TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 1 Purchase Units - Germans Germans buy 3 armour and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 artilleries, 1 destroyer, 8 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
2 fighters moved from Western Germany to 110 Sea Zone
1 destroyer moved from 112 Sea Zone to 110 Sea Zone
2 bombers moved from Western Germany to Baltic States
2 infantry moved from Eastern Poland to Baltic States
1 artillery and 2 infantry moved from Romania to Bessarabia
10 infantry moved from Eastern Poland to Bessarabia
3 bombers and 1 fighter moved from Southern Italy to Egypt
1 artillery and 1 infantry moved from 98 Sea Zone to Egypt
2 fighters and 3 tactical_bombers moved from Trans-Jordan to Egypt
1 bomber moved from Southern France to Egypt
Combat - Germans
Battle in Egypt
Germans attack with 1 artillery, 4 bombers, 3 fighters, 1 infantry and 3 tactical_bombers
British defend with 3 armour, 1 factory_minor, 1 fighter, 1 harbour, 1 infantry and 1 tactical_bomber; ANZAC defend with 2 infantry
Germans roll dice for 1 artillery, 4 bombers, 3 fighters, 1 infantry and 3 tactical_bombers in Egypt, round 2 : 9/12 hits
British roll dice for 3 armour, 1 fighter, 3 infantry and 1 tactical_bomber in Egypt, round 2 : 0/8 hits
1 tactical_bomber owned by the British, 1 fighter owned by the British, 2 infantry owned by the ANZAC, 3 armour owned by the British and 1 infantry owned by the British lost in Egypt
Germans win, taking Egypt from British with 1 artillery, 4 bombers, 3 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 48
Casualties for British: 3 armour, 1 fighter, 1 infantry and 1 tactical_bomber
Casualties for ANZAC: 2 infantry
Battle in Baltic States
Germans attack with 2 bombers and 2 infantry
Russians defend with 2 infantry
Germans roll dice for 2 bombers and 2 infantry in Baltic States, round 2 : 2/4 hits
Russians roll dice for 2 infantry in Baltic States, round 2 : 0/2 hits
2 infantry owned by the Russians lost in Baltic States
Germans win, taking Baltic States from Russians with 2 bombers and 2 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Bessarabia
Germans attack with 1 artillery and 12 infantry
Russians defend with 2 infantry
Germans roll dice for 1 artillery and 12 infantry in Bessarabia, round 2 : 1/13 hits
Russians roll dice for 2 infantry in Bessarabia, round 2 : 0/2 hits
1 infantry owned by the Russians lost in Bessarabia
Germans roll dice for 1 artillery and 12 infantry in Bessarabia, round 3 : 1/13 hits
Russians roll dice for 1 infantry in Bessarabia, round 3 : 0/1 hits
1 infantry owned by the Russians lost in Bessarabia
Germans win, taking Bessarabia from Russians with 1 artillery and 12 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in 110 Sea Zone
Germans attack with 1 destroyer and 2 fighters
Russians defend with 1 submarine
Germans roll dice for 1 destroyer and 2 fighters in 110 Sea Zone, round 2 : 2/3 hits
Russians roll dice for 1 submarine in 110 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Russians and 1 destroyer owned by the Germans lost in 110 Sea Zone
Germans win with 2 fighters remaining. Battle score for attacker is -2
Casualties for Germans: 1 destroyer
Casualties for Russians: 1 submarine
Non Combat Move - Germans
2 fighters moved from 110 Sea Zone to Western Germany
1 fighter moved from Western Germany to Southern Italy
3 bombers moved from Egypt to Iraq
2 fighters and 3 tactical_bombers moved from Egypt to Iraq
1 fighter moved from Egypt to Trans-Jordan
1 bomber moved from Egypt to Trans-Jordan
2 mech_infantrys moved from Yugoslavia to Southern Italy
1 tactical_bomber moved from Southern Italy to Western Germany
3 armour moved from Eastern Poland to Romania
1 aaGun moved from Eastern Poland to Bessarabia
2 aaGuns, 3 artilleries and 3 infantry moved from Eastern Poland to Poland
2 bombers moved from Baltic States to Western Germany
1 submarine moved from 112 Sea Zone to 125 Sea Zone
2 infantry moved from Norway to 112 Sea Zone
1 cruiser, 2 infantry and 1 transport moved from 112 Sea Zone to 113 Sea Zone
2 infantry moved from 113 Sea Zone to Western Germany
2 artilleries moved from Western Germany to France
6 armour moved from Yugoslavia to Romania
2 mech_infantrys moved from Yugoslavia to Western Germany
Place Units - Germans
2 artilleries and 8 infantry placed in Germany
1 destroyer and 1 submarine placed in 113 Sea Zone
Turn Complete - Germans
Germans collect 46 PUs; end with 46 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Dice Statistics:
Total
1 was rolled 7 times
2 was rolled 9 times
3 was rolled 10 times
4 was rolled 12 times
5 was rolled 9 times
6 was rolled 12 times
Average roll : 3,729
Median : 4,000
Variance : 0,397
Standard Deviation : 0,630
Total rolls : 59
Germans Combat
1 was rolled 6 times
2 was rolled 9 times
3 was rolled 8 times
4 was rolled 8 times
5 was rolled 6 times
6 was rolled 8 times
Average roll : 3,511
Median : 3,000
Variance : 0,205
Standard Deviation : 0,452
Total rolls : 45
British Combat
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 4,625
Median : 4,500
Variance : 1,143
Standard Deviation : 1,069
Total rolls : 8
Russians Combat
1 was rolled 1 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 4,167
Median : 4,500
Variance : 0,800
Standard Deviation : 0,894
Total rolls : 6
Egypt was a massacre. Tho I really didn’t want my destroyer to die in this battle. I had to rearrange my defense in entire europe because of that single loss.
this is not true
@alexgreat:
this is not true
?
that you did not even lose one unit, not one air if you wanted to take it with a German land unit remaining.
@alexgreat:
that you did not even lose one unit, not one air if you wanted to take it with a German land unit remaining.
I was just as surprised as you were. Not sure how to handle it either.
Suggestion:
Low Luck reroll for Egypt and Z110 and I get to use 1 low luck reroll on a battle of my choice in the future.
Z110 is a minor demand of mine. I dislike losing that destroyer and gladly would have lost 1 or 2 planes in egypt instead.
No Soulblighter, I am really not in those things. Dice have been rolled, the sheer cumulative improbability is depressing and lost me the game (maybe combined with poor play, cant rule that out oc), but they stand. I will continue to not make this shale for you, you played the situation rock solid.
Right now, my main internet is working very poorly for days now, will do Russia as soon as I can.
And I really dont think that this DD loss is nearly as dramatic as you make it look like. You have 17 German air, no opposition left in Africa and Middle East. I am not Ghostglider, I dont see where this will really hurt you.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Russians
Russians buy 1 artillery, 8 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
2 infantry moved from Belarus to Baltic States
1 fighter and 1 tactical_bomber moved from Belarus to Baltic States
1 infantry moved from Belarus to Eastern Poland
1 infantry moved from Belarus to Eastern Poland
1 fighter moved from Belarus to Eastern Poland
Combat - Russians
Battle in Eastern Poland
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Eastern Poland, round 2 : 0/3 hits
Germans roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits
Russians roll dice for 1 fighter and 2 infantry in Eastern Poland, round 3 : 2/3 hits
Germans roll dice for 1 infantry in Eastern Poland, round 3 : 0/1 hits
1 infantry owned by the Germans lost in Eastern Poland
Russians win, taking Eastern Poland from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Baltic States
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 2 infantry
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Baltic States, round 2 : 3/4 hits
Germans roll dice for 2 infantry in Baltic States, round 2 : 1/2 hits
1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Baltic States
Russians win, taking Baltic States from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Russians
2 mech_infantrys moved from Russia to Belarus
3 mech_infantrys moved from Bryansk to Belarus
2 artilleries and 5 infantry moved from Russia to Bryansk
1 cruiser and 1 submarine moved from 115 Sea Zone to 114 Sea Zone
1 fighter moved from Baltic States to Belarus
1 tactical_bomber moved from Baltic States to Belarus
1 fighter moved from Eastern Poland to Belarus
5 artilleries moved from Belarus to Bryansk
4 infantry moved from Belarus to Bryansk
1 aaGun moved from Belarus to Novgorod
1 aaGun moved from Bryansk to Belarus
2 aaGuns and 12 infantry moved from Amur to Buryatia
Place Units - Russians
3 mech_infantrys placed in Novgorod
1 artillery and 8 infantry placed in Russia
Turn Complete - Russians
Russians collect 36 PUs; end with 36 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 1 armour, 2 bombers, 1 destroyer, 1 infantry, 3 mech_infantrys and 2 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 infantry moved from Kweichow to Shensi
1 infantry moved from Hopei to Shensi
1 fighter and 1 tactical_bomber moved from Anhwe to Shensi
1 fighter and 1 tactical_bomber moved from Anhwe to Kansu
1 mech_infantry moved from Suiyuyan to Kansu
3 artilleries and 4 infantry moved from Kwangsi to Yunnan
3 artilleries and 4 infantry moved from Hunan to Yunnan
1 armour moved from Java to 42 Sea Zone
1 armour and 1 transport moved from 42 Sea Zone to 41 Sea Zone
1 infantry moved from Sumatra to 41 Sea Zone
1 armour, 1 infantry and 1 transport moved from 41 Sea Zone to 37 Sea Zone
1 artillery moved from Celebes to 44 Sea Zone
1 artillery and 1 transport moved from 44 Sea Zone to 37 Sea Zone
1 armour, 1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
1 fighter and 2 tactical_bombers moved from 42 Sea Zone to Malaya
1 fighter moved from 42 Sea Zone to 45 Sea Zone
2 bombers moved from Anhwe to Malaya
2 fighters and 2 tactical_bombers moved from Anhwe to 36 Sea Zone
1 submarine moved from 6 Sea Zone to 36 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
3 fighters moved from Japan to 16 Sea Zone
Combat - Japanese
Battle in Malaya
Japanese attack with 1 armour, 1 artillery, 2 bombers, 1 fighter, 1 infantry and 2 tactical_bombers
British defend with 1 harbour and 3 infantry; ANZAC defend with 1 infantry
Japanese roll dice for 1 armour, 1 artillery, 2 bombers, 1 fighter, 1 infantry and 2 tactical_bombers in Malaya, round 2 : 4/8 hits
UK_Pacific roll dice for 4 infantry in Malaya, round 2 : 0/4 hits
1 infantry owned by the ANZAC and 3 infantry owned by the British lost in Malaya
Japanese win, taking Malaya from UK_Pacific with 1 armour, 1 artillery, 2 bombers, 1 fighter, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 12
Casualties for British: 3 infantry
Casualties for ANZAC: 1 infantry
Battle in Kansu
Japanese attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Kansu, round 2 : 2/3 hits
Chinese roll dice for 1 infantry in Kansu, round 2 : 1/1 hits
1 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Kansu
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Shensi
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Shensi, round 2 : 2/4 hits
Chinese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
Japanese win, taking Shensi from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Yunnan
Japanese attack with 6 artilleries and 8 infantry
Chinese defend with 2 infantry
Japanese roll dice for 6 artilleries and 8 infantry in Yunnan, round 2 : 2/14 hits
Chinese roll dice for 2 infantry in Yunnan, round 2 : 1/2 hits
1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 6 artilleries and 7 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 infantry
Battle in 16 Sea Zone
Japanese attack with 1 destroyer and 3 fighters
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer and 3 fighters in 16 Sea Zone, round 2 : 3/4 hits
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Americans lost in 16 Sea Zone
Japanese win with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 45 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 45 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 36 Sea Zone
Japanese attack with 2 fighters, 1 submarine and 2 tactical_bombers
British defend with 1 cruiser
Japanese roll dice for 1 submarine in 36 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 2 fighters and 2 tactical_bombers in 36 Sea Zone, round 2 : 3/4 hits
British roll dice for 1 cruiser in 36 Sea Zone, round 2 : 0/1 hits
1 cruiser owned by the British lost in 36 Sea Zone
Japanese win, taking 36 Sea Zone from UK_Pacific with 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 12
Casualties for British: 1 cruiser
Non Combat Move - Japanese
2 fighters and 2 tactical_bombers moved from 36 Sea Zone to 35 Sea Zone
2 carriers moved from 42 Sea Zone to 37 Sea Zone
2 bombers moved from Malaya to French Indo China
1 fighter and 2 tactical_bombers moved from Malaya to 37 Sea Zone
1 fighter moved from 45 Sea Zone to 37 Sea Zone
1 infantry moved from Hunan to Kweichow
1 fighter and 1 tactical_bomber moved from Shensi to Suiyuyan
1 fighter and 1 tactical_bomber moved from Kansu to Suiyuyan
1 fighter and 2 tactical_bombers moved from Anhwe to Japan
2 carriers and 1 cruiser moved from 6 Sea Zone to 35 Sea Zone
2 battleships and 1 destroyer moved from 42 Sea Zone to 35 Sea Zone
1 submarine moved from 37 Sea Zone to 35 Sea Zone
3 fighters moved from 16 Sea Zone to Japan
Place Units - Japanese
2 bombers placed in Japan
2 mech_infantrys placed in Manchuria
1 submarine placed in 19 Sea Zone
1 destroyer and 1 submarine placed in 6 Sea Zone
1 armour, 1 infantry and 1 mech_infantry placed in French Indo China
Turn Complete - Japanese
Japanese collect 59 PUs; end with 59 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 64 PUs
Dice Statistics:
Total
1 was rolled 8 times
2 was rolled 2 times
3 was rolled 10 times
4 was rolled 9 times
5 was rolled 10 times
6 was rolled 9 times
Average roll : 3,792
Median : 4,000
Variance : 0,979
Standard Deviation : 0,989
Total rolls : 48
British Combat
5 was rolled 1 times
Average roll : 5,000
Median : 5,000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Americans Combat
3 was rolled 1 times
Average roll : 3,000
Median : 3,000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Chinese Combat
1 was rolled 2 times
2 was rolled 1 times
6 was rolled 1 times
Average roll : 2,500
Median : 1,500
Variance : 2,000
Standard Deviation : 1,414
Total rolls : 4
UK_Pacific Combat
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 1 times
Average roll : 4,000
Median : 4,000
Variance : 2,000
Standard Deviation : 1,414
Total rolls : 4
Japanese Combat
1 was rolled 6 times
2 was rolled 1 times
3 was rolled 8 times
4 was rolled 7 times
5 was rolled 8 times
6 was rolled 8 times
Average roll : 3,895
Median : 4,000
Variance : 1,027
Standard Deviation : 1,013
Total rolls : 38
tough to find a spot to attack that is also “reasonably” safe.
At least you killed three japanese tt’s due to a minor oversight. I forgot about that cruiser.
hurts a bit, but survivable. Cruiser would have been useless otherwise, anyway. Andbesides, those UK guys just dont want to hit anything that fires back. :)
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 bomber, 1 carrier, 1 destroyer, 1 fighter, 2 infantry, 1 submarine and 2 transports; Remaining resources: 1 PUs;
Combat Move - Americans
1 submarine moved from 26 Sea Zone to 16 Sea Zone
1 fighter moved from Hawaiian Islands to 16 Sea Zone
1 infantry moved from Caroline Islands to 33 Sea Zone
1 infantry moved from Caroline Islands to 33 Sea Zone
2 infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
1 bomber moved from Gibraltar to 98 Sea Zone
Combat - Americans
Battle in Celebes
Battle in 98 Sea Zone
Americans attack with 1 bomber
Italians defend with 1 transport
1 transport owned by the Italians lost in 98 Sea Zone
Americans win, taking Celebes from Japanese with 1 bomber remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in 16 Sea Zone
Americans attack with 1 fighter and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 fighter in 16 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
1 artillery moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 1 tactical_bomber and 1 transport moved from 33 Sea Zone to 54 Sea Zone
1 artillery moved from 54 Sea Zone to Queensland
1 carrier and 2 fighters moved from 26 Sea Zone to 54 Sea Zone
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 carrier, 1 infantry, 1 mech_infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from 16 Sea Zone to 26 Sea Zone
1 transport moved from 91 Sea Zone to 86 Sea Zone
1 carrier, 1 cruiser, 1 submarine and 1 transport moved from 91 Sea Zone to 92 Sea Zone
2 infantry moved from Brazil to 86 Sea Zone
2 infantry and 1 transport moved from 86 Sea Zone to 87 Sea Zone
2 infantry moved from 87 Sea Zone to French West Africa
1 fighter moved from Eastern United States to 92 Sea Zone
1 mech_infantry moved from Central United States to 101 Sea Zone
1 infantry moved from Central United States to 101 Sea Zone
1 destroyer, 1 infantry, 1 mech_infantry, 3 submarines and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 mech_infantry moved from Central United States to Western United States
1 bomber moved from 98 Sea Zone to Tunisia
Place Units - Americans
1 transport placed in 101 Sea Zone
1 infantry placed in Eastern United States
1 bomber, 1 fighter and 1 infantry placed in Western United States
1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 55 PUs; end with 56 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
2 infantry moved from Szechwan to Kweichow
1 fighter moved from Szechwan to Kweichow
3 infantry moved from Szechwan to Shensi
1 infantry moved from Szechwan to Shensi
Combat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 1/3 hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Shensi
Chinese attack with 4 infantry
Japanese defend with 1 infantry
Chinese roll dice for 4 infantry in Shensi, round 2 : 0/4 hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits
Chinese roll dice for 4 infantry in Shensi, round 3 : 0/4 hits
Japanese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits
Chinese roll dice for 4 infantry in Shensi, round 4 : 2/4 hits
Japanese roll dice for 1 infantry in Shensi, round 4 : 0/1 hits
1 infantry owned by the Japanese lost in Shensi
Chinese win, taking Shensi from Japanese with 4 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Kweichow to Sikang
1 infantry moved from Szechwan to Sikang
Place Units - Chinese
4 infantry placed in Sikang
Turn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - British
British buy 2 armour, 1 fighter and 1 mech_infantry; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 artilleries; Remaining resources: 0 PUs;
Combat Move - British
Non Combat Move - British
1 transport moved from 91 Sea Zone to 92 Sea Zone
1 destroyer moved from 104 Sea Zone to 92 Sea Zone
1 infantry moved from Tanganyika Territory to Belgian Congo
3 infantry moved from Persia to Eastern Persia
1 infantry moved from Burma to Shan State
3 infantry moved from Burma to India
2 aaGuns moved from Burma to India
Place Units - British
2 armour and 1 mech_infantry placed in Union of South Africa
1 fighter placed in United Kingdom
Turn Complete - British
British collect 25 PUs; end with 26 PUs total
Place Units - UK_Pacific
2 artilleries placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,4,2,3,5,3,5,3
UK_Pacific collect 6 PUs (1 lost to blockades); end with 6 PUs total
Some Units in India change ownership: 2 artilleries
No combat for the british :lol:
yes yes, remind me….
;)
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 armour, 1 destroyer and 1 factory_minor; Remaining resources: 0 PUs;
Politics - Italians
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War
Combat Move - Italians
1 infantry moved from Trans-Jordan to Syria
1 infantry moved from Iraq to Syria
1 bomber moved from Kenya to Syria
1 infantry moved from Iraq to Persia
Italians take Persia from British
1 artillery and 3 infantry moved from Iraq to Northwest Persia
Italians take Northwest Persia from Neutral_Allies
2 armour and 4 infantry moved from Romania to Eastern Poland
Combat - Italians
Battle in Syria
Italians attack with 1 bomber and 2 infantry
French defend with 1 infantry
Italians win, taking Syria from French with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Battle in Eastern Poland
Italians attack with 2 armour and 4 infantry
Russians defend with 2 infantry
Italians win, taking Eastern Poland from Russians with 2 armour and 4 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Non Combat Move - Italians
2 aaGuns moved from Romania to Eastern Poland
1 infantry moved from Normandy Bordeaux to France
1 artillery and 1 infantry moved from Anglo Egyptian Sudan to Egypt
2 infantry moved from Kenya to Anglo Egyptian Sudan
1 bomber moved from Syria to Egypt
Place Units - Italians
1 destroyer placed in 97 Sea Zone
1 factory_minor placed in Iraq
1 armour placed in Southern Italy
Italians undo move 3.
1 armour placed in Northern Italy
Turn Complete - Italians
Italians collect 23 PUs; end with 23 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 28 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 34 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Combat Move - French
1 infantry moved from Tobruk to Libya
Non Combat Move - French
Turn Complete - French