2d6<=3: 4, 4; Hits: 0
2d6<=1: 5, 4; Hits: 0
1d6<=4: 2; Hits: 1
L15 Luckyinmaroon (Axis) vs. Makemaps (Allies +18)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 cruiser, 1 destroyer, 2 fighters and 2 mech_infantrys; Remaining resources: 2 PUs;Combat Move - Germans
2 armour and 2 infantry moved from Greece to 97 Sea Zone
2 armour, 2 infantry and 2 transports moved from 97 Sea Zone to 98 Sea Zone
1 armour and 1 infantry moved from 98 Sea Zone to Syria
1 armour and 1 infantry moved from 98 Sea Zone to Egypt
3 armour, 5 artilleries and 7 infantry moved from Eastern Poland to Western Ukraine
1 infantry moved from Eastern Poland to Bessarabia
1 armour and 1 infantry moved from Greece to 97 Sea Zone
1 infantry moved from Western Germany to Holland Belgium
1 armour moved from Western Germany to Holland Belgium
1 bomber moved from Southern France to Holland Belgium
1 artillery moved from Poland to Baltic States
1 fighter and 1 tactical_bomber moved from Poland to Baltic States
1 fighter and 1 tactical_bomber moved from Poland to Bessarabia
1 fighter and 1 tactical_bomber moved from Poland to Bessarabia
1 fighter and 1 tactical_bomber moved from Poland to Baltic StatesCombat - Germans
Battle in Syria
Germans attack with 1 armour and 1 infantry
French defend with 1 infantry
Germans win, taking Syria from French with 1 armour remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for French: 1 infantry
Battle in Baltic States
Germans attack with 1 artillery, 2 fighters and 2 tactical_bombers
Russians defend with 1 infantry
Germans win, taking Baltic States from Russians with 1 artillery, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Western Ukraine
Germans attack with 3 armour, 5 artilleries and 7 infantry
Russians defend with 1 infantry
Germans win, taking Western Ukraine from Russians with 3 armour, 5 artilleries and 7 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Egypt
Battle in Holland Belgium
Germans attack with 1 armour, 1 bomber and 1 infantry
British defend with 1 infantry
Germans win, taking Egypt from British, taking Holland Belgium from British with 1 armour, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Bessarabia
Germans attack with 2 fighters, 1 infantry and 2 tactical_bombers
Russians defend with 1 infantry
Germans win, taking Bessarabia from Russians with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
2 fighters and 2 tactical_bombers moved from Bessarabia to Eastern Poland
9 artilleries moved from Poland to Eastern Poland
5 armour moved from Germany to Eastern Poland
2 artilleries moved from Germany to Poland
2 fighters and 2 tactical_bombers moved from Baltic States to Eastern Poland
1 bomber moved from Holland Belgium to Western GermanyPlace Units - Germans
2 fighters and 2 mech_infantrys placed in Western Germany
1 cruiser and 1 destroyer placed in 113 Sea ZoneTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,4
Germans collect 49 PUs (3 lost to blockades); end with 51 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Russians
Russians buy 16 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Novgorod to Baltic States
1 infantry moved from Belarus to Baltic States
2 fighters moved from Novgorod to Baltic States
1 infantry moved from Novgorod to Belarus
3 armour moved from Novgorod to Smolensk
1 infantry moved from Ukraine to Bryansk
1 infantry moved from Ukraine to Bessarabia
1 armour moved from Ukraine to Bessarabia
1 fighter moved from Ukraine to Bessarabia
2 armour moved from Ukraine to Volgograd
1 infantry moved from Novosibirsk to Samara
1 artillery moved from Novosibirsk to Samara
1 armour and 1 mech_infantry moved from Kansu to SamaraCombat - Russians
Battle in Bessarabia
Russians attack with 1 armour, 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians win, taking Bessarabia from Germans with 1 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Baltic States
Russians attack with 2 fighters and 2 infantry
Germans defend with 1 artillery
Russians win, taking Baltic States from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 artillery
Casualties for Russians: 1 infantryNon Combat Move - Russians
2 fighters moved from Baltic States to Russia
1 fighter moved from Bessarabia to RussiaPlace Units - Russians
10 infantry placed in Russia
1 infantry placed in Ukraine
2 infantry placed in Volgograd
2 infantry placed in Novgorod
1 infantry placed in Volgograd
Russians undo move 5.
1 infantry placed in Volgograd
Russians undo move 5.
1 infantry placed in Ukraine
Russians undo move 5.
Russians undo move 3.
2 infantry placed in Ukraine
1 infantry placed in VolgogradTurn Complete - Russians
Russians collect 33 PUs; end with 33 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 38 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 3 armour, 2 destroyers and 4 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
3 units repaired.
1 infantry moved from Korea to Amur
Japanese take Amur from Russians
1 infantry moved from Korea to Amur
2 artilleries and 1 infantry moved from Shantung to Anhwe
1 fighter and 1 tactical_bomber moved from Shantung to Hopei
1 fighter and 1 tactical_bomber moved from Shantung to Anhwe
1 fighter and 1 tactical_bomber moved from Shantung to Anhwe
1 fighter and 1 tactical_bomber moved from Shantung to Hopei
1 fighter and 1 tactical_bomber moved from Shantung to Anhwe
3 bombers moved from Japan to Anhwe
1 artillery and 1 infantry moved from Chahar to Hopei
1 infantry moved from Chahar to Anhwe
2 infantry moved from Sumatra to 41 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 2 infantry, 1 tactical_bomber and 1 transport moved from 41 Sea Zone to 43 Sea Zone
2 infantry moved from 43 Sea Zone to Borneo
1 fighter and 1 tactical_bomber moved from 43 Sea Zone to Borneo
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
2 infantry moved from 20 Sea Zone to Kwangtung
2 bombers moved from Japan to Kwangtung
1 cruiser moved from 6 Sea Zone to 20 Sea Zone
1 battleship moved from 6 Sea Zone to 20 Sea Zone
1 destroyer moved from 6 Sea Zone to 20 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 3 armour, 2 destroyers and 4 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
3 units repaired.
1 infantry moved from Korea to Amur
Japanese take Amur from Russians
1 infantry moved from Korea to Amur
2 artilleries and 1 infantry moved from Shantung to Anhwe
1 fighter and 1 tactical_bomber moved from Shantung to Hopei
1 fighter and 1 tactical_bomber moved from Shantung to Anhwe
1 fighter and 1 tactical_bomber moved from Shantung to Anhwe
1 fighter and 1 tactical_bomber moved from Shantung to Hopei
1 fighter and 1 tactical_bomber moved from Shantung to Anhwe
3 bombers moved from Japan to Anhwe
1 artillery and 1 infantry moved from Chahar to Hopei
1 infantry moved from Chahar to Anhwe
2 infantry moved from Sumatra to 41 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 2 infantry, 1 tactical_bomber and 1 transport moved from 41 Sea Zone to 43 Sea Zone
2 infantry moved from 43 Sea Zone to Borneo
1 fighter and 1 tactical_bomber moved from 43 Sea Zone to Borneo
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
2 infantry moved from 20 Sea Zone to Kwangtung
2 bombers moved from Japan to Kwangtung
1 cruiser moved from 6 Sea Zone to 20 Sea Zone
1 battleship moved from 6 Sea Zone to 20 Sea Zone
1 destroyer moved from 6 Sea Zone to 20 Sea ZoneCombat - Japanese
Battle in 43 Sea Zone
Japanese attack with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 transport
British defend with 1 transport
Japanese win, taking 43 Sea Zone from Neutral with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 transport remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Borneo
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese win, taking Borneo from UK_Pacific with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Kwangtung
Japanese attack with 2 bombers and 2 infantry
British defend with 2 armour; UK_Pacific defend with 1 harbour
Japanese win with 2 bombers remaining. Battle score for attacker is 6
Casualties for British: 2 armour
Casualties for Japanese: 2 infantry
Battle in Hopei
Japanese attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers
Chinese defend with 1 artillery and 2 infantry
Japanese win, taking Hopei from Chinese with 1 artillery, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 7
Casualties for Chinese: 1 artillery and 2 infantry
Casualties for Japanese: 1 infantry
Battle in Anhwe
Japanese attack with 2 artilleries, 3 bombers, 3 fighters, 2 infantry and 3 tactical_bombers
Chinese defend with 2 artilleries and 6 infantry
Japanese win, taking Anhwe from Chinese with 1 artillery, 3 bombers, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 16
Casualties for Chinese: 2 artilleries and 6 infantry
Casualties for Japanese: 1 artillery and 2 infantry
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Ulaanbaatar
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory UlaanbaatarNon Combat Move - Japanese
3 bombers moved from Anhwe to Shantung
3 fighters and 3 tactical_bombers moved from Anhwe to Shantung
2 fighters and 2 tactical_bombers moved from Hopei to Shantung
1 armour, 1 artillery and 2 infantry moved from Japan to 6 Sea Zone
1 armour, 1 artillery, 2 carriers, 1 destroyer, 2 infantry and 2 transports moved from 6 Sea Zone to 35 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 35 Sea Zone to Philippines
2 bombers moved from Kwangtung to Philippines
2 fighters and 1 tactical_bomber moved from Japan to 35 Sea Zone
1 transport moved from 19 Sea Zone to 6 Sea Zone
1 armour and 1 infantry moved from Japan to 6 Sea Zone
1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 armour and 1 infantry moved from 19 Sea Zone to Shantung
2 artilleries, 1 infantry and 1 mech_infantry moved from Korea to Manchuria
1 aaGun moved from Jehol to Shantung
1 fighter and 1 tactical_bomber moved from Borneo to 43 Sea ZonePlace Units - Japanese
2 armour and 1 infantry placed in Shantung
1 armour and 2 infantry placed in Korea
4 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 6,4,5,1,6
Japanese collect 37 PUs (1 lost to blockades); end with 37 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 42 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Americans
Americans buy 4 artilleries, 5 infantry and 5 transports; Remaining resources: 2 PUs; 0 techTokens;Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - Americans
1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 2 battleships, 1 infantry, 4 submarines and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Gibraltar
1 armour moved from 91 Sea Zone to Gibraltar
2 fighters moved from Eastern United States to Morocco
1 bomber moved from Western United States to United Kingdom
2 fighters moved from Western United States to 10 Sea Zone
1 armour and 1 infantry moved from Western United States to 10 Sea Zone
1 armour, 1 carrier, 1 destroyer, 2 fighters, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 armour moved from 26 Sea Zone to Hawaiian Islands
1 submarine moved from 12 Sea Zone to 26 Sea Zone
1 submarine moved from 27 Sea Zone to 26 Sea ZoneCombat - Americans
Battle in Hawaiian Islands
Battle in GibraltarNon Combat Move - Americans
Place Units - Americans
5 transports placed in 101 Sea Zone
4 artilleries and 5 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 54 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Politics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - British
1 destroyer and 1 transport moved from 110 Sea Zone to 111 Sea Zone
2 infantry moved from Scotland to 111 Sea Zone
2 infantry and 1 transport moved from 111 Sea Zone to 125 Sea Zone
1 infantry moved from 125 Sea Zone to Norway
1 infantry moved from 125 Sea Zone to Norway
1 destroyer moved from 111 Sea Zone to 125 Sea Zone
1 transport moved from 110 Sea Zone to 109 Sea Zone
1 infantry moved from Scotland to 109 Sea Zone
1 infantry moved from Eire to 109 Sea Zone
2 infantry and 1 transport moved from 109 Sea Zone to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
3 fighters moved from United Kingdom to Normandy Bordeaux
2 bombers moved from United Kingdom to Germany
3 infantry moved from Union of South Africa to Rhodesia
1 infantry moved from Ethiopia to Italian Somaliland
British take Italian Somaliland from Italians
1 transport moved from 81 Sea Zone to 76 Sea Zone
1 transport moved from 76 Sea Zone to 80 Sea Zone
4 armour moved from India to Yunnan
3 infantry moved from India to Burma
2 fighters moved from India to French Indo China
1 tactical_bomber moved from India to French Indo ChinaAirborne Attack Move - British
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - British
British buy 1 armour, 2 artilleries, 1 destroyer, 2 infantry and 1 transport; Remaining resources: 0 PUs; 0 techTokens;Purchase Units - UK_Pacific
UK_Pacific buy 2 armour and 1 destroyer; Remaining resources: 5 PUs;Politics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - British
1 destroyer and 1 transport moved from 110 Sea Zone to 111 Sea Zone
2 infantry moved from Scotland to 111 Sea Zone
2 infantry and 1 transport moved from 111 Sea Zone to 125 Sea Zone
1 infantry moved from 125 Sea Zone to Norway
1 infantry moved from 125 Sea Zone to Norway
1 destroyer moved from 111 Sea Zone to 125 Sea Zone
1 transport moved from 110 Sea Zone to 109 Sea Zone
1 infantry moved from Scotland to 109 Sea Zone
1 infantry moved from Eire to 109 Sea Zone
2 infantry and 1 transport moved from 109 Sea Zone to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
3 fighters moved from United Kingdom to Normandy Bordeaux
2 bombers moved from United Kingdom to Germany
3 infantry moved from Union of South Africa to Rhodesia
1 infantry moved from Ethiopia to Italian Somaliland
British take Italian Somaliland from Italians
1 transport moved from 81 Sea Zone to 76 Sea Zone
1 transport moved from 76 Sea Zone to 80 Sea Zone
4 armour moved from India to Yunnan
3 infantry moved from India to Burma
2 fighters moved from India to French Indo China
1 tactical_bomber moved from India to French Indo ChinaCombat - British
Battle in Normandy Bordeaux
British attack with 3 fighters and 2 infantry
Italians defend with 1 factory_minor, 1 harbour and 1 infantry
British win, taking Normandy Bordeaux from Italians with 3 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Norway
Strategic bombing raid in Germany
Bombing raid in Germany rolls: 8,8 and causes: 16 damage to unit: factory_major
Bombing raid in Germany causes 16 damage total.Non Combat Move - British
2 bombers moved from Germany to Novgorod
3 fighters moved from Normandy Bordeaux to United Kingdom
1 infantry moved from Burma to Shan State
1 infantry moved from Shan State to Siam
1 destroyer moved from 39 Sea Zone to 38 Sea ZonePlace Units - British
1 armour, 2 artilleries and 2 infantry placed in United Kingdom
1 transport placed in 109 Sea Zone
1 destroyer placed in 110 Sea ZoneTurn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,2,3,2,6
British collect 30 PUs (1 lost to blockades); end with 30 PUs totalPlace Units - UK_Pacific
2 armour placed in French Indo China
1 destroyer placed in 36 Sea ZoneTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 3,4,3
UK_Pacific collect 13 PUs (3 lost to blockades); end with 18 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 23 PUs
Units Change Ownership
Some Units in French Indo China change ownership: 2 armour
Some Units in 36 Sea Zone change ownership: 1 destroyer -
can you make a manual post (save)? For some reason, it will not let me load the current link. Just let me know.
thanks,
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Hmmm that is strange. It won’t let me look at it too.
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I’d say redo your move. your American link worked, so you would just have to do the Chinese and UK… Hopefully it works after that one.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 6 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Suiyuyan to Hopei
1 artillery moved from Suiyuyan to Hopei
1 infantry moved from Kiangsi to Kiangsu
Chinese take Kiangsu from Japanese
1 infantry moved from Kiangsi to Anhwe
1 infantry moved from Kiangsi to Anhwe
2 infantry moved from Kiangsi to Anhwe
1 fighter moved from Yunnan to HopeiCombat - Chinese
Battle in Hopei
Chinese attack with 1 artillery, 1 fighter and 1 infantry
Japanese defend with 1 artillery
Chinese win, taking Hopei from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Anhwe
Chinese attack with 4 infantry
Japanese defend with 1 artillery
Chinese win, taking Anhwe from Japanese with 4 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artilleryNon Combat Move - Chinese
1 fighter moved from Hopei to YunnanPlace Units - Chinese
1 infantry placed in Chahar
5 infantry placed in Kiangsu
Chinese undo move 2.
1 infantry placed in Kiangsi
4 infantry placed in KiangsuTurn Complete - Chinese
Chinese collect 17 PUs; end with 19 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 25 PUs -
Scramble two fighter planes from West Germany to intercept my two planes and transport to Denmark?
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Politics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - British
1 transport moved from 110 Sea Zone to 111 Sea Zone
2 infantry moved from Scotland to 111 Sea Zone
2 infantry and 1 transport moved from 111 Sea Zone to 112 Sea Zone
2 infantry moved from 112 Sea Zone to Denmark
1 fighter moved from United Kingdom to 112 Sea Zone
1 fighter moved from United Kingdom to 112 Sea Zone
1 destroyer moved from 110 Sea Zone to 112 Sea Zone
1 transport moved from 110 Sea Zone to 109 Sea Zone
1 infantry moved from Scotland to Eire
1 infantry moved from Eire to 109 Sea Zone
1 infantry and 1 transport moved from 109 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 bomber moved from United Kingdom to France
1 bomber moved from United Kingdom to Southern France
1 fighter moved from United Kingdom to Normandy Bordeaux
3 infantry moved from Persia to Iraq
1 transport moved from 81 Sea Zone to 76 Sea Zone
1 infantry moved from Ethiopia to 76 Sea Zone
1 infantry and 1 transport moved from 76 Sea Zone to 80 Sea Zone
1 infantry moved from 80 Sea Zone to Iraq
4 armour moved from India to Eastern Persia
2 fighters moved from India to Iraq
1 tactical_bomber moved from India to Iraq
1 infantry moved from French Indo China to Siam
3 infantry moved from Union of South Africa to RhodesiaCombat - British
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new e-mail for dice is dynnesonr@gmail.com
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no scramble
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - British
British buy 2 artilleries, 2 infantry, 1 submarine and 2 transports; Remaining resources: 1 PUs; 0 techTokens;Purchase Units - UK_Pacific
UK_Pacific buy 1 cruiser, 1 submarine and 1 transport; Remaining resources: 0 PUs;Politics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - British
1 transport moved from 110 Sea Zone to 111 Sea Zone
2 infantry moved from Scotland to 111 Sea Zone
2 infantry and 1 transport moved from 111 Sea Zone to 112 Sea Zone
2 infantry moved from 112 Sea Zone to Denmark
1 fighter moved from United Kingdom to 112 Sea Zone
1 fighter moved from United Kingdom to 112 Sea Zone
1 destroyer moved from 110 Sea Zone to 112 Sea Zone
1 transport moved from 110 Sea Zone to 109 Sea Zone
1 infantry moved from Scotland to Eire
1 infantry moved from Eire to 109 Sea Zone
1 infantry and 1 transport moved from 109 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 bomber moved from United Kingdom to France
1 bomber moved from United Kingdom to Southern France
1 fighter moved from United Kingdom to Normandy Bordeaux
3 infantry moved from Persia to Iraq
1 transport moved from 81 Sea Zone to 76 Sea Zone
1 infantry moved from Ethiopia to 76 Sea Zone
1 infantry and 1 transport moved from 76 Sea Zone to 80 Sea Zone
1 infantry moved from 80 Sea Zone to Iraq
4 armour moved from India to Eastern Persia
2 fighters moved from India to Iraq
1 tactical_bomber moved from India to Iraq
1 infantry moved from French Indo China to Siam
3 infantry moved from Union of South Africa to RhodesiaCombat - British
Battle in Normandy Bordeaux
British attack with 1 fighter and 1 infantry
Italians defend with 1 factory_minor, 1 harbour and 1 infantry
British win, taking Normandy Bordeaux from Italians with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Denmark
Battle in Iraq
British attack with 2 fighters, 4 infantry and 1 tactical_bomber
Neutral_Axis defend with 2 infantry
British win, taking Denmark from Germans, taking Iraq from Neutral_Axis with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Neutral_Axis: 2 infantry
Casualties for British: 2 infantry
Strategic bombing raid in France
1 bomber killed by AA
Bombing raid in France causes 0 damage total.
Strategic bombing raid in Southern France
Bombing raid in Southern France rolls: 3 and causes: 3 damage to unit: factory_minor
Bombing raid in Southern France causes 3 damage total.Non Combat Move - British
1 bomber moved from Southern France to United Kingdom
1 fighter moved from Normandy Bordeaux to United Kingdom
2 fighters moved from 112 Sea Zone to United Kingdom
2 fighters and 1 tactical_bomber moved from Iraq to PersiaPlace Units - British
1 artillery and 1 infantry placed in United Kingdom
1 artillery and 1 infantry placed in United Kingdom
2 transports placed in 109 Sea Zone
1 submarine placed in 109 Sea ZoneTurn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,2,2,2,6
British collect 31 PUs (1 lost to blockades); end with 32 PUs totalPlace Units - UK_Pacific
1 cruiser, 1 submarine and 1 transport placed in 39 Sea ZoneTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 1,4,2
UK_Pacific collect 13 PUs (3 lost to blockades); end with 13 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 18 PUs
Some Units in 39 Sea Zone change ownership: 1 cruiser, 1 submarine and 1 transport -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 destroyer, 3 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Italians
1 transport moved from 98 Sea Zone to 96 Sea Zone
1 artillery moved from Libya to 96 Sea Zone
1 artillery and 1 transport moved from 96 Sea Zone to 92 Sea Zone
1 artillery moved from 92 Sea Zone to Gibraltar
1 transport moved from 97 Sea Zone to 95 Sea Zone
2 infantry moved from Northern Italy to 95 Sea Zone
2 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
2 infantry moved from 92 Sea Zone to Gibraltar
1 bomber moved from Libya to Gibraltar
1 battleship and 2 cruisers moved from 98 Sea Zone to 92 Sea Zone
1 submarine moved from 98 Sea Zone to 92 Sea Zone
1 armour, 1 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
2 artilleries and 5 infantry moved from Romania to Bessarabia
2 fighters moved from Northern Italy to Southern Italy
1 artillery moved from Anglo Egyptian Sudan to Belgian Congo
1 infantry moved from Anglo Egyptian Sudan to Ethiopia
Italians take Ethiopia from British
1 infantry moved from Tanganyika Territory to Belgian Congo -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 destroyer, 3 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Italians
1 transport moved from 98 Sea Zone to 96 Sea Zone
1 artillery moved from Libya to 96 Sea Zone
1 artillery and 1 transport moved from 96 Sea Zone to 92 Sea Zone
1 artillery moved from 92 Sea Zone to Gibraltar
1 transport moved from 97 Sea Zone to 95 Sea Zone
2 infantry moved from Northern Italy to 95 Sea Zone
2 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
2 infantry moved from 92 Sea Zone to Gibraltar
1 bomber moved from Libya to Gibraltar
1 battleship and 2 cruisers moved from 98 Sea Zone to 92 Sea Zone
1 submarine moved from 98 Sea Zone to 92 Sea Zone
1 armour, 1 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
2 artilleries and 5 infantry moved from Romania to Bessarabia
2 fighters moved from Northern Italy to Southern Italy
1 artillery moved from Anglo Egyptian Sudan to Belgian Congo
1 infantry moved from Anglo Egyptian Sudan to Ethiopia
Italians take Ethiopia from British
1 infantry moved from Tanganyika Territory to Belgian CongoCombat - Italians
Battle in Gibraltar
Italians attack with 1 artillery, 1 bomber and 2 infantry
British defend with 1 harbour; Americans defend with 1 armour and 1 infantry
Italians win, taking Gibraltar from British with 1 artillery and 1 bomber remaining. Battle score for attacker is 3
Casualties for Italians: 2 infantry
Casualties for Americans: 1 armour and 1 infantry
Battle in Bessarabia
Italians attack with 2 artilleries and 5 infantry
Russians defend with 1 armour and 1 infantry
Italians win, taking Bessarabia from Russians with 2 artilleries and 4 infantry remaining. Battle score for attacker is 6
Casualties for Italians: 1 infantry
Casualties for Russians: 1 armour and 1 infantryNon Combat Move - Italians
1 armour and 1 mech_infantry moved from Northern Italy to Romania
1 transport moved from 98 Sea Zone to 97 Sea Zone
1 bomber moved from Gibraltar to AlgeriaPlace Units - Italians
1 destroyer placed in 97 Sea Zone
2 infantry and 1 tactical_bomber placed in Southern Italy
1 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 17 PUs; end with 17 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 27 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Politics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Politics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - French
Turn Complete - French