the file opens fine so i will roll tomorrow. thanks for the fix
L16 Radiant vs snake11eyes (Allies+19)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Combat Move - French
1 destroyer moved from 98 Sea Zone to 95 Sea Zone
1 infantry moved from Tobruk to Alexandria
1 infantry moved from Libya to TobrukCombat - French
Italians scrambles 3 units out of Southern Italy to defend against the attack in 95 Sea Zone
Battle in 95 Sea Zone
French attack with 1 destroyer
Italians defend with 1 destroyer and 3 fighters
Italians win with 3 fighters remaining. Battle score for attacker is 0
Casualties for Italians: 1 destroyer
Casualties for French: 1 destroyer
Moving scrambled unit from 95 Sea Zone back to originating territory: Southern Italy
Moving scrambled unit from 95 Sea Zone back to originating territory: Southern Italy
Moving scrambled unit from 95 Sea Zone back to originating territory: Southern ItalyNon Combat Move - French
Turn Complete - French
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feel free to edit the italy casualty I just choose for you not sure if you wnanted to keep a fighter or not
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That is fine, but you sure are getting insane dice rolls.
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 19 infantry; Remaining resources: 1 PUs;Combat Move - Germans
6 infantry moved from Karelia to Novgorod
1 armour moved from Archangel to Urals
Germans take Nenetsia from Russians
Germans take Urals from Russians
4 armour moved from Eastern Poland to Belarus
Germans take Belarus from Russians
4 armour moved from Belarus to Novgorod
1 mech_infantry moved from Poland to Western Ukraine
2 armour, 11 artilleries, 22 infantry and 8 mech_infantrys moved from Eastern Poland to Western Ukraine
3 fighters and 3 tactical_bombers moved from Western Germany to 110 Sea Zone
4 bombers moved from France to 110 Sea Zone
2 mech_infantrys moved from France to Holland Belgium
5 infantry moved from Western Germany to Holland Belgium
3 submarines moved from 102 Sea Zone to 101 Sea Zone
1 mech_infantry moved from Germany to Holland Belgium
1 mech_infantry moved from Germany to Holland BelgiumCombat - Germans
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Need your scramble, submerge and OOL.
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Subs will fight, ool in america, kill the subs first
England fight full scramble ool is tip carrier american dd uk dd, kill carrier then american cruiser, planes then uk planes last
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 19 infantry; Remaining resources: 1 PUs;Combat Move - Germans
6 infantry moved from Karelia to Novgorod
1 armour moved from Archangel to Urals
Germans take Nenetsia from Russians
Germans take Urals from Russians
4 armour moved from Eastern Poland to Belarus
Germans take Belarus from Russians
4 armour moved from Belarus to Novgorod
1 mech_infantry moved from Poland to Western Ukraine
2 armour, 11 artilleries, 22 infantry and 8 mech_infantrys moved from Eastern Poland to Western Ukraine
3 fighters and 3 tactical_bombers moved from Western Germany to 110 Sea Zone
4 bombers moved from France to 110 Sea Zone
2 mech_infantrys moved from France to Holland Belgium
5 infantry moved from Western Germany to Holland Belgium
3 submarines moved from 102 Sea Zone to 101 Sea Zone
1 mech_infantry moved from Germany to Holland Belgium
1 mech_infantry moved from Germany to Holland BelgiumCombat - Germans
Americans scrambles 3 units out of United Kingdom to defend against the attack in 110 Sea Zone
Battle in 101 Sea Zone
Germans attack with 3 submarines
Americans defend with 4 destroyers and 3 submarines
Americans roll dice for 3 submarines in 101 Sea Zone, round 2 : 1/3 hits
1 submarine owned by the Germans lost in 101 Sea Zone
Germans roll dice for 2 submarines in 101 Sea Zone, round 2 : 1/2 hits
Americans roll dice for 4 destroyers in 101 Sea Zone, round 2 : 3/4 hits
1 submarine owned by the Americans and 2 submarines owned by the Germans lost in 101 Sea Zone
Americans win with 4 destroyers and 2 submarines remaining. Battle score for attacker is -12
Casualties for Germans: 3 submarines
Casualties for Americans: 1 submarine
Battle in 110 Sea Zone
Germans attack with 4 bombers, 3 fighters and 3 tactical_bombers
British defend with 1 artillery, 2 destroyers, 3 fighters and 2 transports; Americans defend with 1 armour, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 infantry, 2 submarines and 2 transports
2 submarines owned by the Americans Submerged
Germans roll dice for 4 bombers, 3 fighters and 3 tactical_bombers in 110 Sea Zone, round 2 : 7/10 hits
Americans roll dice for 1 carrier, 1 cruiser, 3 destroyers, 5 fighters and 4 transports in 110 Sea Zone, round 2 : 3/10 hits
1 tactical_bomber owned by the Germans, 1 carrier owned by the Americans, 2 fighters owned by the Germans, 1 cruiser owned by the Americans, 1 destroyer owned by the Americans, 1 fighter owned by the Americans and 2 destroyers owned by the British lost in 110 Sea Zone
Germans roll dice for 4 bombers, 1 fighter and 2 tactical_bombers in 110 Sea Zone, round 3 : 5/7 hits
Americans roll dice for 4 fighters and 4 transports in 110 Sea Zone, round 3 : 1/4 hits
1 tactical_bomber owned by the Germans, 1 transport owned by the British, 3 fighters owned by the British and 1 fighter owned by the Americans lost in 110 Sea Zone
1 armour owned by the Americans, 1 transport owned by the British, 1 infantry owned by the Americans, 2 transports owned by the Americans and 1 artillery owned by the British lost in 110 Sea Zone
Germans win with 4 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 101
Casualties for Germans: 2 fighters and 2 tactical_bombers
Casualties for British: 1 artillery, 2 destroyers, 3 fighters and 2 transports
Casualties for Americans: 1 armour, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 infantry and 2 transports
Battle in Novgorod
Germans attack with 4 armour and 6 infantry
Russians defend with 1 airfield, 3 armour, 1 factory_minor, 1 harbour and 2 mech_infantrys
Germans roll dice for 4 armour and 6 infantry in Novgorod, round 2 : 3/10 hits
Russians roll dice for 3 armour and 2 mech_infantrys in Novgorod, round 2 : 2/5 hits
1 armour owned by the Russians, 2 infantry owned by the Germans and 2 mech_infantrys owned by the Russians lost in Novgorod
Germans roll dice for 4 armour and 4 infantry in Novgorod, round 3 : 3/8 hits
Russians roll dice for 2 armour in Novgorod, round 3 : 2/2 hits
2 armour owned by the Russians and 2 infantry owned by the Germans lost in Novgorod
Germans win, taking Novgorod from Russians with 4 armour and 2 infantry remaining. Battle score for attacker is 14
Casualties for Germans: 4 infantry
Casualties for Russians: 3 armour and 2 mech_infantrys
Battle in Holland Belgium
Germans attack with 5 infantry and 4 mech_infantrys
Americans defend with 1 artillery and 1 infantry
Germans roll dice for 5 infantry and 4 mech_infantrys in Holland Belgium, round 2 : 0/9 hits
Americans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 2 : 0/2 hits
Germans roll dice for 5 infantry and 4 mech_infantrys in Holland Belgium, round 3 : 2/9 hits
Americans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 3 : 1/2 hits
1 artillery owned by the Americans, 1 infantry owned by the Americans and 1 infantry owned by the Germans lost in Holland Belgium
Germans win, taking Holland Belgium from Americans with 4 infantry and 4 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for Americans: 1 artillery and 1 infantryNon Combat Move - Germans
1 fighter moved from 110 Sea Zone to Western Germany
1 tactical_bomber moved from 110 Sea Zone to Western Germany
1 bomber moved from 110 Sea Zone to Western Germany
1 bomber moved from 110 Sea Zone to Western Germany
1 bomber moved from 110 Sea Zone to Western Germany
1 bomber moved from 110 Sea Zone to Western Germany
3 aaGuns moved from France to Western Germany
3 artilleries moved from Poland to Eastern Poland
7 mech_infantrys moved from Germany to Eastern PolandPlace Units - Germans
10 infantry placed in Germany
9 infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,1,3,6,6,6
Germans collect 47 PUs (2 lost to blockades); end with 48 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUs -
Great dice in 110:)
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Without that it would of been game over.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Russians
Russians buy 2 armour and 8 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Manchuria to Jehol
Chinese take Jehol from Japanese
1 infantry moved from Vologda to Urals
1 bomber moved from Bryansk to Urals
1 mech_infantry moved from Smolensk to Archangel
Russians take Archangel from Germans
1 infantry moved from Bryansk to Belarus
Russians take Belarus from Germans
1 mech_infantry moved from Volgograd to Ukraine
3 fighters and 1 tactical_bomber moved from Bryansk to UkraineCombat - Russians
Battle in Urals
Russians attack with 1 bomber and 1 infantry
Germans defend with 1 armour
Russians win with 1 bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 armour
Casualties for Russians: 1 infantry
Battle in Ukraine
Russians attack with 3 fighters, 1 mech_infantry and 1 tactical_bomber
Italians defend with 1 armour and 1 factory_minor
Russians win, taking Ukraine from Italians with 3 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Italians: 1 armourNon Combat Move - Russians
3 fighters moved from Ukraine to Bryansk
1 bomber moved from Urals to Bryansk
1 infantry moved from Russia to Vologda
2 armour and 6 infantry moved from Russia to Bryansk
1 infantry moved from Russia to Bryansk
1 tactical_bomber moved from Ukraine to Bryansk
1 aaGun and 6 infantry moved from Korea to ManchuriaPlace Units - Russians
2 armour and 8 infantry placed in RussiaTurn Complete - Russians
Russians collect 32 PUs; end with 32 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Japanese
Japanese repair damage of 5x factory_minor; Remaining resources: 6 SuicideAttackTokens; 48 PUs;
Japanese buy 2 fighters, 5 infantry and 3 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
6 mech_infantrys moved from Shantung to Jehol
3 mech_infantrys moved from Kiangsu to Jehol
1 infantry moved from Kansu to Novosibirsk
Japanese take Novosibirsk from Russians
1 infantry moved from Shensi to Tsinghai
Japanese take Tsinghai from Chinese
1 armour moved from Szechwan to Sikang
1 artillery and 3 infantry moved from Shensi to Sikang
1 infantry moved from Shan State to Burma
1 infantry moved from Yunnan to Burma
1 bomber moved from Kwangsi to Burma
1 bomber moved from Kwangsi to Burma
1 infantry moved from Kwangsi to Yunnan
1 infantry moved from Kwangsi to YunnanCombat - Japanese
Battle in Jehol
Japanese attack with 9 mech_infantrys
Russians defend with 1 infantry
Japanese roll dice for 9 mech_infantrys in Jehol, round 2 : 1/9 hits
Chinese roll dice for 1 infantry in Jehol, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Japanese lost in Jehol
Japanese win, taking Jehol from Chinese with 8 mech_infantrys remaining. Battle score for attacker is -1
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Burma
Japanese attack with 2 bombers and 2 infantry
British defend with 2 infantry
Japanese roll dice for 2 bombers and 2 infantry in Burma, round 2 : 1/4 hits
UK_Pacific roll dice for 2 infantry in Burma, round 2 : 2/2 hits
2 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
Japanese roll dice for 2 bombers in Burma, round 3 : 2/2 hits
UK_Pacific roll dice for 1 infantry in Burma, round 3 : 0/1 hits
1 infantry owned by the British lost in Burma
Japanese win with 2 bombers remaining. Battle score for attacker is 0
Casualties for British: 2 infantry
Casualties for Japanese: 2 infantry
Battle in Sikang
Japanese attack with 1 armour, 1 artillery and 3 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 armour, 1 artillery and 3 infantry in Sikang, round 2 : 1/5 hits
Chinese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Sikang
Japanese win, taking Sikang from Chinese with 1 armour, 1 artillery and 3 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
1 bomber moved from Burma to Szechwan
1 bomber moved from Burma to Szechwan
1 mech_infantry moved from Yunnan to Szechwan
1 mech_infantry moved from Yunnan to Szechwan
1 mech_infantry moved from Yunnan to Szechwan
1 artillery moved from Celebes to 44 Sea Zone
1 artillery, 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 1 fighter, 1 tactical_bomber and 2 transports moved from 44 Sea Zone to 35 Sea Zone
1 artillery moved from 35 Sea Zone to Philippines
1 carrier, 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 35 Sea Zone
1 fighter moved from Kwangsi to 35 Sea Zone
1 fighter moved from Kwangsi to 35 Sea Zone
3 fighters and 5 tactical_bombers moved from Kwangsi to Philippines
1 aaGun moved from Shantung to JeholPlace Units - Japanese
3 mech_infantrys placed in Kiangsu
3 infantry placed in Shantung
2 fighters and 2 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 12
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 2,3,1
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,6,4,4,2,4,1,5,1,1,6,2
Japanese collect 42 PUs (12 lost to blockades); end with 43 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 bomber and 10 submarines; Remaining resources: 4 PUs;Combat Move - Americans
1 infantry and 1 mech_infantry moved from French West Africa to Nigeria
1 artillery and 1 infantry moved from Korea to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Shantung
1 infantry and 1 mech_infantry moved from Iwo Jima to 17 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 17 Sea Zone to 19 Sea Zone
1 infantry and 1 mech_infantry moved from 19 Sea Zone to Kiangsu
2 fighters moved from 17 Sea Zone to Kiangsu
1 fighter and 1 tactical_bomber moved from Korea to Shantung
2 fighters moved from 6 Sea Zone to Kiangsu
1 bomber moved from Manchuria to ShantungCombat - Americans
Battle in Kiangsu
Americans attack with 4 fighters, 1 infantry and 1 mech_infantry
Japanese defend with 1 factory_minor and 3 mech_infantrys
Americans win, taking Kiangsu from Japanese with 4 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 12
Casualties for Japanese: 3 mech_infantrys
Battle in Shantung
Americans attack with 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber
Japanese defend with 1 factory_minor and 3 infantry
Americans win, taking Shantung from Japanese with 1 artillery, 1 bomber and 1 fighter remaining. Battle score for attacker is -5
Casualties for Americans: 1 infantry and 1 tactical_bomber
Casualties for Japanese: 3 infantry
Battle in Nigeria
Americans attack with 1 infantry and 1 mech_infantry
Italians defend with 1 artillery
Americans win, taking Nigeria from Italians with 1 mech_infantry remaining. Battle score for attacker is 1
Casualties for Italians: 1 artillery
Casualties for Americans: 1 infantry
Trigger Chinese Destroy Factories Kiangsu Americans: has removed 1 factory_minor owned by Chinese in Kiangsu
Trigger Chinese Destroy Factories Shantung Americans: has removed 1 factory_minor owned by Chinese in ShantungNon Combat Move - Americans
4 destroyers and 2 submarines moved from 101 Sea Zone to 91 Sea Zone
2 submarines moved from 110 Sea Zone to 92 Sea Zone
1 transport moved from 87 Sea Zone to 86 Sea Zone
2 infantry moved from Brazil to 86 Sea Zone
2 infantry and 1 transport moved from 86 Sea Zone to 87 Sea Zone
2 infantry moved from 87 Sea Zone to French West Africa
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 bomber moved from Shantung to Manchuria
1 carrier moved from 17 Sea Zone to 19 Sea Zone
1 carrier moved from 6 Sea Zone to 19 Sea Zone
1 fighter moved from Shantung to 19 Sea Zone
2 fighters moved from Kiangsu to 19 Sea Zone
1 battleship and 2 cruisers moved from 6 Sea Zone to 19 Sea Zone
1 destroyer moved from 6 Sea Zone to 20 Sea Zone
1 destroyer moved from 6 Sea Zone to 21 Sea Zone
1 destroyer moved from 6 Sea Zone to 19 Sea Zone
1 fighter moved from Kiangsu to 19 Sea Zone
1 fighter moved from Kiangsu to Manchuria
1 submarine moved from 26 Sea Zone to 6 Sea Zone
1 artillery, 1 carrier, 2 destroyers, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
1 carrier and 1 destroyer moved from 10 Sea Zone to 26 Sea ZonePlace Units - Americans
10 submarines placed in 10 Sea Zone
1 bomber placed in Eastern United StatesTurn Complete - Americans
Americans collect 53 PUs; end with 57 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
Place Units - Chinese
1 infantry placed in KiangsuTurn Complete - Chinese
Chinese collect 8 PUs; end with 10 PUs total -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Combat Move - British
1 infantry moved from Normandy Bordeaux to Southern France
British take Southern France from Germans
1 mech_infantry moved from Belgian Congo to French Equatorial Africa
British take French Equatorial Africa from Italians
1 bomber moved from United Kingdom to Western GermanyCombat - British
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Intercept?
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Sure, lets put the fighter in the air
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - British
British buy 1 destroyer, 2 fighters and 2 submarines; Remaining resources: 4 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery; Remaining resources: 1 PUs;Combat Move - British
1 infantry moved from Normandy Bordeaux to Southern France
British take Southern France from Germans
1 mech_infantry moved from Belgian Congo to French Equatorial Africa
British take French Equatorial Africa from Italians
1 bomber moved from United Kingdom to Western GermanyCombat - British
Air Battle in Western Germany
British attacks with 1 units heading to Western Germany
Germans launches 1 interceptors out of Western Germany
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Western Germany
Bombing raid in Western Germany rolls: 6 and causes: 6 damage to unit: factory_major
Bombing raid in Western Germany causes 6 damage total.
Cleaning up after air battlesNon Combat Move - British
1 bomber moved from Western Germany to United Kingdom
1 infantry moved from Trans-Jordan to Iraq
2 infantry moved from Northwest Persia to Caucasus
1 battleship moved from 42 Sea Zone to 54 Sea Zone
1 destroyer moved from 109 Sea Zone to 91 Sea Zone
1 armour moved from Tunisia to Tobruk
2 aaGuns, 2 artilleries, 1 fighter, 21 infantry and 1 tactical_bomber moved from India to BurmaPlace Units - British
1 destroyer and 2 submarines placed in 98 Sea Zone
2 fighters placed in United KingdomTurn Complete - British
British collect 38 PUs; end with 42 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 47 PUsPlace Units - UK_Pacific
1 artillery placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,3
UK_Pacific collect 3 PUs (3 lost to blockades); end with 4 PUs total
Some Units in India change ownership: 1 artillery -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Italians
Italians buy 2 destroyers; Remaining resources: 1 PUs;Combat Move - Italians
1 bomber moved from Eastern Poland to 98 Sea Zone
1 infantry moved from Bulgaria to Greece
1 artillery and 1 infantry moved from Bessarabia to Ukraine
1 armour moved from Western Ukraine to Ukraine
1 armour moved from Western Ukraine to Ukraine
5 infantry moved from Romania to Bessarabia
2 infantry moved from Northern Italy to Southern France
3 fighters moved from Southern Italy to Southern France
1 infantry moved from French Central Africa to NigeriaCombat - Italians
Battle in Ukraine
Italians attack with 2 armour, 1 artillery and 1 infantry
Russians defend with 1 factory_minor and 1 mech_infantry
Italians roll dice for 2 armour, 1 artillery and 1 infantry in Ukraine, round 2 : 1/4 hits
Russians roll dice for 1 mech_infantry in Ukraine, round 2 : 1/1 hits
1 mech_infantry owned by the Russians and 1 infantry owned by the Italians lost in Ukraine
Italians win, taking Ukraine from Russians with 2 armour and 1 artillery remaining. Battle score for attacker is 1
Casualties for Italians: 1 infantry
Casualties for Russians: 1 mech_infantry
Battle in 98 Sea Zone
Italians attack with 1 bomber
British defend with 1 destroyer and 2 submarines
2 submarines owned by the British Submerged
Italians roll dice for 1 bomber in 98 Sea Zone, round 2 : 1/1 hits
British roll dice for 1 destroyer in 98 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the British lost in 98 Sea Zone
Italians win with 1 bomber remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Nigeria
Italians attack with 1 infantry
Americans defend with 1 mech_infantry
Italians roll dice for 1 infantry in Nigeria, round 2 : 0/1 hits
British roll dice for 1 mech_infantry in Nigeria, round 2 : 0/1 hits
Italians roll dice for 1 infantry in Nigeria, round 3 : 0/1 hits
British roll dice for 1 mech_infantry in Nigeria, round 3 : 0/1 hits
Italians roll dice for 1 infantry in Nigeria, round 4 : 0/1 hits
British roll dice for 1 mech_infantry in Nigeria, round 4 : 0/1 hits
Italians roll dice for 1 infantry in Nigeria, round 5 : 0/1 hits
British roll dice for 1 mech_infantry in Nigeria, round 5 : 0/1 hits
Italians roll dice for 1 infantry in Nigeria, round 6 : 0/1 hits
British roll dice for 1 mech_infantry in Nigeria, round 6 : 0/1 hits
Italians roll dice for 1 infantry in Nigeria, round 7 : 0/1 hits
British roll dice for 1 mech_infantry in Nigeria, round 7 : 1/1 hits
1 infantry owned by the Italians lost in Nigeria
British win with 1 mech_infantry remaining. Battle score for attacker is -3
Casualties for Italians: 1 infantry
Battle in Southern France
Italians attack with 3 fighters and 2 infantry
British defend with 1 factory_minor, 1 harbour and 1 infantry
Italians roll dice for 3 fighters and 2 infantry in Southern France, round 2 : 2/5 hits
British roll dice for 1 infantry in Southern France, round 2 : 0/1 hits
1 infantry owned by the British lost in Southern France
Italians win, taking Southern France from British with 3 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Italians
3 fighters moved from Southern France to Southern Italy
5 infantry moved from Northern Italy to Yugoslavia
1 bomber moved from 98 Sea Zone to GreecePlace Units - Italians
2 destroyers placed in 97 Sea ZoneTurn Complete - Italians
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,1,1,6,4,2
Italians collect 13 PUs (6 lost to blockades); end with 14 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 2 submarines; Remaining resources: 0 PUs;Combat Move - ANZAC
1 destroyer moved from 41 Sea Zone to 39 Sea Zone
1 submarine moved from 41 Sea Zone to 39 Sea ZoneCombat - ANZAC
Battle in 39 Sea Zone
ANZAC attack with 1 destroyer and 1 submarine
Japanese defend with 1 submarine
ANZAC win, taking 39 Sea Zone from Neutral with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarineNon Combat Move - ANZAC
3 fighters moved from Java to Queensland
1 destroyer moved from 62 Sea Zone to 55 Sea Zone
1 destroyer moved from 62 Sea Zone to 46 Sea Zone
1 cruiser moved from 62 Sea Zone to 54 Sea Zone
2 transports moved from 62 Sea Zone to 54 Sea Zone
2 aaGuns, 1 artillery and 4 infantry moved from New South Wales to Queensland
3 submarines moved from 62 Sea Zone to 54 Sea Zone
2 infantry moved from Anglo Egyptian Sudan to EgyptPlace Units - ANZAC
1 destroyer and 2 submarines placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 15 PUs; end with 15 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs -
Don’t forget about the powerful French Empire.





