Caucasus to UkrainePlace Units - Italians
1 bomber placed in Southern Italy
3 artilleries placed in UkraineTurn Complete - Italians
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,3
Italians collect 17 PUs (4 lost to blockades); end with 17 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 20
Combat Move - French
Turn Complete - French
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 21
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 artillery and 11 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Karelia to Vyborg
Germans take Vyborg from Russians
1 armour moved from Vyborg to Finland
5 armour, 11 artilleries, 2 infantry and 2 mech_infantrys moved from Karelia to Finland
1 artillery moved from Archangel to Vologda
1 bomber moved from Germany to Vologda
1 bomber moved from Germany to Vologda
1 bomber moved from Germany to Norway
1 bomber moved from Western Germany to Syria
2 bombers moved from Western Germany to United KingdomCombat - Germans
Strategic bombing raid in Norway
AA fire in Norway : 0/1 hits
Bombing raid in Norway rolls: 5 and causes: 5 damage to unit: factory_minor
Bombing raid in Norway causes 5 damage total.
Strategic bombing raid in United Kingdom
AA fire in United Kingdom : 0/2 hits
Bombing raid in United Kingdom rolls: 8,7 and causes: 15 damage to unit: factory_major
Bombing raid in United Kingdom causes 15 damage total.
Battle in Finland
Germans attack with 6 armour, 11 artilleries, 2 infantry and 2 mech_infantrys
Americans defend with 1 airfield, 1 factory_minor and 1 mech_infantry
Germans roll dice for 6 armour, 11 artilleries, 2 infantry and 2 mech_infantrys in Finland, round 2 : 7/21 hits
Americans roll dice for 1 mech_infantry in Finland, round 2 : 1/1 hits
1 mech_infantry owned by the Americans and 1 infantry owned by the Germans lost in Finland
Germans win, taking Finland from Americans with 6 armour, 11 artilleries, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for Americans: 1 mech_infantry
Battle in Syria
Germans attack with 1 bomber
British defend with 1 mech_infantry
Germans roll dice for 1 bomber in Syria, round 2 : 1/1 hits
British roll dice for 1 mech_infantry in Syria, round 2 : 0/1 hits
1 mech_infantry owned by the British lost in Syria
Germans win with 1 bomber remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Vologda
Germans attack with 1 artillery and 2 bombers
Russians defend with 2 infantry
Germans roll dice for 1 artillery and 2 bombers in Vologda, round 2 : 1/3 hits
Russians roll dice for 2 infantry in Vologda, round 2 : 0/2 hits
1 infantry owned by the Russians lost in Vologda
Germans roll dice for 1 artillery and 2 bombers in Vologda, round 3 : 1/3 hits
Russians roll dice for 1 infantry in Vologda, round 3 : 0/1 hits
1 infantry owned by the Russians lost in Vologda
Germans win, taking Vologda from Russians with 1 artillery and 2 bombers remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantryNon Combat Move - Germans
2 bombers moved from Vologda to Archangel
2 aaGuns and 3 infantry moved from Novgorod to Archangel
1 bomber moved from Norway to Western Germany
1 bomber moved from United Kingdom to Western Germany
1 bomber moved from United Kingdom to Western Germany
1 bomber moved from Syria to Ukraine
4 infantry moved from Western Germany to Northern Italy
3 aaGuns moved from Northern Italy to Southern Italy
3 armour moved from Germany to Yugoslavia
7 infantry moved from Slovakia Hungary to Yugoslavia
9 infantry moved from Eastern Poland to Western UkrainePlace Units - Germans
1 artillery and 2 infantry placed in Novgorod
3 armour placed in Western Germany
9 infantry placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,2
Germans collect 44 PUs (2 lost to blockades); end with 44 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 49 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 21
Purchase Units - Russians
Russians buy 1 artillery and 3 infantry; Remaining resources: 1 PUs;Combat Move - Russians
6 infantry moved from Russia to Bryansk
1 infantry moved from Tambov to Bryansk
1 infantry moved from Russia to Bryansk
5 fighters and 1 tactical_bomber moved from Russia to BryanskCombat - Russians
Battle in Bryansk
Russians attack with 5 fighters, 8 infantry and 1 tactical_bomber
Italians defend with 1 artillery and 5 infantry
Russians win, taking Bryansk from Italians with 5 fighters, 7 infantry and 1 tactical_bomber remaining. Battle score for attacker is 16
Casualties for Italians: 1 artillery and 5 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
5 fighters moved from Bryansk to Russia
1 tactical_bomber moved from Bryansk to Russia
1 infantry moved from Samara to RussiaPlace Units - Russians
1 artillery and 3 infantry placed in RussiaTurn Complete - Russians
Russians collect 13 PUs; end with 14 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 21
Purchase Units - Japanese
Japanese buy 4 infantry, 5 mech_infantrys and 3 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from French Indo China to Kwangsi
1 artillery moved from French Indo China to Siam
1 infantry moved from French Indo China to Shan State
Japanese take Shan State from UK_Pacific
1 fighter moved from Kiangsu to Kwangsi
1 fighter moved from Kiangsu to Kwangsi
1 submarine moved from 20 Sea Zone to 41 Sea Zone
1 submarine moved from 20 Sea Zone to 44 Sea Zone
1 submarine moved from 20 Sea Zone to 37 Sea Zone
1 submarine moved from 35 Sea Zone to 43 Sea Zone
1 submarine moved from 35 Sea Zone to 41 Sea Zone
1 bomber moved from Philippines to Siam
1 bomber moved from Philippines to Siam
1 mech_infantry moved from Jehol to Chahar
Japanese take Chahar from Chinese
1 armour moved from Anhwe to Hopei
Japanese take Hopei from Chinese
1 armour moved from Hopei to Shensi
Japanese take Shensi from Chinese
1 mech_infantry moved from Kiangsu to Kweichow
Japanese take Kweichow from Chinese
1 mech_infantry moved from Kiangsu to Hunan
1 armour and 2 mech_infantrys moved from Shantung to Manchuria
4 mech_infantrys moved from Jehol to Manchuria
1 infantry moved from Sakha to Siberia
Japanese take Siberia from Russians
2 bombers moved from Central Mongolia to Korea
1 bomber moved from Kiangsu to Korea
4 carriers moved from 35 Sea Zone to 19 Sea Zone
5 fighters and 3 tactical_bombers moved from 35 Sea Zone to Manchuria
1 armour moved from Kiangsu to HunanCombat - Japanese
Battle in 43 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 43 Sea Zone
Japanese roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits
Japanese win, taking 43 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Manchuria
Japanese attack with 1 armour, 5 fighters, 6 mech_infantrys and 3 tactical_bombers
Americans defend with 1 armour; Chinese defend with 2 infantry
Japanese roll dice for 1 armour, 5 fighters, 6 mech_infantrys and 3 tactical_bombers in Manchuria, round 2 : 6/15 hits
Chinese roll dice for 1 armour and 2 infantry in Manchuria, round 2 : 1/3 hits
2 infantry owned by the Chinese, 1 armour owned by the Americans and 1 mech_infantry owned by the Japanese lost in Manchuria
Japanese win, taking Manchuria from Chinese with 1 armour, 5 fighters, 5 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 armour
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Hunan
Japanese attack with 1 armour and 1 mech_infantry
British defend with 1 mech_infantry
Japanese roll dice for 1 armour and 1 mech_infantry in Hunan, round 2 : 1/2 hits
Chinese roll dice for 1 mech_infantry in Hunan, round 2 : 0/1 hits
1 mech_infantry owned by the British lost in Hunan
Japanese win, taking Hunan from Chinese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Siam
Japanese attack with 1 artillery and 2 bombers
ANZAC defend with 1 infantry and 1 mech_infantry
Japanese roll dice for 1 artillery and 2 bombers in Siam, round 2 : 3/3 hits
ANZAC roll dice for 1 infantry and 1 mech_infantry in Siam, round 2 : 1/2 hits
1 artillery owned by the Japanese, 1 mech_infantry owned by the ANZAC and 1 infantry owned by the ANZAC lost in Siam
Japanese win with 2 bombers remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry and 1 mech_infantry
Casualties for Japanese: 1 artillery
Battle in 37 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 37 Sea Zone
Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits
Japanese win, taking 37 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Kwangsi
Japanese attack with 2 fighters and 1 infantry
British defend with 1 mech_infantry
Japanese roll dice for 2 fighters and 1 infantry in Kwangsi, round 2 : 3/3 hits
Chinese roll dice for 1 mech_infantry in Kwangsi, round 2 : 0/1 hits
1 mech_infantry owned by the British lost in Kwangsi
Japanese win, taking Kwangsi from Chinese with 2 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in 44 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 44 Sea Zone
Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 41 Sea Zone
Japanese attack with 2 submarines
Americans defend with 1 destroyer
Japanese roll dice for 2 submarines in 41 Sea Zone, round 2 : 0/2 hits
Americans roll dice for 1 destroyer in 41 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 2 submarines in 41 Sea Zone, round 3 : 0/2 hits
Americans roll dice for 1 destroyer in 41 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 2 submarines in 41 Sea Zone, round 4 : 1/2 hits
Americans roll dice for 1 destroyer in 41 Sea Zone, round 4 : 1/1 hits
1 submarine owned by the Japanese and 1 destroyer owned by the Americans lost in 41 Sea Zone
Japanese win, taking 41 Sea Zone from Americans with 1 submarine remaining. Battle score for attacker is 2
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 submarine
Battle in Korea
Japanese attack with 3 bombers
Americans defend with 3 armour and 1 factory_minor
Japanese roll dice for 3 bombers in Korea, round 2 : 2/3 hits
Americans roll dice for 3 armour in Korea, round 2 : 1/3 hits
1 bomber owned by the Japanese and 2 armour owned by the Americans lost in Korea
Japanese roll dice for 2 bombers in Korea, round 3 : 2/2 hits
Americans roll dice for 1 armour in Korea, round 3 : 1/1 hits
1 bomber owned by the Japanese and 1 armour owned by the Americans lost in Korea
Japanese win with 1 bomber remaining. Battle score for attacker is -6
Casualties for Americans: 3 armour
Casualties for Japanese: 2 bombersNon Combat Move - Japanese
1 bomber moved from Korea to Japan
5 fighters and 3 tactical_bombers moved from Manchuria to 19 Sea Zone
1 bomber moved from Siam to Hainan
1 bomber moved from Siam to Hainan
1 fighter moved from Kwangsi to Kwangtung
1 fighter moved from Kwangsi to KwangtungPlace Units - Japanese
3 transports placed in 6 Sea Zone
3 infantry placed in Kwangtung
1 infantry and 2 mech_infantrys placed in Kiangsu
3 mech_infantrys placed in ShantungTurn Complete - Japanese
Japanese collect 49 PUs; end with 49 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 21
Purchase Units - British
British buy 3 artilleries, 1 fighter and 6 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 fighter moved from 99 Sea Zone to Bulgaria
3 fighters moved from 99 Sea Zone to Bulgaria
3 armour moved from Greece to Bulgaria
2 artilleries moved from Greece to Bulgaria
1 fighter moved from Greece to Bulgaria
1 infantry moved from Greece to Albania
British take Albania from Italians
1 infantry moved from Yunnan to French Indo China
UK_Pacific take French Indo China from Japanese
1 mech_infantry moved from Malaya to Shan State
1 fighter moved from Yunnan to Shan State
1 infantry moved from Burma to Shan State
2 mech_infantrys moved from Burma to Kweichow
1 infantry moved from Yunnan to KweichowCombat - British
Battle in Bulgaria
British attack with 3 armour, 2 artilleries and 5 fighters
Italians defend with 1 armour, 3 infantry and 3 mech_infantrys
British win, taking Bulgaria from Italians with 3 armour and 5 fighters remaining. Battle score for attacker is 19
Casualties for British: 2 artilleries
Casualties for Italians: 1 armour, 3 infantry and 3 mech_infantrys
Turning on Edit Mode
EDIT: Turning off Edit Mode
Battle in Kweichow
British attack with 1 infantry and 2 mech_infantrys
Japanese defend with 1 mech_infantry
British win, taking Kweichow from Japanese with 2 mech_infantrys remaining. Battle score for attacker is 1
Casualties for British: 1 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Shan State
British attack with 1 fighter, 1 infantry and 1 mech_infantry
Japanese defend with 1 infantry
British win, taking Shan State from Japanese with 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - British
2 mech_infantrys moved from India to Yunnan
1 armour moved from India to Yunnan
1 armour and 1 infantry moved from Egypt to 81 Sea Zone
1 armour, 1 infantry and 1 transport moved from 81 Sea Zone to 99 Sea Zone
1 armour and 1 infantry moved from 99 Sea Zone to Greece
3 transports moved from 99 Sea Zone to 98 Sea Zone
2 armour and 1 mech_infantry moved from Egypt to 98 Sea Zone
2 armour, 1 mech_infantry and 3 transports moved from 98 Sea Zone to 99 Sea Zone
2 armour and 1 mech_infantry moved from 99 Sea Zone to Greece
1 armour moved from Northwest Persia to Greece
1 fighter moved from Shan State to India
5 fighters moved from Bulgaria to 99 Sea ZonePlace Units - British
3 artilleries placed in Greece
3 mech_infantrys placed in Iraq
3 mech_infantrys placed in Egypt
British undo move 3.
1 fighter and 2 mech_infantrys placed in EgyptTurn Complete - British
British collect 41 PUs; end with 41 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 46 PUsPlace Units - UK_Pacific
1 infantry and 2 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 4,4
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,5
UK_Pacific collect 16 PUs; end with 16 PUs total
Some Units in India change ownership: 1 infantry and 2 mech_infantrys -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 21
Purchase Units - Italians
Italians buy 1 artillery and 4 infantry; Remaining resources: 1 PUs;Politics - Italians
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to AngolaCombat Move - Italians
1 infantry moved from Rostov to Tambov
Italians take Tambov from Russians
1 infantry moved from Rostov to Volgograd
Italians take Volgograd from Russians
1 infantry moved from Rostov to Caucasus
Italians take Caucasus from Russians
1 artillery and 2 infantry moved from Rostov to Bryansk
3 artilleries and 1 fighter moved from Ukraine to Bryansk
1 bomber moved from Southern Italy to Bryansk
1 infantry moved from Smolensk to Bryansk
1 mech_infantry moved from Kansu to Tsinghai
Italians take Tsinghai from ChineseCombat - Italians
Battle in Bryansk
Italians attack with 4 artilleries, 1 bomber, 1 fighter and 3 infantry
Russians defend with 7 infantry
Italians roll dice for 4 artilleries, 1 bomber, 1 fighter and 3 infantry in Bryansk, round 2 : 2/9 hits
Russians roll dice for 7 infantry in Bryansk, round 2 : 3/7 hits
2 infantry owned by the Russians and 3 infantry owned by the Italians lost in Bryansk
Italians roll dice for 4 artilleries, 1 bomber and 1 fighter in Bryansk, round 3 : 3/6 hits
Russians roll dice for 5 infantry in Bryansk, round 3 : 0/5 hits
3 infantry owned by the Russians lost in Bryansk
Italians roll dice for 4 artilleries, 1 bomber and 1 fighter in Bryansk, round 4 : 2/6 hits
Russians roll dice for 2 infantry in Bryansk, round 4 : 0/2 hits
2 infantry owned by the Russians lost in Bryansk
Italians win, taking Bryansk from Russians with 4 artilleries, 1 bomber and 1 fighter remaining. Battle score for attacker is 12
Casualties for Italians: 3 infantry
Casualties for Russians: 7 infantryNon Combat Move - Italians
1 fighter moved from Bryansk to Ukraine
1 bomber moved from Bryansk to UkrainePlace Units - Italians
1 artillery and 2 infantry placed in Ukraine
2 infantry placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,3
Italians collect 20 PUs (5 lost to blockades); end with 21 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 21
Combat Move - French
Turn Complete - French





