Will have to come to this later.
15L Luckyinmaroon (axis) vs. mallery29 (allies +18)
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bump #1
:mrgreen:
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Trying to finish research paper…will need about another day or so…sorry for the delay…
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kk, no worries
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Americans
Americans buy 2 carriers, 4 destroyers and 2 fighters; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry moved from Soviet Far East to Siberia
Americans take Siberia from Japanese
1 transport moved from 3 Sea Zone to 1 Sea Zone
2 submarines moved from 26 Sea Zone to 6 Sea Zone
2 transports moved from 35 Sea Zone to 54 Sea Zone
1 transport moved from 54 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 64 Sea Zone
1 fighter and 1 tactical_bomber moved from Western United States to 101 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
2 infantry and 2 mech_infantrys moved from Central United States to 101 Sea Zone
1 destroyer moved from 34 Sea Zone to 35 Sea ZoneCombat - Americans
Non Combat Move - Americans
Place Units - Americans
2 carriers, 4 destroyers and 2 fighters placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 60 PUs; end with 60 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 85 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 5 artilleries and 3 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 fighter moved from Jehol to ManchuriaNon Combat Move - Chinese
5 infantry moved from Jehol to Anhwe
1 infantry moved from Kweichow to AnhwePlace Units - Chinese
5 artilleries and 3 infantry placed in AnhweTurn Complete - Chinese
Chinese collect 23 PUs; end with 24 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 30 PUs -
Sorry, the UK didn’t post…trying again…
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - British
British repair damage of 2x factory_major; Remaining resources: 33 PUs;
British buy 1 armour and 9 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 artillery and 1 infantry moved from Egypt to 98 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from 99 Sea Zone to Greece
12 infantry moved from Northwest Persia to Caucasus
1 armour and 6 mech_infantrys moved from Iraq to Northwest Persia
3 armour and 7 mech_infantrys moved from Burma to West India
1 bomber moved from Burma to Northwest Persia
4 fighters and 1 tactical_bomber moved from Northwest Persia to Caucasus
1 fighter and 1 tactical_bomber moved from Burma to Persia
1 destroyer moved from 87 Sea Zone to 91 Sea ZoneCombat - British
Battle in GreeceNon Combat Move - British
1 destroyer moved from 90 Sea Zone to 101 Sea Zone
1 destroyer moved from 88 Sea Zone to 101 Sea Zone
1 mech_infantry moved from Belgian Congo to Egypt
2 infantry moved from Rhodesia to Belgian Congo
1 aaGun and 2 infantry moved from Yunnan to Shan State
2 aaGuns and 21 infantry moved from Burma to Shan State
1 artillery and 3 infantry moved from Jehol to Manchuria
1 infantry moved from Chahar to JeholPlace Units - British
9 infantry placed in United Kingdom
1 armour placed in EgyptTurn Complete - British
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 1,1,6,2,5
British collect 31 PUs (4 lost to blockades); end with 31 PUs totalPlace Units - UK_Pacific
3 mech_infantrys placed in India
Turning on Edit Mode
EDIT: Removing units owned by British from India: 1 artillery and 3 infantry
EDIT: Adding units owned by British to Burma: 1 artillery and 3 infantry
EDIT: Turning off Edit ModeTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,6,6,5,3,6,5,4,6,5,6
UK_Pacific collect 12 PUs (3 lost to blockades); end with 12 PUs total
Some Units in India change ownership: 3 mech_infantrys -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Italians
Italians buy 1 factory_minor, 4 infantry and 3 mech_infantrys; Remaining resources: 3 PUs;Politics - Italians
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to WarCombat Move - Italians
1 bomber moved from Southern Italy to 99 Sea Zone
1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 tactical_bomber and 3 transports moved from 92 Sea Zone to 91 Sea Zone
1 destroyer moved from 103 Sea Zone to 89 Sea Zone
1 artillery moved from Tobruk to Alexandria
Italians take Alexandria from British -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Italians
Italians buy 1 factory_minor, 4 infantry and 3 mech_infantrys; Remaining resources: 3 PUs;Politics - Italians
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to WarCombat Move - Italians
1 bomber moved from Southern Italy to 99 Sea Zone
1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 tactical_bomber and 3 transports moved from 92 Sea Zone to 91 Sea Zone
1 destroyer moved from 103 Sea Zone to 89 Sea Zone
1 artillery moved from Tobruk to Alexandria
Italians take Alexandria from BritishCombat - Italians
Battle in 99 Sea Zone
Italians attack with 1 bomber
British defend with 1 transport
Italians win with 1 bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 91 Sea Zone
Italians attack with 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 tactical_bomber and 3 transports
British defend with 1 destroyer
Italians win with 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 tactical_bomber and 3 transports remaining. Battle score for attacker is 8
Casualties for British: 1 destroyerNon Combat Move - Italians
1 fighter moved from Southern Italy to Western Germany
1 bomber moved from 99 Sea Zone to Southern Italy
1 artillery moved from Rostov to Tambov
3 mech_infantrys moved from Russia to Tambov
5 infantry moved from Northern Italy to Western GermanyPlace Units - Italians
1 factory_minor placed in Western Ukraine
1 infantry placed in Southern Italy
3 mech_infantrys placed in Russia
3 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 23 PUs; end with 26 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 31 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 3 destroyers; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 carrier, 1 submarine and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from Jehol to Manchuria
1 bomber moved from Queensland to PhilippinesPlace Units - ANZAC
3 destroyers placed in 54 Sea ZoneTurn Complete - ANZAC
ANZAC collect 18 PUs; end with 18 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Combat Move - French
Turn Complete - French
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 10 infantry, 6 mech_infantrys and 2 transports; Remaining resources: 0 PUs;Combat Move - Germans
Turning on Edit Mode
EDIT: Editing Political Relationship for Germans and Chinese from Neutrality to War
EDIT: Turning off Edit Mode
2 armour and 8 infantry moved from Scotland to United Kingdom
2 fighters moved from 109 Sea Zone to United Kingdom
12 bombers moved from Western Germany to United Kingdom
2 transports moved from 109 Sea Zone to 110 Sea Zone
3 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 infantry moved from Holland Belgium to 110 Sea Zone
4 infantry moved from 110 Sea Zone to United Kingdom
1 armour and 3 infantry moved from Western Germany to 112 Sea Zone
1 armour, 3 infantry and 2 transports moved from 112 Sea Zone to 110 Sea Zone
1 armour and 3 infantry moved from 110 Sea Zone to United Kingdom
3 transports moved from 109 Sea Zone to 112 Sea Zone
1 destroyer moved from 109 Sea Zone to 110 Sea Zone
1 carrier moved from 109 Sea Zone to 110 Sea Zone
1 destroyer moved from 104 Sea Zone to 102 Sea Zone
1 cruiser, 2 destroyers and 1 submarine moved from 104 Sea Zone to 110 Sea Zone
1 infantry moved from Novosibirsk to Tsinghai
Germans take Tsinghai from Chinese
26 armour, 18 artilleries, 37 infantry and 6 mech_infantrys moved from Tambov to Volgograd
Germans take Volgograd from Russians
2 mech_infantrys moved from Ukraine to Volgograd -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 10 infantry, 6 mech_infantrys and 2 transports; Remaining resources: 0 PUs;Combat Move - Germans
Turning on Edit Mode
EDIT: Editing Political Relationship for Germans and Chinese from Neutrality to War
EDIT: Turning off Edit Mode
2 armour and 8 infantry moved from Scotland to United Kingdom
2 fighters moved from 109 Sea Zone to United Kingdom
12 bombers moved from Western Germany to United Kingdom
2 transports moved from 109 Sea Zone to 110 Sea Zone
3 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 infantry moved from Holland Belgium to 110 Sea Zone
4 infantry moved from 110 Sea Zone to United Kingdom
1 armour and 3 infantry moved from Western Germany to 112 Sea Zone
1 armour, 3 infantry and 2 transports moved from 112 Sea Zone to 110 Sea Zone
1 armour and 3 infantry moved from 110 Sea Zone to United Kingdom
3 transports moved from 109 Sea Zone to 112 Sea Zone
1 destroyer moved from 109 Sea Zone to 110 Sea Zone
1 carrier moved from 109 Sea Zone to 110 Sea Zone
1 destroyer moved from 104 Sea Zone to 102 Sea Zone
1 cruiser, 2 destroyers and 1 submarine moved from 104 Sea Zone to 110 Sea Zone
1 infantry moved from Novosibirsk to Tsinghai
Germans take Tsinghai from Chinese
26 armour, 18 artilleries, 37 infantry and 6 mech_infantrys moved from Tambov to Volgograd
Germans take Volgograd from Russians
2 mech_infantrys moved from Ukraine to VolgogradCombat - Germans
Battle in United Kingdom
Germans attack with 3 armour, 12 bombers, 2 fighters and 15 infantry
British defend with 5 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 31 infantry and 1 mech_infantry; French defend with 1 fighter and 2 infantry
British win with 1 fighter, 19 infantry and 1 mech_infantry remaining. Battle score for attacker is -64
Casualties for Germans: 3 armour, 4 bombers, 2 fighters and 15 infantry
Casualties for British: 5 aaGuns and 12 infantry
Casualties for French: 2 infantry
8 bombers owned by the Germans retreatedNon Combat Move - Germans
8 bombers moved from United Kingdom to Western Germany
1 armour and 1 mech_infantry moved from Western Germany to Normandy Bordeaux
3 infantry moved from Ukraine to Bryansk
1 armour and 2 mech_infantrys moved from Ukraine to Romania
5 aaGuns moved from Tambov to VolgogradPlace Units - Germans
3 infantry placed in Normandy Bordeaux
Germans undo move 1.
1 infantry placed in Normandy Bordeaux
2 transports placed in 110 Sea Zone
3 mech_infantrys placed in Ukraine
3 mech_infantrys placed in Romania
2 armour and 8 infantry placed in Western Germany
1 infantry placed in FranceTurn Complete - Germans
Germans collect 64 PUs; end with 64 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 79 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 10 infantry, 6 mech_infantrys and 2 transports; Remaining resources: 0 PUs;Combat Move - Germans
Turning on Edit Mode
EDIT: Editing Political Relationship for Germans and Chinese from Neutrality to War
EDIT: Turning off Edit Mode
2 armour and 8 infantry moved from Scotland to United Kingdom
2 fighters moved from 109 Sea Zone to United Kingdom
12 bombers moved from Western Germany to United Kingdom
2 transports moved from 109 Sea Zone to 110 Sea Zone
3 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 infantry moved from Holland Belgium to 110 Sea Zone
4 infantry moved from 110 Sea Zone to United Kingdom
1 armour and 3 infantry moved from Western Germany to 112 Sea Zone
1 armour, 3 infantry and 2 transports moved from 112 Sea Zone to 110 Sea Zone
1 armour and 3 infantry moved from 110 Sea Zone to United Kingdom
3 transports moved from 109 Sea Zone to 112 Sea Zone
1 destroyer moved from 109 Sea Zone to 110 Sea Zone
1 carrier moved from 109 Sea Zone to 110 Sea Zone
1 destroyer moved from 104 Sea Zone to 102 Sea Zone
1 cruiser, 2 destroyers and 1 submarine moved from 104 Sea Zone to 110 Sea Zone
1 infantry moved from Novosibirsk to Tsinghai
Germans take Tsinghai from Chinese
26 armour, 18 artilleries, 37 infantry and 6 mech_infantrys moved from Tambov to Volgograd
Germans take Volgograd from Russians
2 mech_infantrys moved from Ukraine to VolgogradCombat - Germans
Battle in United Kingdom
Germans attack with 3 armour, 12 bombers, 2 fighters and 15 infantry
British defend with 5 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 31 infantry and 1 mech_infantry; French defend with 1 fighter and 2 infantry
British win with 1 fighter, 19 infantry and 1 mech_infantry remaining. Battle score for attacker is -64
Casualties for Germans: 3 armour, 4 bombers, 2 fighters and 15 infantry
Casualties for British: 5 aaGuns and 12 infantry
Casualties for French: 2 infantry
8 bombers owned by the Germans retreatedNon Combat Move - Germans
8 bombers moved from United Kingdom to Western Germany
1 armour and 1 mech_infantry moved from Western Germany to Normandy Bordeaux
3 infantry moved from Ukraine to Bryansk
1 armour and 2 mech_infantrys moved from Ukraine to Romania
5 aaGuns moved from Tambov to VolgogradPlace Units - Germans
3 infantry placed in Normandy Bordeaux
Germans undo move 1.
1 infantry placed in Normandy Bordeaux
2 transports placed in 110 Sea Zone
3 mech_infantrys placed in Ukraine
3 mech_infantrys placed in Romania
2 armour and 8 infantry placed in Western Germany
1 infantry placed in FranceTurn Complete - Germans
Germans collect 64 PUs; end with 64 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 79 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Tambov: 4 fighters and 3 tactical_bombers
EDIT: Adding units owned by Germans to Romania: 4 fighters and 3 tactical_bombers
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Combat Move - Russians
1 bomber moved from Jehol to India
2 fighters and 1 tactical_bomber moved from Northwest Persia to Kazakhstan
2 fighters moved from Northwest Persia to Rostov
1 infantry moved from Caucasus to Kazakhstan
1 infantry moved from Caucasus to RostovCombat - Russians
Battle in Rostov
Russians attack with 2 fighters and 1 infantry
Italians defend with 1 artillery
Russians win with 2 fighters remaining. Battle score for attacker is 1
Casualties for Italians: 1 artillery
Casualties for Russians: 1 infantry
Battle in Kazakhstan
Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber
Italians defend with 1 infantry
Russians win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Kazakhstan to Northwest Persia
2 fighters moved from Rostov to Northwest Persia
5 aaGuns, 1 armour, 3 artilleries, 64 infantry and 1 mech_infantry moved from Caucasus to Northwest PersiaTurn Complete - Russians
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 1 armour and 1 infantry; Remaining resources: 6 SuicideAttackTokens; 2 PUs;Combat Move - Japanese
2 infantry moved from Amur to Siberia
1 armour moved from Yenisey to Kansu
Japanese take Kansu from Chinese
3 bombers moved from Japan to Siberia -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 1 armour and 1 infantry; Remaining resources: 6 SuicideAttackTokens; 2 PUs;Combat Move - Japanese
2 infantry moved from Amur to Siberia
1 armour moved from Yenisey to Kansu
Japanese take Kansu from Chinese
3 bombers moved from Japan to SiberiaCombat - Japanese
Battle in Siberia
Japanese attack with 3 bombers and 2 infantry
Americans defend with 1 infantry
Japanese win, taking Siberia from Americans with 3 bombers and 1 infantry remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Japanese
3 bombers moved from Siberia to Japan
2 armour moved from Amur to Korea
1 infantry moved from Amur to Korea
1 infantry moved from Amur to Korea
4 fighters and 4 tactical_bombers moved from Malaya to 79 Sea Zone
1 battleship, 4 carriers, 1 cruiser, 7 destroyers, 1 submarine and 3 transports moved from 39 Sea Zone to 79 Sea ZonePlace Units - Japanese
1 armour and 1 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 11
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,1,1,3,3,1,4,5,4,5,3,4,1,2
Japanese collect 10 PUs (11 lost to blockades); end with 12 PUs total -
bump
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Americans
Americans buy 5 destroyers, 1 fighter, 2 submarines and 2 tactical_bombers; Remaining resources: 1 PUs;Combat Move - Americans
7 fighters and 1 tactical_bomber moved from 101 Sea Zone to 91 Sea Zone
3 destroyers moved from 101 Sea Zone to 102 Sea Zone
3 destroyers moved from 101 Sea Zone to 89 Sea ZoneCombat - Americans
Battle in 102 Sea Zone
Americans attack with 3 destroyers
Germans defend with 1 destroyer
Americans win with 3 destroyers remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in 89 Sea Zone
Americans attack with 3 destroyers
Italians defend with 1 destroyer
Americans win, taking 89 Sea Zone from Neutral with 3 destroyers remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Battle in 91 Sea Zone
Americans attack with 7 fighters and 1 tactical_bomber
Italians defend with 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 tactical_bomber and 3 transports
Americans win with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 56
Casualties for Italians: 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 tactical_bomber and 3 transports
Casualties for Americans: 3 fightersNon Combat Move - Americans
4 fighters and 1 tactical_bomber moved from 91 Sea Zone to 88 Sea Zone
1 artillery, 4 carriers, 6 destroyers, 3 infantry, 2 mech_infantrys and 3 transports moved from 101 Sea Zone to 88 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 64 Sea Zone to 101 Sea Zone
1 transport moved from 1 Sea Zone to 10 Sea Zone
1 transport moved from 26 Sea Zone to 64 Sea Zone
3 carriers, 1 cruiser, 17 destroyers, 3 fighters and 3 tactical_bombers moved from 35 Sea Zone to 41 Sea Zone
4 destroyers and 1 transport moved from 54 Sea Zone to 41 Sea ZonePlace Units - Americans
1 fighter and 2 tactical_bombers placed in Eastern United States
5 destroyers and 2 submarines placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 59 PUs; end with 60 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 85 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries and 6 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
5 artilleries and 9 infantry moved from Anhwe to HopeiNon Combat Move - Chinese
1 fighter moved from Manchuria to HopeiPlace Units - Chinese
3 artilleries and 6 infantry placed in KweichowTurn Complete - Chinese
Chinese collect 21 PUs; end with 21 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 27 PUs